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* [[Shamanistic Focus]] reduces its cost by 45%.
 
* [[Shamanistic Focus]] reduces its cost by 45%.
   
* [[Frozen Power]] gives it a 50% or 100% chance to root the target in Ice for 5 sec, when used on targets at or further than 15 yards.
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* [[Frozen Power]] gives it a 50% or 100% chance to root the target in Ice for 5 sec, when used on targets at or further than 15 yards away.
   
 
* [[Mental Quickness]] reduces its cost by 2, 4 or 6%.
 
* [[Mental Quickness]] reduces its cost by 2, 4 or 6%.

Revision as of 04:26, 1 May 2009

Frost Shock
Inv misc questionmark
  • Frost Shock (5 ranks)
  • Shaman ability
  • 20 yd range
  • 525 Mana
  • 6 sec cooldown
  • Instant
  • Instantly shocks the target with frost, causing X to Y Frost damage and slowing movement speed to 50% of normal. Lasts 8 sec. Causes a high amount of threat.
Properties
Class Shaman
School Frost
Cooldown 6 sec
Improvements See below
Related debuff
Inv misc questionmark
  • Magic
  • Frost Shock
  • Movement slowed to 50% of normal speed.
  • Duration: 8 seconds

[[Category:shaman abilities]][[Category:shaman abilities]]

There is only one kind of cold the dwarves of Dun Morogh fear. Template:TCG quote

Functionality

In addition to its significant direct damage (which is instant cast and does not reset the shaman's melee attack), frost shock also snares the target. In PvE, it's useful against runners, slowing their retreat if the shock doesn't kill them outright. It can also be used for kiting high level mobs in certain raid situations (Coilfang Striders for example). Against ranged opponents (in PvP, casters and hunters), the shaman can use this power to stay up close to use melee. Against melee classes like warriors and rogues, shamans use this ability to maintain their distance.

Limitations

  • It has 6 seconds cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
  • Can be "Reflect"-ed by warriors and mages.
  • Causes a lot of threat, as of 2.0.3.

Rank Table

Rank Level Type Mana Cost Description Cost
1 20 Elemental 115 Causes 89 to 95 Frost damage. 23s
2 34 Elemental 225 Causes 212 to 227 Frost damage. 1g 20s
3 46 Elemental 325 Causes 343 to 364 Frost damage. 2g 50s
4 58 Elemental 430 Causes 501 to 529 Frost damage. 4g 30s

Improvements

  • Reverberation reduces the cooldown of all Shock spells by 0.2, 0.4, 0.6, 0.8 or 1 second.
  • Spell frost manaburn [Elemental Focus] its critical strikes has a chance to put the casting Shaman into the Clearcasting state which reduces the cost of the Shaman's next 2 damage or healing spells by 40%.
  • Spell fire volcano [Elemental Fury] increases its critical strike damage by 20, 40, 60, 80 or 100%.
  • Spell nature elementalprecision 1 [Elemental Precision] increases its chance to hit by 1, 2 or 3% and reduces its threat by 10, 20 or 30%.
  • While active, Spell nature wispheal [Elemental Mastery] will increase its critical strike chance by 100% and reduce its cost by 100%.
  • Spell fire bluecano [Frozen Power] gives it a 50% or 100% chance to root the target in Ice for 5 sec, when used on targets at or further than 15 yards away.

Tips

Previously, Frost Shock was considered the "I win button" of Shamans, owing to the ability to permanently snare other players, such as in the prior entry:

With a ridiculous combination of high-damage, an instant cast, an eight-second effect, and a six-second cooldown, it would be foolish not to constantly Frost Shock other players or mobs until a win occurs. Once they are within melee range, drop an Spell nature strengthofearthtotem02 [Earthbind Totem] against melee mobs/players (or grounding for casters) and hack away for an easy win.

Notes

With Patch 2.3, Frost Shock no longer suffers from diminishing returns. Prior to that it suffered from Diminishing Returns, which rendered each application of the snare weaker and weaker until the third use, at which point the target was immune for 15 seconds.