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<onlyinclude>{{Infobox ability
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{{Infobox ability
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|name= Arcane Shot
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|name=Guardian Spirit
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|image= Ability ImpalingBolt.png
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|image=Spell_Holy_GuardianSpirit
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|description=Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 60%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
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|description= An instant shot that causes [RAP * 0.15 + X] Arcane damage.
 
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|class= [[Hunter]]
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|class=[[Priest]]
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|type= Offensive
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|type=Defensive
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|school= [[Arcane]]
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|school=[[Priest_talents#Holy|Holy]]
 
|cost=6% of [[base mana]]
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|target= Unfriendly
 
 
|range=40
|cost= 5% of base mana
 
  +
|rangeunit=yd
|range= 5-35 yds
 
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|cast_time= Instant
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|cast_time=Instant
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|cooldown= 6 sec
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|cooldown=3 minutes
  +
|talented=Yes
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|improvement= [[Ferocious Inspiration]], [[Cobra Strikes]], [[Improved Arcane Shot]], [[Rapid Killing]], [[Improved Steady Shot]], [[Survival Instincts]], [[Hunting Party]], [[Efficiency (hunter talent)]]
 
  +
|talent_tree=[[Priest_talents#Holy|Holy]], Tier 7
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|ranks=11
 
  +
|points_req=30
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|requirements= Requires Ranged Weapon
 
  +
|improvement=[[Mental Agility]]
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}}</onlyinclude>
 
  +
|buff_desc=Increased healing received by 60% and will prevent 1 killing blow.
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{{AbilityFlavor|A hunter's deadly accuracy doesn't just seem like magic; sometimes, it is.|TCG Heroes of Azeroth|33}}
 
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|buff_dur=10 seconds
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'''Arcane Shot''' is an instant shot that causes 15% of your [[RAP]] + X [[arcane]] damage.
 
 
}}
   
  +
'''Guardian Spirit''' is the 31-point [[Priest_talents#Holy|Holy]] [[priest]] [[talent ability]]. It causes a friendly target to receive 60% more healing for 10 seconds. If the target dies while under the effect of the spell, the Guardian Spirit will prevent death by sacrificing itself and restore 50% of the target's maximum health.
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==Rank Table==
 
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{| class="darktable zebra" style="text-align: center;"
 
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! Rank !! Damage !! Level !! Cost
 
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|-
 
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| 1 || 15 || 6 || {{cost||1}}
 
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|-
 
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| 2 || 23 || 12 || {{cost||6}}
 
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|-
 
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| 3 || 36 || 20 || {{cost||22}}
 
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|-
 
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| 4 || 65 || 28 || {{cost||80}}
 
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|-
 
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| 5 || 91 || 36 || {{cost|1|40}}
 
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|-
 
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| 6 || 125 || 44 || {{cost|2|34}}
 
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|-
 
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| 7 || 158 || 52 || {{cost|4}}
 
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|-
 
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| 8 || 200 || 60 || {{cost|5}}
 
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|-
 
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| 9 || 273 || 69 || {{cost|17}}
 
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|-
 
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| 10 || 402 || 73 || {{cost|30}}
 
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|-
 
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| 11 || 492 || 79 || {{cost|30}}
 
|}
 
   
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== Cataclysm table ==
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== Notes ==
  +
* Any target can only benefit from Guardian Spirit once every 60 seconds (internal cooldown).
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{| class="darktable zebra" style="text-align: center;"
 
  +
* Guardian Spirit ''prevents'' death, it will not reset a target's [[threat]].
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! Level !! +Damage
 
  +
* Guardian Spirit is not affected by the [[global cooldown]].
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|-
 
  +
* The ability can be [[dispel]]led.
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| 1 || 3
 
  +
* Guardian Spirit is able to heal [[Spell critical strike|critically]].
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|-
 
  +
* Guardian Spirit won't prevent death from [[fall damage]].
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| 2 || 3
 
  +
* The maximum amount that can be healed by Guardian Spirit is 200% of the maximum health of the caster. Previously, it appeared to be roughly 100,000 health.
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|-
 
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| 3 || 3
 
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|-
 
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| 4 || 3
 
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|}
 
   
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==Notes==
+
== Numbers ==
  +
Should the target die while under the effect of Guardian Spirit, the Guardian Spirit will prevent the target from dying, and in addition heal the target for 50% of their maximum health. However, as Guardian Spirit's heal is increased by talents that increased healing done (and received), in practice it will always heal for more than 50%.
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Arcane shot isn't as efficient as [[Steady Shot]], but its instant cast speed makes it useful when it comes to burst damage. It is very useful in PvP and for kiting.
 
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{|
 
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|
 
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* Damage Formula:
 
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|{{Formula|<math>RAP * 0.15 + x</math>}}
 
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|}
 
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*Arcane Shot deals arcane damage which is bypasses armor, but can be partially resisted.
 
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*Though it deals magic damage, Arcane Shot is not considered a spell and gains no benefit from [[spellpower]], [[spell hit]], or [[spell critical strike]].
 
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[[File:Arcane Shot TCG.jpg|thumb|In [[World of Warcraft: Trading Card Game]].]]
 
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==Tips and tactics==
 
−
During long fights, Arcane Shot's mana inefficiency can make it a less attractive ability. However, that doesn't make it useless. Working in a few shots, especially in fights that end before mana becomes an issue, can boost your dps.
 
   
  +
Talents that improve Guardian Spirit's heal:
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Arcane shot can be very powerful in PvP. Mobility is the key in PvP, especially for ranged classes, and the burst nature of this shot is also welcome. This is an often overlooked fact because arcane shot deals arcane damage, which bypasses the heavy armor of [[Warriors]], [[Paladins]] and [[Death Knights]].
 
  +
* [[Spiritual Healing]] provides a 15% increase
  +
** ''Guardian Spirit will therefore always heal for at least 57.5%''
  +
* [[Twin Disciplines]] provides a 2/4/6% increase
  +
* [[Test of Faith]] provides a 4/8/12% increase
  +
** ''If Twin Disciplines and Test of Faith are both fully talented, Guardian Spirit will therefore heal the target for 68.3% of their maximum health''
  +
* [[Blessed Resilience]], if procced, will provide a 15/30% increase
  +
** ''If all of the above talents are fully talented, Guardian Spirit is capable of healing the priest himself for 88.7% of his maximum health''
  +
* Talents that increase healing received (such as [[Field Dressing]] and [[Spark of Life (shaman talent)]]) will increase Guardian Spirit's heal accordingly
  +
* Healing debuffs such as those caused by [[Mortal Strike]] and [[Wound Poison]] will reduce the healing received from Guardian Spirit, usually by 10%
   
  +
The Holy priest [[mastery]] [[Echo of Light]] is also procced by Guardian Spirit, providing at least an additional 10% of the total heal, over 6 seconds. Additional Mastery will of course increase this amount.
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If you are specced [[Survival]], forget this. [[Explosive Shot]] deals more damage, and hits three times. It also costs only 2% more base mana.
 
   
  +
Priests with [[Twin Disciplines]] and [[Test of Faith]] fully talented will therefore find their Guardian Spirit will instantly heal for at least 68.3% of the target's maximum health, plus 10% or more over 6 seconds (due to [[Echo of Light]]), making a total heal of at least 75%. Most tank specs will also have talents or abilities that improve healing (such as paladins' [[Divinity]] or death knights' [[Vampiric Blood]]) increasing this amount further.
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In high-end raids, Marksman Hunters eventually get enough (300-400) [[Armor penetration]] from their gear, making [[Steady Shot]] better choice. It still can't be fired while moving, so it still has it uses.
 
   
  +
The priest himself is probably capable of receiving the biggest heal from Guardian Spirit - with all of the above talents, a [[Blessed Resilience]] proc and 12 points of [[Mastery]], Guardian Spirit will heal the priest for a total of 102% of their maximum health - more than twice that stated in the tooltip.
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== Glyphs ==
 
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{{:Glyph of Arcane Shot}}
 
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{{clrl}}
 
   
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== Patch changes ==
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== Tips and tactics ==
  +
* This is the Holy priest's panic button when a party member is about to die.
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*{{patch 4.0.1|note=Arcane Shot is available at level 1 after creation and is therefore free.}}
 
  +
* Casting Guardian Spirit on the [[tank]] will allow the priest to heal other party members, while the tank is safe.
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*{{Patch 3.0.8|note=Mana cost lowered to match the cost of [[Steady Shot]].}}
 
  +
* [[Glyph of Guardian Spirit]] can be useful when a Boss' heavy damage phase is on a predictable timer that is less then three minutes.
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*{{Patch 3.0.8|note=[[Marked for Death]] now also affects Arcane Shot.}}
 
  +
* [[Glyph of Desperation]] allows the priest to cast Guardian Spirit (and Pain Supression) while stunned. This can often make a critical difference in PvP, effectively granting the priest a substantial emergency instant heal when surprised by rogues, warriors, etc.
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*{{Patch 3.0.2|note=Dispel 1 Magic effect removed. [http://forums.worldofwarcraft.com/thread.html?topicId=8557212585&pageNo=1&sid=2000#3]}}
 
  +
* Using a macro or addon to announce your target is highly recommended.
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*{{Patch 2.3.0|note=Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.}}
 
  +
* Because of the unpredictability of incoming damage, care must be taken to cast Guardian Spirit at the right time in order to save the target. If cast too late, server lag or an unexpected damage spike may cause your target to die; if cast too early, the effect may expire before the target reaches 0 health.
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*{{Patch 2.0.6|note=The base damage for Arcane Shot has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%}}
 
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*{{Patch 2.0.1|note=Casting lower ranks of Arcane Shot than your maximum rank will now reduce the bonus you receive from attack power.}}
 
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*{{Patch 1.7.0|note=The tooltips for quick Hunter shots have been updated to show them as instant abilities.}}
 
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*{{Patch 1.5.0|note=Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.}}
 
   
  +
Guardian Spirit has 2 functions: to increase healing received, and to provide an emergency heal should the target die. While saving Guardian Spirit as an emergency cooldown can be very effective in preventing wipes, the spell's 60% healing increase should not be overlooked. With only a 3-minute cooldown (2:30 with [[Glyph of Guardian Spirit]]) it can be used regularly to boost healing and conserve mana. However it is usually more advantageous to allow the target to 'die' while under the effect, in order to benefit from the spell's 'sacrifice' heal. Announcing your target before allowing your target to 'die' is usually a good idea.
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==References==
 
  +
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{{Reflist}}
 
  +
The optimal amount of healing can be gained from Guardian Spirit by healing the spell's target for a few seconds before allowing them to 'die'. As the buff is consumed in order to save the target from death, the 60% healing increase will only be available before the Guardian Spirit sacrifices itself.
  +
  +
== Patch changes ==
  +
* {{Patch 4.3.0|note=Healing received while under the buff has been increased by 60%, up from 40%.}}
  +
* {{patch 4.0.6|note=The absorb/heal from this ability can now never exceed 200% of the maximum health of the caster.}}
  +
* {{Patch 3.0.3|note=A target may now have only one Guardian Spirit active.}}
  +
* {{Patch 3.0.2|note=Added.}}
   
 
== External links ==
 
== External links ==
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{{elinks-spell|3044}}
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{{Elinks-spell|47788}}
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{{Classfooter|Hunter}}
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{{Classfooter|Priest}}
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[[Category:Hunter abilities]]
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[[Category:Priest abilities]]
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[[Category:Arcane spells]]
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[[Category:Priest talents]]
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[[Category:Holy spells]]

Revision as of 19:47, 30 November 2011

Guardian Spirit
Spell holy guardianspirit
  • Guardian Spirit
  • Priest ability
  • 40 yd range
  • 6% of base mana
  • 3 min cooldown
  • Instant
  • Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 60%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
Properties
Class Priest
School Holy
Cooldown 3 minutes
Talents
Talent tree Holy, Tier 7
Improvements Spell holy dispelmagic [Mental Agility]
Related buff
Spell holy guardianspirit
  • Guardian Spirit
  • Increased healing received by 60% and will prevent 1 killing blow.
  • Duration: 10 seconds

[[Category:priest abilities]][[Category:priest abilities]]

Guardian Spirit is the 31-point Holy priest talent ability. It causes a friendly target to receive 60% more healing for 10 seconds. If the target dies while under the effect of the spell, the Guardian Spirit will prevent death by sacrificing itself and restore 50% of the target's maximum health.

Notes

  • Any target can only benefit from Guardian Spirit once every 60 seconds (internal cooldown).
  • Guardian Spirit prevents death, it will not reset a target's threat.
  • Guardian Spirit is not affected by the global cooldown.
  • The ability can be dispelled.
  • Guardian Spirit is able to heal critically.
  • Guardian Spirit won't prevent death from fall damage.
  • The maximum amount that can be healed by Guardian Spirit is 200% of the maximum health of the caster. Previously, it appeared to be roughly 100,000 health.

Numbers

Should the target die while under the effect of Guardian Spirit, the Guardian Spirit will prevent the target from dying, and in addition heal the target for 50% of their maximum health. However, as Guardian Spirit's heal is increased by talents that increased healing done (and received), in practice it will always heal for more than 50%.

Talents that improve Guardian Spirit's heal:

  • Spell nature healingwavegreater [Spiritual Healing] provides a 15% increase
    • Guardian Spirit will therefore always heal for at least 57.5%
  • Spell holy sealofvengeance [Twin Disciplines] provides a 2/4/6% increase
  • Spell holy testoffaith [Test of Faith] provides a 4/8/12% increase
    • If Twin Disciplines and Test of Faith are both fully talented, Guardian Spirit will therefore heal the target for 68.3% of their maximum health
  • Spell holy blessedresillience [Blessed Resilience], if procced, will provide a 15/30% increase
    • If all of the above talents are fully talented, Guardian Spirit is capable of healing the priest himself for 88.7% of his maximum health
  • Talents that increase healing received (such as Inv misc bandage 05 [Field Dressing] and Spell nature wispsplodegreen [Spark of Life]) will increase Guardian Spirit's heal accordingly
  • Healing debuffs such as those caused by Ability warrior savageblow [Mortal Strike] and Inv misc herb 16 [Wound Poison] will reduce the healing received from Guardian Spirit, usually by 10%

The Holy priest mastery Echo of Light is also procced by Guardian Spirit, providing at least an additional 10% of the total heal, over 6 seconds. Additional Mastery will of course increase this amount.

Priests with Spell holy sealofvengeance [Twin Disciplines] and Spell holy testoffaith [Test of Faith] fully talented will therefore find their Guardian Spirit will instantly heal for at least 68.3% of the target's maximum health, plus 10% or more over 6 seconds (due to Echo of Light), making a total heal of at least 75%. Most tank specs will also have talents or abilities that improve healing (such as paladins' Ability priest ascendance [Divinity] or death knights' Spell shadow lifedrain [Vampiric Blood]) increasing this amount further.

The priest himself is probably capable of receiving the biggest heal from Guardian Spirit - with all of the above talents, a Spell holy blessedresillience [Blessed Resilience] proc and 12 points of Mastery, Guardian Spirit will heal the priest for a total of 102% of their maximum health - more than twice that stated in the tooltip.

Tips and tactics

  • This is the Holy priest's panic button when a party member is about to die.
  • Casting Guardian Spirit on the tank will allow the priest to heal other party members, while the tank is safe.
  • Inv glyph majorpriest [Glyph of Guardian Spirit] can be useful when a Boss' heavy damage phase is on a predictable timer that is less then three minutes.
  • Inv glyph majorpriest [Glyph of Desperation] allows the priest to cast Guardian Spirit (and Pain Supression) while stunned. This can often make a critical difference in PvP, effectively granting the priest a substantial emergency instant heal when surprised by rogues, warriors, etc.
  • Using a macro or addon to announce your target is highly recommended.
  • Because of the unpredictability of incoming damage, care must be taken to cast Guardian Spirit at the right time in order to save the target. If cast too late, server lag or an unexpected damage spike may cause your target to die; if cast too early, the effect may expire before the target reaches 0 health.

Guardian Spirit has 2 functions: to increase healing received, and to provide an emergency heal should the target die. While saving Guardian Spirit as an emergency cooldown can be very effective in preventing wipes, the spell's 60% healing increase should not be overlooked. With only a 3-minute cooldown (2:30 with Inv glyph majorpriest [Glyph of Guardian Spirit]) it can be used regularly to boost healing and conserve mana. However it is usually more advantageous to allow the target to 'die' while under the effect, in order to benefit from the spell's 'sacrifice' heal. Announcing your target before allowing your target to 'die' is usually a good idea.

The optimal amount of healing can be gained from Guardian Spirit by healing the spell's target for a few seconds before allowing them to 'die'. As the buff is consumed in order to save the target from death, the 60% healing increase will only be available before the Guardian Spirit sacrifices itself.

Patch changes

  • Cataclysm Patch 4.3.0 (2011-11-29): Healing received while under the buff has been increased by 60%, up from 40%.
  • Cataclysm Patch 4.0.6 (2011-02-08): The absorb/heal from this ability can now never exceed 200% of the maximum health of the caster.
  • Wrath-Logo-Small Patch 3.0.3 (2008-11-04): A target may now have only one Guardian Spirit active.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

External links