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[[Fear]] Kiting is a [[Warlock]] combat technique. It involves using the [[Fear]] [[spell]] on an enemy, casting damaging spells on the enemy and then, when the fear runs out, casting Fear on them again to repeat the process. This technique allows the Warlock to use [[damage over time]] spells or spells with long [[cast time|casting times]] that he/she normally would not be able to when in close combat. A skilled Warlock can keep an opponent "feared" so that the opponent can't even get one hit in.
 
[[Fear]] Kiting is a [[Warlock]] combat technique. It involves using the [[Fear]] [[spell]] on an enemy, casting damaging spells on the enemy and then, when the fear runs out, casting Fear on them again to repeat the process. This technique allows the Warlock to use [[damage over time]] spells or spells with long [[cast time|casting times]] that he/she normally would not be able to when in close combat. A skilled Warlock can keep an opponent "feared" so that the opponent can't even get one hit in.
   
This technique does have its limitations though. The opponent may use a [[trinket]] or [[racial trait]] to undo the fear effect or may have a spell which has given them [[resistance]] or [[immunity]] to fear.
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This technique does have its limitations though, particularly in [[PVP]]. The opponent may use a [[trinket]] or [[racial trait]] to undo the fear effect or may have a spell which has given them [[resistance]] or [[immunity]] to fear.
   
 
[[Category:Warlocks]]
 
[[Category:Warlocks]]

Revision as of 23:26, 1 June 2007

Spell shadow possession [Fear] Kiting is a Warlock combat technique. It involves using the Spell shadow possession [Fear] spell on an enemy, casting damaging spells on the enemy and then, when the fear runs out, casting Fear on them again to repeat the process. This technique allows the Warlock to use damage over time spells or spells with long casting times that he/she normally would not be able to when in close combat. A skilled Warlock can keep an opponent "feared" so that the opponent can't even get one hit in.

This technique does have its limitations though, particularly in PVP. The opponent may use a trinket or racial trait to undo the fear effect or may have a spell which has given them resistance or immunity to fear.