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{{Infobox ability
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{{Infobox game
|name=Prayer of Healing
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| name = World of Warcraft: Mists of Pandaria
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| image = PandariaLogo.jpg
|image=Spell_Holy_PrayerOfHealing02
 
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| caption =
|description=A powerful prayer heals the friendly target's party members within 30 yards for X.
 
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| developer = [[Blizzard Entertainment]]
|class=[[Priest]]
 
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| publisher = Blizzard Entertainment
|type=Defensive
 
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| date =
|school=Holy
 
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| platforms = Microsoft Windows, Mac OS X
|cost=26% of base mana
 
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| genre = MMORPG
|range=40 yd
 
|cast_time=2.5 sec
 
|improvement=[[Inner Focus]], [[Divine Aegis]], [[Spiritual Healing]], [[Inspiration]], [[Serendipity]], [[Chakra]]
 
 
}}
 
}}
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{{tocright}}
   
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'''''World of Warcraft: Mists of Pandaria''''' (colloquially known as '''MoP'''), is the fourth [[expansion]] for ''[[World of Warcraft]]'' and was officially announced on October 21, 2011 at [[BlizzCon 2011]]. The expansion focuses mainly on the [[Alliance-Horde War|war]] between the [[Alliance]] and [[Horde]] and takes the bold adventurers of [[Azeroth (world)|Azeroth]] into the long forgotten lands of [[Pandaria]].<ref name = "BPMOP">[http://www.blizzplanet.com/blog/comments/blizzcon-2011-world-of-warcraft-mists-of-pandaria-revealed Blizzcon 2011: World of Warcraft: Mists of Pandaria Revealed]</ref> Unlike all previous expansions, it will not contain a main antagonist.
'''Prayer of Healing''' is the main [[priest]] [[AoE]] [[healing]] spell. It heals party members within 30 yards of the friendly target for a small amount. It is learned at level 44 for {{cost|1|95}}.
 
   
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==Features==
== Notes and tips ==
 
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*Level cap raised to 90<ref name = "BPMOP"/>
[[File:PoHED.JPG|thumb|Prayer of Healing]]
 
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*New class: [[Monk]]<ref name = "BPMOP"/>
*Prayer of Healing has a [[spell power coefficient]] of 40% per target.
 
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*New race: Pandarens, playable by both Alliance and Horde<ref name = "BPMOP"/>
*An additional benefit to using an AoE heal such as Prayer of Healing, rather than healing multiple targets individually, is the convenience and lack of time lost selecting each target. AoE healing may therefore be preferred even when not the most mana efficient option.
 
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*New Talent System<ref name = "BPMOP"/>
*As Prayer of Healing only heals for a small amount, it is useful for avoiding overheals (and so conserving mana) when multiple targets need 'topping up'.
 
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*PvE Scenarios<ref name = "BPMOP"/>
*When the targets will not survive long enough to allow Prayer of Healing to be cast, Holy priests can cast [[Circle of Healing]] - as well as being instant cast it offers a significantly higher HPS. The priest can then follow up with Prayer of Healing.
 
  +
*Challenge mode Dungeons<ref name = "BPMOP"/>
*Without improvements, [[Circle of Healing]] and Prayer of Healing are roughly equal in terms of mana efficiency. However Circle of Healing is far faster, and has a 10 second cooldown.
 
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*Pet Battle System<ref name = "BPMOP"/>
*While Prayer of Healing only has a healing radius of 30 yards, it has a cast range of 40 yards.
 
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*Flying mounts avaliable at level 90, in order to better appreciate environments and quest progression.<ref name = "BPMOP"/>
*The area of effect is centered on the target, not on you, so it can heal players up to 70 yards away from you. This allows you to heal players that would otherwise be out of reach.
 
*[[Line of sight]] is only checked on the target, not on other players receiving the healing. This is useful in arenas and if a boss locks you out of its room. In such situations, cast it on yourself.
 
*Prayer of Healing can be used in conjunction with [[Inner Focus]], removing its mana cost and increasing its [[crit]] chance by 25%.
 
   
== Improvements ==
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==New non-playable races==
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* [[Hozu]] - Similar to a monkey<ref name = "BPMOP"/>
*[[Glyph of Prayer of Healing]] adds a HoT onto the spell, healing all affected targets with an additional 20% of the initial heal over 6 seconds.
 
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* [[Jinyu]] - A fish-like creature<ref>http://www.wowheadnews.com/blog=196426/blizzcon-2011-mists-of-pandaria-and-what-we-know</ref>
[[priest talents#Discipline|Discipline]] talents:
 
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* [[Mantid]] - An insect race, which will be featured in dungeons and raids. Unlike the [[silithid]], they are intelligent and are able to use weapons
*[[Inner Focus]]: Reduces the mana cost of your next Flash Heal, Binding Heal, Greater Heal or Prayer of Healing by 100% and increases its critical effect chance by 25%. Instant. 45 second cooldown.
 
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* [[Mogu]] - The original inhabitants of Pandaren 12,000 years ago, warring with the Pandaren over their land
*[[Divine Aegis]] causes crits and all heals from Prayer of Healing to create a protective shield on the target, absorbing 10/20/30% of the amount healed, lasting 15 seconds.
 
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* [[Verming]] - Similar to [[kobold]]s, but they obsess over vegetables instead of candles
**The Discipline [[Mastery]] [[Shield Discipline]] increases the absorb effects produced by Divine Aegis by 20%, and an additional 2.5% per point of Mastery, significantly increasing their contribution to Prayer of Healing.
 
  +
* [[Sha]] - Manifestations of negative energy
[[priest talents#Holy|Holy]] talents:
 
*The [[Chakra]] state [[Chakra#Chakra: Sanctuary|Chakra: Sanctuary]] increases healing done by all AoE spells by 15%.
 
*[[Serendipity]] potentially reduces the cast time of Prayer of Healing by 20% and its mana cost by 10%.
 
*When [[Inspiration]] is talented, healing crits will grant the target a temporary 10% physical damage reduction buff. Repeatedly casting small AoE spells (rather than healing targets individually) is far more likely to proc this effect due to the greater number of chances for a crit to occur.
 
   
== Numbers ==
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==New zones==
Like all AoE healing spells, Prayer of Healing's mana efficiency depends upon the number of targets healed. Only when sufficient numbers of players are in need of healing does the spell become an efficient option, and this number varies significantly depending on the priest's talents, stats, etc.
 
   
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Pandaria is a single, unified continent, influenced by Asian landscapes. It has five zones:<ref name = "BPMOP"/>
Not only talents affecting Prayer of Healing (PoH) are involved in this calculation; talents affecting direct heal options such as [[Flash Heal]] and [[Greater Heal]], by improving these abilities, effectively increase the number of targets required to make PoH the best option. Talents that add additional effects to direct heals (such as [[Surge of Light]] or [[Strength of Soul]]) may further incline the priest to heal targets individually with these spells even when PoH would be a more mana efficient option. Conversely, the convenience of AoE healing spells may incline a priest to use a spell such as PoH even when it is less mana efficient. The notes below should therefore be taken as a rough guide.
 
   
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* [[The Wandering Isle]]
The below numbers compare Prayer of Healing to the standard single-target direct healing options: [[Heal]], [[Greater Heal]], [[Binding Heal]] and [[Flash Heal]]. [[Penance]] and [[Holy Word: Serenity]] are not included for comparison, as their sizeable cooldowns mean it is not possible to use them for quick group healing. [[Renew]] is not included, since Holy priests with Holy Word: Serenity can extend its duration indefinitely; without this it is somewhat less efficient than Heal, depending on improvements. [[Power Word: Shield]] is not included, as differing improvements, amounts of [[Mastery]] and [[Rapture]] procs make its efficiency highly variable. [[Divine Hymn]] is not included, as it is an emergency cooldown; also, its potential efficiency outstrips every other option for group healing.
 
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* [[Jade Forest]]<ref name = "BPMOP"/> - A lush rainforest filled with tall stone spires. Contains at least one dungeon, [[Temple of the Jade Serpent]]
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* [[Kun-Lai Summit]]<ref name = "BPMOP"/>
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* [[Townlong Steppes]]<ref name = "BPMOP"/>
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* [[Vale of Eternal Blossoms]]<ref name = "BPMOP"/>
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* [[Valley of the Four Winds]]<ref name = "BPMOP"/> - The zone will be split into two sides; you choose which side to take, and can return later to play through the other side. Contains at least one dungeon, [[The Brewery]]
   
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==Dungeon and raid content==
As a rule of thumb, with no related improvements, PoH requires 3 targets in order to become one of the most mana efficient options (equal with [[Heal]]). However many healing-oriented priests will choose to spend points in [[Empowered Healing]]. By improving the priest's other healing options, this increases the number of targets required to 4. With [[Glyph of Prayer of Healing]] or other substantial improvements (or combinations thereof) only 3 targets are required for this to occur, even with Empowered Healing.
 
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This expansion intends to bring nine brand new dungeons, six of them will be found in the continent of [[Pandaria]]. The new mode will be added - [[Challenge Mode]], which require to complete dungeons as fast as possible to earn medals. The [[world boss]]es will also make their reappearance.
   
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===New and original===
Without [[Empowered Healing]]:
 
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; [[Temple of the Jade Serpent]]
* PoH requires 3 targets in order to become one of the most mana efficient options. With 2 targets, it is about as efficient as [[Flash Heal]], but much slower.
 
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: Found in the [[Jade Forest]] this temple is the very first dungeon encountered in Pandaria and is occupied by the [[Sha]], the creatures which are manifestations of evil energy.
* With [[Divine Aegis]], and either [[Glyph of Prayer of Healing]] or sufficient points in the Discipline Mastery [[Shield Discipline]], only 2 targets are required to make PoH the most efficient option.
 
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; [[The Brewery]]
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: Found in the [[Valley of the Four Winds]], the Brewery is where the brewmaster [[Chen Stormstout]], along with his niece [[Li Li]] seek to discover the whereabouts of his ancestors.
   
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===Heroic classic dungeons===
With [[Empowered Healing]]:
 
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* [[Scholomance]]
* PoH requires 4 targets in order to become the most mana efficient option. With 3 targets it is around 3% less efficient than [[Greater Heal]].
 
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* [[Scarlet Monastery]]
* With [[Chakra#Chakra: Sanctuary|Chakra: Sanctuary]] ''or'' [[Serendipity]] in place, PoH requires 3 targets to become one of the most mana efficient options (equal with [[Heal]]), and with 4 targets is significantly more efficient.
 
* With either [[Glyph of Prayer of Healing]], [[Chakra#Chakra: Sanctuary|Chakra: Sanctuary]] ''and'' [[Serendipity]], or 2 or more points in [[Divine Aegis]] (counting the shield as equivalent to a heal), only 3 targets are required in order for PoH to become the most mana efficient option. With 2 targets it is somewhere between Flash Heal and Greater Heal in efficiency.
 
* Any combination of the above improvements will render PoH even more mana efficient, as well as time efficient.
 
   
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==Player versus Player content==
In practice the time efficiency (HPS) and convenience of using Prayer of Healing will cause many priests to use it even when it is not one of the most mana efficient options. When Prayer of Healing ''is'' the most mana efficient option, it makes sense to use it even when time is not a factor.
 
   
== Patch changes ==
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===Battlegrounds===
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* [[Azshara Crater]] - Defense of the Ancients
* {{patch 4.0.6|note=Effectiveness has been reduced by 15%.}}
 
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* [[Stranglethorn Diamond Mines]] - Payload
* {{Patched|date=2010-11-23|link=http://us.battle.net/wow/en/blog/1232869|bluenote=Prayer of Healing is now properly healing all of the target's party members, unless they are further than 30 yards away.}}
 
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* [[Valley of Power]] - Murderball
* {{Patch 3.2.0|note=The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.}}
 
* {{Patch 3.1.0|note=This spell now heals the target's party, rather than being limited to just your direct party.}}
 
   
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===Arenas===
== External links ==
 
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* [[Tol'vir Proving Grounds]] - Arena situated in [[Uldum]], very similiar to [[Nagrand Arena]].
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{{Elinks-spell|596}}
 
   
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==Trailer==
{{Classfooter|Priest}}
 
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<youtube>nyeZ8khSEC0</youtube>
   
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==References==
[[Category:Priest abilities]]
 
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{{Reflist}}
[[Category:Area of effect spells]]
 
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[[Category:Holy spells]]
 
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{{patches}}
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{{games}}
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[[es:World of Warcraft: Mists of Pandaria]]
 
[[Category:Games]]
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[[Category:Warcraft computer games]]
 
[[Category:World of Warcraft]]
 
[[Category:Mists of Pandaria| ]]
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[[Category:Expansions]]

Revision as of 22:32, 21 October 2011

World of Warcraft: Mists of Pandaria
File:PandariaLogo.jpg
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Platforms Microsoft Windows, Mac OS X
Genre(s) MMORPG

World of Warcraft: Mists of Pandaria (colloquially known as MoP), is the fourth expansion for World of Warcraft and was officially announced on October 21, 2011 at BlizzCon 2011. The expansion focuses mainly on the war between the Alliance and Horde and takes the bold adventurers of Azeroth into the long forgotten lands of Pandaria.[1] Unlike all previous expansions, it will not contain a main antagonist.

Features

  • Level cap raised to 90[1]
  • New class: Monk[1]
  • New race: Pandarens, playable by both Alliance and Horde[1]
  • New Talent System[1]
  • PvE Scenarios[1]
  • Challenge mode Dungeons[1]
  • Pet Battle System[1]
  • Flying mounts avaliable at level 90, in order to better appreciate environments and quest progression.[1]

New non-playable races

  • Hozu - Similar to a monkey[1]
  • Jinyu - A fish-like creature[2]
  • Mantid - An insect race, which will be featured in dungeons and raids. Unlike the silithid, they are intelligent and are able to use weapons
  • Mogu - The original inhabitants of Pandaren 12,000 years ago, warring with the Pandaren over their land
  • Verming - Similar to kobolds, but they obsess over vegetables instead of candles
  • Sha - Manifestations of negative energy

New zones

Pandaria is a single, unified continent, influenced by Asian landscapes. It has five zones:[1]

Dungeon and raid content

This expansion intends to bring nine brand new dungeons, six of them will be found in the continent of Pandaria. The new mode will be added - Challenge Mode, which require to complete dungeons as fast as possible to earn medals. The world bosses will also make their reappearance.

New and original

Temple of the Jade Serpent
Found in the Jade Forest this temple is the very first dungeon encountered in Pandaria and is occupied by the Sha, the creatures which are manifestations of evil energy.
The Brewery
Found in the Valley of the Four Winds, the Brewery is where the brewmaster Chen Stormstout, along with his niece Li Li seek to discover the whereabouts of his ancestors.

Heroic classic dungeons

Player versus Player content

Battlegrounds

Arenas

Trailer

References