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== Additional Information ==
 
== Additional Information ==
When having the Glyph equipped, Flash of Light buffs the target with a HoT which heals for 140% of the initial modified heal amount. If the inital heal crits, the hot will be larger. The glyph does count over-healing done by the initial cast (you will still apply a hot even if the target has full health).
+
When having the Glyph equipped, Flash of Light buffs the target with a HoT which heals for 140% of the initial modified heal amount. If the inital heal crits, the HoT will be larger. The glyph does count over-healing done by the initial cast (you will still apply a HoT even if the target has full health).
   
The HoT does not automatically refresh when you cast a new Flash of Light on the target, nor does the new HoT automatically overwrite an existing HoT. Rather, if the new HoT that would be applied is stronger than the old HoT, then the HoT is overwritten. The target of [[Beacon of Light]] is not affected by the glyph's hots, only by the initial heal.
+
The HoT does not automatically refresh when you cast a new Flash of Light on the target, nor does the new HoT automatically overwrite an existing HoT. Rather, if the new HoT that would be applied is stronger than the old HoT, then the HoT is overwritten. The target of [[Beacon of Light]] is not affected by the glyph's HoT, only by the initial heal.
   
This glyph makes Flash of Light quite useful when doing large amounts of raid healing, somewhat useful in parties, and a rather big hinderance when primarily spamming flash of light onto a single target. If the hot is allowed to run its full 12 seconds, your flash of light will heal for 20% more with this glyph: 50% + (50%*140%) = 120%.
+
This glyph makes Flash of Light quite useful when doing large amounts of raid healing, somewhat useful in parties, and a rather big hinderance when primarily spamming flash of light onto a single target. If the HoT is allowed to run its full 12 seconds, your flash of light will heal for 20% more with this glyph: 50% + (50%*140%) = 120%. You will need to allow the HoT to tick for 9 seconds (3 of the 4 ticks) without overhealing to receive any benefit from this glyph.
   
 
== External links ==
 
== External links ==

Revision as of 18:03, 5 December 2008

Inv inscription majorglyph072020
  • Glyph of Flash of Light
  • Major Glyph
  • Classes: Paladin
  • Requires Level 20
  • Item Level 25Disenchants into:
    Not disenchantable
  • Use: Your Flash of Light heals for 50% less initially, but also heals for 140% of its inital effect over 12 sec.
  • Sell Price: 37s 50c

Source

This item is created with Inscription (300).

Materials needed
Inv inscription inkblack02 1x [Ethereal Ink] Inv inscription scroll 1x [Heavy Parchment]

Additional Information

When having the Glyph equipped, Flash of Light buffs the target with a HoT which heals for 140% of the initial modified heal amount. If the inital heal crits, the HoT will be larger. The glyph does count over-healing done by the initial cast (you will still apply a HoT even if the target has full health).

The HoT does not automatically refresh when you cast a new Flash of Light on the target, nor does the new HoT automatically overwrite an existing HoT. Rather, if the new HoT that would be applied is stronger than the old HoT, then the HoT is overwritten. The target of Ability paladin beaconoflight [Beacon of Light] is not affected by the glyph's HoT, only by the initial heal.

This glyph makes Flash of Light quite useful when doing large amounts of raid healing, somewhat useful in parties, and a rather big hinderance when primarily spamming flash of light onto a single target. If the HoT is allowed to run its full 12 seconds, your flash of light will heal for 20% more with this glyph: 50% + (50%*140%) = 120%. You will need to allow the HoT to tick for 9 seconds (3 of the 4 ticks) without overhealing to receive any benefit from this glyph.

External links

Template:Elinks-item/wotlk