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== 25-player abilities ==
 
== 25-player abilities ==
*{{abilities|Impale|Inflicts 150% of weapon damage to an enemy and causes it to bleed for 3,500 to 4,500 damage per application every 2 seconds. for 30 seconds. Effects are physical damage mitigated by armor, initial applications is 10k to 20k damage, bleed effect per dose is 1.9k to 2.3k every 2 seconds (~1k per second per dose)|image=Ability Throw|id=67478|range=10|notes=Instant}}
+
*{{abilities|Impale|Inflicts 150% of weapon damage to an enemy and causes it to bleed for 3,500 to 4,500 damage per application every 2 seconds. for 30 seconds. Applied every 10 seconds to current target. Effects are physical damage mitigated by armor, so will do roughly ~15k damage on initial hit and ~2k damage per application every 2 seconds.|image=Ability Throw|id=67478|range=10|notes=Instant}}
 
*Spawns Snobolds that cling to random players' heads and do significant damage to them. They cannot be cced or tanked. Only five will spawn.
 
*Spawns Snobolds that cling to random players' heads and do significant damage to them. They cannot be cced or tanked. Only five will spawn.
 
*Spawns fire pies that have to be avoided.
 
*Spawns fire pies that have to be avoided.

Revision as of 20:31, 27 September 2009

MobGormok the Impaler
Image of Gormok the Impaler
Gender Male
Race Magnataur (Humanoid)
Level ?? (Boss)
Location Crusaders' Coliseum
Status Killable

Gormok the Impaler is a level ?? Humanoid Boss, the first boss of the Crusaders' Coliseum, released in in patch 3.2.

25-player abilities

  • Ability throw Impale 10 yd range — Inflicts 150% of weapon damage to an enemy and causes it to bleed for 3,500 to 4,500 damage per application every 2 seconds. for 30 seconds. Applied every 10 seconds to current target. Effects are physical damage mitigated by armor, so will do roughly ~15k damage on initial hit and ~2k damage per application every 2 seconds. Instant
  • Spawns Snobolds that cling to random players' heads and do significant damage to them. They cannot be cced or tanked. Only five will spawn.
  • Spawns fire pies that have to be avoided.

10-player abilities

  • Ability golemthunderclap Staggering Stomp 50000 yd range — Deals a staggering stomp that inflicts 9,263 to 9,737 Physical damage to all enemies within 15 yards and interrupts spellcasting for 8 seconds. 0.5 second cast
  • Ability throw Impale 10 yd range — Inflicts 150% of weapon damage to an enemy and causes it to bleed for 3,500 to 4,500 damage per application every 2 seconds. for 30 seconds. Instant

Strategy

10-man

Every 10 secs a debuff will appear on the main tank called bleed, the tanks need to switch before 5 stack, 3-4 is ideal. Stacks wear off after 30 seconds, hand of protection removes all stacks. A rogue or protection warrior must be in the raid for the boss to be able to be killed and make it through the rest of the encounter with healers having mana. They must Disarm the boss whenever possible to prevent Impale.

Keep out of the flames to reduce damage, as the fire hits for approximately 4,000 Fire damage per second. Snobolds cause the fire and do a fair bit of damage to people they latch onto, they have about 126,000 health so all dps need to focus on them as they also interrupt casting.

Every so often Gormok will do a nasty stomp attack that may hit from anywhere from 9,000~ damage to 13,000~ to raid members within 15 yards and interrupt spell casting for 5 seconds. He seems to melee for approximately 13,000-17,000 damage on plate.

Quotes

Entry:

  • Highlord Tirion Fordring yells: Hailing from the deepest, darkest caverns of the Storm Peaks, Gormok the Impaler! Battle on, heroes!

Loot

For loot, see Northrend Beasts.

Video

10-player encounter

25-player encounter

Gallery

Patch changes

  • Template:Patched
  • Template:Patched
  • Template:Patched

External links