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(Gray level of a mob is character level - 9 for character levels 60-70.)
 
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{| align="center" style="margin: 0 auto; text-align: center;"
== Con Colors ==
 
  +
|{{User ClassCombo|Gnome|Warrior|female|43}}
  +
|{{User Profession|Mining}}
  +
|{{User Profession|Engineering}}
  +
|-
  +
|{{User Scryer}}
  +
|{{User GeneralAchievements|9}}
  +
|{{User QuestAchievements|5}}
  +
|-
  +
|{{User ExplorationAchievements|15}}
  +
|{{User PvPAchievements|2|alliance}}
  +
|{{User InstanceAchievements|6}}
  +
|-
  +
|{{User ProfessionAchievements|4}}
  +
|{{User ReputationAchievements|0}}
  +
|{{User EventAchievements|6}}
  +
|-
  +
|{{User StrengthAchievements|5}}
  +
|{{User 3000QuestAchievement|151}}
  +
|{{User Server|Nordrassil}}
  +
|}
  +
----
   
  +
{{charbox
This is the color used to display the mob's level number in when the mob is targetted. It is a function of the difference between your level and the mob's level. Click [[DifficultyColors| Here]] For a full table list per level
 
  +
| name = Çùri
  +
| image = MtA Çùri.png
  +
| faction = Alliance
  +
| gender = Female
  +
| race = Gnome
  +
| level = 43
  +
| spec = Arms
  +
| class = Warrior
  +
| server = Nordrassil Europe
  +
| guild = Team Myth
  +
}}
   
  +
== About Her ==
Red: Mob Level >= Char Level + 5
 
  +
<s>[[User:Ylc0304/Çùri|Çùri]] is my best try at getting levelling with something else than a [[healer]], lol.</s><br>
Orange: Mob Level = Char Level + (3 or 4)
 
  +
That was no longer true, as I got [[User:Ylc0304/Lìlìan|Lìlìan]] higher than [[User:Ylc0304/Çùri|Çùri]].<br>
Yellow: Mob Level between (Char Level - 2) and (Char Level + 2)
 
  +
I wanted to try something totally different and tried to make a [[tank]], but she came out more as a [[two-handed]] [[axe]]-wielding [[Gnome]].<br>
Green: Mob Level <= Char Level - 3, but above Gray Level
 
  +
I really enjoyed her for a long time, but in the end I came back to [[User:Ylc0304/Dirshin|my Priest]] again. ^^;;
Gray: Mob Level <= Gray Level
 
   
  +
== Final Bosses ==
The highest mob level that gives you no experience is the Gray Level. It varies based on your character level as follows: (''notes where levels have not been confirmed'')
 
   
  +
{| class="darktable"
Char level 1-5: Gray level = 0 (all mobs give XP)
 
  +
|-
Char level 6-39: Gray level = Char level - 5 - FLOOR(Char level/10)
 
  +
! Name
Char level 40-59: Gray level = Char level - 1 - FLOOR(Char level/5)
 
  +
! Location
Char level 60-70: Gray level = Char level - 9 = 51
 
  +
! Lv.
  +
|-
  +
| {{RaceIconExt|Bear|Small}} [[Mangeclaw]]
  +
| [[Dun Morogh]]
  +
| 13
  +
|- class="alt"
  +
| {{RaceIconExt|EdwinVanCleef|Small}} [[Edwin VanCleef]]
  +
| [[The Deadmines]]
  +
| 18
  +
|-
  +
| {{RaceIcon|Human|Male|Small}} [[Bazil Thredd]]
  +
| [[Stormwind Stockade]]
  +
| 21
  +
|- class="alt"
  +
| {{RaceIconExt|Hydra|Small}} [[Aku'mai]]
  +
| [[Blackfathom Deeps]]
  +
| 23
  +
|-
  +
| {{RaceIconExt|Thermaplugg|Small}} [[Mekgineer Thermaplugg]]
  +
| [[Gnomeregan]]
  +
| 28
  +
|- class="alt"
  +
| {{RaceIcon|Human|Male|Small}} [[Lord Falconcrest]]
  +
| [[Arathi Highlands]]
  +
| 30
  +
|-
  +
| {{RaceIconExt|Spider|Small}} [[Shadra]]
  +
| [[The Hinterlands]]
  +
| 35
  +
|- class="alt"
  +
| {{RaceIconExt|Val'kyr|Small}} [[Aradne]]
  +
| [[Western Plaguelands]]
  +
| 40
  +
|-
  +
| {{RaceIcon|Cultist|Male|Small}} [[Darkmaster Gandling]]
  +
| [[Scholomance]]
  +
| 41
  +
|- class="alt"
  +
| {{RaceIcon|Lich|Male|Small}} [[Amnennar the Coldbringer]]
  +
| [[Razorfen Downs]]
  +
| 42
  +
|-
  +
| {{RaceIcon|SandTroll|Male}} [[Chief Ukorz Sandscalp]]
  +
| [[Zul'Farrak]]
  +
| 48
  +
|- class="alt"
  +
| {{RaceIcon|HumanDeathKnight|Male}} [[Lord Aurius Rivendare]]
  +
| [[Stratholme]]
  +
| 49
  +
|-
  +
| {{RaceIconExt|DragonBlack}} [[Nyxondra]]
  +
| [[The Badlands]]
  +
| 51
  +
|- class="alt"
  +
| {{RaceIcon|Orc|Male}}{{RaceIcon|Orc|Female}} [[Stonard]]'s Defences
  +
| [[Swamp of Sorrows]]
  +
| 55
  +
|-
  +
| {{RaceIconExt|Thaurissan|Small}} [[Emperor Dagran Thaurissan]]
  +
| [[Blackrock Depths]]
  +
| 56
  +
|}
   
== Basic Formula ==
+
== Equipment ==
XP = (Char Level * 5 + 45), where Char Level = Mob Level
 
   
  +
{| class="darktable"
This is the amount of experience you will get for a solo kill on a mob whose level is equal to your level.
 
  +
|-
  +
! Equipment [9 November 2011]
  +
! Equipment [14 May 2011]
  +
! Slot
  +
|-
  +
| [[Image:Inv_helmet_187v3.png|18px]] {{Quality|Rare|Helm of Aerie Peak}}
  +
| [[Image:Inv crown 01.png|18px]] {{Quality|Uncommon|Phalanx Headguard of Stamina}}
  +
| [[Equipment_slot#Head|Head]]
  +
|-
  +
| [[Image:Inv jewelry necklace 16.png|18px]] {{Quality|Rare|Tumultuous Necklace of the Soldier}}
  +
| [[Image:Inv jewelry necklace 16.png|18px]] {{Quality|Rare|Tumultuous Necklace of the Soldier}}
  +
| [[Equipment_slot#Neck|Neck]]
  +
|-
  +
| [[Image:Inv shoulder 144v1.png|18px]] {{Quality|Rare|Chillwind Pauldrons}}
  +
| [[Image:Inv shoulder 15.png|18px]] {{Quality|Uncommon|Banded Pauldrons of the Boar}}
  +
| [[Equipment_slot#Shoulder|Shoulder]]
  +
|-
  +
| [[Image:Inv misc cape 05.png|18px]] {{Quality|Uncommon|Cloak of the Unrestful}}
  +
| [[Image:Inv misc cape 09.png|18px]] {{Quality|Uncommon|Forest Cloak}}
  +
| [[Equipment_slot#Back|Back]]
  +
|-
  +
| [[Image:Inv chest chain 12.png|18px]] {{Quality|Uncommon|Renegade Chestguard of the Bear}}
  +
| [[Image:Inv chest plate01.png|18px]] {{Quality|Uncommon|Phalanx Breastplate of Strength}}
  +
| [[Equipment_slot#Chest|Chest]]
  +
|-
  +
| [[Image:Inv shirt 05.png|18px]] {{Quality|Common|Recruit's Shirt}}
  +
| [[Image:Inv shirt 05.png|18px]] {{Quality|Common|Recruit's Shirt}}
  +
| [[Equipment_slot#Shirt|Shirt]]
  +
|-
  +
| [[Image:Inv misc tournaments tabard gnome.png|18px]] {{Quality|Common|Gnomeregan Tabard}}
  +
| [[Image:Inv misc tournaments tabard gnome.png|18px]] {{Quality|Common|Gnomeregan Tabard}}
  +
| [[Equipment_slot#Tabard|Tabard]]
  +
|-
  +
| [[Image:Inv bracer 72v1.png|18px]] {{Quality|Uncommon|Shackles of Punishment}}
  +
| [[Image:Inv bracer 78.png|18px]] {{Quality|Rare|Interrogator's Shackles}}
  +
| [[Equipment_slot#Wrist|Wrist]]
  +
|-
  +
| [[Image:Inv gauntlets 119v3.png|18px]] {{Quality|Uncommon|Gut Opener Gloves}}
  +
| [[Image:Inv_gauntlets_10.png|18px]] {{Quality|Rare|Algae Fists}}
  +
| [[Equipment_slot#Hands|Hands]]
  +
|-
  +
| [[Image:Inv belt 09.png|18px]] {{Quality|Uncommon|Ravager's Cord}}
  +
| [[Image:Inv belt 26.png|18px]] {{Quality|Rare|Earthbound Girdle of the Soldier}}
  +
| [[Equipment_slot#Waist|Waist]]
  +
|-
  +
| [[Image:Inv pants mail 39v1.png|18px]] {{Quality|Uncommon|Legguards of Caution}}
  +
| [[Image:Inv pants 03.png|18px]] {{Quality|Rare|Dual Reinforced Leggings}}
  +
| [[Equipment_slot#Legs|Legs]]
  +
|-
  +
| [[Image:Inv boots plate 03.png|18px]] {{Quality|Uncommon|Sparkleshell Sabatons of the Boar}}
  +
| [[Image:Inv boots plate 08.png|18px]] {{Quality|Uncommon|Battleforge Boots of the Bear}}
  +
| [[Equipment_slot#Feet|Feet]]
  +
|-
  +
| [[Image:Inv jewelry ring 02.png|18px]] {{Quality|Uncommon|Band of the Arachnid Wrangler}}
  +
| [[Image:Inv jewelry ring 02.png|18px]] {{Quality|Uncommon|Defias Renegade Ring}}
  +
| [[Equipment_slot#Finger|Finger]]
  +
|-
  +
| [[Image:Inv_jewelry_ring_05.png|18px]] {{Quality|Rare|Seal of Wrynn}}
  +
| [[Image:Inv_jewelry_ring_05.png|18px]] {{Quality|Rare|Seal of Wrynn}}
  +
| [[Equipment_slot#Finger|Finger]]
  +
|-
  +
| [[Image:Inv misc bell 01.png|18px]] {{Quality|Rare|Barov Servant Caller}}
  +
| [[Image:UI-PaperDoll-Slot-Trinket.png|18px]] '''Empty Slot'''
  +
| [[Equipment_slot#Trinket|Trinket]]
  +
|-
  +
| [[Image:UI-PaperDoll-Slot-Trinket.png|18px]] '''Empty Slot'''
  +
| [[Image:UI-PaperDoll-Slot-Trinket.png|18px]] '''Empty Slot'''
  +
| [[Equipment_slot#Trinket|Trinket]]
  +
|-
  +
| [[Image:Inv axe 03.png|18px]] {{Quality|Rare|Darkmoon Executioner}}
  +
| [[Image:Inv throwingaxe 06.png|18px]] {{Quality|Rare|Taskmaster Axe}}
  +
| [[Equipment_slot#Main-Hand_.28One-Hand.2FTwo-Hand.29|[Main Spec] Main Hand]]
  +
|-
  +
| [[Image:UI-PaperDoll-Slot-MainHand.png|18px]] '''Empty Slot'''
  +
| [[Image:UI-PaperDoll-Slot-MainHand.png|18px]] '''Empty Slot'''
  +
| [[Equipment_slot#Main-Hand_.28One-Hand.2FTwo-Hand.29|[Off Spec] Main Hand]]
  +
|-
  +
| [[Image:UI-PaperDoll-Slot-SecondaryHand.png|18px]] '''Empty Slot'''
  +
| [[Image:UI-PaperDoll-Slot-SecondaryHand.png|18px]] '''Empty Slot'''
  +
| [[Equipment_slot#Off-Hand_.28One-Hand.2FTwo-Hand.29|[Off Spec] Off Hand]]
  +
|-
  +
| [[Image:Inv weapon rifle 40.png|18px]] {{Quality|Uncommon|Bear Hunter's Rifle}}
  +
| [[Image:Inv_weapon_rifle_07.png|18px]] {{Quality|Uncommon|Silenced Rifle}}
  +
| [[Equipment_slot#Ranged.2FRelic|Ranged]]
  +
|}
   
  +
{{User:Ylc0304/Characters}}
== Higher Level Mobs ==
 
XP = (Char Level * 5 + 45) * (1 + 0.05 * (Mob Level - Char Level) ), where Mob Level > Char Level
 
 
This is the amount of experience you will get for a solo kill on a mob whose level is higher than your level. This is known to be valid for up to Mob Level = Char Level + 4 (Orange and high-Yellow Mobs). Red mobs cap out at the same experience as orange. (For a level 40 character, a level 50 mob and a level 55 gave the same xp, even though the level 55 was elite and the 50 wasn't. [[User:D. F. Schmidt|Schmidt]] 00:46, 22 Nov 2005 (EST))
 
 
== Lower Level Mobs ==
 
 
For a given character level, the amount of XP given by lower-level mobs is a linear function of the Mob Level. The amount of experience reaches zero when the difference between the Char Level and Mob Level reaches a certain point. This is called the Zero Difference value, and is given by:
 
 
ZD = 5, when Char Level = 1 - 7
 
ZD = 6, when Char Level = 8 - 9
 
ZD = 7, when Char Level = 10 - 11
 
ZD = 8, when Char Level = 12 - 15
 
ZD = 9, when Char Level = 16 - 19
 
ZD = 11, when Char Level = 20 - 29
 
ZD = 12, when Char Level = 30 - 39
 
ZD = 13, when Char Level = 40 - 44
 
ZD = 14, when Char Level = 45 - 49
 
ZD = 15, when Char Level = 50 - 54
 
ZD = 16, when Char Level = 55 - 59
 
ZD = 17, when Char Level = 60
 
ZD is not known when Char Level >= 61
 
 
Using the ZD values above, the formula for Mob XP for any mob of level lower than your character is:
 
 
XP = (Char Level * 5 + 45) * (1 - (Char Level - Mob Level)/ZD )
 
where Mob Level < Char Level, and Mob Level > Gray Level
 
 
Example calculations:
 
 
using Char Level = 20.
 
so Gray Level = 13, by the table above.
 
killing any mob level 13 or lower will give 0 XP.
 
Basic XP is (20 * 5 + 45) = 145. Killing a level 20 mob will give 145 XP.
 
For a level 21 mob, we have XP = 145 * (1 + 0.05 * 1) = 152.2 rounded to 152 XP.
 
ZD is 11, from the table above.
 
For a level 18 mob, we have XP = 145 * (1 - 2/11) = 118.6 rounded to 119 XP.
 
For a level 14 mob, we have XP = 145 * (1 - 6/11) = 92.3 rounded to 92 XP.
 
 
For a full table, complete with in-game observed values, see: [http://mosa.unity.ncsu.edu/WoW/library/xpgrid.html Greenman's Solo XP Table]
 
 
== Elite Mobs ==
 
 
Mobs that are flagged as [[Elite|elite]] will give twice the amount of experience as a normal mob for the same level.
 
Elite XP = 2 * XP
 
 
The [[API UnitClassification]] function can return 5 levels of [[Elite|elite]] status: "worldboss", "rareelite", "elite", "rare", and "normal". Mobs classified as "elite" gain the 2x bonus as described. Mobs classified as "normal" and "rare" do not. The other two classes are unknown at this time. (''elites in instances give 2.5 * XP when solo-ed; untested for normal mobs in instances - [[User:Stilpu|Stilpu]])''
 
 
== Rested Bonus ==
 
 
The [[Rested|rested]] bonus doubles the experience given by a mob.
 
Rested XP = 2 * XP
 
 
This bonus is often reported as 50%. Consider this example for clarification:
 
a Level 11 rogue, fighting a level 10 Forest Lurker.
 
Basic XP for this level combination is 86 points.
 
The rogue is fully rested.
 
Combat log shows: "Forest Lurker dies, you gain 172 experience (+86exp Rested bonus)"
 
The experience bar shows that the rogue gained a total of 172 XP.
 
So the XP gained was 86 (Base XP) + 86 (Rested Bonus)
 
 
The bonus is not 50% of the base XP, it is 50% of the total XP gained.
 
 
The bonus is not 33% of the total gained, that is, the rogue above did not gain 172 + 86 XP total.
 
 
The rested bonus is accumulated as a certain number of future XP points. Your bonus on a kill will never exceed the amount of future XP points stored. Thus, if you have no rested bonus, and you stay briefly at an inn you will only accumulate 1 or 2 points. On your first kill thereafter, your Rested bonus will be that 1 or 2 points, not the full 100% bonus.
 
 
== Solo Experience Modifiers ==
 
 
The experience amounts given above assume that the solo character and their pets have done 100% of the damage to kill the mob. Experience will be reduced when:
 
 
* Someone else (ungrouped) helps to damage the mob. The XP you receive depends on if that someone else will receive xp for killing that mob. If yes, you get full XP. If not, you get a tiny fraction. It doesn't matter how many other ungrouped help damage nor how much damage you done.
 
Example: You're 6th level fighting a 6th level mob. If the ungrouped helper is level 10 or lower damage the mob, you will get full XP because a character level 10 or lower can receive XP from a 6th level mob. If the ungrouped helper is level 11 or higher, you get a tiny fraction of the XP.
 
* Someone else (ungrouped) helps you by healing you in mid fight. This will cost you only a few XP points per heal.
 
* Your damage shields do significant damage to the mob. This is usually a small loss, 5-10 XP points at worst.
 
 
The effect of this is that power-leveling low levels is much less effective than at higher levels. It is faster for low levels to kill without help, than it is to powerlevel them. It also makes it hard to determine the solo XP for high level mobs, since you won't get an accurate number unless the character does 100% of the damage.
 
 
The way to power-level is to be near the character level you're power-leveling. Thus, a 49th character will be much more effective than a 70th character in power-leveling a 40th level character. More effective would be multiple 49th characters power-leveling the 40th level character.
 
 
== Level 60 and Up Characters ==
 
 
The [[Burning Crusade]] expansion has raised the level cap from 60 to 70 when it was released. The Gray Level for a level 60 character has changed from the previously known 47 to 51. The Zero Difference value at level 60 is indeed 17 as predicted. The formulas for levels 61 and above have not been discovered or verified so far.
 
 
== Group Experience ==
 
{{Stub/Other}}
 
 
The following is after very limited testing. The formulas here are best guess.
 
 
Assuming everyone in the group is the same level, XP = MXP/numberOfMembers * modifier.
 
 
Modifiers:
 
1 person group = 1.
 
2 person group = 1.
 
3 person group = 1.166.
 
4 person group = 1.3.
 
5 person group = 1.4.
 
 
Example:
 
1 person = 100xp
 
2 people = 50xp each.
 
3 people = ~39xp each.
 
4 people = ~33xp each.
 
5 people = ~28xp each.
 
 
:Raid-sized groups dramatically decrease experience gained.
 
 
=== Two Character Groups ===
 
 
: ''this information is based on a few limited trials''
 
 
In a group of two characters, the total experience awarded for the mob is calculated using the solo XP formula and the level of the higher character. The experience is always divided between the two characters in the same ratio, regardless of how much damage was caused by each. The ratio for each character is determined by the formula:
 
 
CL1 = Character 1 Level, assumed to be the higher level character
 
CL2 = Character 2 Level
 
MXP = Solo Mob Experience, as calculated above for CL1
 
XP1 = MXP * CL1 / (CL1 + CL2), the experience awarded to character 1
 
XP2 = MXP * CL2 / (CL1 + CL2), the experience awarded to character 2
 
 
Note that XP1 and XP2 appear to be rounded to an integer value. The rested bonus available to each character is then applied based on the rounded amount of XP.
 
 
There is no group XP bonus for groups of only two players.
 
 
Examples:
 
 
A duo of levels 35 and 34 kill a mob of level 30.
 
CL1 = 35
 
CL2 = 34
 
ML = 30
 
MXP = 128 (the solo XP as calculated for the level 35 char)
 
XP1 = 128 * 35 / 69 = 64.9275 (rounds up to 65)
 
XP2 = 128 * 34 / 69 = 63.0725 (rounds down to 63)
 
 
A duo of levels 36 and 34 kill a mob of level 34.
 
CL1 = 36
 
CL2 = 34
 
ML = 34
 
MXP = 187.500 (the solo XP as calculated for the level 36 char)
 
XP1 = 187.5 * 36 / 70 = 96.429 (rounds down to 96)
 
XP2 = 187.5 * 34 / 70 = 91.071 (rounds down to 91)
 
 
When the mob is gray to the higher level character but not to the lower, the higher character will get no XP. The lower character will get some small amount of XP. (''No idea how this is calculated or scales at this time.'')
 
 
== Example Code ==
 
 
LUA function for calculating xp based on the above figures
 
 
function CalcXp()
 
t = UnitLevel("target");
 
p = UnitLevel("player");
 
if ( t == -1 ) then
 
return 0;
 
end
 
if ( t == p ) then
 
xp = ((p * 5) + 45);
 
end
 
if ( t > p ) then
 
xp = ((p * 5) + 45) * (1 + 0.05 * (t - p));
 
end
 
if ( t < p ) then
 
-- need gray level "g"
 
if (p < 6) then g = 0; end
 
if (p > 5 and p < 40) then
 
g = p - 5 - floor(p/10);
 
end
 
if (p > 39) then
 
g = p - 1 - floor(p/5);
 
end
 
if (t > g) then
 
-- need zero difference "z"
 
if (p < 8) then z = 5; end
 
if (p > 7 and p < 10) then z = 6; end
 
if (p > 9 and p < 12 ) then z = 7; end
 
if (p > 11 and p < 16 ) then z = 8; end
 
if (p > 15 and p < 20 ) then z = 9; end
 
if (p > 19 and p < 40 ) then z = 9 + floor(p/10); end
 
if (p > 39) then z = 5 + floor(p/5); end
 
xp = (p * 5 + 45) * (1 - (p - t) / z);
 
else
 
-- t <= g, mob is Gray
 
xp = 0;
 
end
 
end
 
xp = floor(xp+0.5); -- result is rounded before calculating rest bonus
 
if ( GetRestState() == 1) then
 
xp = xp * 2;
 
end
 
if ( UnitClassification("target") == "elite" ) then
 
xp = xp * 2;
 
-- what about "worldboss", "rareelite"... not sure how the XP scales
 
end
 
if (xp > 0) then
 
return xp;
 
else
 
return 0;
 
end
 
end
 
 
These are C++ functions for calculating any mob XP (this is from my experimentation with a Palm OS WoW-like game, from which I 'stole' most of the formulas). They also include the mob difficulty colors (referred to as ConColors).
 
 
 
// Mob XP Functions (including Con Colors)
 
// Colors will be numbers:
 
// {grey = 0, green = 1, yellow = 2, orange = 3, red = 4, skull = 5}
 
// NOTE: skull = red when working with anything OTHER than mobs!
 
 
double getConColor(int playerlvl, int moblvl)
 
{
 
if(playerlvl + 5 <= moblvl) {
 
if(playerlvl + 10 <= moblvl) {
 
return 5;
 
}
 
else {
 
return 4;
 
}
 
}
 
else {
 
switch(moblvl - playerlvl)
 
{
 
case 4:
 
case 3:
 
return 3;
 
break;
 
case 2:
 
case 1:
 
case 0:
 
case -1:
 
case -2:
 
return 2;
 
break;
 
default:
 
// More adv formula for grey/green lvls:
 
if(playerlvl <= 5) {
 
return 1; //All others are green.
 
}
 
else {
 
if(playerlvl <= 39) {
 
if(moblvl <= (playerlvl - 5 - floor(playerlvl/10))) {
 
// Its below or equal to the 'grey level':
 
return 0;
 
}
 
else {
 
return 1;
 
}
 
}
 
else {
 
//player over lvl 39:
 
if(moblvl <= (playerlvl - 1 - floor(playerlvl/5))) {
 
return 0;
 
}
 
else {
 
return 1;
 
}
 
}
 
}
 
}
 
}
 
}
 
 
int getZD(int lvl)
 
{
 
if(lvl <= 7) {
 
return 5;
 
}
 
if(lvl <= 9) {
 
return 6;
 
}
 
if(lvl <= 11) {
 
return 7;
 
}
 
if(lvl <= 15) {
 
return 8;
 
}
 
if(lvl <= 19) {
 
return 9;
 
}
 
if(lvl <= 29) {
 
return 11;
 
}
 
if(lvl <= 39) {
 
return 12;
 
}
 
if(lvl <= 44) {
 
return 13;
 
}
 
if(lvl <= 49) {
 
return 14;
 
}
 
if(lvl <= 54) {
 
return 15;
 
}
 
if(lvl <= 59) {
 
return 16;
 
}
 
else {
 
return 17; // Approx.
 
}
 
}
 
 
double getMobXP(int playerlvl, int moblvl)
 
{
 
if(moblvl >= playerlvl) {
 
double temp = ((playerlvl * 5) + 45) * (1 + (0.05 * (moblvl - playerlvl)));
 
double tempcap = ((playerlvl * 5) + 45) * 1.2;
 
if(temp > tempcap) {
 
return floor(tempcap);
 
}
 
else {
 
return floor(temp);
 
}
 
}
 
else {
 
if(getConColor(playerlvl, moblvl) == 0) {
 
return 0;
 
}
 
else {
 
return floor((playerlvl * 5) + 45) * (1 - (playerlvl - moblvl)/getZD(playerlvl));
 
}
 
}
 
}
 
double getEliteMobXP(int playerlvl, int moblvl)
 
{
 
return getMobXP(playerlvl, moblvl) * 2;
 
}
 
 
// Rested Bonus:
 
// Restedness is double XP, but if we only have part restedness we must split the XP:
 
 
double getMobXPFull(int playerlvl, int moblvl, bool elite, int rest)
 
{
 
// rest = how much XP is left before restedness wears off:
 
double temp = 0;
 
if(elite) {
 
temp = getEliteMobXP(playerlvl, moblvl);
 
}
 
else {
 
temp = getMobXP(playerlvl, moblvl);
 
}
 
// Now to apply restedness. temp = actual XP.
 
// If restedness is 0...
 
if(rest == 0) {
 
return temp;
 
}
 
else {
 
if(rest >= temp) {
 
return temp * 2;
 
}
 
else {
 
//Restedness is partially covering the XP gained.
 
// XP = rest + (AXP - (rest / 2))
 
return rest + (temp - (rest / 2));
 
}
 
}
 
}
 
// Party Mob XP:
 
double getPartyMobXPFull(int playerlvl, int highestlvl, int sumlvls, int moblvl, bool elite, int rest)
 
{
 
double temp = getMobXPFull(highestlvl, moblvl, elite, 0);
 
// temp = XP from soloing via highest lvl...
 
temp = temp * playerlvl / sumlvls;
 
if(rest == 0) {
 
return temp;
 
}
 
else {
 
if(rest >= temp) {
 
return temp * 2;
 
}
 
else {
 
//Restedness is partially covering the XP gained.
 
// XP = rest + (AXP - (rest / 2))
 
return rest + (temp - (rest / 2));
 
}
 
}
 
}
 
 
Here are some functions to do these calculations in PHP. Only single person XP is provided.
 
 
<?
 
function calculateXP($playerlevel, $moblevel, $elite = false, $rested = false)
 
{
 
if($playerlevel < $moblevel)
 
{
 
if($moblevel - $playerlevel > 4)
 
$moblevel = $playerlevel + 4;
 
$xp = ($playerlevel * 5 + 45) * (1 + 0.05 * ($moblevel - $playerlevel));
 
}
 
elseif($playerlevel == $moblevel)
 
{
 
$xp = $playerlevel * 5 + 45;
 
}
 
elseif($playerlevel > $moblevel)
 
{
 
if($moblevel <= calculateGrayLevel($playerlevel))
 
$xp = 0;
 
else
 
{
 
if($playerlevel >= 1 && $playerlevel <= 7)
 
$zd = 5;
 
elseif($playerlevel >= 8 && $playerlevel <= 9)
 
$zd = 6;
 
elseif($playerlevel >= 10 && $playerlevel <= 11)
 
$zd = 7;
 
elseif($playerlevel >= 12 && $playerlevel <= 15)
 
$zd = 8;
 
elseif($playerlevel >= 16 && $playerlevel <= 19)
 
$zd = 9;
 
elseif($playerlevel >= 20 && $playerlevel <= 29)
 
$zd = 11;
 
elseif($playerlevel >= 30 && $playerlevel <= 39)
 
$zd = 12;
 
elseif($playerlevel >= 40 && $playerlevel <= 44)
 
$zd = 13;
 
elseif($playerlevel >= 45 && $playerlevel <= 49)
 
$zd = 14;
 
elseif($playerlevel >= 50 && $playerlevel <= 54)
 
$zd = 15;
 
elseif($playerlevel >= 55 && $playerlevel <= 59)
 
$zd = 16;
 
elseif($playerlevel == 60)
 
$zd = 17;
 
$xp = ($playerlevel * 5 + 45) * (1 - ($playerlevel - $moblevel) / $zd);
 
}
 
}
 
if($elite == true)
 
$xp *= 2;
 
if($rested == true)
 
$xp *= 2;
 
return round($xp);
 
}
 
function calculateGrayLevel($playerlevel)
 
{
 
if($playerlevel >= 1 && $playerlevel <= 5)
 
return 0;
 
elseif($playerlevel >= 6 && $playerlevel <= 39)
 
return $playerlevel - 5 - floor($playerlevel / 10);
 
elseif($playerlevel >= 40 && $playerlevel <= 60)
 
return $playerlevel - 1 - floor($playerlevel / 5);
 
}
 
function calculateDifficulty($playerlevel, $moblevel)
 
{
 
$leveldiff = $moblevel - $playerlevel;
 
if($moblevel <= calculateGrayLevel($playerlevel))
 
return 'Gray';
 
else
 
{
 
if($leveldiff >= 5)
 
return 'Red';
 
elseif($leveldiff >= 3 && $leveldiff <= 4)
 
return 'Orange';
 
elseif($leveldiff >= -2 && $leveldiff <= 2)
 
return 'Yello';
 
elseif($leveldiff <= -3)
 
return 'Green';
 
}
 
}
 
?>
 
 
[[Category:Formulas and Game Mechanics]]
 

Revision as of 17:30, 9 January 2012

IconSmall Gnome Female
Ui-charactercreate-classes warrior
This user plays as a gnome warrior.
Mining This user plays as a Miner.
Engineering This user plays as a Engineer.
Scryers Tabard This user's character joined the Scryers.
Achievement general This user has completed 9/34 character achievements.
Achievement Quests Completed 08 This user has completed 5/344 quest achievements.
Achievement Zone EasternKingdoms 01 This user has completed 15/494 exploration achievements.
Achievement PVP A 16 This user has completed 2/305 PvP achievements.
Spell Shadow UnholyFrenzy This user has completed 6/1113 dungeon and raid achievements.
Trade Alchemy This user has completed 4/270 profession achievements.
Achievement Reputation 01 This user has completed 0/126 reputation achievements.
Achievement BG masterofallBGs This user has completed 6/233 world event achievements.
INV Helmet 66 This user has completed 5 Feats of Strength achievements.
Achievement Quests Completed 08 This user has completed 151 of the 3000 quests for the achievement.
NordrassilWorldtree This user plays on the European Nordrassil server.

Çùri
Image of Çùri
Faction Alliance
Gender Female
Level 43
Race Gnome
Class Warrior
Talent Spec Arms
Realm Nordrassil Europe
Guild Team Myth

About Her

Çùri is my best try at getting levelling with something else than a healer, lol.
That was no longer true, as I got Lìlìan higher than Çùri.
I wanted to try something totally different and tried to make a tank, but she came out more as a two-handed axe-wielding Gnome.
I really enjoyed her for a long time, but in the end I came back to my Priest again. ^^;;

Final Bosses

Name Location Lv.
File:IconSmall Bear Small.gif Mangeclaw Dun Morogh 13
File:IconSmall EdwinVanCleef Small.gif Edwin VanCleef The Deadmines 18
IconSmall Human Male Bazil Thredd Stormwind Stockade 21
File:IconSmall Hydra Small.gif Aku'mai Blackfathom Deeps 23
File:IconSmall Thermaplugg Small.gif Mekgineer Thermaplugg Gnomeregan 28
IconSmall Human Male Lord Falconcrest Arathi Highlands 30
File:IconSmall Spider Small.gif Shadra The Hinterlands 35
File:IconSmall Val'kyr Small.gif Aradne Western Plaguelands 40
IconSmall Cultist Male Darkmaster Gandling Scholomance 41
IconSmall Lich Male Amnennar the Coldbringer Razorfen Downs 42
IconSmall SandTroll Male Chief Ukorz Sandscalp Zul'Farrak 48
IconSmall HumanDeathKnight Male Lord Aurius Rivendare Stratholme 49
IconSmall DragonBlack Nyxondra The Badlands 51
IconSmall Orc MaleIconSmall Orc Female Stonard's Defences Swamp of Sorrows 55
File:IconSmall Thaurissan Small.gif Emperor Dagran Thaurissan Blackrock Depths 56

Equipment

Equipment [9 November 2011] Equipment [14 May 2011] Slot
Inv helmet 187v3 Helm of Aerie Peak Inv crown 01 Phalanx Headguard of Stamina Head
Inv jewelry necklace 16 Tumultuous Necklace of the Soldier Inv jewelry necklace 16 Tumultuous Necklace of the Soldier Neck
Inv shoulder 144v1 Chillwind Pauldrons Inv shoulder 15 Banded Pauldrons of the Boar Shoulder
Inv misc cape 05 Cloak of the Unrestful Inv misc cape 09 Forest Cloak Back
Inv chest chain 12 Renegade Chestguard of the Bear Inv chest plate01 Phalanx Breastplate of Strength Chest
Inv shirt 05 Recruit's Shirt Inv shirt 05 Recruit's Shirt Shirt
Inv misc tournaments tabard gnome Gnomeregan Tabard Inv misc tournaments tabard gnome Gnomeregan Tabard Tabard
Inv bracer 72v1 Shackles of Punishment Inv bracer 78 Interrogator's Shackles Wrist
Inv gauntlets 119v3 Gut Opener Gloves Inv gauntlets 10 Algae Fists Hands
Inv belt 09 Ravager's Cord Inv belt 26 Earthbound Girdle of the Soldier Waist
Inv pants mail 39v1 Legguards of Caution Inv pants 03 Dual Reinforced Leggings Legs
Inv boots plate 03 Sparkleshell Sabatons of the Boar Inv boots plate 08 Battleforge Boots of the Bear Feet
Inv jewelry ring 02 Band of the Arachnid Wrangler Inv jewelry ring 02 Defias Renegade Ring Finger
Inv jewelry ring 05 Seal of Wrynn Inv jewelry ring 05 Seal of Wrynn Finger
Inv misc bell 01 Barov Servant Caller UI-PaperDoll-Slot-Trinket Empty Slot Trinket
UI-PaperDoll-Slot-Trinket Empty Slot UI-PaperDoll-Slot-Trinket Empty Slot Trinket
Inv axe 03 Darkmoon Executioner Inv throwingaxe 06 Taskmaster Axe [Main Spec] Main Hand
UI-PaperDoll-Slot-MainHand Empty Slot UI-PaperDoll-Slot-MainHand Empty Slot [Off Spec] Main Hand
UI-PaperDoll-Slot-SecondaryHand Empty Slot UI-PaperDoll-Slot-SecondaryHand Empty Slot [Off Spec] Off Hand
Inv weapon rifle 40 Bear Hunter's Rifle Inv weapon rifle 07 Silenced Rifle Ranged