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Example: Max rank, 5 combo points, 1000 AP(nice round number) |
Example: Max rank, 5 combo points, 1000 AP(nice round number) |
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(904+1000*0.15)1054 - (1012+1000*0.15)1162 |
(904+1000*0.15)1054 - (1012+1000*0.15)1162 |
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+ | This formula doesn't make any sense. A number in the negative twenty-thousands range means nothing. |
Revision as of 09:38, 9 November 2006
Overview
Finishing move that causes additional damage per combo point. This is your instant damage SLAM spell that you should use to finish monsters off or take a chunk out of them.
Functionality
Eviscerate is a powerful finishing move which deals a relatively large amount of damage independant of the weapon being used.
Use
35 Energy
Instant cast
5 yard range
Requires Melee Weapon
Limitations
Requires Combo Points
Tips
Use with [Sinister Strike] from early levels to build up combo points and then Eviscerate for the kill. Damge is proportional to the number of combo points accumulated.
Certain Rogue Talents can dramatically increase the effectiveness of Eviscerate.
Rank Table
Rank | Combo Pts | Damage | Level | Cost |
---|---|---|---|---|
Rank 1 | 1 | 8-12 | 1 | Template:C |
2 | 14-18 | |||
3 | 20-24 | |||
4 | 26-30 | |||
5 | 32-36 | |||
Rank 2 | 1 | 16-24 | 8 | 2 |
2 | 14-18 | |||
3 | 20-24 | |||
4 | 26-30 | |||
5 | 32-36 | |||
Rank 3 | 1 | 29-43 | 16 | 18 |
2 | 52-66 | |||
3 | 75-89 | |||
4 | 98-112 | |||
5 | 121-135 | |||
Rank 4 | 1 | 47-67 | 24 | 70 |
2 | 84-104 | |||
3 | 121-141 | |||
4 | 158-178 | |||
5 | 195-215 | |||
Rank 5 | 1 | 69-99 | 32 | Template:Gs |
2 | 123-153 | |||
3 | 177-207 | |||
4 | 231-261 | |||
5 | 285-315 | |||
Rank 6 | 1 | 104-148 | 40 | 2 |
2 | 186-230 | |||
3 | 268-312 | |||
4 | 350-394 | |||
5 | 432-476 | |||
Rank 7 | 1 | 158-226 | 48 | Template:Gs |
2 | 282-350 | |||
3 | 406-474 | |||
4 | 530-598 | |||
5 | 654-722 | |||
Rank 8 | 1 | 216-312 | 56 | Template:Gs |
2 | 384-480 | |||
3 | 552-648 | |||
4 | 720-816 | |||
5 | 888-984 | |||
Rank 9 | 1 | 224-332 | 60 | Drop in UBRS |
2 | 394-502 | |||
3 | 564-672 | |||
4 | 734-842 | |||
5 | 904-1012 |
Template:AbilitiesFooter
Anyone know the new formula for Evis in relation to attack power?
How it works since 1.12
([Evis min damage]+AP*0.15) - ([Evis max damage]+AP*0.15)
Example: Max rank, 5 combo points, 1000 AP(nice round number) (904+1000*0.15)1054 - (1012+1000*0.15)1162
This formula doesn't make any sense. A number in the negative twenty-thousands range means nothing.