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== Licensing ==
{{Stub/Ability}}
 
  +
{{Licensing|Item}}
<onlyinclude>{{Infobox ability
 
|name=Explosive Trap
 
|image=Spell_Fire_SelfDestruct.png
 
|description=Place a fire trap that explodes when an enemy approaches, causing [RAP * 0.1 + X] to [RAP * 0.1 + Y] Fire damage and burning all enemies for Z additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 30 sec. Only one trap can be active at a time.
 
|class=[[Hunter]]
 
|type=Offensive
 
|school=Fire
 
|cost=650 Mana
 
|cast_time=Instant
 
|cooldown=30 seconds
 
|improvement=
 
|ranks=4
 
|buff_name=Explosive Trap Effect
 
|buff_desc=[Z/10] Fire damage every 2 seconds.
 
|buff_dur=20 seconds
 
|buff_type=Magic
 
|debuff=
 
}}</onlyinclude>
 
 
:''Boom...''
 
 
==Functionality==
 
===Uses===
 
*Explosive Trap is the only trap that can deal damage to more than one [[mob]].
 
*Against mobs that split into smaller mobs, such as the Razzashi Broodwidow in [[Zul'Gurub]], drop this trap in the middle of the group to deal lots of damage. [[Feign Death]] afterward if necessary.
 
 
===Limitations===
 
*Trap will exist for 30 seconds.
 
*Traps can now be placed while in combat; however it will not become active until 2 seconds have passed.
 
*Only one fire class trap can be active at a time. (Meaning that you can use either Immolation Trap or Explosive trap.)
 
*Can be resisted.
 
*Some units are immune to Fire Damage, making them immune to this trap.
 
*It may strike neutral targets, causing them to [[aggro]] you.
 
*Very high mana cost compared to [[Freezing Trap]], [[Frost Trap]], and [[Immolation Trap]].
 
 
===Casting Time===
 
* Instant, plus 2 seconds arming time
 
 
===Upgrades===
 
*[[Entrapment]] ([[Survival]] [[Talent]]): Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance per rank (5 total ranks) to entrap the target, preventing them from moving for 5 sec.
 
*[[Clever Traps]] (Survival Talent): Increases the duration of Freezing and Frost trap effects by 15%-30%, the damage of Immolation and Explosive trap effects by 15%, and the number of snakes summoned from Snake Traps by 15%-30%.
 
*[[Resourcefulness]] ([[Survival]] [[Talent]]): Reduces the manacost of all traps and melee abilities by 20% per rank and reduces the cooldown of all traps by 2 sec per rank. (3 ranks total).
 
 
===Rank Table===
 
== Rank table ==
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! [[Mana]] Cost !! Damage Mod !! DoT Damage !! Level !! Cost
 
|-
 
| 1 || 275 || 100 - 130 || 150 || 34 || {{Cost|1|8}}
 
|- class="alt"
 
| 2 || 395 || 139 - 187 || 240 || 44 || {{Cost|2|34}}
 
|-
 
| 3 || 520 || 201 - 257 || 330 || 54 || {{Cost|3|78}}
 
|- class="alt"
 
| 4 || 650 || 263 - 337 || 450 || 61 || {{Cost|6|12}} {{bc-inline}}
 
|}
 
 
== Strategy ==
 
 
* This is used in a few situations. Use it if you'd prefer a higher initial spike of damage with a short [[DoT]] rather than Immolation's long [[DoT]]. Another use is to pre-damage mobs when you have an unavoidable group [[pull]]. In groups, it is best used when faced with a large group of grey mobs. Almost always hit [[Feign Death]] after the trap is triggered. The textbook example for the proper use of this trap is Herod in the Scarlet Monastery. After he dies, several low-level mobs run into the room. They hit hard, but have glass jaws. An explosive trap combined with another group member's [[AoE]] is guaranteed to take them out before they hit anyone.
 
 
* '''Explosive Trap''' trades with [[Immolation Trap]] for the best damage per second to a single target (depending on what level you are). Ultimately though, Immolation Trap will do the most damage per second to a single target but Explosive Trap will be better for multiple [[mob]]s. Even though this is true though, you will want to use [[Immolation Trap]] more often due to the horrendous mana cost of '''Explosive Trap'''.
 
 
* Explosive Traps are also useful when fighting Elementals, as elementals generally have heavy armor and are immune to stings.
 
 
* They are very useful in all aoe type situations and if you place them in front of the priest in a situation where healer aggro seems likely they will almost always divert mob/s going for the healer to you.
 
 
*Explosive trap can give the hunter enough burst aggro to momentarily hold the aggro of multiple mobs off a warlock or mage doing heavier sustained AoE. Aspect of the monkey is a must in this scenario, coupled with [[Deterrence]]. Aspect Of Dragonhawk will work as well.
 
*Hunters with [[Readiness]] can arm two Explosive Traps at once. However, the first one '''must''' be triggered before the second is used, since only one trap can be active at time. Armed with two Explosive Traps and [[Volley]], Hunters can deal massive AoE damage.
 
 
== Patch changes ==
 
* {{Patched|date=2009-04-16|link=http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1|bluenote=[[T.N.T.]] should now properly increase the damage of Explosive Trap. <ref name="Bornakk">{{ref web
 
|archiveurl=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html
 
|archivedate=2009-04-16
 
|url=http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1
 
|accessdate=2009-05-24
 
|date=2009-04-16
 
|title=Recent In-Game Fixes - 4/16/09
 
|author={{blizz}} [[Bornakk]]}}</ref>}}
 
*{{Patch 3.0.8|note=[[Trap Mastery]] now only increases periodic damage done by Immolation Trap and [[Explosive Trap]]|comment=Previously increased all damage.}}
 
*{{Patch 1.7.0|note=Fixed a bug where lower level versions of Explosive Trap were being resisted more than they should be.}}
 
*{{Patch 1.6.0|note=Fixed a bug where the trap's effects suffered inappropriate damage reduction against high level targets. In addition, damage caused by this trap should no longer kill opponents in duels.}}
 
 
== References ==
 
{{reflist}}
 
 
== External links ==
 
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{{Elinks-spell|49067}}
 
 
 
{{Traps}}
 
{{Classfooter|Hunter}}
 
 
[[Category:Hunter abilities]]
 
[[Category:Fire spells]]
 

Revision as of 01:26, 21 July 2011

Licensing