Frost Shock
Spell frost frostshock
  • Frost Shock
  • 20 yd  range
  • 6 sec cooldown
  • 525 Mana
  • Instant cast
  • Instantly shocks the target with frost, causing X to Y Frost damage and slowing movement speed to 50% of normal. Lasts 8 sec. Causes a high amount of threat.
Usable by
Casting timeInstant cast
Cooldown6 sec
See below
Other information
Related debuff
Spell frost frostshock
  • Magic
  • Frost Shock
  • Movement slowed to 50% of normal speed.
  • Duration: 8 seconds
There is only one kind of cold the dwarves of Dun Morogh fear.
This article or section contains information relating to gameplay taken from the World of Warcraft Trading Card Game.

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In addition to its significant direct damage (which is instant cast and does not reset the shaman's melee attack), frost shock also snares the target. In PvE, it's useful against runners, slowing their retreat if the shock doesn't kill them outright. It can also be used for kiting high level mobs in certain raid situations (Coilfang Striders for example). Against ranged opponents (in PvP, casters and hunters), the shaman can use this power to stay up close to use melee. Against melee classes like warriors and rogues, shamans use this ability to maintain their distance.


  • It has 6 seconds cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
  • Can be "Reflect"-ed by warriors and mages.
  • Causes a lot of threat, as of 2.0.3.

Rank Table

Rank Level Type Mana Cost Description Cost
1 20 Elemental 115 Causes 89 to 95 Frost damage. 23Silver
2 34 Elemental 225 Causes 212 to 227 Frost damage. 1Gold 20Silver
3 46 Elemental 325 Causes 343 to 364 Frost damage. 2Gold 50Silver
4 58 Elemental 430 Causes 501 to 529 Frost damage. 4Gold 30Silver


  • Convection reduces its cost by 2, 4, 6, 8 or 10%.
  • Concussion increases its damage by 1, 2, 3, 4, or 5%.
  • Reverberation reduces the cooldown of all Shock spells by 0.2, 0.4, 0.6, 0.8 or 1 second.
  • Elemental Focus its critical strikes has a chance to put the casting Shaman into the Clearcasting state which reduces the cost of the Shaman's next 2 damage or healing spells by 40%.
  • Elemental Fury increases its critical strike damage by 20, 40, 60, 80 or 100%.
  • Elemental Precision increases its chance to hit by 1, 2 or 3% and reduces its threat by 10, 20 or 30%.
  • While active, Elemental Mastery will increase its critical strike chance by 100% and reduce its cost by 100%.
  • Frozen Power gives it a 50% or 100% chance to root the target in Ice for 5 sec, when used on targets at or further than 15 yards away.


Previously, Frost Shock was considered the "I win button" of Shamans, owing to the ability to permanently snare other players, such as in the prior entry:

With a ridiculous combination of high-damage, an instant cast, an eight-second effect, and a six-second cooldown, it would be foolish not to constantly Frost Shock other players or mobs until a win occurs. Once they are within melee range, drop an Earthbind Totem against melee mobs/players (or grounding for casters) and hack away for an easy win.


With Patch 2.3, Frost Shock no longer suffers from diminishing returns. Prior to that it suffered from Diminishing Returns, which rendered each application of the snare weaker and weaker until the third use, at which point the target was immune for 15 seconds.

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