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== Overview ==
 
== Overview ==
   
''[[Image:Ability_Gouge.png|left|Gouge]] Gouge is a useful [[Rogue]] ability that does damage, adds a combo point and incapacitates the target, making it vulnerable to an attack (or giving you an opportunity to escape!). The move costs 45 [[Energy]] points and can first be acquired at level 6. Once a successful Gouge has been made, any attack will negate its incapacitation effect. Note that using Gouge automatically turns off autoattacks.''
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''[[Image:Ability_Gouge.png|left|Gouge]] Gouge is a useful [[Rogue]] ability that does damage, adds a combo point and incapacitates the target, making it vulnerable to an attack (or giving you an opportunity to escape!). The move costs 45 [[Energy]] points and can first be acquired at level 6. Once a successful Gouge has been made, any attack will negate its incapacitation effect. Note that using Gouge automatically turns off auto attacks.''
   
 
{{clr}}
 
{{clr}}
   
 
==Functionality==
 
==Functionality==
*Enables the [[Rogue]] to position themselves and ready a more devastating attack such as [[Backstab]]
 
*Allows a small opening for escape when a [[Mob]] has you in a tight spot
 
*Provides a brief respite during which the rogue can apply [[First Aid]] and regain [[Energy]]
 
*Can act as a short-lived and rather weak method of [[Crowd Control]]
 
*Adds a [[Combo Point]]
 
   
 
===Use===
 
===Use===
*45 [[Energy]]
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45 [[Energy]]<br>
*Instant cast
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[[Instant cast]]<br>
*Turns off attack
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Turns off auto attacks<br>
 
Adds 1 [[Combo Point]]
   
 
===Limitations===
 
===Limitations===
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*Very short duration (only 4 seconds - can be increased up to 5.5 seconds by [[Improved Gouge]] talent)
 
*Very short duration (only 4 seconds - can be increased up to 5.5 seconds by [[Improved Gouge]] talent)
 
*Longer cooldown than most attack abilities (10 seconds)
 
*Longer cooldown than most attack abilities (10 seconds)
  +
*An incapacitating effect, any damage caused to a gouged target will break gouge.
*Any further damage will break the effect of Gouge, so Gouge does not combine well with [[DoT]] attacks like [[Garotte]] or [[Rupture]]
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*Does not combine well with [[DoT]] attacks like [[Garrote]] or [[Rupture]]
 
*Relatively high [[Energy]] cost means that the [[Rogue]] must be near full energy to be able to follow up a gouge with another move such as [[Backstab]]
 
*Relatively high [[Energy]] cost means that the [[Rogue]] must be near full energy to be able to follow up a gouge with another move such as [[Backstab]]
*Succeptible to [[diminishing returns]] and is considered an incapacitate effect
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*Succeptible to [[diminishing returns]]
   
 
===Rank Table===
 
===Rank Table===
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|align="center" width="90px"|'''Damage'''
 
|align="center" width="90px"|'''Damage'''
 
|align="center" width="50px"|'''Level'''
 
|align="center" width="50px"|'''Level'''
||'''Cost'''
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|align="right"|'''Cost'''
|-bgcolor="black"
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|-bgcolor="black" align="center"
|Rank 1
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|1
 
|align="center"|10 damage
 
|align="center"|10 damage
|align="center"|6||{{s|1}}
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|align="center"|6
  +
|align="right"|{{s|1}}
|-
 
  +
|-align="center"
|Rank 2
 
 
|2
 
|align="center"|20 damage
 
|align="center"|20 damage
|align="center"|18||{{s|29}}
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|align="center"|18
  +
|align="right"|{{s|29}}
|-bgcolor="black"
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|-bgcolor="black" align="center"
|Rank 3
 
 
|3
 
|align="center"|32 damage
 
|align="center"|32 damage
|align="center"|32||{{g|1}} {{s|50}}
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|align="center"|32
  +
|align="right"|{{g|1}} {{s|50}}
|-
 
  +
|-align="center"
|Rank 4
 
  +
|4
 
|align="center"|55 damage
 
|align="center"|55 damage
|align="center"|46||{{g|2}} {{s|80}}
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|align="center"|46
  +
|align="right"|{{g|2}} {{s|80}}
|-bgcolor="black"
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|-bgcolor="black" align="center"
|Rank 5
 
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|5
 
|align="center"|75 damage
 
|align="center"|75 damage
|align="center"|60||{{g|5}} {{s|90}}
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|align="center"|60
  +
|align="right"|{{g|5}} {{s|90}}
 
|}
 
|}
   
===Gouge Tips===
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==Related Talents==
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*[[Improved Gouge]] increases the duration of Gouge by .5, 1, or 1.5 seconds.
  +
*[[Lethality]] increases the critical strike damage bonus of your Gouge by 6%, 12%, 18%, 24%, or 30%.
  +
*[[Blade Twisting]] gives your Gouge a 10% or 20% chance to daze your target for 8 seconds.
  +
*[[Surprise Attacks]] will ensure that your Gouges are no longer dodged. However, they can still miss and be parried.
  +
  +
==Related Items==
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*The 3 piece bonus of the Rogue PVP Armor Sets decreases the cooldown of Gouge by 1 second.
  +
  +
==Tips==
 
*[[Backstab]] is a great skill for dealing big damage, but you must be behind the [[Mob]] to use it. Gouge first, then move behind the [[mob]] to enable you to [[Backstab]]. You've got two combo points off the bat!
 
*[[Backstab]] is a great skill for dealing big damage, but you must be behind the [[Mob]] to use it. Gouge first, then move behind the [[mob]] to enable you to [[Backstab]]. You've got two combo points off the bat!
*Gouge when you're in trouble. This should give you an opportunity to apply a quick bandage before the [[Mob]] recovers, or you can run for it.
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*Gouge gives you an opportunity to apply a quick bandage, recover energy, or plan a quick escape.
 
*Facing multiple enemies can be quite difficult. Simply gouge one. This will give you time to finish one of them. This will greatly reduce the amount of damage you are being dealt.
 
*Facing multiple enemies can be quite difficult. Simply gouge one. This will give you time to finish one of them. This will greatly reduce the amount of damage you are being dealt.
 
*In PvP, [[Improved Gouge]] gives you a good chance (barring diminishing returns) to leave combat and re-enter stealth without using vanish.
 
*In PvP, [[Improved Gouge]] gives you a good chance (barring diminishing returns) to leave combat and re-enter stealth without using vanish.

Revision as of 19:41, December 13, 2006

Template:Tooltip Debuff

Overview

Ability gouge
Gouge is a useful Rogue ability that does damage, adds a combo point and incapacitates the target, making it vulnerable to an attack (or giving you an opportunity to escape!). The move costs 45 Energy points and can first be acquired at level 6. Once a successful Gouge has been made, any attack will negate its incapacitation effect. Note that using Gouge automatically turns off auto attacks.

Functionality

Use

45 Energy
Instant cast
Turns off auto attacks
Adds 1 Combo Point

Limitations

  • The enemy must be facing the Rogue
  • Very short duration (only 4 seconds - can be increased up to 5.5 seconds by Improved Gouge talent)
  • Longer cooldown than most attack abilities (10 seconds)
  • An incapacitating effect, any damage caused to a gouged target will break gouge.
  • Does not combine well with DoT attacks like Garrote or Rupture
  • Relatively high Energy cost means that the Rogue must be near full energy to be able to follow up a gouge with another move such as Backstab
  • Succeptible to diminishing returns

Rank Table

Rank Damage Level Cost
1 10 damage 6 Template:S
2 20 damage 18 Template:S
3 32 damage 32 Template:G Template:S
4 55 damage 46 Template:G Template:S
5 75 damage 60 Template:G Template:S

Related Talents

  • Improved Gouge increases the duration of Gouge by .5, 1, or 1.5 seconds.
  • Lethality increases the critical strike damage bonus of your Gouge by 6%, 12%, 18%, 24%, or 30%.
  • Blade Twisting gives your Gouge a 10% or 20% chance to daze your target for 8 seconds.
  • Surprise Attacks will ensure that your Gouges are no longer dodged. However, they can still miss and be parried.

Related Items

  • The 3 piece bonus of the Rogue PVP Armor Sets decreases the cooldown of Gouge by 1 second.

Tips

  • Backstab is a great skill for dealing big damage, but you must be behind the Mob to use it. Gouge first, then move behind the mob to enable you to Backstab. You've got two combo points off the bat!
  • Gouge gives you an opportunity to apply a quick bandage, recover energy, or plan a quick escape.
  • Facing multiple enemies can be quite difficult. Simply gouge one. This will give you time to finish one of them. This will greatly reduce the amount of damage you are being dealt.
  • In PvP, Improved Gouge gives you a good chance (barring diminishing returns) to leave combat and re-enter stealth without using vanish.

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