Gnomeregan | |||
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Gnome, Gnomer, GR | |||
Gnomeregan loading graphic | |||
Location | Northwestern Dun Morogh | ||
Race(s) |
Template:Dark Iron Dwarf Race Template:Gnome Race Template:Leper Gnome Race Template:Trogg Race | ||
End boss | Mekgineer Thermaplugg | ||
Advised level | 28-35 | ||
Minimum level | 15 | ||
Player limit | 5 (10) | ||
Key | [Workshop Key] (backdoor) | ||
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Gnomeregan was the capital city/kingdom [1] of the gnome race until a trogg invasion led to its tragic downfall. In a desperate attempt to kill the troggs, their ruler, on the advice of advisor Mekgineer Thermaplugg, detonated a radiation bomb in its halls, but only succeeded in corrupting whatever Gnome's that remained - and empowering the victorious troggs. [2]
The city is currently a mid-level dungeon. A few loyal gnomes still left in the city fought desperately to keep the troggs at bay. Their ruler, thought by certain gnomes to have abandoned them, eventually sent a rescue force of adventurers on a recon mission. They slew many troggs and ended up killing Mekgineer Thermaplugg and his rebelious gnomes. With their help, and the countless efforts of the gnomes who remained Gnomerian was retaken at the begining of the Cataclysm and will stand as a bastion of defense against many foes, The Horde - The Burning Legion, The Scourge and Deathwing the destoryers forces. Gnomeregan is unique in that it contains an Alliance-friendly NPC section inside the dungeon itself, including vendors, guards, some new quests, and even a mailbox.
Gnomeregan is also unique in that it has a very technological, albeit comical, theme. Also notable is the [Hydrocane] rare staff which drops from an early mini-boss, Viscous Fallout. The staff allows permanent water breathing, and is used even by very high-level characters for this. The staff is thus situationally useful to all classes that can equip staves.
Nonetheless, Gnomeregan is often described as one of the most frustrating early instances by many players. Its long, twisting layout makes it easy to get lost, aggro-pulling alarm sentries make already dicey pulls more difficult, and quests often require players to enter the dungeon more than once.
History
From WorldofWarcraft.com:
- When the war against the Burning Legion ended, the Alliance discovered the reason for the gnomes' sudden withdrawal. Apparently, an ancient, barbaric menace had risen from the bowels of the earth and invaded Gnomeregan. Knowing that their allies' priority was defeating the Burning Legion, the gnomes decided to make their stand alone. Though they fought valiantly to save their beloved city, Gnomeregan was irrevocably lost.
From the World Dungeons page on the official World of Warcraft Community Site:
- Located in Dun Morogh, the technological wonder known as Gnomeregan has been the gnomes' capital city for generations. Recently, a hostile race of mutant troggs infested several regions of Dun Morogh - including the great gnome city. In a desperate attempt to destroy the invading troggs, High Tinker Mekkatorque ordered the emergency venting of the city's radioactive waste tanks. Several gnomes sought shelter from the airborne pollutants as they waited for the troggs to die or flee. Unfortunately, though the troggs became irradiated from the toxic assault - their siege continued, unabated. Those gnomes who were not killed by noxious seepage were forced to flee, seeking refuge in the nearby dwarven city of Ironforge. There, High Tinker Mekkatorque set out to enlist brave souls to help his people reclaim their beloved city. It is rumored that Mekkatorque's once-trusted advisor, Mekgineer Thermaplugg, betrayed his people by allowing the invasion to happen. Now, his sanity shattered, Thermaplugg remains in Gnomeregan - furthering his dark schemes and acting as the city's new techno-overlord.
World of Warcraft: Cataclysm
In a pre-Cataclysm patch, the gnomes, with help from the Alliance, will launch an assault on Gnomeregan in an effort to liberate its lost capital, code name: Operation: Gnomeregan.[3] The event will be exclusively for battle-hardened heroes (level 75-80).[4]
The gnomes have been long without a home to call their own. As a young gnome you are told that the benevolent dwarves who have taken you in will aid you in your bid to grow strong so that you might reclaim Gnomeregan once more.
To that end, we are introducing a new quest line and event by which players can take part in taking the first steps to do just that by recapturing Gnomeregan’s surface and reclaiming a small portion of their former home. Once this area has been reclaimed, all new gnomes will start in this reclaimed territory.
Gnomeregan after catalysm
The city is turned into a complete war zone. It is torn between regular gnomes and the leper gnomes. The gnomish starting zone will be centered around reclaiming the city and trying to force all of thermapluggs forces out
Encounters
- End Boss: Mekgineer Thermaplugg Level 28 Elite
- Mini Bosses:
- Viscous Fallout 28 elite
- Grubbis 28 elite and Chomper 26 elite.
- Electrocutioner 6000 28 elite
- Crowd Pummeler 9-60 28 elite
- Dark Iron Ambassador 28 rare elite
Loot
- Main article: Gnomeregan loot
Engineers will likely be interested in this instance as the large number of mechanicals means there is a chance of getting the [Fused Wiring] needed to make [Goblin Jumper Cables]. They also drop a number of schematics, even a few of the rarer ones.
Geography
Maps
- WorldMap-Gnomeregan4.jpg
Subregions
The Clean Zone Template:Middot The Clockwerk Run Template:Middot The Dormitory Template:Middot Engineering Labs Template:Middot The Hall of Gears Template:Middot Launch Bay Template:Middot Loading Room Template:Middot Tinkers' Court Template:Middot Train Depot |
Quest guide
Resources
Dungeon denizens
- File:IconSmall Alarm Small.gif Alarm-O-Bots
- Dark Iron dwarves
- Gnomes
- File:IconSmall GnomishMech Small.gif Gnomish mech
- Leper gnomes
- File:IconSmall Mechanostrider Small.gif Mechanostriders
- File:IconSmall Ooze Small.gif Oozes
- File:IconSmall SpiderTank Small.gif Spider tanks
- File:IconSmall Trogg Small.gif Troggs
- File:IconSmall Water Small.gif Water elementals
Notes
- See also: Gnomeregan NPCs
- Also known as GR, Gnome, and Gnomer. Pronounced Gnome-ruh-gahn.
- Despite many allusions to it, there are no repair facilities available to players.
- In the Clean Room, [Grime-Encrusted Objects] can be washed in the Sparklematic 5200s for random junk, and sometimes green necklaces or rings. Since the area is filled with Alliance-friendly NPCs, Horde players will have to fight their way in. Alliance players can rest safely here; you can empty your bags at the merchant, and use the mailbox. Also, if you are Alliance, you can draw nearby mobs in, and, if you take damage, the Holdout Medics will buff you with Fortitude, and may even heal you with Renew.
- Throughout the instance, there are machines that will give you a list of binary numbers. The messages that are translated from these machines include "Short and sweet" and "Down with the horde!"
- Beware of roaming Mobile Alert Systems; if not destroyed quickly, they summon mobs that drop nothing.
- The Arcane Nullifier X-21s buff themselves and others with a shield that reflects magic back to the caster. Watch for it, and suspend casting until it disappears.
- The Dark Iron Agents near the end are some of the deadliest NPCs in Gnomeregan. When they drop land mines, attack these immediately! They have only 200hp, but they inflict over 400 damage on everyone nearby. Assign someone to destroy them and make a macro to target them.
- There is a back door into Gnomeregan that is locked with a level-150 lock. It can be opened with the ( [Workshop Key], dropped by the Electrocutioner 6000) or any other level-150 unlocking method. The back door is inside the Train Depot near Techbot — just walk straight forward instead of turning to the left. On the other side of the first big room, the back door is ready to be opened.
- Gnomeregan still suffers from a negative reputation earned by its size and original range of difficulty, despite it being considerably nerfed, and only Thermaplugg being required for the achievement. The reputation is only fueled by the fact that for several levels, the LFG seems to send people only here instead of other places.
- This dungeon was rarely run by Horde groups (prior to the LFG tool), and some of the dropped items are coveted by level-29 twinks, which makes some of the BoE drops as well as the [Discombobulator Ray] very lucrative on the Auction House.
- When Emi Shortfuse tells you she's going to blow up the side tunnels she opened, get out of those side tunnels — if you are in one of those side tunnels, you will get crushed or trapped by the falling rocks, and your corpse may be too far away behind the rocks for the healer to resurrect. Likewise, if you want to loot all the troggs, pull them out of the tunnel before killing them; Emi will detonate before looting can be completed, so anyone looting bodies in the tunnel will either be trapped or killed.
Patch changes
- Patch 1.3.0 (2005-03-07):
- Capped at ten players.
- Lengthened the respawn time of many of the creatures in Gnomeregan.
- Doors requiring the Workshop Key can now be opened with a [Small Seaforium Charge].
References
External links
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