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*Useless against high [[element|Frost resistant]] players/[[mob|mobs]].
 
*Useless against high [[element|Frost resistant]] players/[[mob|mobs]].
 
*Is affected by diminishing returns, the first snare lasts 8 sec, on second cast 4 sec, third 2 sec then the target is immune to it for 15 seconds after expiration of the last snare.
 
*Is affected by diminishing returns, the first snare lasts 8 sec, on second cast 4 sec, third 2 sec then the target is immune to it for 15 seconds after expiration of the last snare.
  +
(won't be affected by diminishing returns anymore from patch 2.3 on)
 
*Can be "[[Reflect]]"-ed by mages and engineers.
 
*Can be "[[Reflect]]"-ed by mages and engineers.
 
*Causes a lot of [[threat]], as of 2.0.3.
 
*Causes a lot of [[threat]], as of 2.0.3.

Revision as of 11:32, October 15, 2007

Overview

Spell frost frostshock

There is only one kind of cold the dwarves of Dun Morogh fear.

Instantly shocks the target with frost, causing XX Frost damage (see rank table for damage per each rank level).and slowing movement speed to 50% of normal. Lasts 8 sec.

Functionality

In addition to its not-insignificant direct damage (which is insta-cast and does not reset the shaman's melee attack), frost shock also snares the target. In PvE, it's useful against runners, slowing their retreat if the shock doesn't kill them outright. Against ranged opponents (in PvP, casters and hunters), the shaman can use this power to stay up close to use melee. Against melee classes like warriors and rogues, shamans use this ability to maintain their distance.


Use

  • Casting Time: Instant Cast
  • Range: 20 yards
  • Secondary effect: Slow a target to 50% of normal for 8 seconds.
  • Cooldown: 6 seconds Global Shock Cooldown

Limitations

  • It has 6 seconds cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
  • Useless against high Frost resistant players/mobs.
  • Is affected by diminishing returns, the first snare lasts 8 sec, on second cast 4 sec, third 2 sec then the target is immune to it for 15 seconds after expiration of the last snare.

(won't be affected by diminishing returns anymore from patch 2.3 on)

  • Can be "Reflect"-ed by mages and engineers.
  • Causes a lot of threat, as of 2.0.3.

Rank Table

Template:GenericHeader Template:GenericRow1 Template:GenericRow2 Template:GenericRow1 Template:GenericRow2 |}

Talents

Talents that can improve the shock: Template:GenericHeader Template:GenericRow1 Template:GenericRow2 Template:GenericRow1 Template:GenericRow2 Template:GenericRow1 Template:GenericRow2 |}

Tips

Previously, Frost Shock was considered the "I win button" of Shamans, owing to the ability to permanently snare other players, such as in the prior entry:

    With a ridiculous combination of high-damage, an instant cast, an eight-second effect, and a         
    six-second cooldown, it would be foolish not to constantly Frost Shock other players or 
    mobs until a win occurs.  Once they are within melee range, drop an Earthbind Totem against  
    melee mobs/players (or grounding for casters) and hack away for an easy win."
 

Frost Shock now suffers from Diminishing Returns, which renders each application of the snare weaker and weaker until the third use, at which point the target is immune for 15 seconds.

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