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Were you looking for lore info on Blackhand in the alternate timeline of Draenor or Blackhand...
|published||February 7, 2015|
|description||Here's the gist of how to kill this asshole on normal difficulty.
Phase 1 the priority is to keep moving him around the edge of the room while melee and tanks are very careful about his slag bombs, which cause you to take 100% more damage for 15 seconds. The bombs have a 3 yard activation radius but a 10 yard explosion. Tanks should be able to take the shattering smash alone with their mitigation up. This will clear threat and stun the tank so the other tank must be second threat.
The demolition in phase 1 will spawn tons of little swirls that do more damage the closer you are to them, but only the big orange ones are particularly deadly, the rest do very little damage. If you can get at least 30+ yards from any of the orange swirls you'll take minimal damage.
Marked for death targets need to run behind the debris piles spawned by the orange swirls. Players really need to be careful not to be in the path of the impaling throw from marked for death. There is a giant arrow pointing from Blackhand to the players in question.
Note: The orange swirls spawn around players, so ranged should really be right near the centre of the room.
Although this phase is a bit of a DPS check due to the room steadily filling with slag I don't advise bloodlusting in this phase, you'll need it for phase 3.
In Phase 2 at 70% you should figure out a mobile person (ideally hunter) to kite the siegemakers. The raid should be spread out six yards (for the Iron Soldier shots) in the centre of the room so it's easy for the Siegemaker kiter to be the CLOSEST PLAYER to the Siegemaker. This is the player that will be fixated. The kiter needs to kite the Siegemakers into the slag bombs on the ground to increase its damage taken and clean up the room for the raid.
After the Siegemaker has picked its target the ranged and healers need to get near the Siegemaker (still spread out six yards) so they can immediately run behind it for Marked for Death. Beware of going in front of the siegemaker as it will ram you for heavy damage and a knockback.
After the siegemaker has been hit by impaling throws or touched a slag bomb it will become attackable and the raid should focus it down. If you find you're killing it too quickly you can stop dps at ~15% and let marked for death kill it so you always have a siegemaker up for marked for death. You want the Siegemaker to die before it hits 100 energy and starts filling the room up with fire. If you do kill it early (as in this video) it is entirely possible to heal through a set of impales just use personal cooldowns.
To reduce raid damage, we had 1-2 DPS and a healer stack on the tank for Shattering Smash and be sent up to the balcony, where the Iron Soldiers can be killed. They have very little life (~300k). While you're on the balcony you'll have a stacking debuff on you that steadily does more damage so you can't stay up forever. 20 started to hurt a lot.
Once Blackhand is sub 45% it's advisable to ignore dps on the next active Siegemaker and burn him down to 30% to phase.
Phase 3 is the most difficult part of the encounter. Right at the start the raid should healing tonic or healthstone to get their health back up from the initial burst of damage as the phase starts.
The tank should drag Blackhand to an edge of the room. The raid will stack up on top of the boss, we used his left foot for the raid so that marked for death targets could just go to his right.
In this phase Blackhand will attach slag bombs to players instead of putting them on the ground. When attach slag bombs goes out two players plus the current tank will get a debuff that causes them to explode after ~3 seconds. There needs to be a tank switch and the 3 players need to get away from the raid ~15 yards, preferably not near the marked for death side.
We tried to keep the right side of the boss clear for Marked for Death targets. You also need to position yourself for this debuff such that you won't be knocked off the edge of the room. Note that impaling throw in this phase hits all targets in the path of the throw.
When the boss nears 100 energy, the tank will face him towards the raid and he'll cast Massive Shattering Smash. This creates a small red circle on the ground in front of him. The knockback for this ability is centred on the middle of the circle, so you want to be in the back of the circle to get knocked straight back.
Note: Players with the slagged debuff from slag bombs should not stack for the smash as they take 100% more damage. Everyone else in the raid will stack.
After the knockback drag Blackhand to another edge and do the same thing again until he's dead. You'll have less and less room as Massive Shattering Smashes create giant zones of death around their impact point.
There's very high unavoidable raid damage in this phase due to Overheated and Slag Eruptions. Raid cooldowns strongly advised for the smashes.We used 2 tanks, 4 healers and 12 DPS.
|title||Blackrock Foundry - Blackhand - Warlord of the Blackrock - Live Servers - Guide in Description|