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Spell shadow twistedfaith Neutral Going Down? 10 Achievement points
Fall 65 yards without dying

Going Down? is an achievement which is completed by falling 65 yards without dying. You have to end the fall on a "hard surface".

Techniques

What does work

  • A paladin can use Spell holy divineshield [Divine Shield] (or Spell holy sealofprotection [Hand of Protection]) to avoid the damage. A paladin can also use Spell nature timestop [Divine Intervention] on someone else so they can get it.
  • It is possible to fall precisely 65 yards. Falling much further is fatal, however, except for rogues and druids, who have innate reduction of falling damage.
  • As a mage, one can Spell frost frost [Ice Block] in mid-air and then continue.
  • A paladin can use Spell holy sealofprotection [Hand of Protection] on another player that has just jumped.
  • A priest with the talent Inv enchant essenceeternallarge [Spirit of Redemption] can fall the 65 yards and land on the ground as the Spirit, but since you cannot move in this form you must be dead (or dying) and falling down already when the talent triggers, which is tricky to plan and perform.

What doesn't work

  • You must hit the ground, so falling into water does not apply, and neither does, as a Druid, falling the requisite distance and then shapeshifting into Ability druid flightform [Flight Form].
  • The variety of slow falling options, including Inv misc cape 11 [Parachute Cloak], Slow Fall, and such.
  • Priests' Spell holy powerwordshield [Power Word: Shield] does not protect from falling damage, and neither does Dispersion.

Strategy using flying mount

If you have a flying mount, getting this achievement is easy. Just remember to bring plenty of food. If you are doing Money achievement Drunken Stupor, you also need to bring cheap drinks, like Inv drink milk 02 [Skin of Dwarven Stout], enough to get you "completely smashed". Do note that in the better part of Outland, booze is hard to come by.

  • Find a place in Outland or Northrend that has a large-patterned surface, like for instance just inside the Dark Portal. This location is also good on account of there being a spawnpoint very close by.
  • Pick a spot to stand on. Do not move from this spot for the remainder of the attempt.
  • Get on your flying mount. Use spacebar to fly straight up.
  • Watch your shadow and note carefully where it is in relation to the pattern on the ground. You use the shadow to gauge how high you are. You may need to turn on shadows in your game settings if you havn't done that before.
  • Unmount and fall.

If you fell far enough and survived you now have the achievment. Congratulations.

If you fell too far, you are dead, which means you can easily find the spot again by simply standing on the skeleton your corpse leaves behind when you spawn. Note that if you die, your inebriation goes away, so if you are doing Money achievement Drunken Stupor, you have to drink yourself smashed again.

If you neither got the achievement nor died, eat a meal to get yourself up to full health again (NOTE: very easy to forget), and repeat the instructions above. By watching your shadow in correlation to the pattern on the ground, you can inch yourself higher and higher until you find the right height to fall from.

Easily identifiable locations

  • Stormwind Harbor is one of the easiest for players with mounts. Enter the harbor from the city and go down the first flight of stairs to reach the platform with the stone fountain. Face diagonally forwards so that the left and right stone walkways form a V shape in front of you, and jump off while mounted onto the ballista on the ground.
  • The elevator on its highest point of Scryer's Tier, you will need to fall on the floor, which is a bit lower than the bridge leading to Terrace of Light.
  • Leap from the right side protruding ledge on Scryer's Tier [59.0, 70.53]File:VZ-Shattrath.jpgBlip to a canopy in the Lower City below.
  • The leap off the forward curl of the rock at Frostsaber Rock in Winterspring.
  • The north face of the top of the tower at Sunsail Anchorage onto the concrete below.
  • Directly above the Auchindoun graveyard is a spire. Fly to the very top of it and land on it (it'll take a little effort to land on it). Then, simply walk off it.
  • In Arathi Basin, jump off the cliff at the Lumber Mill.
  • Whelgar's Excavation Site - walk off the far side of the ledge Ormer Ironbraid and the other refugees stand on.
  • Windshear Crag - from Gerenzo Wrenchwhistle's platform up at the water wheel, walk off the ledge into the river, keeping to the right hand side, and aim for the wooden peg sticking out of the water.
  • Bloodcurse Isle - one you get to the top, where the idol is, jump off the north-east side towards the tower.
  • The Cauldron - on the slope leading up the east side, fifth torch up from the bridge [39.5, 60.7]VZ-Searing GorgeBlip. Handy if you are on your way to Blackrock Depths for Brewfest's N [80D Daily] Insult Coren Direbrew.
  • In Exodar, fall or jump from the main descending walkway to the lowest level of the descending walkway around the main Naaru Crystal. Start at [58.1, 32.8]VZ-ExodarBlip and face SW, then run forward.
  • From the huge pipe in the sewer entrance of Undercity overlooking the War Quarter, walk into the sewer below.
  • Tirisfal Glades - When arriving from Durotar via the zeppelin, jump off the right side of the zeppelin when it is near the road intersection to Undercity.
  • The level of Dun Niffelelm with the Flight master and Fjorn's Anvil.
  • Go to the topmost landing on Aldrassil in Shadowglen. Go down the ramp past four of the "streetlight" trees on the railing. Jump off just past the forth and land on the bare ground.

See also

Drunken Stupor

External links

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