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{{Infobox ability
[[Image:nightmare.jpg|thumb|Emeriss, Lethon, Eranikus, Ysondre, Taerar]]
 
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|name=Guardian Spirit
{{for|the equine nightmare|nightmare}}
 
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|image=Spell_Holy_GuardianSpirit
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|description=Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 60%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
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|class=[[Priest]]
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|type=Defensive
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|school=[[Priest_talents#Holy|Holy]]
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|cost=6% of [[base mana]]
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|range=40
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|rangeunit=yd
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|cast_time=Instant
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|cooldown=3 minutes
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|talented=Yes
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|talent_tree=[[Priest_talents#Holy|Holy]], Tier 7
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|points_req=30
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|improvement=[[Mental Agility]]
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|buff_desc=Increased healing received by 60% and will prevent 1 killing blow.
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|buff_dur=10 seconds
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}}
   
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'''Guardian Spirit''' is the 31-point [[Priest_talents#Holy|Holy]] [[priest]] [[talent ability]]. It causes a friendly target to receive 60% more healing for 10 seconds. If the target dies while under the effect of the spell, the Guardian Spirit will prevent death by sacrificing itself and restore 50% of the target's maximum health.
The '''Emerald Nightmare''' (or the '''Nightmare''' for short) is a mobile area of corruption within the [[Emerald Dream]].
 
Despite the defeat of [[Xavius]] and the removal of much of the nightmare through the course of [[Stormrage]], the noting of a still-corrupted area indicates Blizzard have future plans for the Nightmare.
 
   
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== Notes ==
==Nature of the Nightmare==
 
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* Any target can only benefit from Guardian Spirit once every 60 seconds (internal cooldown).
The Emerald Dream is not a place of total perfection. It can be shaped and twisted by dreams, usually without a sleeper’s knowledge. Sadly, nightmares are themselves a crafting of the subconscious and have given rise to their own place within the Dream. The Nightmare, as the denizens call it, is not a specific location, but a constantly roaming effect that travels about unpredictably. The skies above the Nightmare are constantly clouded, creating a gloomy, depressing zone that weakens and deadens everything it touches. The beautiful green vegetation is twisted into brown decay, while ordinarily peaceful creatures are corrupted into shadowy, mutated versions of themselves known as [[Corrupted Ones]]. The Corrupted Ones are vicious and cruel, hunting anything they can, even after they leave the Nightmare’s affected zone.
 
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* Guardian Spirit ''prevents'' death, it will not reset a target's [[threat]].
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* Guardian Spirit is not affected by the [[global cooldown]].
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* The ability can be [[dispel]]led.
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* Guardian Spirit is able to heal [[Spell critical strike|critically]].
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* Guardian Spirit won't prevent death from [[fall damage]].
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* The maximum amount that can be healed by Guardian Spirit is 200% of the maximum health of the caster. Previously, it appeared to be roughly 100,000 health.
   
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== Numbers ==
Worse still, some dream-travelers who enter the Nightmare — or are engulfed by its movements — become trapped in the Emerald Dream. They cannot leave, so their bodies back on [[Azeroth (world)|Azeroth]] remain in a permanent sleep, slowly starving to death unless tended by helpful aides. While trapped, they are known as the [[Unwaking]]; they are also corrupted, and will do anything to get back home. The Nightmare is believed to be slowly growing in size and power.{{Cite|S&L|147}}
 
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Should the target die while under the effect of Guardian Spirit, the Guardian Spirit will prevent the target from dying, and in addition heal the target for 50% of their maximum health. However, as Guardian Spirit's heal is increased by talents that increased healing done (and received), in practice it will always heal for more than 50%.
   
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Talents that improve Guardian Spirit's heal:
==History==
 
  +
* [[Spiritual Healing]] provides a 15% increase
The origins of the Nightmare or why it has become so strong in recent years was long unknown. Many [[druid]]s are called to the Emerald Dream to help fight back its effects. So far, the green dragons have done what they can, though they dare not risk becoming themselves corrupted. The [[Eye of Ysera]] has not yet been approached by the Nightmare, but some fear that one day it will.{{Cite|S&L|147}}+
 
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** ''Guardian Spirit will therefore always heal for at least 57.5%''
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* [[Twin Disciplines]] provides a 2/4/6% increase
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* [[Test of Faith]] provides a 4/8/12% increase
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** ''If Twin Disciplines and Test of Faith are both fully talented, Guardian Spirit will therefore heal the target for 68.3% of their maximum health''
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* [[Blessed Resilience]], if procced, will provide a 15/30% increase
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** ''If all of the above talents are fully talented, Guardian Spirit is capable of healing the priest himself for 88.7% of his maximum health''
  +
* Talents that increase healing received (such as [[Field Dressing]] and [[Spark of Life (shaman talent)]]) will increase Guardian Spirit's heal accordingly
  +
* Healing debuffs such as those caused by [[Mortal Strike]] and [[Wound Poison]] will reduce the healing received from Guardian Spirit, usually by 10%
   
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The Holy priest [[mastery]] [[Echo of Light]] is also procced by Guardian Spirit, providing at least an additional 10% of the total heal, over 6 seconds. Additional Mastery will of course increase this amount.
===World of Warcraft===
 
{{wow-section}}
 
It is created using the twisted thoughts and fears of sleeping beings’ subconscious minds to corrupt the [[Emerald Dream]]. The Nightmare travels slowly through the Dream, leaving corrupted, vicious animals and Unwaking travelers in its path. The [[Night Elf]] [[druid]] [[Naralex]] and his former acolytes in the [[Wailing Caverns]] have been corrupted by the Nightmare - transformed into the wicked [[Druids of the Fang]]. [[Eranikus]] was corrupted by the Nightmare. Even [[Ysera]]'s most trusted lieutenants ([[Lethon]], [[Emeriss]], [[Taerar]]. and [[Ysondre]]) have been [[Four Dragons|warped]] by this dark power within the Emerald Dream. [[Malfurion]] fights at [[Cenarius]]' side against the Nightmare within the dream, but may have been turned into an Unwaking himself.
 
   
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Priests with [[Twin Disciplines]] and [[Test of Faith]] fully talented will therefore find their Guardian Spirit will instantly heal for at least 68.3% of the target's maximum health, plus 10% or more over 6 seconds (due to [[Echo of Light]]), making a total heal of at least 75%. Most tank specs will also have talents or abilities that improve healing (such as paladins' [[Divinity]] or death knights' [[Vampiric Blood]]) increasing this amount further.
===World of Warcraft: The Burning Crusade===
 
{{bc-section}}
 
The Nightmare seems to have found a way into one of the wings of the [[Stormrage Barrow Dens]] where strange creatures of nightmare suddenly come in to the waking world. The [[Cenarion Dreamwarden]] are constantly trying to keep the threat at bay. Plant life is thriving here, but this is not the case in the Emerald Dream. [[Clintar Dreamwalker]] can be found asleep in one of the rooms and he is part of the quest chain for [[Swift Flight Form]]. It seems [[Anzu]] is behind these attacks.
 
   
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The priest himself is probably capable of receiving the biggest heal from Guardian Spirit - with all of the above talents, a [[Blessed Resilience]] proc and 12 points of [[Mastery]], Guardian Spirit will heal the priest for a total of 102% of their maximum health - more than twice that stated in the tooltip.
===World of Warcraft: Wrath of the Lich King===
 
{{wotlk-section}}
 
While on the [[Icecrown]] quest {{questlong|Neutral|80|Hope Within the Emerald Nightmare}}, Remulos sends the player into a phased version of a portion of Moonglade to gather {{item|Emerald Acorn|Emerald Acorns}}.
 
   
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== Tips and tactics ==
During the [[Valithria Dreamwalker]] encounter she opens portals to the Nightmare, where you can find dream clouds.
 
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* This is the Holy priest's panic button when a party member is about to die.
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* Casting Guardian Spirit on the [[tank]] will allow the priest to heal other party members, while the tank is safe.
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* [[Glyph of Guardian Spirit]] can be useful when a Boss' heavy damage phase is on a predictable timer that is less then three minutes.
  +
* [[Glyph of Desperation]] allows the priest to cast Guardian Spirit (and Pain Supression) while stunned. This can often make a critical difference in PvP, effectively granting the priest a substantial emergency instant heal when surprised by rogues, warriors, etc.
  +
* Using a macro or addon to announce your target is highly recommended.
  +
* Because of the unpredictability of incoming damage, care must be taken to cast Guardian Spirit at the right time in order to save the target. If cast too late, server lag or an unexpected damage spike may cause your target to die; if cast too early, the effect may expire before the target reaches 0 health.
   
  +
Guardian Spirit has 2 functions: to increase healing received, and to provide an emergency heal should the target die. While saving Guardian Spirit as an emergency cooldown can be very effective in preventing wipes, the spell's 60% healing increase should not be overlooked. With only a 3-minute cooldown (2:30 with [[Glyph of Guardian Spirit]]) it can be used regularly to boost healing and conserve mana. However it is usually more advantageous to allow the target to 'die' while under the effect, in order to benefit from the spell's 'sacrifice' heal. Announcing your target before allowing your target to 'die' is usually a good idea.
===World of Warcraft: Cataclysm===
 
{{cata-section}}
 
The Emerald Nightmare will be present in the regrown areas of southern [[Barrens]].<ref name="WoWMag1">[[World of Warcraft: The Magazine Issue 1]], pg 12</ref>
 
   
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The optimal amount of healing can be gained from Guardian Spirit by healing the spell's target for a few seconds before allowing them to 'die'. As the buff is consumed in order to save the target from death, the 60% healing increase will only be available before the Guardian Spirit sacrifices itself.
==Origin==
 
The origins of the Emerald Nightmare was not entirely clear, although it is certain that it is connected to the Old Gods. While some believe that the Nightmare is born of the [[Old Gods]] themselves, others believe that the powerful deity [[Hakkar the Soulflayer]], the ancient Gurubashi Blood God, is the evil power behind the Emerald Nightmare. Hakkar is an old god to the trolls.{{Cite|LoC|59}} Dwarven explorer [[Brann Bronzebeard]] speculates that Hakkar is an Old God or son of an Old God.{{Cite|HPG|185}} The connection between Hakkar, the Green Dragonflight and the Emerald Dream is also hinted to adventurers in the [[Sunken Temple]] and, more subtly, in the serpentine theme of the [[Wailing Caverns]].
 
   
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== Patch changes ==
In the novel [[Stormrage]], it is revealed that the the Emerald Nightmare is under the rule of a figure known as the Nightmare Lord, who in fact is really [[Malfurion Stormrage]]'s old nemesis [[Xavius]]. However, it is also revealed that Xavius himself was a minion of a powerful yet ancient evil (presumably at least one [[Old Gods|Old God]]). Despite Nightmare Lord Xavius' defeat at the hands of Malfurion Stormrage and his allies, the Nightmare's influence in the Barrens following the Cataclysm suggests that the Nightmare was not entirely destroyed following its master's defeat.<ref name="WoWMag1" />
 
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* {{Patch 4.3.0|note=Healing received while under the buff has been increased by 60%, up from 40%.}}
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* {{patch 4.0.6|note=The absorb/heal from this ability can now never exceed 200% of the maximum health of the caster.}}
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* {{Patch 3.0.3|note=A target may now have only one Guardian Spirit active.}}
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* {{Patch 3.0.2|note=Added.}}
   
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== External links ==
==Memorable Quotes==
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
*'''Malfurion Stormrage says:''''' I fear for the worst, old friend. Within the Dream we fight a new foe, born of an ancient evil. Ysera's noble brood has fallen victim to the old whisperings. It seems as if the Nightmare has broken through the realm to find a new host on Azeroth.''
 
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Links that do not conform to the rules will be DELETED.
*'''Eranikus, Tyrant of the Dream yells:''''' My redemption? You are bold, little one. My redemption comes by the will of my god.''
 
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Repeat violations may result in a BAN.
*'''From the novel Stormrage:''''' ...many, regretfully, were like Lethon and Emeriss, and could not survive without the Nightmare; they melted away as the shadow satyrs had. For that and who they once had been, Malfurion mourned them.''
 
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Have a nice day. :) -->
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{{Elinks-spell|47788}}
   
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{{Classfooter|Priest}}
==References==
 
 
[[Category:Priest abilities]]
{{reflist}}
 
 
[[Category:Priest talents]]
 
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[[Category:Holy spells]]
[[fr:Cauchemar Reptilien]]
 
[[Category:Lore]]
 
[[Category:Emerald Dream]]
 

Revision as of 19:47, 30 November 2011

Guardian Spirit
Spell holy guardianspirit
  • Guardian Spirit
  • Priest ability
  • 40 yd range
  • 6% of base mana
  • 3 min cooldown
  • Instant
  • Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 60%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
Properties
Class Priest
School Holy
Cooldown 3 minutes
Talents
Talent tree Holy, Tier 7
Improvements Spell holy dispelmagic [Mental Agility]
Related buff
Spell holy guardianspirit
  • Guardian Spirit
  • Increased healing received by 60% and will prevent 1 killing blow.
  • Duration: 10 seconds

[[Category:priest abilities]][[Category:priest abilities]]

Guardian Spirit is the 31-point Holy priest talent ability. It causes a friendly target to receive 60% more healing for 10 seconds. If the target dies while under the effect of the spell, the Guardian Spirit will prevent death by sacrificing itself and restore 50% of the target's maximum health.

Notes

  • Any target can only benefit from Guardian Spirit once every 60 seconds (internal cooldown).
  • Guardian Spirit prevents death, it will not reset a target's threat.
  • Guardian Spirit is not affected by the global cooldown.
  • The ability can be dispelled.
  • Guardian Spirit is able to heal critically.
  • Guardian Spirit won't prevent death from fall damage.
  • The maximum amount that can be healed by Guardian Spirit is 200% of the maximum health of the caster. Previously, it appeared to be roughly 100,000 health.

Numbers

Should the target die while under the effect of Guardian Spirit, the Guardian Spirit will prevent the target from dying, and in addition heal the target for 50% of their maximum health. However, as Guardian Spirit's heal is increased by talents that increased healing done (and received), in practice it will always heal for more than 50%.

Talents that improve Guardian Spirit's heal:

  • Spell nature healingwavegreater [Spiritual Healing] provides a 15% increase
    • Guardian Spirit will therefore always heal for at least 57.5%
  • Spell holy sealofvengeance [Twin Disciplines] provides a 2/4/6% increase
  • Spell holy testoffaith [Test of Faith] provides a 4/8/12% increase
    • If Twin Disciplines and Test of Faith are both fully talented, Guardian Spirit will therefore heal the target for 68.3% of their maximum health
  • Spell holy blessedresillience [Blessed Resilience], if procced, will provide a 15/30% increase
    • If all of the above talents are fully talented, Guardian Spirit is capable of healing the priest himself for 88.7% of his maximum health
  • Talents that increase healing received (such as Inv misc bandage 05 [Field Dressing] and Spell nature wispsplodegreen [Spark of Life]) will increase Guardian Spirit's heal accordingly
  • Healing debuffs such as those caused by Ability warrior savageblow [Mortal Strike] and Inv misc herb 16 [Wound Poison] will reduce the healing received from Guardian Spirit, usually by 10%

The Holy priest mastery Echo of Light is also procced by Guardian Spirit, providing at least an additional 10% of the total heal, over 6 seconds. Additional Mastery will of course increase this amount.

Priests with Spell holy sealofvengeance [Twin Disciplines] and Spell holy testoffaith [Test of Faith] fully talented will therefore find their Guardian Spirit will instantly heal for at least 68.3% of the target's maximum health, plus 10% or more over 6 seconds (due to Echo of Light), making a total heal of at least 75%. Most tank specs will also have talents or abilities that improve healing (such as paladins' Ability priest ascendance [Divinity] or death knights' Spell shadow lifedrain [Vampiric Blood]) increasing this amount further.

The priest himself is probably capable of receiving the biggest heal from Guardian Spirit - with all of the above talents, a Spell holy blessedresillience [Blessed Resilience] proc and 12 points of Mastery, Guardian Spirit will heal the priest for a total of 102% of their maximum health - more than twice that stated in the tooltip.

Tips and tactics

  • This is the Holy priest's panic button when a party member is about to die.
  • Casting Guardian Spirit on the tank will allow the priest to heal other party members, while the tank is safe.
  • Inv glyph majorpriest [Glyph of Guardian Spirit] can be useful when a Boss' heavy damage phase is on a predictable timer that is less then three minutes.
  • Inv glyph majorpriest [Glyph of Desperation] allows the priest to cast Guardian Spirit (and Pain Supression) while stunned. This can often make a critical difference in PvP, effectively granting the priest a substantial emergency instant heal when surprised by rogues, warriors, etc.
  • Using a macro or addon to announce your target is highly recommended.
  • Because of the unpredictability of incoming damage, care must be taken to cast Guardian Spirit at the right time in order to save the target. If cast too late, server lag or an unexpected damage spike may cause your target to die; if cast too early, the effect may expire before the target reaches 0 health.

Guardian Spirit has 2 functions: to increase healing received, and to provide an emergency heal should the target die. While saving Guardian Spirit as an emergency cooldown can be very effective in preventing wipes, the spell's 60% healing increase should not be overlooked. With only a 3-minute cooldown (2:30 with Inv glyph majorpriest [Glyph of Guardian Spirit]) it can be used regularly to boost healing and conserve mana. However it is usually more advantageous to allow the target to 'die' while under the effect, in order to benefit from the spell's 'sacrifice' heal. Announcing your target before allowing your target to 'die' is usually a good idea.

The optimal amount of healing can be gained from Guardian Spirit by healing the spell's target for a few seconds before allowing them to 'die'. As the buff is consumed in order to save the target from death, the 60% healing increase will only be available before the Guardian Spirit sacrifices itself.

Patch changes

  • Cataclysm Patch 4.3.0 (2011-11-29): Healing received while under the buff has been increased by 60%, up from 40%.
  • Cataclysm Patch 4.0.6 (2011-02-08): The absorb/heal from this ability can now never exceed 200% of the maximum health of the caster.
  • Wrath-Logo-Small Patch 3.0.3 (2008-11-04): A target may now have only one Guardian Spirit active.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

External links