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* Mages can root using Frost Nova, or slow with Cone of Cold, or Improved Blizzard
 
* Mages can root using Frost Nova, or slow with Cone of Cold, or Improved Blizzard
 
* Warlocks can stun with Shadowfury
 
* Warlocks can stun with Shadowfury
* Warriors can slow with Piercing Howl or Thunderclap, and can stun with Shockwave (if prot)
+
* Warriors can slow with Piercing Howl and can stun with Shockwave (if prot)
 
* Paladins can stun with Holy Wrath
 
* Paladins can stun with Holy Wrath
 
* Shamans can drop Earthbind Totem
 
* Shamans can drop Earthbind Totem

Revision as of 16:23, 25 November 2008

MobGluth
Image of Gluth
Race Plague-dog (Undead)
Level ?? Boss
Location Abomination Wing, Naxxramas
Naxxramas
Arachnid Quarter

Anub'Rekhan
Grand Widow Faerlina
Maexxna

(lore)
(lore)
(lore)

Construct Quarter

Patchwerk
Grobbulus
Gluth
Thaddius

(lore)
(lore)
(lore)
(lore)

Plague Quarter

Noth the Plaguebringer
Heigan the Unclean
Loatheb

(lore)
(lore)
(lore)

Military Quarter

Instructor Razuvious
Gothik the Harvester
The Four Horsemen

(lore)
(lore)
(lore)

The Four Horsemen

Lady Blaumeux
Thane Korth'azz
Baron Rivendare
Sir Zeliek

(lore)
(lore)
(lore)
(lore)

Frostwyrm Lair

Sapphiron
Kel'Thuzad

(lore)
(lore)

Other NPCs

Mr. Bigglesworth

(lore)

Loot

Gluth is the third boss of the Construct Quarter in the raid dungeon Naxxramas.

25-man Abilities

Gluth

Gluth has approximately 8,440,000 hit points. His melee is not terribly strong, approximately 6,000 on plate. Gluth is tauntable.

Inflicts 150% weapon damage and reduces healing received by 10% for 15 seconds. Stacks up to 10 times.
Increases melee haste by 100% for 8 seconds. Dispellable by Rogues and Hunters.
5 second physical school fear. 20 yard range.
Reduce the current health of all nearby units (friendly or enemy) to 5% of their maximum health. Affects both players and zombies. Used approximately every 90 seconds.
  • Devour Zombie - Gluth will emote, "Gluth spots a nearby Zombie to devour!" and move towards any zombies that get near him. This will heal him by 5% of maximum HP.
  • Berserk - Gluth will Berserker enrage shortly after the fourth decimate, increasing all damage done by 1,000%.

Zombie Chow

Zombie Chows have approximately 1,000,000 hit points each. Two will spawn every ~10 seconds from the grates near where you jump out of the pipe into Gluth's lair. These move at run speed. Vulnerable to all snares and roots.

  • Infected Wound - Applied on a melee hit, increases physical damage taken by the target by 1,000. Stacks infinitely. Forces zombies to be kited rather than tanked.

When Zombie Chows are hit by decimate they will immediately stop attacking and run towards Gluth. Should be rooted and AoE'd down. They will have approximately 50,000 hit points at this stage.

10-man Abilities

Gluth

Gluth has approximately 3,230,000 hit points. His melee is not terribly strong, approximately 3,500 on plate. Gluth is tauntable.

  • Mortal Wound - Inflicts 150% weapon damage and reduces healing received by 10% for 15 seconds, stacking up to 10 times.
  • Enrage - Increases melee haste by 25% and damage by 25% for 8 seconds. Dispellable by Rogues and Hunters.
  • Decimate - Reduce the current health of all nearby units (friendly or enemy) to 5% of their maximum health. Affects both players and zombies. Used approximately every 90 seconds.
  • Devour Zombie - Gluth will emote, "Gluth spots a nearby Zombie to devour!" and move towards any zombies that get near him. This will heal him by 5% of maximum HP.
  • Berserk - Gluth will berserk roughly 8 minutes after being engaged. Increases damage done by 500% and melee haste by 150%. This will be a bit after the fourth use of Decimate.

The 10-man version of Gluth doesn't use any fear abilities.

Zombie Chow

Zombie Chows have approximately 500,000 hit points each. One will spawn every ~10 seconds from the grates near where you jump out of the pipe into Gluth's lair. These move at run speed. Vulnerable to all snares and roots.

  • Infected Wound - Applied on a melee hit, increases physical damage taken by the target by 100. Stacks infinitely. Forces zombies to be kited rather than tanked.

When Zombie Chows are hit by Decimate they will immediately stop attacking and run towards Gluth. Should be rooted and AoE'd down. They will have approximately 25,000 hit points at this stage.

25-man Strategy

Gluth is one of the more difficult encounters in the instance from an execution standpoint. You will want two tanks and a paladin (any spec though protection is best).

The main tank should run up the pipe first, pick up Gluth and drag him all the way to the far door so as to avoid the Zombie Chow. Warriors are ideal as they can berserker rage to avoid Gluth's terrifying roar. The two tanks should taunt Gluth off each other every 15 seconds to mitigate the effects of mortal wound.

Zombie Chows will spawn constantly in the back of the room near the pipe from the grates. The ranged DPS and healers should stack up on each other ~30 yards from Gluth to aid the Paladin in kiting the zombies. The Paladin should drop consecration on the stacked raid as often as possible while kiting the zombies around the back of the room in order to gain aggro on the Zombie Chow who should make straight for the healers. The Paladin cannot kite the zombies alone however, you will need assistance in slowing the adds:

  • Hunters can slow by using frost traps as often as possible
  • Mages can root using Frost Nova, or slow with Cone of Cold, or Improved Blizzard
  • Warlocks can stun with Shadowfury
  • Warriors can slow with Piercing Howl and can stun with Shockwave (if prot)
  • Paladins can stun with Holy Wrath
  • Shamans can drop Earthbind Totem

Given that most of the above abilities have a coolown, it will probably be necessary to use a combination of methods. The Paladin will need a dedicated healer.

As soon as Gluth casts Decimate, you will have a few seconds to heal the current tank before Gluth kills him. All of the zombies in the room will stop attacking and make straight for Gluth, the entire raid MUST slow, root, snare, stun and above all kill all of them before they reach Gluth. Use whatever AoE abilities you have.

Keep this up for a few decimates and Gluth should be dead.

Loot

10 man
    25 man

    External links