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MobGeneral Vezax
Image of General Vezax
Race Faceless one (Humanoid)
Level ?? Boss
Location Descent into Madness
Status Killable
General Vezax Ulduar Trailer

General Vezax in the Ulduar trailer.

General Vezax is the twelfth boss encounter in Ulduar. He can be found in the Descent into Madness guarding the Prison of Yogg-Saron. Mana-based classes will have to deal with a lock on their regen, but will be able to restore it by destroying crystals that drop a residue on the floor.

Hard mode requires players not to break any of these crystals and not regen any mana.

The Descent Into Madness is currently bugged for pet classes, they should dismiss their pets or they will likely pull extra trash or the boss himself by accident.

25-man abilities

30.8 million HP, melees for roughly 30-35k on plate. General Vezax is immune to taunt.

  • Spell Shadow PainSpike  Shadow Crash - Fires a shadow missile at a target, dealing 11,310 to 12,690 Shadow damage to all enemies near the impact point and knocking them away. After impact it leaves an energy field that lingers for 20 seconds, increasing magical damage dealt by 100%, increasing casting speed by 100%, reducing healing done by 75%, and reducing mana costs by 70%. He will not cast this on players within 15 yards of him.
  • Spell Fire Burnout  Searing Flames - Deals 13,875 to 16,125 Fire damage to all enemies within 100 yards, superheating their armor and reducing its ability to protect them by 75% for 10 seconds (2-seconds cast time, 5-seconds cooldown, interruptable).
  • Spell Shadow ShadowPower  Surge of Darkness - Empowers the caster with dark might, increasing physical damage by 100% but reducing movement speed by 55% for 10 seconds. (Self-buff on Vezax; you have to kite him around the room while the buff is up. Lasts 10 seconds)
  • Spell Shadow CorpseExplode  Mark of the Faceless - Inflicts an ancient malediction on a target, siphoning 5000 health every second from enemies near the target for 10 seconds. Heals General Vezax for 100,000 per tick. He will not cast this on players within 15 yards of him.
  • Spell Shadow Shadowfury  Aura of Despair - Prevents mana regeneration throughout the fight by all means, except for Ability paladin judgementofthewise [Judgements of the Wise], Spell holy revivechampion [Spiritual Attunement], Ability hunter aspectoftheviper [Aspect of the Viper], Ability hunter thrillofthehunt [Thrill of the Hunt], and Spell nature shamanrage [Shamanistic Rage]. Note: Unlike the public test realm version of this encounter, mana potions and active abilities such as Spell nature purge [Evocation] and Spell shadow burningspirit [Life Tap] do not function.
  • INV Stone 04  Saronite Vapors - About every 30 seconds a green crystal called "Saronite Vapors" forms and floats around the room; each crystal has ~25,000 health. A total of 8 of these "Saronite Vapors" spawns (the eighth spawning at around the 4-minute mark). When destroyed, a crystal drops a green puddle on the ground. Players who stand in this puddle will take Shadow Damage (resistible), but also regenerate mana. A player standing in this puddle will gain a debuff called "Saronite Vapors" which will stack every 2 seconds.
Each stack increases the amount of damage taken and mana regenerated according to the following:
1 Stack 100 mana 200 Damage
2 Stacks 200 mana 400 Damage
3 Stacks 400 mana 800 Damage
4 Stacks 800 mana 1,600 Damage
5 Stacks 1,600 mana 3,200 Damage
6 Stacks 3,200 mana 6,400 Damage
7 Stacks 6,400 mana 12,800 Damage
8 Stacks 12,800 mana 25,600 Damage
No known limit.
General Vezax's hard mode is initiated if you do not destroy any Saronite Vapors and allow 8 Saronite Vapors to spawn; once the eighth one spawns, they coalesce and become a Saronite Animus with 12.6 million hit points. Linked to Achievement
  • INV Elemental Primal Shadow  Profound Darkness - Cast on the entire raid once the Saronite Animus spawns. Inflicts 500 damage to all enemies, and increases Shadow damage taken by 10% per application. This spell only occurs during Hard Mode.

10-man abilities

8.3 million HP, melees for roughly 15-20k on plate. General Vezax is immune to taunt.

  • Spell Shadow PainSpike  Shadow Crash - Fires a shadow missile at a target, dealing 11310 to 12690 Shadow damage to all enemies near the impact point and knocking them away. After impact it leaves an energy field that lingers for 20 sec, increasing magical damage dealt by 100%, increasing casting speed by 100%, reducing healing done by 75%, and reducing mana costs by 70%.
  • Spell Fire Burnout  Searing Flames - Deals 13875 to 16125 Fire damage to all enemies within 100 yards, superheating their armor and reducing its ability to protect them by 75% for 10 sec. (2 sec cast time, 10 sec cooldown, interruptable)
  • Spell Shadow ShadowPower  Surge of Darkness - Empowers the caster with dark might, increasing physical damage by 100% but reducing movement speed by 55%, for 10 sec. (Self buff on Vezax, you have to kite him around the room while the buff is up, lasts 10 seconds)
  • Spell Shadow CorpseExplode  Mark of the Faceless - Inflicts an ancient malediction on a target, siphoning 5000 health every 1 sec. from enemies near the target, for 10 sec. Heals General Vezax for a large amount. He will not cast this on players within 15 yards of him.
  • Spell Shadow Shadowfury  Aura of Despair - Prevents mana regeneration throughout the fight by all means, except for Ability paladin judgementofthewise [Judgements of the Wise], Spell holy revivechampion [Spiritual Attunement], Ability hunter aspectoftheviper [Aspect of the Viper], Ability hunter thrillofthehunt [Thrill of the Hunt], and Spell nature shamanrage [Shamanistic Rage]. Note: Unlike the public test realm version of this encounter, mana potions and active abilities such as Spell nature purge [Evocation] and Spell shadow burningspirit [Life Tap] do not function.
  • INV Stone 04  Saronite Vapors - About every 30 seconds, a green crystal named, "Saronite Vapors" will form and float around the room; each crystal has ~12,600 health. A total of 8 of these "Saronite Vapors" will spawn (8th coming around the 4 minute mark). When destroyed, one of these crystals will drop a green puddle on the ground. When a player stands in this puddle the player will take Shadow Damage (resistible) and will regenerate mana. A player standing in this puddle will gain a debuff named "Saronite Vapors" which will stack every 2 seconds.
Each stack will increase the amount of damage taken and mana regenerated according to the following:
1 Stack 100 Mana 200 Damage
2 Stacks 200 Mana 400 Damage
3 Stacks 400 Mana 800 Damage
4 Stacks 800 Mana 1,600 Damage
5 Stacks 1,600 Mana 3,200 Damage
6 Stacks 3,200 Mana 6,400 Damage
7 Stacks 6,400 Mana 12,800 Damage
8 Stacks 12,800 Mana 25,600 Damage
No known limit.
General Vezax's Hardmode is initiated if you do not destroy any Saronite Vapors and allow 8 Saronite Vapors to spawn; once the 8th one spawns, they will coalesce and become a Saronite Animus with 2M(?) hit points. Linked to Achievement
  • INV Elemental Primal Shadow  Profound Darkness - Casted on the entire raid once the Saronite Animus spawns. Inflicts 500 damage to all enemies, and increases Shadow damage taken by 10% per application. This spell only occurs during Hard Mode.

Strategy

Pre-fight

General Vezax strategy step 1:

Before pulling General Vezax assign casters to groups to rotate through the process of regenerating mana through the clouds.

General Vezax strategy step 2:

Pull General Vezax, and start DPSing.

Core fight

General Vezax strategy step 3:

Interrupt Searing Flames when General Vezax starts casting it.

General Vezax strategy step 4:

When General Vezax casts Surge of darkness have the tank kite him, since General Vezax will move 55% slower. It may be helpful for the tank to turn and run forward, otherwise it could happen, that the General will hit him (particulary at the begin of the kiting phase) -> usually wipe. As long, as the DPS-players watch the aggro list, they can do damage while the the kiting phase too (the General is not tauntable, so overhauling the tank will result usually in the death of the careless DPS player and maybe the whole raid).

The tank has to watch for his distance to the boss, if he get more than 15 yards away, it is possible, that he will get the Mark of Faceless, what will made the whole fight - well - interesting (eighter the tank has to kite him further, until the Mark will run out, or all meele dps have to run away from the boss, or you just wipe).

Mention, that the General will continue to cast Searing Flames while the kiting phase, so you have to interrupt him in this phase too (and no, your warrior tank could not use his Ability warrior shieldbash [Shield Bash] while kiting the boss)!

The kiting phase should be the perfect time for your casters to start taking the clouds for mana regeneration, and the healers to start AOE healing them.

Rotate through the caster groups to not overwhelm your healers.

Alternately, a damage reduction cooldown on the tank (Pain Suppression, Icebound Fortitude, Shield Wall, etc.) allows this damage burst to be healed through.

Quotes

Aggro:

  • Your destruction will herald a new age of suffering!

Hard Mode activated:

  • Behold, now! Terror, absolute!

Surge of Darkness:

  • The black blood of Yogg-Saron courses through me! I...AM...UNSTOPPABLE!

Killing a player:

  • You thought to stand before the legions of death... <chuckles> and survive?
  • Defiance... <laughter> a flaw of mortality!

Berserk:

  • Your defeat was inevitable!

Death:

  • Mwa-ha-ha-ha! Oh, what horrors await you?

Drops

Normal Mode
Normal Hard Mode
Heroic Mode
Heroic Hard Mode

Related achievements

The following achievements are for the encounter's hard-mode.

Videos

10-man encounter


Namesake

His name bears a strong resemblance to General Rajaxx, a boss in the Ruins of Ahn'Qiraj. This is yet another link between the two Old Gods that have been named to date: C'thun in Ahn'Qiraj, and Yogg-Saron in Ulduar.

Patch changes

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References

 

External links

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