Gear score is numerical value based on the statistics of a player's gear. In addition to item level (ilvl), the item's actual statistics or abilities may or may not be included for calculation, as determined by specific formulas or addons.

Most commonly, gear scores are a metric used to evaluate the relative strength of a player's equipment as a way of determining if that player meets a given threshold to join in certain raids or groups going through an instance. It should be noted that a given gear score, no matter which formula is used, does not necessarily mean that other players can not demand higher scores from others before joining a raid or group.

Despite the possible flaws in the system, gear score can be a useful tool in determining an individual player's readiness for certain content. Rather than risking the waste of time and money on wipes and repair bills, gear score can provide a basic indication that a player is likely to possess gear sufficient to run (or even trivialize) the content in question. There is no substitute for checking a player's choice of gems, enchants, glyphs, and spec, plus knowledge of appropriate caps (hit, haste, and/or crit), all of which reveal far more about a player than for what gear he or she has managed to win rolls or purchased by running heroics.

That said, when used as an initial assessment of a player, followed by inspections of their Armory profile (which does display things like item enhancements and achievements), gear score can allow the quick and efficient assembling of groups and raids intending to take on difficult content. Be warned: reliance on gear score, without following up the initial assessment with the armory or inspecting, is in fact counterproductive. It degrades the community by encouraging less knowledgeable players to "upgrade" based strictly on item levels, as well as decreasing the motivation of some players to improve (as they receive raid invites and rolls on loot without needing to do so).


The usage of gear scores has caused a large amount of controversy due to a proportion of players who veiw it as unnecessary and distracting in the face of others options like DPS or Achievements.

Teammate screening

The largest source of complaints appears to arise from the fact that while gear score addons/websites may calculate and suggest a gear score for certain content, frequently players have arbitrarily raised the minimum score needed before they will allow others to join them. Motivations for this may include a desire by some players to either decrease the chance of failure in the instance, or to increase the ease or speed of gameplay. Often, players will seek to run older content as fast as possible as a means to farm emblems as quick as possible. These groups frequently reject new players who may actually need gear from such content.

Players often feel they are skilled enough to overcome their lack of gear. They feel upset that they are not given the chance to prove themselves because they fail whatever gear score requirement was imposed by the raid leader. A veteran player with a low gear score can outperform a newer player with a high gear score. Similarly a high gear score tank can be the counterweight for a low gear score healer or vice versa.

Wrong-class gear

Unless the scoring formula takes class and talent build into account, players can artificially inflate their gear score by using gear with bonuses that don't benefit them, such as spell power armor for a warrior or bonus fire-spell damage for a frost mage. As of version 3.1.13, the GearScore add-on displays both a "raw" gear score and a score specific to each of the class's three talent trees, but leaves it to the user to decide which score to use (or how to combine them in the case of a hybrid build).


There is a variety of external web-sites and addons that can be used to score a character's gear.

Score Comparisons

Be Imba[1] Warcrafter WoW Heroes[2] GearScore Avg. iLevel Content
535.25 1887 2445 4486 219 25-man Ulduar
485.14 1771 2227 4100 203 10-man Ulduar
453.24 1684 2059 3763 10-man Naxxramas
n/a 838 701 1602 134 Halls of Lightning
n/a 721 450 1321 111 Level 70 Dungoens
n/a n/a 329 574 Level 60 Dungeons
n/a n/a  ?  ? Starting Areas


  1. ^ Be Imba requires level 80
  2. ^ WoW Heroes requires level 70-80
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