Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Advertisement
Frost Shock

There is only one kind of cold the dwarves of Dun Morogh fear.

Instantly shocks the target with frost, causing XX Frost damage (see rank table for damage per each rank level).and slowing movement speed to 50% of normal. Lasts 8 sec. Causes a high amount of threat.

Functionality

In addition to its not-insignificant direct damage (which is insta-cast and does not reset the shaman's melee attack), frost shock also snares the target. In PvE, it's useful against runners, slowing their retreat if the shock doesn't kill them outright. It can also be used for kiting high level mobs in certain raid situations (Coilfang Striders for example). Against ranged opponents (in PvP, casters and hunters), the shaman can use this power to stay up close to use melee. Against melee classes like warriors and rogues, shamans use this ability to maintain their distance.

Use

  • Casting Time: Instant Cast
  • Range: 20 yards
  • Secondary effect: Slow a target to 50% of normal for 8 seconds.
  • Cooldown: 6 seconds Global Shock Cooldown

Limitations

  • It has 6 seconds cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
  • Can be "Reflect"-ed by warriors and mages.
  • Causes a lot of threat, as of 2.0.3.

Rank Table

Rank Level Type Mana Cost Description Cost
1 20 Elemental 115 Causes 89 to 95 Frost damage. 23s
2 34 Elemental 225 Causes 212 to 227 Frost damage. 1g 20s
3 46 Elemental 325 Causes 343 to 364 Frost damage. 2g 50s
4 58 Elemental 430 Causes 501 to 529 Frost damage. 4g 30s

Talents

Talents that can improve the shock:

Talent Points Needed Type Description Talent Points Available
Concussion 0 Elemental Concussion 5
Convection 5 Elemental Convection 5
Reverberation 10 Elemental Reverberation 5
Elemental Focus 10 Elemental Elemental Focus 1
Elemental Fury 20 Elemental Elemental Fury 1
Elemental Mastery 30 Elemental Elemental Mastery 1

Tips

Previously, Frost Shock was considered the "I win button" of Shamans, owing to the ability to permanently snare other players, such as in the prior entry:

With a ridiculous combination of high-damage, an instant cast, an eight-second effect, and a six-second cooldown, it would be foolish not to constantly Frost Shock other players or mobs until a win occurs. Once they are within melee range, drop an Spell nature strengthofearthtotem02 [Earthbind Totem] against melee mobs/players (or grounding for casters) and hack away for an easy win.

Notes

With Patch 2.3, Frost Shock no longer suffers from diminishing returns. Prior to that it suffered from Diminishing Returns, which rendered each application of the snare weaker and weaker until the third use, at which point the target was immune for 15 seconds.

Template:SpellFooter

Advertisement