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Feint
Inv misc questionmark
  • Feint (6 ranks)
  • Rogue ability
  • 5 . yd range
  • 20 Energy
  • 10 sec. cooldown
  • Instant
  • Performs a feint, causing no damage but lowering your threat X, making the enemy less likely to attack you.
Properties
Class Rogue
School Physical
Cooldown 10 sec.
Improvements Inv misc dice 02 [Sleight of Hand]
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Feint is an instant attack that does no damage but lowers a Rogue's threat on a single target.

Rank Table

Rank Threat Value Level Cost
1 Small -150 16 18s
2 Medium -240 28 80s
3 Large -390 40 2g
4 Large -600 52 4g 60s
5 Large -800 60 Book, 5g
6 Large -1050 64 7g 20s

Notes

  • Causes no damage and awards no Combo Points.
  • Of limited use at lower levels.
  • Hostile players are Immune to this ability, as with any other threat modifying ability.

Related Talents

  • Inv misc dice 02 [Sleight of Hand] increases the threat reduction of feint by 10% per point, for a total of 20%.

Related Items

  • The 5 piece bonus of Bloodfang Armor improves the threat reduction of feint by 25%.

Tips

  • An alternative to using feint in raids during longer boss fights is to wait until the boss is down to ~60/70% health, and then vanish to completely dump your current threat. The threat dump from Ability vanish [Vanish] gives the tank enough of a lead on threat so that you can continue dealing damage without using energy to feint.
  • At lower levels, Feint may be dismissed as a useless ability due to the negligible amount of threat removed. At higher ranks, the threat reduction becomes more significant. Nevertheless, the threat reduction of Feint does not scale with the damage output of the rogues. As a result, most raid level rogues find it a very inefficient threat reduction ability and prefer not to use it unless necessary.
  • Try to keep track of how much threat each party member is drawing from a mob when using Feint. The threat you are removing from yourself may be the only thing keeping a mob from attacking the party healer.
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