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(Redirected page to Second Siege of Stormwind Keep)
 
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#REDIRECT [[Second Siege of Stormwind Keep]]
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'''Energy''' is the [[rogue|rogue's]] equivalent of the caster's [[mana]] and the warrior's [[Warrior#Rage|rage]]. It is also used by the [[druid|druid's]] [[Cat Form]] and [[death knight]] [[Raise Dead (death knight)|ghouls]]. Energy is required for the execution of many [[rogue abilities]] and Cat Form abilities, although standard melee attacks don't depend on it at all. By default the energy bar is full, with 100 points of energy. Energy regenerates at a fixed rate of 1 energy every .1 seconds, in and out of combat.
 
 
The size of the energy pool and the regeneration rate are both constant - they do not increase with levels, and are not related to any statistics. However, there are various ways rogues can improve these:
 
 
* The consumable item [[Thistle Tea]], which can be made by rogue [[Cooking|cooks]], provides 100 energy instantly on a five minute cooldown. At level 70, [[Thistle Tea]] gives 40 energy; at level 80, it restores 20 energy.
 
* [[Pure Energy]] and [[Crimson Steer Energy Drink]] are both quest rewards that when used restore energy.
 
* The [[Vigor]] talent permanently increases the energy pool by 10 points.
 
* The [[Glyph of Vigor]] increases the energy pool by an additional 10 points if you have the Vigor talent.
 
* The [[Relentless Strikes]] talent gives a 20% chance per [[combo point]] spent to restore 25 energy.
 
* The [[Vitality (Rogue talent)|Vitality]] talent increases the energy regeneration rate by 25% when maxed.
 
* The [[Combat Potency]] talent regenerates energy on offhand attacks.
 
* The [[Focused Attacks]] talent regenerates energy on melee critical strikes.
 
* The [[Adrenaline Rush]] talent increases your energy regeneration rate by 100% for 15 seconds.
 
* The [[Improved Sinister Strike]] talent reduces the energy cost of [[Sinister Strike]].
 
* The [[Arcane Torrent]] racial ability of blood elves gives 15 energy.
 
 
Energy regeneration bonuses stack that way:
 
 
100% + [[Vitality]] + [[Overkill]] + [[Adrenaline Rush]] = max 255% = 25,5 energy per second
 
 
Rogue equipment affecting energy:
 
 
* [[Renataki's Charm of Trickery]] On Use: Instantly increases your energy by 60 (reduced by 2 every level after level 60).
 
* [[Nightslayer Armor]] 5 [[set bonus]]: Increases your maximum energy by 10.
 
* [[Bonescythe Armor]] 4 set bonus: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
 
* [[Madcap's Outfit]] 5 set bonus: Reduces energy cost of your Eviscerate and Rupture Abilities by 5.
 
* [[Assassination Armor]] 4 set bonus: Reduces the energy cost of Eviscerate and Envenom by 10.
 
* [[Gladiator's Vestments]] 4 set bonus: Increases your maximum energy by 10. (Any combination of Season 1, 2, 3, and/or 4 will give the bonus.)
 
 
Druids have much fewer comparable options:
 
 
* The [[Ferocity (druid talent)|Ferocity]] talent reduces the energy cost of [[Claw]], [[Rake]], and [[Mangle]] by 5.
 
* The [[Shredding Attacks]] talent reduces the energy cost of [[Shred]] by 18.
 
* The [[Omen of Clarity]] talent grants a chance to reduce the energy cost of the next ability by 100%.
 
* [[Malorne Harness]] 2 set bonus: Your melee attacks in Cat Form have a chance to generate 20 additional energy.
 
* [[Thunderheart Harness]] 2 set bonus: Reduces the energy cost of your Mangle ability in Cat Form by 5.
 
 
This was also the [[Siege Engine]]s' resource type until [[patch 3.1.0]]. It is now [[Steam Pressure]].
 
[[Category:Druids]]
 
[[Category:Game terms]]
 
[[Category:Resource systems]]
 
[[Category:Rogues]]
 

Revision as of 05:28, 4 December 2011