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== Licensing ==
{{bp}}
 
  +
{{Licensing|Item}}
{{Tooltip_MagicDebuff|Explosive Trap Effect|Spell_Fire_SelfDestruct.png|X Fire damage every 2 seconds.|20 seconds}}
 
 
[[Image:Spell_Fire_SelfDestruct.png|left]] Place a fire trap that explodes when an enemy approaches, causing X to Y Fire damage and burning all enemies for Z additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps may be placed in combat, but have a 2 second arming time. Only one trap can be active at a time.
 
''Boom...''
 
{{clr}}
 
 
==Functionality==
 
===Uses===
 
*Explosive Trap is the only trap that can deal damage to more than one [[mob]].
 
*Against mobs that split into smaller mobs, such as the Razzashi Broodwidow in [[Zul'Gurub]], drop this trap in the middle of the group to deal lots of damage. [[Feign Death]] afterward if necessary.
 
 
===Limitations===
 
*Trap will exist for 1 min.
 
*Traps can now be placed while in combat; however it will not become active until 2 seconds have passed.
 
*Only one trap can be active at a time.
 
*Can be resisted.
 
*Some units are immune to this trap.
 
*It may strike neutral targets, causing them to [[aggro]] you.
 
*Very high mana cost compared to [[Freezing Trap]], [[Frost Trap]], and [[Immolation Trap]].
 
 
===Range===
 
* Self (the trap is laid infront of the [[Hunter]] )
 
 
===Cooldown===
 
* 30 seconds
 
 
===Casting Time===
 
* Instant, plus 2 seconds arming time
 
 
===Upgrades===
 
*[[Entrapment]] ([[Survival]] [[Talent]]): Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance per rank (5 total ranks) to entrap the target, preventing them from moving for 5 sec.
 
*[[Clever Traps]] (Survival Talent): Increases the duration of Freezing and Frost trap effects by 15%-30%, the damage of Immolation and Explosive trap effects by 15%, and the number of snakes summoned from Snake Traps by 15%-30%.
 
*[[Resourcefulness]] ([[Survival]] [[Talent]]): Reduces the manacost of all traps and melee abilities by 20% per rank and reduces the cooldown of all traps by 2 sec per rank. (3 ranks total).
 
 
===Rank Table===
 
{| border="0" cellpadding="3" cellspacing="2"
 
|- bgcolor=#000080
 
! !!align="left"| Level !!align="center"| Mana Cost !!| Initial Damage !!| DoT Damage || Training Cost
 
|-bgcolor=black align="center"
 
! Rank 1
 
| 34 || 275 || 100-130 || 150 || {{cost|1|20}}
 
|-align="center"
 
! Rank 2
 
| 44 || 395 || 139-187 || 240 || {{cost|2|60}}
 
|-align="center"
 
|-bgcolor=black align="center"
 
! Rank 3
 
| 54 || 520 || 201-257 || 330 || {{cost|4|20}}
 
|-align="center"
 
|}
 
 
== Strategy ==
 
 
* This is used in a few situations. Use it if you'd prefer a higher initial spike of damage with a short [[DoT]] rather than Immolation's long [[DoT]]. Another use is to pre-damage mobs when you have an unavoidable group [[pull]]. In groups, it is best used when faced with a large group of grey mobs. Almost always hit [[Feign Death]] after the trap is triggered. The textbook example for the proper use of this trap is Herod in the Scarlet Monastery. After he dies, several low-level mobs run into the room. They hit hard, but have glass jaws. An explosive trap combined with another group member's [[AoE]] is guaranteed to take them out before they hit anyone.
 
 
* '''Explosive Trap''' trades with [[Immolation Trap]] for the best damage per second to a single target (depending on what level you are). Ultimately though, Immolation Trap will do the most damage per second to a single target but Explosive Trap will be better for multiple [[mob|mobs]]. Even though this is true though, you will want to use [[Immolation Trap]] more often due to the horrendous mana cost of '''Explosive Trap'''.
 
 
* Explosive Traps are also useful when fighting Elementals, as elementals generally have heavy armor and are immune to stings.
 
 
* They are very useful in all aoe type situations and if you place them in front of the priest in a situation where healer aggro seems likely they will almost always divert mob/s going for the healer to you.
 
 
*Explosive trap can give the hunter enough burst aggro to momentarily hold the aggro of multiple mobs off a warlock or mage doing heavier sustained AoE. Aspect of the monkey is a must in this scenario, coupled with [[Deterrence]] for survival hunters.
 
 
{{Traps}}
 
{{Classfooter|Hunter}}
 
 
[[Category:Hunter Abilities]]
 
[[Category:Fire Spells]]
 

Revision as of 01:26, 21 July 2011

Licensing