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{{Stub/Lore}}
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Dwarven (aka "Dwarvish"), is the primary [[Language|language]] of the [[Dwarves]]. Dwarves originally did not have a written language, instead passing their knowledge down through oral tradition. Humans taught dwarves how to write in [[Common]], which was much simpler than runes; and over the years, dwarves altered the language into their own design. Dwarven looks like a weird hybrid of titan glyphs and human letters.{{Cite|APG|140}}
 
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{{for|the city in [[Uldum]]|Neferset City}}
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{{Infobox faction
  +
| name = Neferset tribe
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| image= Raider Lord Havat.jpg
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| caption= Raider Lord Havat, one of the Neferset
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| capital = [[Neferset City]], [[Uldum]]
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| base = [[Lost City of the Tol'vir]]
  +
| theater = [[Uldum]]
  +
| affiliation = [[Al'Akir]], [[Deathwing]]
  +
| faction = Combat
  +
| language = [[Titan (language)|Titan]] (presumed)
  +
| leader = [[Dark Pharaoh Tekahn]]
  +
| races = {{Race|Neferset|[[Tol'vir]]}}
  +
| status = Active
 
}}
   
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The '''Neferset''' [[tol'vir]] are a group that decided to side with [[Deathwing]] in exchange for reattaining their stone bodies, lost due to the effect of the [[Curse of Flesh]]. They maintain a strong presence within the [[Lost City of Tol'vir]], as well as several more regions of [[Uldum]] and even [[Skywall]].
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In World of Warcraft the Dwarven language is listed as Dwarven under the Dwarf skill list, and Dwarvish in chat mode.
 
   
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== Story ==
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==Dwarven Primer (official translations)==
 
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During the Uldum questlines, [[adventurers]] encounter members of Neferset on numerous occasions, first time when they arrive along with [[Adarrah]] and her caravan through the [[Gate of Unending Cycles]] and are captured by a band of [[Pygmy|pygmies]] and are sold for 3 coconuts to the corrupted tol'vir (although they're surely worth five).<ref>[[Quest:Easy Money]]</ref> Thanks to Addarah and [[Budd]]'s plan, however, they manage to free themselves and the [[Ramkahen]] [[Prince Nadun]].<ref>[[Quest:Escape From the Lost City]]</ref>
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Here are a few Dwarven phrases and words, for which the translations have been officially confirmed by Blizzard, or have real world translations;
 
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*"[[Bael Modan]]" = "Red Mountain" or "the Red Mountain"{{Cite|WRPG|190}} {{Cite|A&HC|55}}
 
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*"[http://www.wowwiki.com/images/8/8a/Haggis.ogg Haggis]" = A dish consisting of a mixture of the minced heart, lungs, and liver of a sheep or calf mixed with suet, onions, oatmeal, and seasonings and boiled in the stomach of the slaughtered animal.[http://dictionary.reference.com/browse/haggis](WC2)
 
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*"[[Khadgar]]" = "Trust"{{Cite|LG|36}} {{Cite|ToD|362}}
 
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*"[[Khaz Modan]]" = "Mountain or Mountains of Khaz", named after the [[titan]], [[Khaz'goroth]].{{Cite|S&L|119}} {{Cite|APG|140}}
 
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*"Loch" = a lake or partially landlocked or protected bay; a narrow arm of the sea.[http://dictionary.reference.com/browse/loch]
 
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*"Lorn" = "Land", used in [[Lordaeron]]{{Cite|LoC|19}}
 
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*"Magna" = "Protector", used for both male and female Guardians.{{Cite|CoH|129, 148}}
 
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*"Thane" = "Mountain King" or "King"{{Cite|APG|56}}(WC3)
 
   
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Before the escape, it is revealed that [[Siamat]], Lord of the South Wind, was empowered by [[Deathwing]] himself to bestow the gift of stone skin upon the tol'vir, removing the [[Curse of Flesh]].<ref>[[Quest:Traitors!]]</ref> After becoming exhausted from converting the population of Neferset into their stoney bodies, the Neferset turned on Siamat, trapping him within the tower at the center of their lost city.<ref>[[Encounter Journal]] entry for [[Siamat]]</ref>
   
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The Neferset's main bastion is [[Neferset City]], located in the southern region of Uldum by the sea. However, after [[Quest:The Fall of Neferset City]] and death of [[Dark Pharaoh Tekahn]], the Neferset forces are scattered and retreat into their last bastion and new seat of power - The Lost City of the Tol'vir where players first encountered them.<ref>[[Quest:Return to the Lost City]]</ref>
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===Dwarven Names===
 
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In dwarven culture, family names often indicate [[clan]] names as well. They are lesser clans within one of the three main dwarven cultures. Some family names are derived from names of honor earned through some feat, which replace the family's true name. For example, [[Falstad Dragonreaver]]'s real name is Falstad Wildhammer. This shows that the new name could be passed on to their descendants, depending on the choice of the individual.{{Cite|APG|168}} Another example would be the members of "Thunderaxe", who joined the Dark Iron clan during the War of the Three Hammers, taking on the name "Pikesplitter".{{Cite|LoC|131}}
 
   
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<gallery>
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====Ironforge Dwarves====
 
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File:NeferJail.jpg|Neferset Jail within the [[Lost City of Tol'vir]]
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Dwarves typically have names reflecting the sturdy nature of their past. Many also have surnames that were earned by a member of the family in service during a quest or in a particular moment of notoriety or infamy that has now become part of a family legacy.
 
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File:SiamatGift.jpg|[[Siamat]] transforms the last of the Neferset into their stone forms...
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* Male Names: Barab, Aradun, Thorin, Magni, Garrim, Wendel, Thurimar.
 
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File:SiamatGift2.jpg|...and praises [[Deathwing]] for his "benevolence" at the same time
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* Female Names: Chise, Helge, Ferya, Furga, Krona, Imli.
 
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</gallery>
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* Family Names: Thunderforge, Bronzebeard, Hammergrim, Thornsteel, Chunderstout.
 
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{{Cite|WoWRPG|34}}
 
   
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==Notes==
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====Wildhammer Dwarves====
 
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[[File:Nefer1.jpg|thumb|right|[[Neferset City]]]]
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Wildhammers follow many of the same naming conventions as their Ironforge brethren, taking names that reflect noble ancestors. Wildhammer surnames recall great accomplishments of family members and clans.
 
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*Members of Neferset are the only living faction of tol'vir that posses the original shape given to them by the [[Titans]]. The other Tol'vir who retain their stone bodies are the [[Obsidian Colossus]] in the [[Ruins of Khintaset]] near the [[Temple of Uldum]], the ones found in the [[Halls of Origination]], and corrupted [[obsidian destroyer]]s under control of [[Qiraji]] Empire and [[Scourge]] during the [[Third War]]. It would appear that [[Temple Guardian Anhuur]] never succumbed to the Curse of Flesh and has been guarding the entrance to the [[Halls of Origination]] since its creation. [[General Husam]]'s Encounter Journal entry implies that he never lost his stone body, or is somehow immortal.
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* Male Names: Kazdun, Hagrim, Dondar, Soldrin.
 
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*It can be noted that only stone tol'vir posses wings. However, it is a rare trait. None have been seen flying, though their corrupted brethren could fly in ''Warcraft III: the Frozen Throne''. They do have a relationship with air elementals though.
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* Female Names: Kella, Lorim, Ar-ya, Senica.
 
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*The core of the Neferset name, is the Ancient Egyptian word '''Nefer''', that was used to symbolize beauty and goodness. The term Nefer has been incorporated into many female names in Ancient Egypt. Examples include Nefertiti, Nefererini, and Nefertari.<ref>{{ref web |url=http://en.wikipedia.org/wiki/Nefer |title=Definition of the word Nefer on Wikipedia}}</ref> The reason for naming that sub-faction of Tol'vir race might be an ironic reference by Blizzard Lore Team, because all Neferset are evil and not really that beautiful, and on top of that no female tol'vir are present to this date in-game.
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* Family Names: Beastclaw, Greatbeard, Thundertamer, Windseer.
 
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{{Cite|APG|7}}
 
   
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==References==
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=== Untranslated Dwarven Names ===
 
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{{reflist}}
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* '''[[Angor Fortress|Angor]]''' — Dark Iron fortress in the Badlands.
 
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* '''[[Baradin Bay|Baradin]]''' — A bay in western Wetlands.
 
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* '''[[Bael'dun Digsite|Bael'dun]]''' — Dwarven digsites in the Barrens and Mulgore.
 
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* '''[[Dun Algaz]]''' — Dwarven pass from Loch Modan to Wetlands.
 
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* '''[[Dun Baldar]]''' — Dwarven base camp in Alterac Valley.
 
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* '''[[Dun Garok]]''' — Dwarven fortress in Hillsbrad Foothills.
 
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* '''[[Dun Mandarr]]''' — A cave in Winterspring.
 
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* '''[[Dun Modr]]''' — Former dwarven fortress in northern Wetlands.
 
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* '''[[Dun Morogh]]''' — Dwarven highlands in central Khaz Modan.
 
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* '''[[Gol'Bolar Quarry|Gol'Bolar]]''' — A quarry in southern Dun Morogh.
 
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* '''[[Grim Batol]]''' — A former dwarf stronghold in eastern Wetlands.
 
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* '''[[Kharanos]]''' — A dwarven town in central Dun Morogh.
 
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* '''[[Thandol Span|Thandol]]''' — The dwarven bridge connecting Khaz Modan to Lordaeron
 
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* '''[[Thelgen Rock|Thelgen]]''' — A cave in southern Wetlands.
 
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* '''[[Thelsamar]]''' — A dwarven town in southwestern Loch Modan.
 
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* '''[[Thor Modan]]''' — A dwarven settlement in Northrend.
 
   
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{{Tol'vir}}
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==Selected Dwarven words (speculation)==
 
 
[[Category:Uldum]]
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{{speculation}}
 
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This is the list of words created by the in-game language parser for the "Dwarvish" language, and is listed as language number six (word range 204-314, 1236) in the Language text file.
 
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In the in-game translator, the language parser for Dwarvish shares similar words to Gnomish.
 
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Note: The language algorithm used by the in-game "translator" merely makes the words LOOK like Dwarven/Dwarvish. It does not actually use a specific dictionary. Therefore, translated in-game speech isn't true Dwarven.
 
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{| class="darktable"
 
−
|-
 
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! Number of letters in word || Word List
 
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|- class="alt"
 
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| One-letter words
 
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| A
 
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|-
 
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| Two-letter words
 
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| Am, Ga, Go, Ke, Lo, Ok, Ta, Um, We, Zu
 
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|- class="alt"
 
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| Three-letter words
 
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| Ahz, Dum, Dun, Eft, Gar, Gor, Hor, Kha, Mok, Mos, Red, Ruk
 
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|-
 
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| Four-letter words
 
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| Gear, Gosh, Grum, Guma, Helm, Hine, Hoga, Hrim, Khaz, Kost, Loch, Modr, Rand, Rune, Thon
 
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|- class="alt"
 
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| Five-letter words
 
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| Algaz, Angor, Dagum, Frean, Gimil, Goten, Havar, Havas, Mitta, Modan, Modor, Scyld, Skalf, Thros, Weard
 
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|-
 
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| Six-letter words
 
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| Bergum, Drugan, Farode, Haldir, Haldji, Modgud, Modoss, Mogoth, Robush, Rugosh, Skolde, Syddan
 
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|- class="alt"
 
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| Seven-letter words
 
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| Dun-fel, Ganrokh, Geardum, Godkend, Haldren, Havagun, Kaelsag, Kost-um, Mok-kha, Thorneb, Zu-Modr
 
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|-
 
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| Eight-letter words
 
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| Azregahn, Gefrunon, Golganar, Khaz-dum, Khazrega, Misfaran, Mogodune, Moth-tur, Ok-Hoga, Thulmane
 
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|- class="alt"
 
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| Nine-letter words
 
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| Ahz-Dagum, Angor-dum, Arad-Khaz, Gor-skalf, Grum-mana, Khaz-rand, Kost-Guma, Mund-helm
 
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|-
 
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| Ten-letter words
 
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| Angor-Magi, Gar-Mogoth, Hoga-Modan, Midd-Havas, Nagga-roth, Thros-gare
 
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|- class="alt"
 
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| Eleven-letter words
 
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| Azgol-haman, Dun-haldren, Ge'ar-anvil, Guma-syddan
 
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|-
 
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| Twelve-letter words
 
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| Robush-mogan, Thros-am-Kha
 
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|- class="alt"
 
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| Thirteen-letter words
 
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| Gimil-thumane, Gol'gethrunon, Haldji-drugan
 
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|-
 
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| Fourteen-letter words
 
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| Gosh-algaz-dun, Scyld-modor-ok
 
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|- class="alt"
 
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| Fifteen-letter words
 
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| -
 
−
|-
 
−
| Sixteen-letter words
 
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| -
 
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|- class="alt"
 
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| Seventeen-letter words
 
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| Haldren-Lo-Modoss
 
|}
 
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===Word List (speculation)===
 
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*"[[Bael'Gar]]" = "Red Giant"{{fact}}
 
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*"Bael" = "Red"
 
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*"Dun" = "settlement/town"{{fact}}
 
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*"Bael'Dun" = "Redshire"{{fact}}
 
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*"[[Loch Modan]]" = "Mountain Lake", definition not yet confirmed by Blizzard but is the most likely definition.
 
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*"Modan" = "Mountain" or "Mountains"
 
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*"Gar" = "Giant" {{fact}}
 
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*"Oie" = "yes"{{fact}}
 
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*"Eta" = "No"{{fact}}
 
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Dwarven text seems to be heavily pseudo-Old English, or pseudo-Germanic tongue of the Anglo-Saxons, and Scottish.
 
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==In other material==
 
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Dwarven has been the name for the languages of dwarves in many fantasy settings, including Lord of the Rings. It is also one of the standard languages in Dungeons and Dragons.[http://www.d20srd.org/srd/skills/speakLanguage.htm]
 
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{{Language_links}}
 
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[[Category:Game terms]]
 
[[Category:Languages]]
 

Revision as of 05:04, 4 December 2011

For the city in Uldum, see Neferset City.
MobNeferset tribe
Raider Lord Havat
Raider Lord Havat, one of the Neferset
Main leader Dark Pharaoh Tekahn
Race(s) Tol'vir Tol'vir
Capital Neferset City, Uldum
Base of operations Lost City of the Tol'vir
Theater of operations Uldum
Language(s) Titan (presumed)
Affiliation Al'Akir, Deathwing
Status Active

The Neferset tol'vir are a group that decided to side with Deathwing in exchange for reattaining their stone bodies, lost due to the effect of the Curse of Flesh. They maintain a strong presence within the Lost City of Tol'vir, as well as several more regions of Uldum and even Skywall.

Story

During the Uldum questlines, adventurers encounter members of Neferset on numerous occasions, first time when they arrive along with Adarrah and her caravan through the Gate of Unending Cycles and are captured by a band of pygmies and are sold for 3 coconuts to the corrupted tol'vir (although they're surely worth five).[1] Thanks to Addarah and Budd's plan, however, they manage to free themselves and the Ramkahen Prince Nadun.[2]

Before the escape, it is revealed that Siamat, Lord of the South Wind, was empowered by Deathwing himself to bestow the gift of stone skin upon the tol'vir, removing the Curse of Flesh.[3] After becoming exhausted from converting the population of Neferset into their stoney bodies, the Neferset turned on Siamat, trapping him within the tower at the center of their lost city.[4]

The Neferset's main bastion is Neferset City, located in the southern region of Uldum by the sea. However, after Quest:The Fall of Neferset City and death of Dark Pharaoh Tekahn, the Neferset forces are scattered and retreat into their last bastion and new seat of power - The Lost City of the Tol'vir where players first encountered them.[5]

Notes

Nefer1

Neferset City

  • Members of Neferset are the only living faction of tol'vir that posses the original shape given to them by the Titans. The other Tol'vir who retain their stone bodies are the Obsidian Colossus in the Ruins of Khintaset near the Temple of Uldum, the ones found in the Halls of Origination, and corrupted obsidian destroyers under control of Qiraji Empire and Scourge during the Third War. It would appear that Temple Guardian Anhuur never succumbed to the Curse of Flesh and has been guarding the entrance to the Halls of Origination since its creation. General Husam's Encounter Journal entry implies that he never lost his stone body, or is somehow immortal.
  • It can be noted that only stone tol'vir posses wings. However, it is a rare trait. None have been seen flying, though their corrupted brethren could fly in Warcraft III: the Frozen Throne. They do have a relationship with air elementals though.
  • The core of the Neferset name, is the Ancient Egyptian word Nefer, that was used to symbolize beauty and goodness. The term Nefer has been incorporated into many female names in Ancient Egypt. Examples include Nefertiti, Nefererini, and Nefertari.[6] The reason for naming that sub-faction of Tol'vir race might be an ironic reference by Blizzard Lore Team, because all Neferset are evil and not really that beautiful, and on top of that no female tol'vir are present to this date in-game.

References