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{{Fanfic}}
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A list of my characters, primarily dwelling in the Wowhead forums. Note that this is incomplete and will get updated as soon as I over-power my lazyness.
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Enjoy.
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= Ga'Crane =
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{{npcbox
  +
| image = GaCrane.png
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| name = Ga'Crane
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| gender = Male
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| race = Darkspear Troll
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| character = [[Potion Doc]]
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| affiliation = [[Horde]], [[Darkspear Tribe]]
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| faction = Horde
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| occupation = Wandering potion doc
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| status = Alive
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| location = varies, mostly [[Orgrimmar]]
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| alignment = Somewhere between [[Alignment#Neutral_Good|Neutral Good]] and [[Alignment#Chaotic_Neutral|Chaotic Neutral]]
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}}
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== Biography ==
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:''"...Imagine mah parents, tryin' to make me a warrior or a shaman or a mage with little to no success. Dey are frustrated and only in da end to dey realise Ah joosed to make damn good cupcakes back when Ah was dis 'igh,"'' Ga'Crane showed exactly how high he was as a five-year old, and continued, ''"So dey take me to an alchemist et voilà."''
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Ga'Crane was born to a well-off troll couple who wanted him to have a serene, respectable and maybe even luxurious lifestyle. At the age of nine they began to search for his place in life. After failing to discover a shaman's talent in him, and proceeding likewise with the paths of a warrior, a druid and an arcanist, his already desperate parents met a renown alchemist who agreed to teach him and was surprised to discover that his talent could only be out-matched by his laziness. Two decades later Ga'Crane became something of a prodigy among the Horde's alchemists, and even began to earn just enough money so as not to worry about it more than necessary. Although he spends a lot of time in his house-slash-laboratory-slash-store in Orgrimmar, Ga'Crane frequently wanders off to gather some reagents on his own, considering this his vacation, and that's when the majority of adventures happen to him - even if he does not want it.
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== Appearance ==
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:''"Me? A slim - yet 'andsome, and don't joo deny it - troll intimidatin' joo?"''
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Ga'Crane is of a slim build, standing at 6'7" upright with his gorgeous - as he thinks - red hair adding at least 3" more, and weighing about 175 pounds. He prefers long-lasting, stain-proof clothes that are both somewhat stylish and practical. His facial markings bear no actual meaning and are just there for the looks. On his hips hang two enchanted satchels that are a lot bigger on the inside - he got them as a payment after brewing a cure from a most embarassing disease for a powerful Blood elf mage. Ga'Crane smiles frequently, partly because he wants to make friends with everyone he encounters.
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== Abilities ==
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:''"Ah'm one of da best - if not ''da'' best - potion doc out dere, mon!"''
  +
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Ga'Crane is rather frail, has had no combat training whatsoever and is not attuned to the arcane, either. He compensates all of the above relying heavily on various brews and concoctions, his weapon of last resort being a vial with extremely potent acid, capable of eating through organic tissue devastatingly fast. He also carries with him potions for almost all events one could think of, including several syringes with pain-numbing serum - the last one being rarely used, however. Despite the fact that Ga'Crane is not resilient to pain, and sometimes can be shut off even by a minor wound, he tries to restrain from pain-numbers, knowing that they are addictive.
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== Personality ==
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:''"Troll's gotta do what a good troll's gotta do."''
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If anything, Ga'Crane is friendly, and through countless hours spent talking with people he took some points in charming, too. Having been through quite an amount of trouble in his life, and not possessing the qualities to deal with it head-on, he has learned to be creative, and utilise anything that comes handy - although, to be honest, it's mainly his various concoctions.
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Ga'Crane firmly believes that he is one of the best Horde potion docs, if not the best, and when speaking about his job he rarely misses an opportunity to be boastful about it. When a problem arises, this troll tries to get rid of it ASAP, and that may characterise him as hot-headed. He is also very loyal - and secretly prides himself on that - and that backfires on him sometimes.
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Although not as weird as the potion docs are widely believed to be, Ga'Crane sometimes talks to himself, particularly mocking his own mistakes. He also utilises his knowledge of High Zandali, swearing in it whenever he feels moody.
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== Quotes ==
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* "Calm down and let da doctor do da dirty job for joo! Da-doo-doo-da..."
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* "Yep, Ah'm dat good, so joo'd better watch out!"
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* "Ah'm gonna show joo mah voo-doo..."
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* "'ey, sup?" ''A common greeting.''
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* "Joo 'ave no idea 'ow much it sucks to be me." ''When in depression.''
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* "''I dare you, Ga, I double dare you to mess this up!''" ''To himself, thus without his usual accent.''
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* "<Zandali swear word>!!!"
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**"Tou-<Zandali swear word>-in'-che."
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== Trivia ==
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Ga'Crane is the first troll character I've ever made, thus he possesses a thick accent that has become something of a trademark. His name is an anagram of Carnage, and that means... Absolutely nothing!
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During one of the RPs Ga'Crane was possessed by a voidwalker and exposed to massive amount of shadow energy, which led to his hair and skin losing color forever - as well as granting him an affinity to shadow magic.
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[[Image:GaCraneShadow.png|thumb|right|Post-possession]]
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[[Image:GaCraneFullTransformation.png|thumb|left|After spending too much time using his newly aquired abilities]]
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== Associated Tropes ==
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:TIME KILLER ALERT! Do not follow any of the following links if you have something urgent to do in the nearest vicinity. You have been warned.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/ActionSurvivor Action Survivor]
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**[http://tvtropes.org/pmwiki/pmwiki.php/Main/RightManInTheWrongPlace Right Man In The Wrong Place] - how his adventures usually begin
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBrotherInstinct Big Brother Instinct]
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TheCombatPragmatist The Combat Pragmatist]
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/CowardlyLion Cowardly Lion]
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy] - whom he always tries to be. When you push him too far, though...
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**[http://tvtropes.org/pmwiki/pmwiki.php/Main/BewareTheNiceOnes Beware The Nice Ones]
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/SirSwearsalot Sir Swearsalot] - for the sake of your ears, ''don't'' get him upset.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/WeakButSkilled Weak But Skilled]
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{{clr}}
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= Alexander "Duskhide" Bowie =
 
{{npcbox
 
{{npcbox
| image = CoTH Muradin.jpg
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| image = AlexanderDuskhide.png
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| title = Lord
| name = Muradin Bronzebeard
 
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| name = Alexander "Duskhide" Bowie
 
| gender = Male
 
| gender = Male
| race = Bronzebeard dwarf
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| race = Worgen
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| character = [[Aristocrat]](formerly), [[Druid]]
| level = ?? (Boss)
 
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| affiliation = [[Alliance]], [[Gilneas]]
| health = 60,124,000
 
| creature = Humanoid
 
| character = [[Mountain king]] (WC3); [[Scout]], [[Dwarven avatar]], [[Dwarven prospector]] (WCRPG)
 
| affiliation = [[Frostborn]], [[Alliance]], [[Alliance of Lordaeron]], [[Ironforge|Kingdom of Ironforge]], [[Explorers' Guild]]
 
 
| faction = Alliance
 
| faction = Alliance
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| occupation = Wandering druid
| occupation = High Thane of the [[Bronzebeard clan]] and {{C-inline}} [[Council of Three Hammers]], King of the [[Frostborn]] (as [[Yorg Stormheart]]) (formerly) , Ambassador to the [[Kingdom of Lordaeron]] (formerly)
 
| location = [[The High Seat]], [[Ironforge]] {{C-inline}} ; [[Frosthold]], [[Storm Peaks]]; [[The Skybreaker|The ''Skybreaker'']], [[Icecrown Citadel]]
 
 
| status = Alive
 
| status = Alive
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| location = varies
| relatives = [[Elder Bronzebeard]], [[Madoran Bronzebeard]] (ancestors), [[Magni Bronzebeard|Magni]], [[Brann Bronzebeard|Brann]] (brothers), [[Moira Bronzebeard|Moira]] (niece)
 
  +
| alignment = [[Alignment#Neutral_Good|Neutral Good]]
| students = [[Arthas Menethil]]
 
 
}}
 
}}
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== Biography ==
[[File:MuradinBronzebeardwar3.jpg|thumb|Muradin in Warcraft III]]
 
Prince of [[Ironforge]] and High Thane of the [[Bronzebeard Clan]] '''Muradin Bronzebeard''' is a hero of the [[Alliance]], the younger brother of the dwarven King [[Magni Bronzebeard]] and the older brother of the renowned explorer [[Brann Bronzebeard]]. Muradin was believed to have perished in [[Northrend]] when the young prince [[Arthas Menethil]] claimed the runeblade [[Frostmourne]]. However, recent events have indicated Muradin survived this brush with death, and wandered the wastes of Northrend with no memory of the incident until a chance encounter several years later. Following the petrification of his elder brother Magni during the [[Shattering]], Muradin returned to Ironforge to lead his clan in the [[Council of Three Hammers]].
 
   
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:''"I am Alexander, but I am also Duskhide."''
==Biography==
 
{{novel-section}}
 
During the [[Second War]], Muradin served as official liaison between [[Lordaeron]] and [[Khaz Modan]], and accompanied the Alliance armies shortly before the battles at [[Blackrock Spire]] and the [[Dark Portal]]. During that time period he grew close to the Royal Family, and befriended the young Prince [[Arthas Menethil|Arthas]]. As Arthas grew up, Muradin took it upon himself to teach the lad all he knew about fighting with blades and the two became close companions on many adventures.
 
   
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The cataclysm that consumed the [[Duskhaven|southern part of Gilnean peninsula]] also destroyed Bowie manor, leaving Alexander, who was hunting feral worgen to the north at the time, only his title as a mockery. For a short period of time he became a lot more reckless, unleashing his grief upon his prey. That cost him dearly, for not long after that a worgen bit him, causing all dark and horrible that was inside him to emerge in the form of Duskhide. The new-born feral worgen ravaged the land for some time before meeting - actually, jumping at - several [[night elf]] druids not far from [[Tal'doren]] and getting subdued. The night elves could feel that inside the beast still clinged to hope remnants of a human he once had been - and that the said human had a hidden talent for druidism. Thus, they took the risk of letting Bowie into the [[Emerald Dream]], where his human side faced off against his worgen one.
Muradin was also one of the founding members of the dwarven [[Explorers' Guild]], which was dedicated to exploration and archaeology across the world. In his travels, Muradin visited Northrend and became fascinated with the desolate continent. He returned to it often, observing its ferocious natives and sketching its ruined architecture. It was during one expedition to [[Northrend]] in search of the runeblade [[Frostmourne]] that Muradin met Arthas for the final time. In his obsession to destroy the [[Dreadlord]] [[Mal'ganis]], Arthas had Muradin lead him to Frostmourne, betraying his own men in the process.
 
   
  +
Alexander emerged victorious, but considering the fact that his personality changed considerably after that, it is safe to say that rather than defeating Duskhide, he accepted him as a part of himself and conjoined with him. As an outcome, his affinity to Nature grew stronger, and under tutelage of more experienced druids he became quite a prominent one himself. Now that not only his manor but his [[Ruins of Gilneas|homeland lies ravaged]], nothing ties Alexander to one place, and thus he wanders across Azeroth, undoing the unnatural and furthering the Alliance cause whenever he can.
The older and wiser Muradin was distressed by the change he saw in the young prince, but Arthas refused to listen to his counsel. Muradin gave a final desperate warning about the cursed blade, and was thought then to become its first victim when the ice imprisoning it shattered and impaled him. It seems that there are some accounts which claim it was Arthas who caused Muradin's "death" when claiming the sword<ref>''[[World of Warcraft]]'' manual, pg. 173</ref><ref>''[[Shadows & Light]]'', pg. 36</ref> (which is true from a certain point-of-view if one stops to consider that it was Arthas who caused the explosion and didn't care in the least). But unbeknownst to everyone Muradin had survived his wounds and currently suffers from amnesia.
 
   
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== Appearance ==
==Wrath of the Lich King==
 
[[File:Muradin Bronzebeard at Light's Hammer.jpg|thumb|Muradin in Icecrown Citedal]]
 
{{Wotlk-section}}
 
In ''[[World of Warcraft: Wrath of the Lich King]]'', in a quest in the [[Frostmourne Cavern]] in the [[Dragonblight]], players can see a flashback of the interaction between Arthas and Muradin prior to Arthas claiming Frostmourne. It turns out that Muradin was not slain when the ice encasing Frostmourne shattered, but was merely wounded. A short time after Arthas left, Muradin awoke. Confused, hurt, and with total amnesia, he wandered out into the snow.
 
   
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:''"Problems, officer?"'' - when talking to a Horde guard in his worgen form, grinning ear to ear.
Muradin was eventually tracked down by a group of [[Frostborn]] dwarves, who followed his trail of blood-soaked snow during an extremely harsh blizzard. These Frostborn just happened to be on their way home to [[Frosthold]] from a trek across the Dragonblight. Not about to let their new-found cousin freeze to death, they took him along with them, and a short time later they came under attack by a [[jormungar]]. After slaying the worm single-handedly and saving the dwarves, they took him in and gave him the name '''[[Yorg Stormheart]]''', after a legendary Frostborn warrior. Eventually, Muradin/Yorg became King of the Frostborn and brings his people into the Alliance, which had begun journeying into Northrend to do battle with the Lich King, the renegade blue dragonflight, and the [[iron dwarf|iron dwarves]]. Despite his people befriending the Alliance and the Explorers' Guild, he expressed concern over involving his people in wars that would result in their deaths.
 
   
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[[Image:AlexanderNoble.png|thumb|left|Alexander prior to his transformation]]
===Reunited===
 
After a long Alliance quest chain, Muradin is {{quest|The Brothers Bronzebeard|reunited with both Brann and Magni}}, and recalls his lost memories. He then leaves the frost dwarves to hunt down Arthas. The game then phases, causing Muradin to be replaced by [[Velog Icebellow]].
 
   
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In his human form, Alexander stands at 6'6" and weighs about 180 pounds, while taking the guise of Duskhide makes him as tall as 7' and 275 pounds heavy. Before the transformation he used to be rather pale and frail, but now he is a lot stronger and better built, as well as having acquired a healthy tan. He wears a traditional - if somewhat dark - Druid garb, and is rarely seen without his staff, which is actually a misplaced twig of Tal'doren, altered to better serve him. As a human Alexander sports a black mane that almost rivals that of Duskhide, and is usually clean-shaven. Duskhide is large, black-furred and posesses deep amethyst eyes that probably are an indication of his druidic abilities.
===Icecrown Citadel===
 
Muradin commands the [[gunship]] [[The Skybreaker|''Skybreaker'']] during the [[Gunship Battle]] in [[Icecrown Citadel (instance)|Icecrown Citadel]].<ref>[http://www.worldofwarcraft.com/info/underdev/3p3/icecrown-raid.xml http://www.worldofwarcraft.com/info/underdev/3p3/icecrown-raid.xml]</ref> Alliance players can also find him standing near [[Tirion Fordring]] inside Icecrown Citadel at Light's Hammer.
 
   
If a raid member brings {{item|Arthas' Training Sword}} to Muradin, who stands in [[Light's Hammer]], regardless of faction after the Lich King is defeated, he wishes he was able to stop Arthas from claiming "[[Frostmourne|that accursed blade]]."
 
   
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== Abilities ==
Just before the [[Plagueworks]] was opened up as part of the endgame raid for [[Wrath of the Lich King]], Muradin Bronzebeard made the following remark if Alliance players spoke to him after killing Deathbringer Saurfang:
 
<blockquote>"I've brought in the best gnomes we've got to get those doors open. They're estimatin' that it's gonna take another 28 days before that door comes down!" <ref> http://www.wow.com/2009/12/09/second-wing-of-icecrown-to-open-in-28-days/</ref> </blockquote>
 
   
==Cataclysm==
 
[[File:Bronzebeard in Ironforge.jpg|thumb|Muradin in Catacylsm]]
 
{{Cata-section}}
 
During the [[Elemental Unrest|Elemental Invasion]], Muradin protects the [[Mystic Ward]] of Ironforge from the Elements.
 
   
  +
:''"Face the wrath of Nature!"''
In ''Cataclysm'', Magni will be turned to stone after performing a ritual in [[Old Ironforge]]; Muradin, his niece [[Moira Bronzebeard|Moira]] and Thane [[Falstad Wildhammer]] will succeed him as leaders of the dwarves, ruling from the [[High Seat]] as the [[Council of Three Hammers]].
 
   
  +
Alexander is adept in all forms of druidic combat, but prefers to call upon powers of Nature and deal with his enemies from afar, rather than engaging them in melee. His favorite tricks include sprouting numerous vines to hold - and, if needed, tear apart - his adversaries, bombarding them with explosive and/or rapidly growing seeds, or, if dealing with undead or demons, calling down a focused ray of light to burn them. When forced to close combat he prefers a form of a large silver-back saberworg. His ultimate weapon is an ability to, upon piercing his enemy's body with his staff, forcing it to grow rapidly, in the end sealing his victim inside a tree that would feed upon his or her organism.
==Personality==
 
{{RPG-section}}
 
Muradin is a kindhearted dwarf, fond of good ale and good company. He is a steadfast ally and a ferocious enemy. His years abroad have tempered his Ironforge accent, and he carries himself proudly — he represents both the Bronzebeards and all of Khaz Modan. He enjoys a challenge, whether in exploration, game or battle. Muradin relishes a good fight and willingly throws himself against his enemies. A dwarf of many interests, he appreciates foremost ancient architecture, new lands, strange creatures and the mysterious Titans. Muradin possesses high morals and ethics, always helping those in need and smashing evil whenever he finds it.<ref name="S&L 37">''[[Shadows & Light]]'', 37</ref>
 
   
==Combat==
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== Personality ==
{{RPG-section}}
 
Muradin begins a battle by activating his stoneskin ability and grabbing his long rifle, blasting away at the most powerful opponent he can see. When the enemy closes to within range of his hammer, he attempts to stun opponents with his Storm Bolt feat before charging into melee, activating his stone flesh ability at the same time. Against a single opponent, or when fighting alongside powerful allies, he uses his Bash feat to keep foes out of the action.<ref name="S&L 37" />
 
   
==Memorable quotes==
 
[[File:Muradin_TCG.jpg|thumb|Muradin in the TCG.]]
 
[[File:Muradin_Action_Figure.jpg|thumb|The Muradin action figure.]]
 
[[File:Muradin.jpg|thumb|Muradin in ''Shadows & Light'']]
 
*"Damn [[Arthas|boy]], I never imagined that you'd be the one to come to our rescue!"
 
*"You lied to your men and betrayed the mercenaries who fought for you! What's happenin' to you, Arthas? Is vengeance all that is important to you?"
 
*"We came here to recover [[Frostmourne]], but the closer we came to findin' the waygate, the more [[Undead]] we encountered..."
 
*"Move [[Orgrim's Hammer|yer jalopy]] or we'll blow it out of the sky, [[Varok Saurfang|orc]]! The Horde's got no business here!" (As Horde adventurers engage the [[Gunship Battle]])
 
*"Not my battle? I don't know who ye think ye are, [[Varok Saurfang|mister]], but I've got a score to settle with Arthas and yer not getting in me way!" (When Alliance adventurers engage the Gunship Battle)
 
*"What's this, then? Ye won't be takin' this son o' Ironforge's vessel without a fight!" (During the Gunship Battle)
 
*"Don't say I didn't warn ya, scoundrels! Onward, brothers and sisters!" (After Alliance players win the Gunship Battle)
 
*"My older brother [[Magni]] is king of the dwarves. My younger brother [[Brann]] is a renowned explorer. If I didn't kick so much ass, I'd feel a tad awkward."
 
   
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:''"I do what I have to do, and nothing will stop me."''
===Fall of the Lich King===
 
:{{text|say|Muradin Bronzebeard|Oh lad...}}
 
:{{text|say|Muradin Bronzebeard|How I missed those endless days in Lordaeron, sharpening your skill with [[Arthas' Training Sword|this dull blade.]]}}
 
:{{text|say|Muradin Bronzebeard|Forging you into a weapon meant to withstand the demands of a great destiny.}}
 
:{{text|say|Muradin Bronzebeard|Heh... You sure [[Lich King|put them skills to use]], didn't you lad?}}
 
:{{text|say|Muradin Bronzebeard|If only I'd been able to stop you that day, how different things migha' been.}}
 
:{{text|say|Muradin Bronzebeard|If only I'da never discovered [[Frostmourne|that accursed blade.]]}}
 
:{{text|say|Muradin Bronzebeard|Farewell, Arthas, my brother.}}
 
   
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Alexander has many personality flaws - he is rather arrogant, self-confident, zealous and vengeful when it comes to dealing with Forsaken - he hates them both as a druid and as a Gilnean, and it takes a lot to keep him from killing one immediately upon notice. That is not the case with other races, however, and Alexander is even willing to work along-side orcs, trolls or tauren if it means restoring the natural balance. After his final transformation, however, he grew a lot more mature, and is now calm, reserved, patient and sometimes even wise. He retains a noble's etiquette, but also possesses a savage worgen's brutality, so it is not hard for him to communicate with almost everyone.
===Cataclysm===
 
Greetings:
 
*''Welcome to our home beneath the mountain.''
 
*''What brings you to Ironforge, friend?''
 
*''How can the Council of Three Hammers assist ye?''
 
*''Muradin, of Clan Bronzebeard, at your service!''
 
   
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{{clr}}
Aggro:
 
*''FOR KHAZ MODAN!!!''
 
*''The wrath of the Bronzebeards is upon ya!!!!''
 
   
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= Ahanu Whitehorn =
Killing a player:
 
*''That'll learn ye!''
 
*''GET BACK UP! I dare ya!''
 
   
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{{npcbox
Death:
 
  +
| image = AhanuWhitehorn.png
*''It'll take more than...that...ta...ugh...''
 
  +
| name = Ahanu Whitehorn
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| gender = Male
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| race = Tauren
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| character = [[Warrior]], {{C-inline}}[[Sunwalker]] ([[Paladin]])
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| affiliation = The [[Horde]], Confederated Tribes of the Tauren
  +
| faction = Horde
  +
| status = Alive
  +
| location = Unknown
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| alignment = [[Alignment#Neutral_Good|Neutral Good]]
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}}
   
==Gallery==
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== Biography ==
<gallery>
 
File:MuradinBronzebeard.jpg|Muradin in Warcraft III.
 
File:MuradinWow.jpg|Muradin in a flashback.
 
File:Bronzebeard Brothers.jpg|Muradin, Magni and Brann reunited.
 
File:MuradinPreCata.jpg|Muradin defending Ironforge's Mystic Ward during the Elemental invasion.
 
</gallery>
 
   
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Ahanu Whitehorn was born twenty years prior to the Third War. During his youth, Ahanu tended to be far more rash and ill-tempered then other tauren, as well as far more likely to seek fame, glory and - the last but not the least - treasure. When his tribe along many others joined Thrall's Horde, Ahanu gladly entered its military ranks. His formidable strength and agility - although some would call it brutality - earned him a recognition and a reputation of a Horde's exemplary warrior. During the War against the Lich King, however, Ahanu was ambushed by a large squad of undead, and were it not for a group of Argent Crusaders who saved him, the tauren would have certainly meet his demise. That battle cost him his right eye and most of his horns, and also made him change his ways.
==Trivia==
 
*His mace would have been named [[Mithrios, Bronzebeard's Legacy|Mithrios]] and his axe [[Troggbane, Axe of the Frostborne King|Troggbane]].
 
*Muradin's name was likely inspired by [[wikipedia:Moradin|Moradin]], the god of dwarves in [[wikipedia:Dungeons & Dragons|Dungeons & Dragons]].
 
   
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Ahanu hung around the Argent Crusaders for some time, and from them telling him about the light grew his will to adopt a more pious lifestyle and turn to An'She - whom he now saw as the embodiment of all the things his saviors admired. Later, Ahanu participated in the Argent Tournament and it was there where he met [[User:Ald/Characters#Lisciel Dawnchaser|Lisciel Dawnchaser]]. The two quickly became friends, and even participated in subduing of Icehowl.
==Videos==
 
<youtube>ONCEfqVYnCU</youtube>
 
   
== Patch changes ==
+
=== Post-Cataclysm ===
* {{Patched|date=2009-12-16|bluenote=Muradin will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced.|link=http://blue.mmo-champion.com/23/21723843880-recent-ingame-fixes--decmeber-2009--129.html}}
 
   
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{{C-inline}}When the Sunwalkers pledged their allegiance to the Horde, Ahanu did not hesitate to join them. More an adventurer than a conscripted soldier, he now shows no will to combat the Alliance, but will do so if need arises.
==References==
 
{{reflist}}
 
   
==External links==
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== Appearance ==
{| class="darktable"
 
|-
 
! [[Dragonblight]] !! ICC: [[Light's Hammer]] !! ICC: [[Rampart of Skulls]] !! ICC: [[Deathbringer's Rise]]
 
|-
 
|{{elinks-NPC|27480}}
 
|{{elinks-NPC|38607}}
 
|{{elinks-NPC|36948}}
 
|{{elinks-NPC|37200}}
 
|}
 
   
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[[Image:AhanuPast.png|thumb|left|Ahanu before the [[War against the Lich King]]. Note the eyes and the horns.]]
{{Succession|Unknown|'''King of the [[Frostborn]]<br/>(as [[Yorg Stormheart]])'''|[[Velog Icebellow]]<br/>(as Regent Lord)}}
 
{{Succession|[[Magni Bronzebeard]]|'''[[Bronzebeard clan|High Thane of the Bronzebeard clan]]'''|Incumbent}}
 
{{Succession|[[Moira Thaurissan]] (by herself)|'''[[Ironforge|Lord of Ironforge]]<br/>(as the [[Bronzebeard clan]] representative of the [[Council of Three Hammers]] and Regent to [[Dagran Thaurissan II]])'''|Incumbent}}
 
   
  +
Ahanu stands 9' tall, clad in battle-beaten armor that had been repaired countless times, with massive shoulderplates adorned with thick spikes <ref>That are actually used as a weapon.</ref> adding to his intimidating appearance. His fair face is almost unscarred save for a long, jagged scar over his right eye-socket, the latter covered by a simple black patch. Stubs left of his white horns - the color not related to his tribe's name, given that only its chieftain's bloodline always had white horns - are crowned by golden disks. He usually wears Thunder Bluff tabard, justified by the fact that he single-handedly knocked several Tournament participants out of their saddles while under the Bluff's banner.
{{Grand Alliance}}
 
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{{Main characters}}
 
  +
== Abilities ==
{{DEFAULTSORT:Bronzebeard, Muradin}}
 
  +
[[fr:Muradin Barbe-de-Bronze]]
 
  +
While displaying a big potential, Ahanu still has a lot to learn about being a Sunwalker, and as of yet he relies on his gargantuan battle-axe more than on anything else, charging into the fray and cleaving his enemies to bloody shreds. Nevertheless, he is able to call upon the Light to heal minor<ref>''Really'' minor.</ref> wounds, as well as forming a protective shield around himself or his allies. Where Ahanu's abilities shine most, however, is fighting against the spawns of evil, for he had learnt surprisingly fast how to channel the Light through his weapon to exorcise - or even, in case of lesser demons and undead, banish - his enemies.
[[Category:Bronzebeard dwarves]]
 
  +
[[Category:Game characters]]
 
  +
== Personality ==
[[Category:Major characters]]
 
  +
[[Category:Action figures]]
 
  +
As of {{C-inline}}Cataclysm, Ahanu is mostly level-headed, calm and thoughtful - that is, whenever he is out of battle. Even though his old blood-thirsty rage returns to him every so often, he manages to keep it under control and make it useful. Ahanu has no problem with interacting with almost anyone save for outright malefic people, but finds it hard to form lasting bonds. When he does, though, he may be rightfully called a loyal friend to rely upon.
[[Category:World of Warcraft: Tides of Darkness characters]]
 
  +
[[Category:World of Warcraft: Beyond the Dark Portal characters]]
 
  +
Sometime after the Scourge ambush Ahanu gained a rather annoying habit of emphasising a single word in every sentence he says. Even though the Sunwalker himself is not aware of it, this tendency weakens when he speaks to his superiors.
[[Category:Warcraft: Legends characters]]
 
  +
[[Category:World of Warcraft: Arthas: Rise of the Lich King characters]]
 
  +
== Quotes ==
[[Category:World of Warcraft: Death Knight characters]]
 
  +
[[Category:Shadows & Light]]
 
  +
* ''The eternal sun shines upon us all - only some bask and some are'' scorched'' in its golden rays.''
[[Category:Mountain kings]]
 
  +
* ''Great An'she guides my blade. Sometimes, his benevolent presence is clouded by my fury. You'' do not'' want to witness it.''
[[Category:Scouts]]
 
  +
* ''Each day that we live, we learn.''
[[Category:City bosses]]
 
  +
* ''The wicked do ''not'' deserve to live.''
[[Category:Unique voices]]
 
  +
* ''For the warchief and the tribes!''
  +
  +
{{clr}}
  +
  +
= Lisciel Dawnchaser =
  +
  +
{{npcbox
  +
| image = LiscielDawnchaser.png
  +
| name = Lisciel Dawnchaser
  +
| gender = Male
  +
| race = Blood Elf
  +
| character = [[Mage]]
  +
| affiliation = The [[Sunreavers|Sunreavers]], The [[Kirin Tor]]
  +
| faction = Horde
  +
| status = Alive
  +
| location = Unknown
  +
| alignment = Presumed [[Alignment#Lawful_Neutral|Lawful Neutral]], with him being a Kirin Tor member. In truth, behaves like [[Alignment#Chaotic_Good|Chaotic Good]] far more often
  +
}}
  +
  +
== Biography ==
  +
  +
[[Image:LiscielGoesToWar.png|thumb|left|Lisciel during his days in the Sunreavers.]]
  +
  +
:''"Born roughly one hundred years ago, showed significant affinity to arcane magic somewhere through adolescence. Was sent to Kirin Tor for further learning, picked up evocation and abjuration as my specialisations, focusing on frost and arcane. Achieved the rank of archmage two months before the fall of Dalaran, survived the battle - well, duh. Hung out with prince Kael'thas before being sent back to Quel'Thalas with magister Rommath. Joined the Sunreavers shortly after, and relocated to Northrend shortly after Dalaran was transported to the Crystalsong forest. Participated in the Argent Tournament, met Ahanu there. With him and several other enthusiasts subdued a giant yeti Icehowl."''
  +
:-Lisciel telling his story
  +
  +
== Appearance ==
  +
  +
Lisciel is slightly taller than an average human, and frail by their standarts, although there are quite a lot elves thinner than him. His long blonde hair is most of the time in unnaturally perfect order that takes him at least quarter of an hour each morning to achieve. The usual for blood elves green glow that his eyes emanate is weak enough for irises and pupils to be seen without too much trouble. An arrowhead beard that Lisciel sports is carefully cultivated, for his facial hair grows slowly even for an elf. Lisciel is usually dressed in full archmage garments, both to boost his ego and to intimidate and impress those around him.
  +
  +
== Abilities ==
  +
  +
Although he is trained in all aspects of magedom, Lisciel prefers pure arcane and frost-based spells over fire. He will often weave complicated incantation patterns to counter the enemies that exceed him in raw power. His favorite tricks include conjuring an orb of water over one's nose and mouth, preventing them from breathing, a focused arcane explosion under one's feet that sends them flying into the air, freezing one's limbs and then shattering them with a precise blast and many, many others.
  +
  +
== Personality ==
  +
:'''[[User:Ald/Characters#Ahanu_Whitehorn|Ahanu Whitehorn]]''':''"...may be an arrogant '''jerk''', may be a lecherous '''creep''', may be an annoying flamboyant '''attention''' seeker..."''
  +
  +
While one would expect a mage of Kirin Tor to be more collected and rational, it is safe to say that Lisciel is a [http://tvtropes.org/pmwiki/pmwiki.php/Main/RedOniBlueOni Red Oni] to Ahanu's [http://tvtropes.org/pmwiki/pmwiki.php/Main/RedOniBlueOni Blue Oni], being easy-going, sometimes rash, quick-witted and overall babbling constantly.<ref>Until Ahanu gives him their very own 'Shut Up' stare.</ref> On the downside, for those unfamiliar with Lisciel's manner of behaving the elf may seem to be an arrogant self-centered jerk - a fact that Lisciel himself partly justifies, although always adds that his friends occupy a significant place in his heart.
  +
  +
== Quotes ==
  +
  +
* (Closes his fist, extends the middle finger, kisses its tip and drives the hand forward) ''Right here, buddy.''
  +
* ''You certainly look like one who could use some proper education.''
  +
* ''Time to melt some faces.''
  +
* ''We are the good guys, does anyone doubt that? Excellent, because good does not mean nice.''
  +
* (Scowls) ''Damn, forgot a book in the Legerdemain Lounge again... What? Yes, I can pronounce that properly.''
  +
* ''Warlocks?'' (Sound of the air crackling with arcane energies) ''Where?''
  +
* ''Blink. Mage Ward. Slow Fall. Presence of Mind. FLAMESTRIKE.''
  +
* ''I'll bludgeon you to death with my staff. Now ''that'''s humilitating.''
  +
  +
{{clr}}
  +
  +
= Kareithel Arroval =
  +
  +
{{npcbox
  +
| image = Kareth.png
  +
| name = Kareithel Arroval
  +
| title = Blood Lord
  +
| gender = Male
  +
| race = Blood Elf
  +
| character = [[Blood Knight]] ([[Paladin]])
  +
| affiliation = The [[Horde]], [[Quel'Thalas]]
  +
| faction = Horde
  +
| status = Alive
  +
| location = [[Silvermoon]]
  +
| alignment = [[Alignment#Lawful_Neutral|Lawful Neutral]]
  +
}}
  +
  +
== Biography ==
  +
  +
Hailing from an ancient and rich elven family, Kareithel - or simply Kareth, as his friends call him, - himself was never a talented arcanist, nor a gifted ranger. Therefore, there was nothing outstanding in his life before the Third War. The Scourge has burnt down his family manor and taken the lives of all his relatives, with his mother and sisters ending up as banshees and his younger brother Talagant as a blood prince. Desperate and seeking vengeance Kareithel has gladly joined the ranks of the new-formed Blood Knight Order and it was there and then where his potential was revealed in its fullest - his fervor, willpower and relentlessness allowed him to quickly rise through the ranks of the Order.
  +
  +
Many days have passed since. Kareithel tracked down and put all his relatives - with an exception of his brother - to rest, reclaimed most of his family's fortune and somewhat matured. With the Sunwell restored - in which he has almost personally took part, having fought in the front lines of the Shattered Sun Offensive - and immediate threat driven off the kingdom's borders, Kareithel dedicated himself to restoring his motherland's former glory. He soon found himself to be a talented administrator and a canny manipulator. With the Order backing him in his endeavours, Kareithel will stop at nothing on his quest to help Quel'Thalas achieve greatness.
  +
  +
== Appearance ==
  +
  +
6'2" tall, brawny and broad-shouldered by elven standarts. Sports a goatee, style of which is changed from time to time, according to his mood. Whenever without his large horned helmet, his glorious mane can be seen, along with completely opaque glasses that he wears so that he can look into his interlocutor's eyes, while the latter is stripped of such a possibility. Has sunken cheeks and deep-set eyes, hinting of sleepless nights. Unless he controls them, his brows are constantly clouded.
  +
  +
To say that he prefers black and red clothes would be an understatement - Kareithel even dyes his hair and his goatee so that only his veridian eyes do not fall into the color scheme.
  +
  +
== Abilities ==
  +
  +
  +
While somewhat lacking in the healing and protecting aspects of paladinhood, Kareithel compensates for that with his ability to show his enemies the vengeful side of the Light. Just as his heavy claymore - which he wields with ease, partly because its weight has been re-adjusted by Sin'dori enchanters, meaning that, while the sword's wielder feels only one third of its weight, those on whom the sword falls will experience its full potency - rends their flesh, the blinding Light burns their very essence, finding out the darkest aspects of Kareithel's enemy's personality and bringing them to the surface to sear them out.
  +
  +
== Personality ==
  +
  +
Some not-savvy-enough to see through his mask will easily mistake Kareithel for an easy, outgoing person - and that is not surprising, given his good (if only somewhat sophisticated) sense of humor and his sleight-of-mouth. However, such appearance has been achieved through determined self-training, not given by nature. On the inside, he is still recovering from the wounds left by the Scourge, and only truely cares for other blood elves. And, while he will certainly help a fellow sin'dorei if such a need arises, Kareithel firmly believes that some just don't know the right from wrong, while he - and his order - on the other hand, know it. Kareithel despises chaos, and thinks that any problem save for those of {{C-inline}}cataclysmic scale can be dealt with when approached methodically.
  +
  +
== Quotes ==
  +
  +
*''Quel'Thalas first, everything else later.''
  +
*''Order above else.''
  +
*''Even if I die, another one will take my place. But I will not die - I am just that good.''
  +
*''Some do not know what is best for them... And some are there to teach the former the ''right'' way - our way.''
  +
*''Ever tried my distant cousin's cookies? Delicious.''
  +
  +
== Known Associates ==
  +
  +
For reasons unknown, many sinister characters pledge allegiance to the Blood Lord's cause, who in turn shows no hesitation to use their questionable, to say the least, methods if it means furthering his goal, and is not above caring for them while they are useful. So far, two of such cases were uncovered - a felblood warlock Cyrus and a death knight Hardcore Jaws (true name, if existing at all, unknown).
  +
  +
=== Cyrus ===
  +
{{npcbox
  +
| image = Cyrus.png
  +
| name = Cyrus
  +
| title =
  +
| gender = Male
  +
| race = Felblood Elf
  +
| character = [[Warlock]]
  +
| affiliation = The [[Horde]], [[Quel'Thalas]]
  +
| faction = Horde
  +
| status = Alive
  +
| location = Unknown
  +
| alignment = [[Alignment#Lawful_Evil|Lawful Evil]]
  +
}}
  +
Prior to the Sunwell's re-ignition, Cyrus used to be a prominent member of the [[Shadowsword]] and through sheer luck managed to survive the Shattered Sun Offensive's raid on the Plateau. When he was finally found and was about to be executed by a squad of Blood Knights, their leader - then not a Blood Lord yet, but a mere Knight - none other than Kareithel himself offered him a simple choice, a life of service to the Order or immediate death. Cyrus agreed immediately, and through a complicated ritual got rid of his horns and rudimentary wings, taking up the guise of a blood elven warlock. He has ever since served as Kareithel's bodyguard, butler and pet arcanist, and proved himself to be of invaluable usefulness. Cyrus's face is at all times covered by a mask with raven-like bony features, and the black feathers on his amice serve as a mockery of what he used to be.
  +
{{clr}}
  +
  +
= Valentine Joshua Tyler =
  +
{{npcbox
  +
| image = ValentineJoshuaTyler.png
  +
| name = Valentine Joshua Tyler
  +
| gender = Male
  +
| race = Human
  +
| character = [[Hydromancer]]([[Mage]])
  +
| affiliation = [[Alliance]]
  +
| faction = Alliance
  +
| status = Alive
  +
| location = varies
  +
| alignment = [[Alignment#Neutral_Good|Neutral Good]]
  +
| companions = Mercury (water elemental pet)
  +
}}
  +
== Biography ==
  +
  +
[[Image:ValentineMercury.png|thumb|left|Mercury, Valentine's pet.]]
  +
  +
A devastating fire destroyed the Tyler Manor almost five decades ago, leaving only a scared little boy in the middle of the charred ruins and a distinctive trace of magic in the air - trace that was shortly after spotted by a Kirin Tor wizard. Apparently, the fire awakened Valentine's dormant affinity to the arcane that allowed him to form a protective shield around himself - although too late and too small to save anyone but himself, leaving Valentine's face and soul forever scarred. For years, the orphan had been studying the arcane arts, and soon became a qualified Hydromancer - choosing the path of Water for obvious reasons.
  +
  +
Valentine has traveled across almost all of Azeroth and even beyond it, although his stay in the shattered realm of Draenor was brief at best. His loyalty to the Alliance is unquestionable, and him taking part in all of the major conflicts was not left unnoticed. During his ventures he met a water elemental named Mercury, who for some reason took a guise of a liquid serpent. The Hydromancer rescued Mercury from a couple of angry fire elementals, and the two have formed a friendship quickly.
  +
  +
== Appearance ==
  +
  +
6'6" tall, pale and slender, - not the ill kind of pale and slender, rather the one that hints of an upper-class lifestyle, - always clean-shaven. His hair (which is usually done into a ponytail that descends right beneath the shoulder line) is already silvery-white, but apart from that he looks like he's in his middle fourties at most. His eyes - of average size and form - are sky-blue and usually have a distinct 'warm' look in them.
  +
  +
Has an old burn that covers right half of his lower jaw and ranges, including, from the earlobe to the chin. Due to that fact, is often seen with a silvery scarf covering lower half of his face up to, but not including, the nose. In his clothing, prefers shades of blue and silver.
  +
  +
== Abilities ==
  +
  +
Valentine is a formidable opponent by any standarts, and anyone fighting him will experience devastating blizzards, crushing waves or even become unable to breath, since Tyler's favorite trick is creating an orb of water around the enemy's head, thus preventing air from reaching them - and likewise, rendering them unable to cast any spells. Mercury helps Valentine in combat, too, amplifying his water spells as well as lashing at the Hydromancer's enemies on his own.
  +
  +
== Personality ==
  +
  +
On the outside, charming, intelligent, generally caring and all-around a nice fellow of the kind you feel you really are important to him when you speak to him, not without a sense of taste and enjoys a good laugh - and all of that is true on the inside, too, provided you are a human.
  +
  +
However, Valentine is, first of all, a speciesist and generally follows the 'What Measure Is A Non Human' creed. He will stop at nothing - save for hurting an innocent human being - to achieve his goals, even though the fact that the said goals are furthering the cause of the Alliance is unquestionable. Even with his human associates Valentine can be calculating and manipulative, but only if he believes it will be for the greater good.
  +
  +
Valentine is also quite a womaniser, and while he'll never compromise a lady, he will use his wits, charm and good looks almost whenever he meets someone either beautiful, or likely to be proven useful later on.
  +
  +
Has a pyrophobia, although as of lately has managed to adapt to such mundane forms of fire as the one beneath a cauldron or the one on a tip of a torch.
  +
  +
= Nagorm Woeherald =
  +
  +
{{npcbox
  +
|image = Nagorm.png
  +
|name = Nagorm Woeherald
  +
|gender = Male
  +
|races = [[Orc]] soul, [[undead]] [[human]] body
  +
|creature = Undead
  +
|affiliation = [[Horde of Draenor]], [[Shadow Council]] (formerly); Himself (currently)
  +
|faction = Neutral
  +
|character = [[Death knight (Warcraft II)|Death knight]]
  +
|occupation =
  +
|location = Outland
  +
|status = Alive
  +
|relatives = [[User:Ald/Characters#Nathaniel_Wooster|Nathaniel Wooster]] (human guise)
  +
|companions = Dusktalon (undead gryphon mount)
  +
|alignment = [[Alignment#Neutral_Evil|Neutral Evil]]
  +
}}
  +
  +
== Biography ==
  +
  +
Nagorm Woeherald is one of the original [[Death knight (Warcraft II)|death knights]] of the [[Horde of Draenor]], created by [[Gul'dan]] from the corpse of a fallen [[Alliance]] knight Alexi Pureheart and the spirit of a slain [[Shadow Council]] necrolyte. He was one of the last necrolytes to be slaughtered by [[Orgrim]], thus having been forced to watch the deaths of his brethren. As an outcome, seeds of disdain and hatred towards the Horde were sown even there. When Gul'dan raised Nagorm into undeath, the latter for the time being worked hard furthering the Horde cause, as if seeking to redeem himself in the Warchief's eyes. In truth, the only thing that had ever attracted Nagorm was power for himself.
  +
  +
During the Second War Woeherald was sent back into Draenor, the members of the [[Bonechewer clan]] that he had been born in didn't even try to understand him, or treat him with any empathy whatsoever. This fueled the rage inside Nagorm even more, but for the time being he seemingly accepted his outcast position - only to be in the first wave of the raid that [[Ner'zhul]] sent against the camp hosting the [[Skull of Gul'dan]], and later take personal part in obliterating the clan remnants.
  +
  +
Ner'zhul sent him, among many others, to hold back the [[Alliance Expedition]], and subsequently left the death knight behind when Draenor was torn apart. After nearly escaping oblivion and deciding that enough is enough, Nagorm fled into the deeper reaches of Outland - as it was now called - vowing never again to align himself with any major faction. For years, he was lurking in the shadows, biding his time and gathering power, occasionally appearing under the guise of a human named Nathaniel Wooster. After a decade or two the realization of meaninglessness and hollowness of his existence became to creep on him, only to be discarded carelessly - if there was one thing Nagorm was determined to do, it was to outlive all and everyone who took part in the conflict that led him to his current state.
  +
  +
During the Alliance's invasion on Draenor Nagorm met and killed a Wildhammer gryphon rider, reanimating his mount as Dusktalon, a fearsome and highly intelligent creature that now serves as the death knight's faithful steed as well as combat sidekick.
  +
  +
== Appearance ==
  +
  +
Nagorm's human body is that of average constitution and height, with but minor traces of decay, held back by the death knight's sorcery. His skin is sickly white, creating an unsettling contrast with his red, glowing eyes - indication of his power. His hair is long, straight and ash-blond and his face lacks any facial hair whatsoever.
  +
  +
Nagorm is most commonly seen in a simple black robe with a cowl that is able to conceal his face almost entirely. Beneath it more often than not is a full set of engraved plate armor - black with golden and red designs.
  +
  +
=== Nathaniel Wooster ===
  +
  +
[[Image:NagormHuman.png|thumb|left|Nathaniel Wooster.]]
  +
  +
When taking on the guise of Nathaniel Wooster, Nagorm looks like an elderly middle-class human with graying blond hair and a glorious beard with mustache. His manner of dressing makes people mistake him for anyone ranging from a retired merchant to a magistrate. As if compensating for the sick whiteness of his body, Nagorm always maintains an illusion of a healthy tan. To earn the trust of those he meets, he smiles frequently, revealing believably worn teeth with several golden prosthetics.
  +
  +
== Abilities ==
  +
  +
Surprising as it may seem, Nagorm prefers to stay out of combat if possibly, acting through his minions or manipulating the others from the shadows. When forced into the fray, however, Woeherald is a fearsome opponent, possessing unmatched experience in the dark arts of death knights as well as formidable skills in fel and shadow magics of the necrolytes. Most likely Nagorm will stay out of enemy's reach, raining destruction upon their heads with Dusktalon's razorsharp claws and maullike beak keeping their opponents away from the death knight. In melee Nagorm favors a bastard sword that he either wields either with two hands, delivering crushing blows with supernatural strength, or with one hand, moving with exceptional speed to expose weaknesses in his adversary's defenses and delier one precise, deadly sting. He also possesses some skill in necromancy, enough to raise dead bodies around him to fight on his side, if only for a brief amount of time.
  +
  +
As Nathaniel Wooster, his main weapon is his tongue. Nagorm spent many years learning how to survive, and that involved negotiating, bargaining or even charming the others for his goals to be accomplished. He will frequently pose as friendly and willing to help, quickly earning the others' trust. When he encounters someone able to see through his disguise and sense the dark aura he emanates, Nagorm will immediately take out an old amulet of his and say that once he battled a death knight named Nagorm Woeherald and kept one of his possessions as a memento, thus using his own name to ward off the curious.
  +
  +
== Personality ==
  +
  +
Nagorm cannot help but feel that his existence is lacking a purpose other than simply surviving. However, being a hunted-upon remnant of the past and possessing artifacts that many seek to obtain, he thinks that it is a feat in itself, as well as accumulating power, knowledge and wealth. With almost all his fellow death knights killed, his own clan posing him as an outcast (which is ironic, considering the mindless blood thirst of the now fel-transformed Bonechewers) and no one caring whether he lives or dies, Nagorm is in return egocentric up to the eleven. His self-preservation instinct is developed to the point one could call him a coward, and he will frequently flee if the odds seem to be against him - which does not stop him from charging onto his prey once he has calculated that the fighting will surely result in victory.
  +
  +
{{clr}}
  +
  +
= Baron Alaric Dalson =
  +
  +
{{npcbox
  +
| image = BaronAlaricDalson.png
  +
| name = Alaric Dalson
  +
| title = Baron
  +
| gender = Male
  +
| race = Human
  +
| character = [[Death Knight]]
  +
| affiliation = The [[Scourge]]
  +
| faction = Neutral
  +
| status = Undead
  +
| location = Plaguelands
  +
| alignment = [[Alignment#Lawful_Evil|Lawful Evil]]
  +
}}
  +
  +
== Biography ==
  +
  +
Alaric's parents died when he was still young and he was raised by his distant relative, [[Farmer Dalson|Harold Dalson]] in [[Dalson's Farm|his farm]]. When the [[Plague of Undeath]] came to [[Lordaeron]], Alaric immediately joined the army and was placed under [[Marwyn]]'s command. He fought through all the majority of the campaign, including the Culling of Stratholme that he willingly took part in, fervently believing in his [[Arthas|prince's]] actions and following his orders with almost religious zeal. Alaric did not hesitate a second when he learned about Arthas's expedition to the North, and continued his service to his prince. However, he was greatly distressed by the events of the War, and perhaps the only thing that kept him away from madness was unshakeable belief in his commanders. It backfired horribly on him later, after Mal'Ganis's eventual defeat and Arthas's succumbing to the whispers of Frostmourne. He could only stand, not even horrified but confused, when Marwyn pierced his heart with the words, "Because the prince wishes so."
  +
  +
After Alaric's resurrection, Arthas recognised the dark potential that was buried inside him. Dalson was ascended into baronhood and granted the lands immediately surrounding Dalson's Farm, which he took for granted seeing as his adoptive father had no living heir except from him. Now as a death knight of the Scourge, the Baron leads the troops, in his forever cold heart still fighting for Lordaeron and for his prince.
  +
  +
== Appearance ==
  +
  +
Alaric's once black hair grayed before his time when he was raised into undeath, stopping somewhere in the middle between charcoal and silver. He dreamed to grow a glorious beard back when he was alive, but all that is left to him now is a small, albeit stylish, goatee not unlike an arrowhead. The Baron wears full plate armor richly adorned with skulls, complete with an [[Battle Tabard of the Defilers|acid green tabard]], and wields a [[Maul of the Redeemed Crusader|massive two-handed maul]] covered with dark runes.
  +
{{clr}}
  +
  +
= Soundtrack =
  +
  +
A list of songs I listen to when roleplaying.
  +
  +
''As of 12/08/2010, the soundtrack section is revamped into a united playlist for all characters.''
  +
  +
[http://www.youtube.com/watch?v=hvULJLIM7V8 Disturbed (Tears for Fears cover) - Shout 2000]
  +
  +
[http://www.youtube.com/watch?v=lH799LhZnJI Disturbed - The Animal]
  +
  +
[http://www.youtube.com/watch?v=k_ZMmEFA4Q0 Disturbed - Warrior]
  +
  +
[http://www.youtube.com/watch?v=EEnoPO4Fb4I Disturbed - Another Way to Die]
  +
  +
[http://www.youtube.com/watch?v=QnbvOi4SpSk Rise Against - Re-education (Through Labor)]
  +
  +
[http://www.youtube.com/watch?v=Hn3HXtE-L7E Slipknot - Vendetta]
  +
  +
[http://www.youtube.com/watch?v=hCOLcej-f60 Predator (Running Wild Cover) - Under Jolly Roger]
  +
  +
[http://www.youtube.com/watch?v=pr3x7tS__dE Korn - Here To Stay]
  +
  +
[http://www.youtube.com/watch?v=qzpXWuBP3o8 New Order - True Faith]
  +
  +
[http://www.youtube.com/watch?v=_r-F3DY5bCw Secret Discovery (Dead or Alive cover) - You Spin Me Round]
  +
  +
[http://www.youtube.com/watch?v=VhhBJsJzwGA Marilyn Manson - Rock is Dead]
  +
  +
[http://www.youtube.com/watch?v=5T_R40Zb--U Marilyn Manson - Astonishing Panorama of the Endtimes]
  +
  +
= References =
  +
{{reflist}}

Revision as of 18:02, 9 June 2011

Roleplaying
This article is fan fiction.
The contents herein are entirely player made and in no way represent official Warcraft lore or history. The characters and events listed are of an independent nature and are applied for roleplaying purposes only.

A list of my characters, primarily dwelling in the Wowhead forums. Note that this is incomplete and will get updated as soon as I over-power my lazyness.

Enjoy.

Ga'Crane

HordeGa'Crane
Image of Ga'Crane
Gender Male
Race Darkspear Troll
Class Potion Doc
Affiliation(s) Horde, Darkspear Tribe
Occupation Wandering potion doc
Location varies, mostly Orgrimmar
Status Alive
Alignment Somewhere between Neutral Good and Chaotic Neutral

Biography

"...Imagine mah parents, tryin' to make me a warrior or a shaman or a mage with little to no success. Dey are frustrated and only in da end to dey realise Ah joosed to make damn good cupcakes back when Ah was dis 'igh," Ga'Crane showed exactly how high he was as a five-year old, and continued, "So dey take me to an alchemist et voilà."

Ga'Crane was born to a well-off troll couple who wanted him to have a serene, respectable and maybe even luxurious lifestyle. At the age of nine they began to search for his place in life. After failing to discover a shaman's talent in him, and proceeding likewise with the paths of a warrior, a druid and an arcanist, his already desperate parents met a renown alchemist who agreed to teach him and was surprised to discover that his talent could only be out-matched by his laziness. Two decades later Ga'Crane became something of a prodigy among the Horde's alchemists, and even began to earn just enough money so as not to worry about it more than necessary. Although he spends a lot of time in his house-slash-laboratory-slash-store in Orgrimmar, Ga'Crane frequently wanders off to gather some reagents on his own, considering this his vacation, and that's when the majority of adventures happen to him - even if he does not want it.

Appearance

"Me? A slim - yet 'andsome, and don't joo deny it - troll intimidatin' joo?"

Ga'Crane is of a slim build, standing at 6'7" upright with his gorgeous - as he thinks - red hair adding at least 3" more, and weighing about 175 pounds. He prefers long-lasting, stain-proof clothes that are both somewhat stylish and practical. His facial markings bear no actual meaning and are just there for the looks. On his hips hang two enchanted satchels that are a lot bigger on the inside - he got them as a payment after brewing a cure from a most embarassing disease for a powerful Blood elf mage. Ga'Crane smiles frequently, partly because he wants to make friends with everyone he encounters.

Abilities

"Ah'm one of da best - if not da best - potion doc out dere, mon!"

Ga'Crane is rather frail, has had no combat training whatsoever and is not attuned to the arcane, either. He compensates all of the above relying heavily on various brews and concoctions, his weapon of last resort being a vial with extremely potent acid, capable of eating through organic tissue devastatingly fast. He also carries with him potions for almost all events one could think of, including several syringes with pain-numbing serum - the last one being rarely used, however. Despite the fact that Ga'Crane is not resilient to pain, and sometimes can be shut off even by a minor wound, he tries to restrain from pain-numbers, knowing that they are addictive.

Personality

"Troll's gotta do what a good troll's gotta do."

If anything, Ga'Crane is friendly, and through countless hours spent talking with people he took some points in charming, too. Having been through quite an amount of trouble in his life, and not possessing the qualities to deal with it head-on, he has learned to be creative, and utilise anything that comes handy - although, to be honest, it's mainly his various concoctions.

Ga'Crane firmly believes that he is one of the best Horde potion docs, if not the best, and when speaking about his job he rarely misses an opportunity to be boastful about it. When a problem arises, this troll tries to get rid of it ASAP, and that may characterise him as hot-headed. He is also very loyal - and secretly prides himself on that - and that backfires on him sometimes.

Although not as weird as the potion docs are widely believed to be, Ga'Crane sometimes talks to himself, particularly mocking his own mistakes. He also utilises his knowledge of High Zandali, swearing in it whenever he feels moody.

Quotes

  • "Calm down and let da doctor do da dirty job for joo! Da-doo-doo-da..."
  • "Yep, Ah'm dat good, so joo'd better watch out!"
  • "Ah'm gonna show joo mah voo-doo..."
  • "'ey, sup?" A common greeting.
  • "Joo 'ave no idea 'ow much it sucks to be me." When in depression.
  • "I dare you, Ga, I double dare you to mess this up!" To himself, thus without his usual accent.
  • "<Zandali swear word>!!!"
    • "Tou-<Zandali swear word>-in'-che."

Trivia

Ga'Crane is the first troll character I've ever made, thus he possesses a thick accent that has become something of a trademark. His name is an anagram of Carnage, and that means... Absolutely nothing!

During one of the RPs Ga'Crane was possessed by a voidwalker and exposed to massive amount of shadow energy, which led to his hair and skin losing color forever - as well as granting him an affinity to shadow magic.

GaCraneShadow

Post-possession

GaCraneFullTransformation

After spending too much time using his newly aquired abilities

Associated Tropes

TIME KILLER ALERT! Do not follow any of the following links if you have something urgent to do in the nearest vicinity. You have been warned.


Alexander "Duskhide" Bowie

AllianceAlexander "Duskhide" Bowie
Image of Alexander "Duskhide" Bowie
Title <Lord>
Gender Male
Race Worgen
Class Aristocrat(formerly), Druid
Affiliation(s) Alliance, Gilneas
Occupation Wandering druid
Location varies
Status Alive
Alignment Neutral Good

Biography

"I am Alexander, but I am also Duskhide."

The cataclysm that consumed the southern part of Gilnean peninsula also destroyed Bowie manor, leaving Alexander, who was hunting feral worgen to the north at the time, only his title as a mockery. For a short period of time he became a lot more reckless, unleashing his grief upon his prey. That cost him dearly, for not long after that a worgen bit him, causing all dark and horrible that was inside him to emerge in the form of Duskhide. The new-born feral worgen ravaged the land for some time before meeting - actually, jumping at - several night elf druids not far from Tal'doren and getting subdued. The night elves could feel that inside the beast still clinged to hope remnants of a human he once had been - and that the said human had a hidden talent for druidism. Thus, they took the risk of letting Bowie into the Emerald Dream, where his human side faced off against his worgen one.

Alexander emerged victorious, but considering the fact that his personality changed considerably after that, it is safe to say that rather than defeating Duskhide, he accepted him as a part of himself and conjoined with him. As an outcome, his affinity to Nature grew stronger, and under tutelage of more experienced druids he became quite a prominent one himself. Now that not only his manor but his homeland lies ravaged, nothing ties Alexander to one place, and thus he wanders across Azeroth, undoing the unnatural and furthering the Alliance cause whenever he can.

Appearance

"Problems, officer?" - when talking to a Horde guard in his worgen form, grinning ear to ear.
AlexanderNoble

Alexander prior to his transformation

In his human form, Alexander stands at 6'6" and weighs about 180 pounds, while taking the guise of Duskhide makes him as tall as 7' and 275 pounds heavy. Before the transformation he used to be rather pale and frail, but now he is a lot stronger and better built, as well as having acquired a healthy tan. He wears a traditional - if somewhat dark - Druid garb, and is rarely seen without his staff, which is actually a misplaced twig of Tal'doren, altered to better serve him. As a human Alexander sports a black mane that almost rivals that of Duskhide, and is usually clean-shaven. Duskhide is large, black-furred and posesses deep amethyst eyes that probably are an indication of his druidic abilities.


Abilities

"Face the wrath of Nature!"

Alexander is adept in all forms of druidic combat, but prefers to call upon powers of Nature and deal with his enemies from afar, rather than engaging them in melee. His favorite tricks include sprouting numerous vines to hold - and, if needed, tear apart - his adversaries, bombarding them with explosive and/or rapidly growing seeds, or, if dealing with undead or demons, calling down a focused ray of light to burn them. When forced to close combat he prefers a form of a large silver-back saberworg. His ultimate weapon is an ability to, upon piercing his enemy's body with his staff, forcing it to grow rapidly, in the end sealing his victim inside a tree that would feed upon his or her organism.

Personality

"I do what I have to do, and nothing will stop me."

Alexander has many personality flaws - he is rather arrogant, self-confident, zealous and vengeful when it comes to dealing with Forsaken - he hates them both as a druid and as a Gilnean, and it takes a lot to keep him from killing one immediately upon notice. That is not the case with other races, however, and Alexander is even willing to work along-side orcs, trolls or tauren if it means restoring the natural balance. After his final transformation, however, he grew a lot more mature, and is now calm, reserved, patient and sometimes even wise. He retains a noble's etiquette, but also possesses a savage worgen's brutality, so it is not hard for him to communicate with almost everyone.

Ahanu Whitehorn

HordeAhanu Whitehorn
Image of Ahanu Whitehorn
Gender Male
Race Tauren
Class Warrior, Icon Cataclysm 18x18Sunwalker (Paladin)
Affiliation(s) The Horde, Confederated Tribes of the Tauren
Location Unknown
Status Alive
Alignment Neutral Good

Biography

Ahanu Whitehorn was born twenty years prior to the Third War. During his youth, Ahanu tended to be far more rash and ill-tempered then other tauren, as well as far more likely to seek fame, glory and - the last but not the least - treasure. When his tribe along many others joined Thrall's Horde, Ahanu gladly entered its military ranks. His formidable strength and agility - although some would call it brutality - earned him a recognition and a reputation of a Horde's exemplary warrior. During the War against the Lich King, however, Ahanu was ambushed by a large squad of undead, and were it not for a group of Argent Crusaders who saved him, the tauren would have certainly meet his demise. That battle cost him his right eye and most of his horns, and also made him change his ways.

Ahanu hung around the Argent Crusaders for some time, and from them telling him about the light grew his will to adopt a more pious lifestyle and turn to An'She - whom he now saw as the embodiment of all the things his saviors admired. Later, Ahanu participated in the Argent Tournament and it was there where he met Lisciel Dawnchaser. The two quickly became friends, and even participated in subduing of Icehowl.

Post-Cataclysm

Icon Cataclysm 18x18When the Sunwalkers pledged their allegiance to the Horde, Ahanu did not hesitate to join them. More an adventurer than a conscripted soldier, he now shows no will to combat the Alliance, but will do so if need arises.

Appearance

AhanuPast

Ahanu before the War against the Lich King. Note the eyes and the horns.

Ahanu stands 9' tall, clad in battle-beaten armor that had been repaired countless times, with massive shoulderplates adorned with thick spikes [1] adding to his intimidating appearance. His fair face is almost unscarred save for a long, jagged scar over his right eye-socket, the latter covered by a simple black patch. Stubs left of his white horns - the color not related to his tribe's name, given that only its chieftain's bloodline always had white horns - are crowned by golden disks. He usually wears Thunder Bluff tabard, justified by the fact that he single-handedly knocked several Tournament participants out of their saddles while under the Bluff's banner.

Abilities

While displaying a big potential, Ahanu still has a lot to learn about being a Sunwalker, and as of yet he relies on his gargantuan battle-axe more than on anything else, charging into the fray and cleaving his enemies to bloody shreds. Nevertheless, he is able to call upon the Light to heal minor[2] wounds, as well as forming a protective shield around himself or his allies. Where Ahanu's abilities shine most, however, is fighting against the spawns of evil, for he had learnt surprisingly fast how to channel the Light through his weapon to exorcise - or even, in case of lesser demons and undead, banish - his enemies.

Personality

As of Icon Cataclysm 18x18Cataclysm, Ahanu is mostly level-headed, calm and thoughtful - that is, whenever he is out of battle. Even though his old blood-thirsty rage returns to him every so often, he manages to keep it under control and make it useful. Ahanu has no problem with interacting with almost anyone save for outright malefic people, but finds it hard to form lasting bonds. When he does, though, he may be rightfully called a loyal friend to rely upon.

Sometime after the Scourge ambush Ahanu gained a rather annoying habit of emphasising a single word in every sentence he says. Even though the Sunwalker himself is not aware of it, this tendency weakens when he speaks to his superiors.

Quotes

  • The eternal sun shines upon us all - only some bask and some are scorched in its golden rays.
  • Great An'she guides my blade. Sometimes, his benevolent presence is clouded by my fury. You do not want to witness it.
  • Each day that we live, we learn.
  • The wicked do not deserve to live.
  • For the warchief and the tribes!

Lisciel Dawnchaser

HordeLisciel Dawnchaser
Image of Lisciel Dawnchaser
Gender Male
Race Blood Elf
Class Mage
Affiliation(s) The Sunreavers, The Kirin Tor
Location Unknown
Status Alive
Alignment Presumed Lawful Neutral, with him being a Kirin Tor member. In truth, behaves like Chaotic Good far more often

Biography

LiscielGoesToWar

Lisciel during his days in the Sunreavers.

"Born roughly one hundred years ago, showed significant affinity to arcane magic somewhere through adolescence. Was sent to Kirin Tor for further learning, picked up evocation and abjuration as my specialisations, focusing on frost and arcane. Achieved the rank of archmage two months before the fall of Dalaran, survived the battle - well, duh. Hung out with prince Kael'thas before being sent back to Quel'Thalas with magister Rommath. Joined the Sunreavers shortly after, and relocated to Northrend shortly after Dalaran was transported to the Crystalsong forest. Participated in the Argent Tournament, met Ahanu there. With him and several other enthusiasts subdued a giant yeti Icehowl."
-Lisciel telling his story

Appearance

Lisciel is slightly taller than an average human, and frail by their standarts, although there are quite a lot elves thinner than him. His long blonde hair is most of the time in unnaturally perfect order that takes him at least quarter of an hour each morning to achieve. The usual for blood elves green glow that his eyes emanate is weak enough for irises and pupils to be seen without too much trouble. An arrowhead beard that Lisciel sports is carefully cultivated, for his facial hair grows slowly even for an elf. Lisciel is usually dressed in full archmage garments, both to boost his ego and to intimidate and impress those around him.

Abilities

Although he is trained in all aspects of magedom, Lisciel prefers pure arcane and frost-based spells over fire. He will often weave complicated incantation patterns to counter the enemies that exceed him in raw power. His favorite tricks include conjuring an orb of water over one's nose and mouth, preventing them from breathing, a focused arcane explosion under one's feet that sends them flying into the air, freezing one's limbs and then shattering them with a precise blast and many, many others.

Personality

Ahanu Whitehorn:"...may be an arrogant jerk, may be a lecherous creep, may be an annoying flamboyant attention seeker..."

While one would expect a mage of Kirin Tor to be more collected and rational, it is safe to say that Lisciel is a Red Oni to Ahanu's Blue Oni, being easy-going, sometimes rash, quick-witted and overall babbling constantly.[3] On the downside, for those unfamiliar with Lisciel's manner of behaving the elf may seem to be an arrogant self-centered jerk - a fact that Lisciel himself partly justifies, although always adds that his friends occupy a significant place in his heart.

Quotes

  • (Closes his fist, extends the middle finger, kisses its tip and drives the hand forward) Right here, buddy.
  • You certainly look like one who could use some proper education.
  • Time to melt some faces.
  • We are the good guys, does anyone doubt that? Excellent, because good does not mean nice.
  • (Scowls) Damn, forgot a book in the Legerdemain Lounge again... What? Yes, I can pronounce that properly.
  • Warlocks? (Sound of the air crackling with arcane energies) Where?
  • Blink. Mage Ward. Slow Fall. Presence of Mind. FLAMESTRIKE.
  • I'll bludgeon you to death with my staff. Now that's humilitating.

Kareithel Arroval

HordeKareithel Arroval
No image available
Title <Blood Lord>
Gender Male
Race Blood Elf
Class Blood Knight (Paladin)
Affiliation(s) The Horde, Quel'Thalas
Location Silvermoon
Status Alive
Alignment Lawful Neutral

Biography

Hailing from an ancient and rich elven family, Kareithel - or simply Kareth, as his friends call him, - himself was never a talented arcanist, nor a gifted ranger. Therefore, there was nothing outstanding in his life before the Third War. The Scourge has burnt down his family manor and taken the lives of all his relatives, with his mother and sisters ending up as banshees and his younger brother Talagant as a blood prince. Desperate and seeking vengeance Kareithel has gladly joined the ranks of the new-formed Blood Knight Order and it was there and then where his potential was revealed in its fullest - his fervor, willpower and relentlessness allowed him to quickly rise through the ranks of the Order.

Many days have passed since. Kareithel tracked down and put all his relatives - with an exception of his brother - to rest, reclaimed most of his family's fortune and somewhat matured. With the Sunwell restored - in which he has almost personally took part, having fought in the front lines of the Shattered Sun Offensive - and immediate threat driven off the kingdom's borders, Kareithel dedicated himself to restoring his motherland's former glory. He soon found himself to be a talented administrator and a canny manipulator. With the Order backing him in his endeavours, Kareithel will stop at nothing on his quest to help Quel'Thalas achieve greatness.

Appearance

6'2" tall, brawny and broad-shouldered by elven standarts. Sports a goatee, style of which is changed from time to time, according to his mood. Whenever without his large horned helmet, his glorious mane can be seen, along with completely opaque glasses that he wears so that he can look into his interlocutor's eyes, while the latter is stripped of such a possibility. Has sunken cheeks and deep-set eyes, hinting of sleepless nights. Unless he controls them, his brows are constantly clouded.

To say that he prefers black and red clothes would be an understatement - Kareithel even dyes his hair and his goatee so that only his veridian eyes do not fall into the color scheme.

Abilities

While somewhat lacking in the healing and protecting aspects of paladinhood, Kareithel compensates for that with his ability to show his enemies the vengeful side of the Light. Just as his heavy claymore - which he wields with ease, partly because its weight has been re-adjusted by Sin'dori enchanters, meaning that, while the sword's wielder feels only one third of its weight, those on whom the sword falls will experience its full potency - rends their flesh, the blinding Light burns their very essence, finding out the darkest aspects of Kareithel's enemy's personality and bringing them to the surface to sear them out.

Personality

Some not-savvy-enough to see through his mask will easily mistake Kareithel for an easy, outgoing person - and that is not surprising, given his good (if only somewhat sophisticated) sense of humor and his sleight-of-mouth. However, such appearance has been achieved through determined self-training, not given by nature. On the inside, he is still recovering from the wounds left by the Scourge, and only truely cares for other blood elves. And, while he will certainly help a fellow sin'dorei if such a need arises, Kareithel firmly believes that some just don't know the right from wrong, while he - and his order - on the other hand, know it. Kareithel despises chaos, and thinks that any problem save for those of Icon Cataclysm 18x18cataclysmic scale can be dealt with when approached methodically.

Quotes

  • Quel'Thalas first, everything else later.
  • Order above else.
  • Even if I die, another one will take my place. But I will not die - I am just that good.
  • Some do not know what is best for them... And some are there to teach the former the right way - our way.
  • Ever tried my distant cousin's cookies? Delicious.

Known Associates

For reasons unknown, many sinister characters pledge allegiance to the Blood Lord's cause, who in turn shows no hesitation to use their questionable, to say the least, methods if it means furthering his goal, and is not above caring for them while they are useful. So far, two of such cases were uncovered - a felblood warlock Cyrus and a death knight Hardcore Jaws (true name, if existing at all, unknown).

Cyrus

HordeCyrus
Image of Cyrus
Gender Male
Race Felblood Elf
Class Warlock
Affiliation(s) The Horde, Quel'Thalas
Location Unknown
Status Alive
Alignment Lawful Evil

Prior to the Sunwell's re-ignition, Cyrus used to be a prominent member of the Shadowsword and through sheer luck managed to survive the Shattered Sun Offensive's raid on the Plateau. When he was finally found and was about to be executed by a squad of Blood Knights, their leader - then not a Blood Lord yet, but a mere Knight - none other than Kareithel himself offered him a simple choice, a life of service to the Order or immediate death. Cyrus agreed immediately, and through a complicated ritual got rid of his horns and rudimentary wings, taking up the guise of a blood elven warlock. He has ever since served as Kareithel's bodyguard, butler and pet arcanist, and proved himself to be of invaluable usefulness. Cyrus's face is at all times covered by a mask with raven-like bony features, and the black feathers on his amice serve as a mockery of what he used to be.

Valentine Joshua Tyler

AllianceValentine Joshua Tyler
Image of Valentine Joshua Tyler
Gender Male
Race Human
Class Hydromancer(Mage)
Affiliation(s) Alliance
Location varies
Status Alive
Companion(s) Mercury (water elemental pet)
Alignment Neutral Good

Biography

ValentineMercury

Mercury, Valentine's pet.

A devastating fire destroyed the Tyler Manor almost five decades ago, leaving only a scared little boy in the middle of the charred ruins and a distinctive trace of magic in the air - trace that was shortly after spotted by a Kirin Tor wizard. Apparently, the fire awakened Valentine's dormant affinity to the arcane that allowed him to form a protective shield around himself - although too late and too small to save anyone but himself, leaving Valentine's face and soul forever scarred. For years, the orphan had been studying the arcane arts, and soon became a qualified Hydromancer - choosing the path of Water for obvious reasons.

Valentine has traveled across almost all of Azeroth and even beyond it, although his stay in the shattered realm of Draenor was brief at best. His loyalty to the Alliance is unquestionable, and him taking part in all of the major conflicts was not left unnoticed. During his ventures he met a water elemental named Mercury, who for some reason took a guise of a liquid serpent. The Hydromancer rescued Mercury from a couple of angry fire elementals, and the two have formed a friendship quickly.

Appearance

6'6" tall, pale and slender, - not the ill kind of pale and slender, rather the one that hints of an upper-class lifestyle, - always clean-shaven. His hair (which is usually done into a ponytail that descends right beneath the shoulder line) is already silvery-white, but apart from that he looks like he's in his middle fourties at most. His eyes - of average size and form - are sky-blue and usually have a distinct 'warm' look in them.

Has an old burn that covers right half of his lower jaw and ranges, including, from the earlobe to the chin. Due to that fact, is often seen with a silvery scarf covering lower half of his face up to, but not including, the nose. In his clothing, prefers shades of blue and silver.

Abilities

Valentine is a formidable opponent by any standarts, and anyone fighting him will experience devastating blizzards, crushing waves or even become unable to breath, since Tyler's favorite trick is creating an orb of water around the enemy's head, thus preventing air from reaching them - and likewise, rendering them unable to cast any spells. Mercury helps Valentine in combat, too, amplifying his water spells as well as lashing at the Hydromancer's enemies on his own.

Personality

On the outside, charming, intelligent, generally caring and all-around a nice fellow of the kind you feel you really are important to him when you speak to him, not without a sense of taste and enjoys a good laugh - and all of that is true on the inside, too, provided you are a human.

However, Valentine is, first of all, a speciesist and generally follows the 'What Measure Is A Non Human' creed. He will stop at nothing - save for hurting an innocent human being - to achieve his goals, even though the fact that the said goals are furthering the cause of the Alliance is unquestionable. Even with his human associates Valentine can be calculating and manipulative, but only if he believes it will be for the greater good.

Valentine is also quite a womaniser, and while he'll never compromise a lady, he will use his wits, charm and good looks almost whenever he meets someone either beautiful, or likely to be proven useful later on.

Has a pyrophobia, although as of lately has managed to adapt to such mundane forms of fire as the one beneath a cauldron or the one on a tip of a torch.

Nagorm Woeherald

NeutralNagorm Woeherald
Image of Nagorm Woeherald
Gender Male
Race(s) Orc soul, undead human body (Undead)
Class Death knight
Affiliation(s) Horde of Draenor, Shadow Council (formerly); Himself (currently)
Location Outland
Status Alive
Relative(s) Nathaniel Wooster (human guise)
Companion(s) Dusktalon (undead gryphon mount)
Alignment Neutral Evil

Biography

Nagorm Woeherald is one of the original death knights of the Horde of Draenor, created by Gul'dan from the corpse of a fallen Alliance knight Alexi Pureheart and the spirit of a slain Shadow Council necrolyte. He was one of the last necrolytes to be slaughtered by Orgrim, thus having been forced to watch the deaths of his brethren. As an outcome, seeds of disdain and hatred towards the Horde were sown even there. When Gul'dan raised Nagorm into undeath, the latter for the time being worked hard furthering the Horde cause, as if seeking to redeem himself in the Warchief's eyes. In truth, the only thing that had ever attracted Nagorm was power for himself.

During the Second War Woeherald was sent back into Draenor, the members of the Bonechewer clan that he had been born in didn't even try to understand him, or treat him with any empathy whatsoever. This fueled the rage inside Nagorm even more, but for the time being he seemingly accepted his outcast position - only to be in the first wave of the raid that Ner'zhul sent against the camp hosting the Skull of Gul'dan, and later take personal part in obliterating the clan remnants.

Ner'zhul sent him, among many others, to hold back the Alliance Expedition, and subsequently left the death knight behind when Draenor was torn apart. After nearly escaping oblivion and deciding that enough is enough, Nagorm fled into the deeper reaches of Outland - as it was now called - vowing never again to align himself with any major faction. For years, he was lurking in the shadows, biding his time and gathering power, occasionally appearing under the guise of a human named Nathaniel Wooster. After a decade or two the realization of meaninglessness and hollowness of his existence became to creep on him, only to be discarded carelessly - if there was one thing Nagorm was determined to do, it was to outlive all and everyone who took part in the conflict that led him to his current state.

During the Alliance's invasion on Draenor Nagorm met and killed a Wildhammer gryphon rider, reanimating his mount as Dusktalon, a fearsome and highly intelligent creature that now serves as the death knight's faithful steed as well as combat sidekick.

Appearance

Nagorm's human body is that of average constitution and height, with but minor traces of decay, held back by the death knight's sorcery. His skin is sickly white, creating an unsettling contrast with his red, glowing eyes - indication of his power. His hair is long, straight and ash-blond and his face lacks any facial hair whatsoever.

Nagorm is most commonly seen in a simple black robe with a cowl that is able to conceal his face almost entirely. Beneath it more often than not is a full set of engraved plate armor - black with golden and red designs.

Nathaniel Wooster

NagormHuman

Nathaniel Wooster.

When taking on the guise of Nathaniel Wooster, Nagorm looks like an elderly middle-class human with graying blond hair and a glorious beard with mustache. His manner of dressing makes people mistake him for anyone ranging from a retired merchant to a magistrate. As if compensating for the sick whiteness of his body, Nagorm always maintains an illusion of a healthy tan. To earn the trust of those he meets, he smiles frequently, revealing believably worn teeth with several golden prosthetics.

Abilities

Surprising as it may seem, Nagorm prefers to stay out of combat if possibly, acting through his minions or manipulating the others from the shadows. When forced into the fray, however, Woeherald is a fearsome opponent, possessing unmatched experience in the dark arts of death knights as well as formidable skills in fel and shadow magics of the necrolytes. Most likely Nagorm will stay out of enemy's reach, raining destruction upon their heads with Dusktalon's razorsharp claws and maullike beak keeping their opponents away from the death knight. In melee Nagorm favors a bastard sword that he either wields either with two hands, delivering crushing blows with supernatural strength, or with one hand, moving with exceptional speed to expose weaknesses in his adversary's defenses and delier one precise, deadly sting. He also possesses some skill in necromancy, enough to raise dead bodies around him to fight on his side, if only for a brief amount of time.

As Nathaniel Wooster, his main weapon is his tongue. Nagorm spent many years learning how to survive, and that involved negotiating, bargaining or even charming the others for his goals to be accomplished. He will frequently pose as friendly and willing to help, quickly earning the others' trust. When he encounters someone able to see through his disguise and sense the dark aura he emanates, Nagorm will immediately take out an old amulet of his and say that once he battled a death knight named Nagorm Woeherald and kept one of his possessions as a memento, thus using his own name to ward off the curious.

Personality

Nagorm cannot help but feel that his existence is lacking a purpose other than simply surviving. However, being a hunted-upon remnant of the past and possessing artifacts that many seek to obtain, he thinks that it is a feat in itself, as well as accumulating power, knowledge and wealth. With almost all his fellow death knights killed, his own clan posing him as an outcast (which is ironic, considering the mindless blood thirst of the now fel-transformed Bonechewers) and no one caring whether he lives or dies, Nagorm is in return egocentric up to the eleven. His self-preservation instinct is developed to the point one could call him a coward, and he will frequently flee if the odds seem to be against him - which does not stop him from charging onto his prey once he has calculated that the fighting will surely result in victory.

Baron Alaric Dalson

NeutralAlaric Dalson
Image of Alaric Dalson
Title <Baron>
Gender Male
Race Human
Class Death Knight
Affiliation(s) The Scourge
Location Plaguelands
Status Undead
Alignment Lawful Evil

Biography

Alaric's parents died when he was still young and he was raised by his distant relative, Harold Dalson in his farm. When the Plague of Undeath came to Lordaeron, Alaric immediately joined the army and was placed under Marwyn's command. He fought through all the majority of the campaign, including the Culling of Stratholme that he willingly took part in, fervently believing in his prince's actions and following his orders with almost religious zeal. Alaric did not hesitate a second when he learned about Arthas's expedition to the North, and continued his service to his prince. However, he was greatly distressed by the events of the War, and perhaps the only thing that kept him away from madness was unshakeable belief in his commanders. It backfired horribly on him later, after Mal'Ganis's eventual defeat and Arthas's succumbing to the whispers of Frostmourne. He could only stand, not even horrified but confused, when Marwyn pierced his heart with the words, "Because the prince wishes so."

After Alaric's resurrection, Arthas recognised the dark potential that was buried inside him. Dalson was ascended into baronhood and granted the lands immediately surrounding Dalson's Farm, which he took for granted seeing as his adoptive father had no living heir except from him. Now as a death knight of the Scourge, the Baron leads the troops, in his forever cold heart still fighting for Lordaeron and for his prince.

Appearance

Alaric's once black hair grayed before his time when he was raised into undeath, stopping somewhere in the middle between charcoal and silver. He dreamed to grow a glorious beard back when he was alive, but all that is left to him now is a small, albeit stylish, goatee not unlike an arrowhead. The Baron wears full plate armor richly adorned with skulls, complete with an acid green tabard, and wields a massive two-handed maul covered with dark runes.

Soundtrack

A list of songs I listen to when roleplaying.

As of 12/08/2010, the soundtrack section is revamped into a united playlist for all characters.

Disturbed (Tears for Fears cover) - Shout 2000

Disturbed - The Animal

Disturbed - Warrior

Disturbed - Another Way to Die

Rise Against - Re-education (Through Labor)

Slipknot - Vendetta

Predator (Running Wild Cover) - Under Jolly Roger

Korn - Here To Stay

New Order - True Faith

Secret Discovery (Dead or Alive cover) - You Spin Me Round

Marilyn Manson - Rock is Dead

Marilyn Manson - Astonishing Panorama of the Endtimes

References

 
  1. ^ That are actually used as a weapon.
  2. ^ Really minor.
  3. ^ Until Ahanu gives him their very own 'Shut Up' stare.