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Icon-patch-22x22 Patch 4.1.0
“Rise of the Zandalari”
Release date 2011-03-26
Initial version 13793
Interface .toc 40100 (changes)
Highlights & notes
Official links

Patch chronology
Useful links
PatchesPatches category

Patch 4.1.0 will be the first content patch for the World of Warcraft: Cataclysm expansion. It will feature the return of Zul'Aman and Zul'Gurub as 5-player dungeons.

Contrary to earlier belief, the Firelands raid will not be appearing in patch 4.1, but instead in patch 4.2.0.[1]

Last Blizzard Update: March 22, 3:35 PM PDT.

Template:Patchnotesbox

Important: These patch notes are not final. Additional updates will be made, and all existing changes are subject to revision during the course of the testing process. More information regarding patch 4.1 can be found here. Visit our Public Test Realm forum for more information about the testing process.

Rise of the Zandalari

In years past, the Zandalar tribe, encompassing the wise and scholarly progenitors of the trolls, heroically assisted the Horde and the Alliance with thwarting the nefarious activities of their brethren in Zul'Gurub and Zul'Drak. Yet the chaos unleashed by the recent Cataclysm has reshaped the Zandalari's philosophy about the world and the dwindling remnants of their race. Led by a mysterious prophet known only as Zul, the Zandalari have issued a call to Azeroth's embattled troll populations: unite into a single mighty empire and save their race from extinction.

Thus far, the Gurubashi and Amani trolls have answered the summons and received aid from the Zandalari, allowing them to rebuild their respective capitals in Zul'Gurub and Zul'Aman. Not all trolls, however, have so eagerly adopted the Zandalari's grandiose vision of a new troll empire. Vol'jin and his Darkspear tribe are opposed to the warmongering espoused by Zul. To prevent the burgeoning Gurubashi and Amani troll forces from wreaking havoc on Azeroth, Vol'jin has reached out to his Horde comrades and members of the Alliance for assistance. Should the Darkspears' campaign fail, a new troll empire shall rise and bring war to a world already beset by suffering and conflict.[2]

General

  • Flying mounts can now be used in Ghostlands.
  • Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.
  • A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.

Achievements

Classes: General

Death Knights

  • Spell holy consumemagic [Dark Simulacrum] now works on numerous additional spells in dungeon encounters.
  • Spell shadow deadofnight [Raise Ally] has been redesigned to be a battle resurrection, analogous to Spell nature reincarnation [Rebirth]. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.
  • Talent Specializations
    • Blood
    • Frost
      • Inv weapon shortblade 79 [Blood of the North] (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Spell deathknight deathstrike [Blood Strike] required to activate Death Runes.
      • Spell deathknight empowerruneblade2 [Frost Strike] now deals 130% of weapon damage, up from 110%.
      • Spell frost arcticwinds [Howling Blast] damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers. In addition, Howling Blast now has a facing requirement.
    • Unholy
      • Spell shadow shadowfiend [Desecration] no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.
  • Glyphs

Druids

  • Spell nature earthbind [Cyclone] duration has been reduced to 5 seconds, down from 6.
  • Inv misc herb talandrasrose [Efflorescence] has a new spell effect.
  • Inv misc herb felblossom [Lifebloom]'s bloom effect has been reduced by 20%.
  • Ability druid prowl [Prowl] has a new icon.
  • Spell druid stampedingroar cat [Stampeding Roar]'s duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • Inv misc monsterclaw 03 [Swipe] (Bear) cooldown has been reduced to 3 seconds, down from 6.
  • Druids now innately have 100% pushback protection from damage while channeling Spell nature tranquility [Tranquility].
  • Talent Specializations
    • Balance
      • Spell arcane arcane03 [Starsurge] damage has been reduced by 20%.
      • Ability vehicle sonicshockwave [Solar Beam] is now more responsive when enemies move into or out of it.
    • Feral
    • Restoration
      • Spell nature spiritarmor [Gift of Nature] (passive) also reduces Spell nature tranquility [Tranquility]'s cooldown by 2.5/5 minutes.
      • Inv misc herb talandrasrose [Efflorescence] has been redesigned. It creates a healing zone at the feet of a Inv relics idolofrejuvenation [Swiftmend] target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects. In addition, Ability druid giftoftheearthmother [Living Seed] is no longer a prerequisite talent for Efflorescence.
      • Spell shaman giftearthmother [Malfurion's Gift] now reduces the cooldown of Tranquility by 2.5/5 minutes.
  • Glyphs
  • Druid Bug Fixes

Hunters

  • Ability whirlwind [Deterrence] no longer requires a melee weapon to be equipped.
  • Spell fire selfdestruct [Explosive Trap] now has a new spell effect.
  • Ability hunter masterscall [Master's Call] now has a new spell effect.
  • Ability upgrademoonglaive [Multi-Shot] damage has been increased by 250%.
  • Ability hunter beasttaming [Tame Beast] now tames pets to match the hunter's level, rather than 3 levels below.
  • Pets
    • The Ability hunter beasttraining [Feed Pet] ability now instantly heals 50% of the pet's health. Cannot be used in combat. Requires diet-appropriate food.
    • The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
  • Glyphs
    • Inv glyph majorhunter [Glyph of Mend Pet] is now Glyph of Greater Proportion, which increases the size of the pet slightly.
  • Hunter Bug Fixes

Mages

Paladins

Priests

Rogues

  • Ability rogue recuperate [Recuperate] base effect now heals 3% per tick, up from 2%.
  • Ability stealth [Stealth] base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
  • Ability rogue tricksofthetrade [Tricks of the Trade] now has a 100-yard range, up from 20.
  • Talent Specializations
    • Combat
    • Subtlety
      • Ability stealth [Nightstalker] now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.

Shaman

  • Spell shaman firenova [Fire Nova] has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses the Fire Nova effect from each target that is afflicted by the shaman's own Spell fire flameshock [Flame Shock] debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced to 4 seconds, down from 10.
  • Spell fire selfdestruct [Magma Totem] now lasts for 60 seconds, up from 21.
  • Spell nature stoneclawtotem [Stoneclaw Totem]'s area-of-effect threat pulse no longer affects critters.
  • Talent Specializations
    • Elemental Combat
      • Spell shaman earthquake [Earthquake] is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.
    • Enhancement
      • Spell fire sealoffire [Improved Fire Nova] has been redesigned and replaced by a talent called Spell nature elementalabsorption [Seasoned Winds]. When an enemy spell cast is successfully prevented with Spell nature cyclone [Wind Shear], the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.
    • Restoration
      • Deep Healing now benefits all heals, not just direct heals.
      • Spell shaman spiritlink [Spirit Link Totem] (new talent) reduces damage taken by all party and raid members within 10 yards by 10%. This lasts 6 seconds, and every second it is active the health of all affected players is redistributed among them, such that each player ends up with the same percentage of their maximum health. This counts as an Air totem and has a 3-minute cooldown.

Warlocks

  • Spell shadow rainoffire [Rain of Fire] damage has been increased by 25%.
  • Spell shadow seedofdestruction [Seed of Corruption] damage has been increased by 20%.
  • Talent Specializations
    • Affliction
      • Haunt damage has been increased by 30%.
      • Spell shadow spectralsight [Shadow Mastery] (passive) has been increased to 30%, up from 25%.
    • Demonology
      • Spell shadow manafeed [Mana Feed] now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.
  • Pets
    • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
    • Spell shadow curse [Lash of Pain] (Succubus) damage now scales with level, reducing the damage done at lower levels such that it will deal 50% damage at level 20, and 100% damage at level 80 and above.
    • Spell shadow soulleech 3 [Shadow Bite] (Felhunter) damage and effect has doubled.

Warriors

  • Ability warrior charge [Charge] and Ability warrior victoryrush [Intercept] no longer have diminishing returns on their stun effects.
  • Ability warrior colossussmash [Colossus Smash] now ignores 50% of a hostile player's armor (PvP), but continues to ignore 100% of a non-player character's armor (PvE).
  • Inv axe 66 [Heroic Throw] is now available from trainers at level 20.
  • Ability warrior innerrage [Inner Rage] is now available at level 56.
  • Ability warrior victoryrush [Intercept] now has a 1.5-second stun, down from 3 seconds.
  • Inv gauntlets 04 [Pummel] is now usable in all stances.
  • Ability warrior rallyingcry [Rallying Cry] (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Spell holy ashestoashes [Last Stand].
  • Ability warrior shieldbash [Shield Bash] has been removed from the game.
  • Ability warrior shieldreflection [Spell Reflection] cooldown has been increased to 25 seconds, up from 10.
  • Ability whirlwind [Whirlwind] now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Ability warrior bladestorm [Bladestorm] remains unchanged.
  • Talent Specializations
  • Glyphs

Dungeons & Raids

  • Dungeon Finder
    • The Dungeon Finder now attempts to avoid putting damage-dealing classes with the same armor type in a group.
  • New dungeons available for partial testing.
    • Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
    • Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
    • Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
    • These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
  • Blackwing Descent
    • Atramedes
      • Searing Flames now causes a 6-second cooldown on Modulation.
      • Searing Flames no longer increases Sound on players.
      • Players should no longer be able to avoid the first period damage tick of Searing Flame, and Searing Flame now ticks every 2 seconds. The damage of Searing Flame has been increased to compensate for it ticking less frequently.
    • Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
    • Magmaw now triggers a raid emote when summoning Lava Parasites.
    • Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.
    • Nefarian's End
      • The damage of Shadowflame Barrage has been reduced by 15% (10-player normal and Heroic difficulty only).
      • The damage of Tail Lash has been reduced by 20% (10-player normal and Heroic difficulty only).
  • Bastion of Twilight
    • Dragon Siblings
      • Blackout can now be dispelled on Heroic difficulty.
    • Cho'gall
      • The health of Blood of the Old God on 10-player Heroic difficulty has been lowered by roughly 20%.
      • The health of Darkened Creations on 10-player Heroic difficulty has been lowered by roughly 20%.
      • Corruption: Accelerated on 10-player Heroic difficulty has been lowered slightly.
      • Knockbacks and Deathgrip can now be used to interrupt players that are converted by Cho'gall.
  • Dire Maul North
  • The Mechanar
  • Stratholme
    • Postboxes no longer require keys to open, because really, who locks their postboxes anymore when they're all undead? It's just people sending coupons for brains anyway.
    • The Postmaster now spawns when 3 of any postbox are opened.
  • Uldaman
  • Zul'Farrak
  • The gold amounts awarded for the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Guilds

  • The Guild Perk, Achievement guildperk cashflow [Cash Flow], no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
  • Two new custom guild tabards have been added as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.
  • The amount of guild experience rewarded for rated Battleground guild group wins has been dramatically increased.
  • Players are now rewarded guild experience for Honorable Kills in the field.
  • Players are now rewarded guild experience for Battleground wins in Battleground brackets up to level 80.
  • Arena teams are now awarded guild experience for wins. The entire team must be members of the same guild to earn this experience.

Items

  • All trade goods available for purchase with Honor or Pvecurrency-justice [Justice Points] from the associated commodities vendors have had their prices reduced by 50%.
  • Maelstrom Crystals are now available for purchase with Honor or Justice Points from the associated commodities vendors.
  • The PvP Horde and Alliance trinkets have a new spell effect.
  • Item Sets
    • The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Inv sword 122 [Killing Machine] triggers, as well as when the death knight gains Death Runes).
    • The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Spell holy searinglight [Holy Shock].
    • The current healing priest 4-piece raid set bonus no longer requires a target to be under the effects of Weakened Soul for the priest to receive the Spirit bonus. Instead the benefit will be granted each time the priest's Penance spell heals a target.

Professions

  • All major cities will now have every type of profession trainer and their associated trade supply vendors.

PvP

  • Arenas
    • The Ring of Valor has returned! It should now be playable again in the Arena map rotation.
    • New starting areas have been added for Ring of Valor. Players will no longer enter the Arena on the elevator. It's been removed. Instead players will start in a room at opposite ends of the Arena.
  • Battlegrounds
    • The Focused Assault and Brutal Assault buffs have changed.
      • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
      • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
      • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
    • Arathi Basin
      • Arathi Basin is now available as a 10v10-player rated Battleground.
      • Flags should now cap in 7 seconds, down from 8.
    • The Battle for Gilneas
      • Flags should now cap in 7 seconds, down from 8.
      • Graveyard Changes
        • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
        • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
        • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
        • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.
    • Twin Peaks
      • Graveyard Changes
        • Players will now only spawn at their base graveyard when they die in the enemy base.
        • Defending players will respawn at the middle graveyard.
        • Midfield players will respawn at the middle graveyard.
        • Attacking players will respawn at their base graveyard.

Quests & Creatures

Races

User Interface

  • The Guild Finder has been implemented! While we are continuing to add final polish to this feature, we welcome all focused testers to give it a go. Feedback can be provided here.
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
  • Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.

References

 
  1. ^ Bashiok 2011-03-04. Patch 4.1/4.2 Content. Archived from the original on 2011-01-04.
  2. ^ [http://us.battle.net/wow/en/blog/2514161 Battle.net official forums - Patch 4.1 Content Preview: Rise of the Zandalari


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