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Formulas

The XP required to advance to the next level is found by:

XP = ((8 × CL) + Diff(CL)) × MXP(CL)
where CL = the currect Character Level

The function MXP(CL) is the basic amount of XP earned for killing a mob of level equal to the character (see also: Formulas:Mob XP:Basic Formula)

MXP(CL) = 45 + (5 × CL)

The function Diff(CL) is an extra difficulty factor that starts around level 30 and increases by level:

Diff(CL) =       0,     CL <= 28
Diff(CL) =       1,     CL  = 29
Diff(CL) =       3,     CL  = 30
Diff(CL) =       6,     CL  = 31
Diff(CL) = 5 x (CL-30), CL >= 32

XP to Level can be described as the following function of the character level represented by x (if and only if the character is 32 or above):

XP to Level = 65x2 - 165x - 6750

The XP to Level is always rounded to the nearest 100 points.

Table

Here is a table of the values given by this formula. The table shows the character's current level and the amount of XP required to advance to the next level (e.g. "22: 27300" means that if you are level 22, you need a total of 27,300 XP to advance to level 23).

Level Max XP Level Max XP Level Max XP Level Max XP Level Max XP Level Max XP Level Max XP
1 400 11 8800 21 25200 31 50800 41 95800 51 153900 61 574700
2 900 12 10100 22 27300 32 54500 42 101000 52 160400 62 ?
3 1400 13 11400 23 29400 33 58600 43 106300 53 167100 63 ?
4 2100 14 12900 24 31700 34 62800 44 111800 54 173900 64 ?
5 2800 15 14400 25 34000 35 67100 45 117500 55 180800 65 ?
6 3600 16 16000 26 36400 36 71600 46 123200 56 187900 66 ?
7 4500 17 17700 27 38900 37 76100 47 129100 57 195000 67 ?
8 5400 18 19400 28 41400 38 80800 48 135100 58 202300 68 ?
9 6500 19 21300 29 44300 39 85700 49 141200 59 209800 69 ?
10 7600 20 23200 30 47400 40 90700 50 147500 60 484000 70

The total experience needed to reach level 60 is 4,084,700.

The total number of same-level mobs that must be killed to reach level 60 with no rest or quests is 16,971 which would take approximately 76 hours at 16 seconds per kill.

An amusing but probably not very significant figure is that the half-way point to 60 for raw experience point accumulation is 12,550 XP into level 48. In actual practice, quests contribute significantly to XP so the half-way point is somewhere below this.

Rest XP

The maximum amount of "rest" that one can accumulate on a character is 150% of XP for the current level, (or 30 "bubbles" ) half of which is "earned" XP and half of which is "bonus" XP. This is because, every time you kill a mob, both the earned XP and the bonus XP is deducted from your rest. So, for example, if you are lvl 10 and 80% through the level (or 6080/7600) the maximum rest would be 11400. If you grind mobs until your rest is gone (and complete no quests1), it will take you to level 12 at 1080/10100, having earned 5700 XP from killing mobs and gotten 5700 XP "free" for being rested.

1Quest XP does not count against your rest. Watch your rest marker when turning in a quest, and you will see it jump by the same amount as did your current XP.

The Burning Crusade

Template:Stub/BC In the Burning Crusade expansion, the level cap will be raised to 70. The formula used has not been determined yet, but the known numbers are shown below. This is also quite likely to be tweaked by Blizzard until it is released, numbers were changed quite a bit from the Friends & Family alpha to the beta. Numbers will be added as they are discovered.

Level Max XP
60 415500
61 473900
62 502600
63
64
65
66
67
68
69
70

As of Friday, Nov 3, 2006 the following XP is required (only known listed). As you can see the numbers have been greatly increased.

Level Max XP
60 581,700
61 663,460
62 703,640
63 744,380
64 785,820
65 827,820
66 870,380
67 913,640
68 957,600
69 1,002,120
70

The total XP required to go from 60-70 using these numbers is 8,050,560.

  • PC Gamer, August 2006 (page 61): "The amount of time it'll take to get from level 60 to level 70 is equivalent to the time it takes for a level 1 to reach level 60." (This suggests that it may take more experience to level past 60.)
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