Elite Guard | |
---|---|
| |
Race | Human |
Base unit | Captain |
Faction | Alliance, Dalaran |
Statistics | |
Hit points | 600 |
Unit Classified As | Ground |
Combat | |
Normal attack | 20-21 |
Range | Melee |
Attack type | Normal |
Defense Type | Heavy |
Armor | 3 |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Elite Guards were powerful units released upon Kael'thas and Vashj in The Dungeons of Dalaran if an enemy unit managed to sound the alarm by depleting the health of a nearby lever. They only appeared if the alarm was sounded.
Spells and abilities[]
Defend[]
- Activate to take 50% less damage from Piercing attacks, but have reduced movement speed.
- Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.