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(→‎Discipline: updated Evangelism effect)
 
(Ok.. this is getting to be a bit much.. lets just make it a table.. doesn't matter when they were added, it's noted on their own articles)
 
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{{for|the [[Howling Fjord]] NPC|Dark Ranger}}
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{{Classnav}}
 
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[[File:Darkranger.JPG|thumb|right]]
   
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While all [[priest]]s learn the basic skills, many specialize in a particular area. All of these spiritually gifted casters start from the same basic mold: the disciplined priest accustomed to combat survival, the devout healer, and the dark-minded shadow priest.
 
   
  +
The '''Dark ranger''' is a cunning hero, adept at manipulating opponents. Forcibly raised from the dead, the former [[ranger]]s of [[Quel'Thalas]] enjoy nothing more than sowing dissension and hatred within the enemy ranks.
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The result is a unique and finely-honed professional. They are capable of everything expected of a priest, but outstanding in their chosen area; they may bring utility and survivability to others, powerful healing to raids/groups, or respectable amounts of high shadow damage for dps.
 
   
  +
==Background==
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At level 10 the priest is able to choose a [[specialization]]. Choosing a specialization immediately grants powerful bonuses and unique abilities, dramatically changing the style of play and opening up new possibilities for the priest. Each of the three priest specializations - [[priest talents#Discipline|Discipline]], [[priest talents#Holy|Holy]] and [[priest talents#Shadow|Shadow]] - also unlocks a corresponding tree of [[talent]]s in which the priest can choose to spend their talent points, enhancing existing abilities, improving stats and even granting new abilities. However once a specialization has been chosen, 31 points must be spent in the primary tree before the others will be unlocked, further ensuring the distinctive play style and abilities characteristic of each type of priest.
 
  +
When [[Sylvanas Windrunner]], Banshee Queen of the [[Forsaken]], regained her physical body, she realized that the natural world would never respond to her wishes again. Angered by this development, she turned to the arts that were becoming more and more natural to her: [[Necromancy]]. She altered her [[elven ranger]] teachings into a new form. Thus, the dark rangers were born. When the [[Lich King]]'s power began to wane, his mental domination was weakened, and many of his undead became free of will again. Many [[undead]] elves including the dark ranger Sylvanas, found themselves free of will, and Sylvanas rebelled against Arthas, turning her banshees against their former king. After gaining control of the [[Tirisfal Glades]], Sylvanas proclaimed herself Queen of the Banshees and leader of the [[Forsaken]] (the free-willed undead).
   
  +
Many dark rangers are former [[banshee]]s. The difference is dark rangers have regained their physical bodies, thus possessing greater powers.
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Talent points become available at level 10, and one point is granted every other level onward, to a maximum of 41. These can be used immediately, without a visit to the trainer, or kept indefinitely until a good talent strategy has been worked out. This allows the priest to pick areas of their trade that they do often, or enjoy, and become even more proficient at them.
 
   
  +
==Races==
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At level 30, players can learn [[Dual Talent Specialization]], allowing them to switch between two sets of talents, specializations, [[glyph]]s and action bars. This allows priests to explore the different play styles offered by each of the specializations without losing their current choices or spending too much gold [[Talent build#re-spec|respeccing]].
 
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[[File:DarkRanger.gif|thumb|Warcraft III]]
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Nearly all dark rangers are [[undead]] [[high elves]] found only among the Forsaken. No other faction has the elves' history coupled with the personal knowledge of shadows to learn the arts of a dark ranger. In fact, many dark rangers refuse to teach their arts to anyone who wasn't a former elf. While these rangers have slackened their restrictions some, most dark rangers were once elves.
   
  +
There has been only one recording of a human ranger and subsequent dark ranger. [[Nathanos Blightcaller]]'s resurrection as one of the Forsaken and service to the Dark Lady has earned him the rank of Champion of the Banshee Queen. He used to reside at [[Marris Stead]] in the [[Eastern Plaguelands]], but now resides in the [[Undercity]] teaching [[hunters]] to learn new talents.
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Talents should be thought of as bonuses and upgrades to abilities and stats, rather than being required for any given priest role, and good equipment and skillful use of the standard abilities is usually more important.
 
   
  +
==Abilities==
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To learn further about priest talents, builds and glyphs, see
 
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{{RPG-section}}
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* [[Priest talent analysis]] for a very in-depth analysis of each talent.
 
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Dark rangers are similar to their high elven cousins, but focus on shadowcraft more than nature. Dark rangers are silent and invisible stalkers of the shadows, felling unsuspecting opponents with a single arrow. Dark rangers still favor the bow as the ultimate weapon, using the same arts that Quel'Thalas taught for millennia. Their spells work with manipulating the essences of life and death, as well as various horrible curses and mind-enslaving abilities.<ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref>
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* [[Priest glyphs]] and the main [[glyph]] page for information and listings of the glyphs available to priests.
 
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* [[Priest builds]] for some standard builds and suggestions for talents and glyphs.
 
   
  +
Dark rangers' senses grow sharper than even those of other Forsaken. The dark ranger learns how to fade into dark conditions, wrapping herself with shadows. The skilled dark ranger can notice the tiny movements of her enemies along with other visual and auditory cues that allow her to react more quickly in combat.<ref name="Horde Player's Guide 43">''[[Horde Player's Guide]]'', pg. 43</ref>
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== Discipline ==
 
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{{accuracy}}
 
   
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While they no longer study nature, dark rangers remain some of the best trackers in the world. Naturally, most dark rangers hail from the scout class, but many newer rangers are former rogues, who use their stealth abilities to act as silent and near-invisible slayers for the Dark Lady.<ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref>
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[[File:Spell holy powerwordshield.png|54px]] '''''Uses magic to shield allies from taking damage as well as heal their wounds.'''''
 
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{| class=darktable style="color:gold;"
 
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| colspan="3" align="left" | [[File:Spell holy penance.png|44px|link=Penance]] <font size="2">Penance</font>
 
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|-
 
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| colspan="3" align="left" | [[File:Spell arcane mindmastery.png|32px|link=Enlightenment]] Enlightenment
 
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| colspan="3" align="left" | [[File:Spell nature sleep.png|32px|link=Meditation]] Meditation
 
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|-
 
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| colspan="3" align="left" | [[File:Spell_holy_absolution.png|32px|link=Absolution]] Absolution
 
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|-
 
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| colspan="3" align="left" | [[File:Spell holy powerwordshield.png|32px|link=Shield Discipline]] Mastery: Shield Discipline
 
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|}
 
   
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==Relations==
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{| class="darktable sortable zebra"
 
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{{RPG-section}}
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[[File:Dark Ranger.jpg|thumb|A Dark ranger.]]
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Once fully trained, Sylvanas's dark rangers once again assumed their roles as guardians and hunters, now working for the Forsaken. Some undead, especially former elves, view rangers as a necessary force, and trust them implicitly. Other Forsaken view these shadow killers as relics of an old past, with an inability to move along with the times.
   
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Dark Rangers serve as generals for Forsaken armies, as well as elite [[scout]]s and [[assassin]]s. Like most Forsaken, dark rangers remain in the back lines, performing precision attacks and curses.<ref name="Horde Player's Guide 202">''[[Horde Player's Guide]]'', pg. 202</ref>
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! Icon !! Talent !! Requirements !! Ranks !! Description
 
   
  +
==Conversion from elven to dark==
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|-
 
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{{RPG-section}}
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! [[File:Spell holy powerwordshield.png|32px]] !! [[Improved Power Word: Shield]]
 
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An elven ranger who dies and returns as a Forsaken undergoes a great shock. She can no longer cast elven ranger spells, and loses her woodland stride ability. While some may choose to let things be, most immediately seek out a dark ranger to relearn their arts.
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| align="center" | None || align="center" | 2 || Increases the damage absorbed by your Power Word: Shield by 10/20%.
 
   
  +
An elven ranger seeking to convert to a dark ranger must, of course, have died, returned as a Forsaken, and seek to learn the arts of the shadow rather than the wild. This ordeal is difficult, as the dark ranger must twist everything she was taught about nature to start learning her darker trade. Then comes the hard part. A dark ranger-to-be must undergo a lengthy trial, where she unlearns everything she was taught as an elf and learns the new arts of a Forsaken.<ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref>
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|-
 
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! [[File:Spell_holy_sealofvengeance.png|32px]] !! [[Twin Disciplines]]
 
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| align="center" | None || align="center" | 3 || Increases your Shadow and Holy spell damage and healing by 2/4/6%.
 
   
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==Faith==
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|-
 
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{{RPG-section}}
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! [[File:Ability_hibernation.png|32px]] !! [[Mental Agility]]
 
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A recent movement among the Forsaken has taken hold of dark rangers. The [[Cult of Forgotten Shadow]] moves like wildfire among the undead, and the dark rangers are no exception to the obsession with the faith.
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| align="center" | None || align="center" | 3 || Reduces the mana cost of your instant cast spells by 4/7/10%.
 
   
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To fill the void left by the "loss of their druidism,"<ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref> the dark rangers latched onto the Forgotten Shadow. Most dark rangers sympathize with the origins of the Forgotten Shadow and perhaps understand the Shadow more than any other undead in Lordaeron. While this movement disturbs [[Lady Sylvanas]], she allows it to continue. <ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref>
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|-
 
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! [[File:Spell_holy_divineillumination.png|32px]] !! [[Evangelism]]
 
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| align="center" | Discipline 5 || align="center" | 2 || When you cast Smite, Holy Fire or Mind Flay you gain Evangelism. Stacks up to 5 times. Lasts for 20 sec.
 
   
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==Warcraft III==
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Evangelism (Smite, Holy Fire) <br/>
 
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{{WC3-section}}
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Increases the damage done by your Smite, Holy Fire, and Penance spells by 2/4% and reduces the mana cost of those spells by 3/6%.
 
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[[Image:Darkranger2.gif|thumb|right|The Dark Ranger hero unit from WCIII.]]
   
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In ''[[The Frozen Throne]]'', Sylvanas Windrunner — after being raised as a [[Banshee]] by [[Arthas]] — regained her physical body and became the first dark ranger. Dark Rangers are a playable hero class.
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Dark Evangelism (Mind Flay) <br/>
 
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Increases the damage done by your Periodic Shadow spells by 1/2%.
 
   
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===Spells and abilities===
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|-
 
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* Silence - Stops all enemies in a target area from casting spells.
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! [[File:Ability_priest_archangel.png|32px]] !! [[Archangel]]
 
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* Black Arrow - Adds extra damage to attacks. Units killed while under the effect of Black Arrow will turn into Dark Minions.
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| align="center" | Discipline 5 <br>[[Evangelism]] 2 || align="center" | 1 || Consumes your Evangelism effects, causing an effect depending what type of Evangelism effect is consumed:
 
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* Life Drain - Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Dark Ranger.
  +
* Charm - Takes control of a target enemy unit.
   
  +
===Hero names===
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Archangel (Evangelism)<br/>Instantly restores 1% of your total mana and increases your healing done by 3% for each stack. Lasts for 18 sec. 30 sec cooldown.
 
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The random heroes in [[Warcraft III]] are named [[Anya Eversong]], Nara Pathstrider, Anthis Sunbow, [[Clea Deathstrider]], [[Cyndia Hawkspear]], Mira Shadewither, Amora Eagleye, Siren Ghostsong, and Somand Wayfinder.
   
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==In World of Warcraft==
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Dark Archangel (Dark Evangelism)<br/>Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death 4% for each stack. Lasts for 18 sec. 90 sec cooldown.
 
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[[File:Sylvanas Windrunner.jpg|thumb|Lady Sylvanas Windrunner.]]
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{{wow-section}}
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Dark rangers are generally found in [[Forsaken]] territory. [[Nathanos Blightcaller]] was once the most prominent dark ranger, situated in the [[Eastern Plaguelands]]. He did battle with the [[Alliance]], the [[Scarlet Crusade]] and the [[Scourge]] prior to his return to the [[Undercity]].
   
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===Wrath of the Lich King===
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{{wotlk-section}}
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! [[File:Spell_holy_innerfire.png|32px]] !! [[Inner Sanctum]]
 
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The dark rangers joined the Forsaken assault into [[Northrend]], and many were seen as part of the [[Hand of Vengeance]]. After the events surrounding the [[Wrathgate]], the Forsaken as a whole came under scrutiny, and the [[Kor'kron Elite]] were stationed in the Undercity. Among the changes made were the additions of [[Dark Ranger Clea]], [[Dark Ranger Cyndia]] and [[Dark Ranger Anya]], now serving as the elite patrols within the Undercity.
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| align="center" | Discipline 5 || align="center" | 3 || Your Inner Fire also reduces all spell damage taken by 2/4/6% while it is active, and the movement speed bonus of your Inner Will is increased by 2/4/6%.
 
   
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As the war in Northrend drew to a close, [[Lady Sylvanas]] herself travelled to the [[Frozen Halls]] to take vengeance upon [[Arthas]]. [[Dark Ranger Vorel]] enlisted agents of the [[Horde]] to meet with the Dark Lady along with Dark rangers [[Dark Ranger Loralen|Loralen]] and [[Dark Ranger Kalira|Kalira]]. Loralen is ultimately slain by the Lich King, though Kalira manages to gather reinforcements in the form of [[Orgrim's Hammer]] in order to escape the halls.
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|-
 
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! [[File:Ability_priest_soulwarding.png|32px]] !! [[Soul Warding]]
 
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| align="center" | Discipline 5 || align="center" | 2 || Reduces the cooldown of your Power Word: Shield ability by 1/2 sec.
 
   
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===Cataclysm===
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|-
 
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{{cata-section}}
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! [[File:Spell_holy_holyprotection.png|32px]] !! [[Renewed Hope]]
 
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Following the death of the Lich King, the Forsaken have reinforced their territores with their culture seen briefly in Northrend, and are taking on a far more aggressive stance in their war against the remnants of the Scarlet Crusade, the Scourge, and the Alliance. The Dark rangers have taken on a more visible presence, and are seen throughout [[Silverpine Forest]], [[Arathi Highlands]] and [[Hillsbrad Foothills]].
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| align="center" | Discipline 10 || align="center" | 2 || Increases the critical effect chance of your Flash Heal, Greater Heal, Heal and Penance (Heal) spells by 5/10% on targets afflicted by the Weakened Soul effect, or blessed with your Grace effect.
 
   
  +
A number of dark rangers accompany Lady Sylvanas in the [[Battle for Gilneas]]. They discover the [[Scythe of Elune]], the likes of which would allow the Forsaken to have full dominion over the [[worgen]], though it escaped their grasp.
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|-
 
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! [[File:Spell_holy_powerinfusion.png|32px]] !! [[Power Infusion]]
 
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| align="center" | Discipline 10 || align="center" | 1 || Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
 
   
  +
Under the command of [[Dark Ranger Alina]] and [[Galen Trollbane]], the Forsaken have set their sights on the Arathi Highlands. Alina believes that the fallen nation of [[Stromgarde]] would make a fine setting for a new Undercity.
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|-
 
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! [[File:Ability_priest_atonement.png|32px]] !! [[Atonement]]
 
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| align="center" | Discipline 10 || align="center" | 2 || When you deal damage with Smite, you instantly heal a nearby low health friendly party or raid target within 15 yards from the enemy target equal to 50/100% of the damage dealt.
 
   
  +
Dark rangers are seen with domesticated [[spiders]] during the Hillsbrad conflict, doing battle with the [[Bloodfang]] [[worgen]]. They are empowered by [[Helcular]].
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If the Priest is healed through Atonement, the effect is reduced in half.
 
   
  +
With the Scarlet Crusade on its last legs, [[Dark Ranger Velonara]] is out to remove the last traces of it from Forsaken territory.
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|-
 
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! [[File:Spell_frost_windwalkon.png|32px]] !! [[Inner Focus]]
 
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| align="center" | Discipline 10 || align="center" | 1 || Reduces the mana cost of your next Flash Heal, Heal, Greater Heal or Prayer of Healing by 100% and increases its critical effect chance by 25%.
 
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−
|-
 
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! [[File:Spell_holy_rapture.png|32px]] !! [[Rapture]]
 
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| align="center" | Discipline 15 || align="center" | 3 || When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 2/5/7% of your total mana. This effect can only occur once every 12 sec.
 
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|-
 
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! [[File:Spell_holy_borrowedtime.png|32px]] !! [[Borrowed Time]]
 
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| align="center" | Discipline 15 || align="center" | 2 || Grants 7/14% spell haste for your next spell after casting Power Word: Shield.
 
   
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==Notable==
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{| class="darktable zebra"
 
|-
 
|-
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! Name !! Role !! Status !! Location
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! [[File:Ability_priest_reflectiveshield.png|32px]] !! [[Reflective Shield]]
 
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| align="center" | Discipline 15 || align="center" | 2 || Causes 22/45% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
 
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−
|-
 
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! [[File:Spell_holy_ashestoashes.png|32px]] !! [[Strength of Soul]]
 
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| align="center" | Discipline 20 <br/>[[Renewed Hope]] 2 || align="center" | 2 || When you heal a target with your Heal, Greater Heal or Flash Heal spell, the duration of the weakened soul debuff on the target is reduced by 2/4 sec.
 
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In addition, when you cast Inner Focus you become immune to Silence, Interrupt and Dispel effects 3/5 sec.
 
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|-
 
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! [[File:Spell_holy_devineaegis.png|32px]] !! [[Divine Aegis]]
 
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| align="center" | Discipline 20 || align="center" | 3 || Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 10/20/30% of the amount healed. Lasts 12 sec.
 
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|-
 
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! [[File:Spell_holy_painsupression.png|32px]] !! [[Pain Suppression]]
 
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| align="center" | Discipline 20 || align="center" | 1 || Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% for 8 sec.
 
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|-
 
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! [[File:Ability_mage_studentofthemind.png|32px]] !! [[Train of Thought]]
 
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| align="center" | Discipline 20 || align="center" | 2 || You have a 50/100% chance when you heal with Greater Heal to reduce the cooldown of your Inner Focus by 5 sec.
 
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You have a 50/100% chance when you Smite to reduce the cooldown of your Penance by 1 sec.
 
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|-
 
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! [[File:ability_priest_focusedwill.png|32px]] !! [[Focused Will]]
 
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| align="center" | Discipline 25 || align="center" | 2 || Whenever you are victim of an attack equal to damage greater than 10% of your total health or critically hit by any attack, you gain Focused Will reducing all damage taken by 5/10% lasting for 8 sec. Stacks up to 2 times.
 
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|-
 
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! [[File:Spell_holy_hopeandgrace.png|32px]] !! [[Grace]]
 
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| align="center" | Discipline 25 || align="center" | 2 || Your Flash Heal, Greater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by 4/8%. This effect will stack up to 3 times. Effect lasts 15 sec.
 
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|-
 
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! [[File:Spell_holy_powerwordbarrier.png|32px]] !! [[Power Word: Barrier]]
 
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| align="center" | Discipline 30 <br>[[Divine Aegis]] 3 || align="center" | 1 || Summons a holy barrier on the target location that reduces all damage done to friendly targets by 30%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 sec.
 
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|}
 
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== Holy ==
 
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[[File:Spell holy guardianspirit.png|54px]] '''''A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.'''''
 
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{| class=darktable style="color:gold;"
 
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| colspan="3" align="left" | [[File:Spell holy chastise.png|44px|link=Holy Word: Chastise]] <font size="2">Holy Word: Chastise</font>
 
 
|-
 
|-
  +
|{{NPC||Sylvanas Windrunner|icon=Sylvanas}} || Queen of the [[Forsaken]]
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| colspan="3" align="left" | [[File:Spell holy impholyconcentration.png|32px|link=Spiritual Healing]] Spiritual Healing
 
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|{{text|limegreen|Active}} || [[Royal Quarter]], [[Undercity]]
 
|-
 
|-
  +
|{{NPC||Nathanos Blightcaller|icon=Nathanos}} || Hunter trainer and Champion of the Forsaken
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| colspan="3" align="left" | [[File:Spell nature sleep.png|32px|link=Meditation]] Meditation
 
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|{{text|limegreen|Active}} || [[War Quarter]], [[Undercity]]
 
|-
 
|-
  +
|{{NPC||Ranger Captain Areiel|icon=UndeadElf Female}} || Captain of the dark rangers
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| colspan="3" align="left" | [[File:Spell_holy_absolution.png|32px|link=Absolution]] Absolution
 
  +
|{{text|limegreen|Active}} || [[Ghostblade Post]], [[Howling Fjord]]
 
|-
 
|-
  +
|{{NPC||Dark Ranger Alina|icon=UndeadElf Female}} || Quest giver
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| colspan="3" align="left" | [[File:spell_holy_aspiration.png|32px|link=Echo of Light]] Mastery: Echo of Light
 
  +
|{{text|limegreen|Active}} || [[Galen's Fall]], [[Arathi Highlands]]
−
|}
 
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Holy priests are flexible healers that can provide powerful healing on single targets, with greatly improved direct heals such as [[Flash Heal]] and [[Greater Heal]], and enhanced [[HoT]]s with [[Renew]]. [[Circle of Healing]] allows Holy priests to instantly 'smart-heal' a group of players, while [[Guardian Spirit]] can save a single target from certain death. The Holy ability [[Chakra]] allows the priest to choose between substantial buffs to direct healing, area of effect healing, or even damage dealing, with [[Revelations]] granting the priest a powerful instant cast single-target healing or area-of-effect HoT ability while in the corresponding Chakra state. Holy priests also gain access to unique abilities such as [[Spirit of Redemption]] and [[Lightwell]], expanding their healing capabilities even further. The Holy talent tree primarily focuses on improving the potency and effectiveness of healing spells, as well adding some powerful abilities to the priest's arsenal.
 
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Choosing the Holy tree grants the ability [[Holy Word: Chastise]], an instant cast attack that deals a moderate amount of damage and disorients the target for 3 seconds. This can be critical in PvP, allowing the priest time to escape, heal or retaliate, and serving as a handy nuke and interrupt. However, when combined with [[Chakra]] and [[Revelations]], the spell is transformed to complement the priest's state; direct healing produces [[Holy Word: Serenity]], a powerful and mana-efficient instant heal, while group healing produces [[Holy Word: Sanctuary]], an area-of-effect HoT spell. [[Tome of Light]] reduces the cooldown of all Holy Word spells by 15/30%. [[Spiritual Healing]] increases all healing by 15%, helping to make Holy priests such powerful healers, while [[Meditation]] allows 50% of your mana regeneration from Spirit to continue while in combat, helping to make up for the lack of mana regeneration abilities available for Holy priests, although they will still struggle with going [[oom]] far more often than Discipline or Shadow priests. [[Absolution]] allows Holy (and Discipline) priests to use [[Dispel Magic]] on friendly targets, adding a powerful utility to their arsenal, while the Holy priest [[Mastery]] [[Echo of Light]], available at level 80, adds a heal over time effect to all direct heals.
 
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{| class="darktable sortable zebra"
 
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! Icon !! Talent !! Requirements !! Ranks !! Description
 
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|-
 
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! [[File:Spell holy renew.png|32px]] !! [[Improved Renew]]
 
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| align="center" | None || align="center" | 2 || Increases the amount healed by your Renew spell by 5/10%.
 
−  
 
|-
 
|-
  +
|{{NPC||Dark Ranger Anya|icon=UndeadElf Female}} ||
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! [[File:Spell_holy_greaterheal.png|32px]] !! [[Empowered Healing]]
 
  +
|{{text|limegreen|Active}} || [[Undercity]]
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| align="center" | None || align="center" | 3 || Increases the healing done by your Flash Heal, Heal, Binding Heal and Greater Heal by 5/10/15%.
 
−  
−
|-
 
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! [[File:Spell holy sealofwrath.png|32px]] !! [[Divine Fury]]
 
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| align="center" | None || align="center" | 3 || Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.15/0.35/0.50 sec.
 
−  
 
|-
 
|-
  +
|{{NPC||Dark Ranger Clea|icon=UndeadElf Female}} ||
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! [[File:Spell_holy_restoration.png|32px]] !! [[Desperate Prayer]]
 
  +
|{{text|limegreen|Active}} || [[Undercity]]
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| align="center" | Holy 5 || align="center" | 1 || Instantly heals the caster for 30% of their total health.
 
−  
−
|-
 
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! [[File:Spell holy surgeoflight.png|32px]] !! [[Surge of Light]]
 
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| align="center" | Holy 5 || align="center" | 2 || You have a 3/6% chance when you Smite, Heal, Flash Heal or Greater Heal to cause your next Flash Heal to be instant cast and cost no mana.
 
−  
 
|-
 
|-
  +
|{{NPC||Dark Ranger Cyndia|icon=UndeadElf Female}} ||
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! [[File:Spell holy layonhands.png|32px]] !! [[Inspiration]]
 
  +
|{{text|limegreen|Active}} || [[Undercity]]
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| align="center" | Holy 5 || align="center" | 2 || Reduces your target's physical damage taken by 5/10% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
 
−  
−
|-
 
−
! [[File:Ability paladin infusionoflight.png|32px]] !! [[Divine Touch]]
 
−
| align="center" | Holy 10 <br>[[Improved Renew]] 2 || align="center" | 2 || Your Renew will instantly heal the target for 5/10% of the total periodic effect.
 
−  
 
|-
 
|-
  +
|{{NPC||Imhadria|icon=BloodElfDeathKnight Female}} || Stable master
−
! [[File:Spell holy fanaticism.png|32px]] !! [[Holy Concentration]]
 
  +
|{{text|limegreen|Active}} || [[Shadow Vault]], [[Icecrown]]
−
| align="center" | Holy 10 || align="center" | 2 || Increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%.
 
−  
−
|-
 
−
! [[File:Spell holy summonlightwell.png|32px]] !! [[Lightwell]]
 
−
| align="center" | Holy 10 || align="center" | 1 || Creates a Holy Lightwell. Friendly players can click the Lightwell to restore (((1 + ($SP * .308)) * 3) * 1.25) health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
 
−  
 
|-
 
|-
  +
|{{NPC||Dark Ranger Kalira|icon=UndeadElf Female}} ||
−
! [[File:Inv misc book 07.png|32px]] !! [[Tome of Light]]
 
  +
|{{text|limegreen|Active}} || [[Icecrown Citadel]]
−
| align="center" | Holy 10 || align="center" | 2 || Reduces the cooldown of your Holy Word spells by 15/30%.
 
−  
−
|-
 
−
! [[File:Ability paladin blessedmending.png|32px]] !! [[Rapid Renewal]]
 
−
| align="center" | Holy 15 <br> [[Divine Touch]] 2 || align="center" | 1 || Reduces the global cooldown of your Renew by 0.5 sec.
 
−  
 
|-
 
|-
  +
|{{NPC||Dark Ranger Loralen|icon=UndeadElf Female}} ||
−
! [[File:Inv enchant essenceeternallarge.png|32px]] !! [[Spirit of Redemption]]
 
  +
|{{text|red|Deceased}} || [[Icecrown Citadel]]
−
| align="center" | Holy 15 || align="center" | 1 || Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
 
−  
−
|-
 
−
! [[File:Spell holy serendipity.png|32px]] !! [[Serendipity]]
 
−
| align="center" | Holy 15 || align="center" | 2 || When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 10/20% and mana cost reduced by 5/10%. Stacks up to 2 times. Lasts 20 sec.
 
−  
−
|-
 
−
! [[File:Spell holy symbolofhope.png|32px]] !! [[Body and Soul]]
 
−
| align="center" | Holy 20 || align="center" | 2 || When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by 30/60% for 4 sec, and you have a 50/100% chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
 
−  
−
|-
 
−
! [[File:Spell priest chakra.png|32px]] !! [[Chakra]]
 
−
| align="center" | Holy 20 <br>[[Holy Concentration]] 2 || align="center" | 1 || When activated, your next Heal, Flash Heal, Greater Heal, Binding Heal, Prayer of Healing, Prayer of Mending, Mind Spike or Smite will put you into a Chakra state for 1 min.
 
−  
−
Serenity (Heal, Flash Heal, Greater Heal, Binding Heal)<br/>
 
−
Increases the critical effect chance of your direct healing spells by 10%, and causes your direct heals to refresh the duration of your Renew on the target.
 
−  
−
Sanctuary (Prayer of Healing, Prayer of Mending)<br/>
 
−
Increases the healing done by your area of effect spells and Renew by 15% and reduces the cooldown of your Circle of Healing by 2 sec.
 
−  
−
Chastise (Mind Spike, Smite<br/>
 
−
Increases your total damage done by Shadow and Holy spells by 15%.
 
−  
−
|-
 
−
! [[File:Ability priest bindingprayers.png|32px]] !! [[Revelations]]
 
−
| align="center" | Holy 20 <br>[[Chakra]] 1 || align="center" | 1 || While within Chakra: Serenity or Chakra: Sanctuary, your Holy Word: Chastise ability will transform into a different ability depending on which state you are in.
 
−  
−
Holy Word: Serenity<br/>
 
−
Instantly heals the target for X, and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 15 sec cooldown.
 
−  
−
Holy Word: Sanctuary<br/>
 
−
Blesses the ground with Divine light, healing all within it for Y every 2 sec for 18 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown.
 
−
|-
 
−
! [[File:Spell holy blessedresillience.png|32px]] !! [[Blessed Resilience]]
 
−
| align="center" | Holy 20 || align="center" | 2 || Whenever you are victim of an attack equal to damage greater than 10% of your total health or critically hit by any attack, you gain Blessed Resilience increasing all healing received by 15/30% lasting for 10 sec.
 
−  
−
|-
 
−
! [[File:Spell holy testoffaith.png|32px]] !! [[Test of Faith]]
 
−
| align="center" | Holy 25 || align="center" | 3 || Increases healing by 4/8/12% on friendly targets at or below 50% health.
 
−  
−
|-
 
−
! [[File:Spell arcane mindmastery.png|32px]] !! [[State of Mind]]
 
−
| align="center" | Holy 25 <br>[[Chakra]] 1 || align="center" | 2 || Reduces the cooldown of your Chakra spell by 3/6 sec.
 
−  
−
|-
 
−
! [[File:Spell holy circleofrenewal.png|32px]] !! [[Circle of Healing]]
 
−
| align="center" | Holy 25 || align="center" | 1 || Heals up to 5 friendly party or raid members within 30 yards of the target for X. Prioritizes healing the most injured party members.
 
−  
−
|-
 
−
! [[File:Spell holy guardianspirit.png|32px]] !! [[Guardian Spirit]]
 
−
| align="center" | Holy 30 || align="center" | 1 || Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
 
−
|}
 
−  
−
== Shadow ==
 
−
[[File:Spell shadow shadowwordpain.png|54px]] '''''Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.'''''
 
−
{| class=darktable style="color:gold;"
 
−
| colspan="3" align="left" | [[File:Spell shadow siphonmana.png|44px|link=Mind Flay]] <font size="2">Mind Flay</font>
 
 
|-
 
|-
  +
|{{NPC||Dark Ranger Lyana|icon=UndeadElf Female}} || Quest giver
−
| colspan="3" align="left" | [[File:Spell shadow shadowpower.png|32px|link=Shadow Power]] Shadow Power
 
  +
|{{text|limegreen|Active}} || [[Howling Fjord]]
 
|-
 
|-
  +
|{{NPC||Dark Ranger Marrah|icon=UndeadElf Female}} || Quest giver
−
| colspan="3" align="left" | [[File:Spell priest shadoworbs.png|32px|link=Shadow Orbs]] Shadow Orbs
 
  +
|{{text|limegreen|Active}} || [[Utgarde Keep]]
 
|-
 
|-
  +
|{{NPC||Dark Ranger Thyala|icon=UndeadElf Female}} || Leading the invasion of Gilneas
−
| colspan="3" align="left" | [[File:inv_chaos_orb.png|32px|link=Shadow Orb Power]] Mastery: Shadow Orb Power
 
  +
|{{text|orange|Killable}} || [[Duskmist Shore]], [[Gilneas]]
−
|}
 
−  
−
The Shadow Priest is the priest's damage-dealing talent build. [[Mind Flay]] becomes the staple damage-dealing spell, with [[Improved Shadow Word: Pain]] and [[Improved Mind Blast]] significantly augmenting damage between [[Mind Flay]] cycles. [[Vampiric Embrace]] and [[Vampiric Touch]] bring immense utility to a group, as they heal and regenerate mana whilst the Priest deals damage, and [[Devouring Plague]] gives the priest additional self-healing. [[Mind Spike]] and [[Mind Blast]] can also be used for immense burst damage.
 
−  
−
Shadow Priests also bring the utility of being able to [[Silence]], [[Psychic Horror]] and inflict [[Paralysis]] on their enemies, as well as an [[Improved Psychic Scream]]. The damage reduction from [[Shadowform]] and [[Dispersion]] makes a shadow priest a resilient foe.
 
−  
−
Shadow priests need not worry about going [[oom]], since talents to reduce the [[Shadowfiend]] cooldown, [[Masochism]], [[Dispersion]] and Dark [[Archangel]] (charged by Mind Flay) will provide an almost endless supply of mana.
 
−  
−
{| class="darktable zebra sortable"
 
−  
−
! Icon !! Talent !! Requirements !! Ranks !! Description
 
−  
 
|-
 
|-
  +
|{{NPC||Dark Ranger Velonara|icon=UndeadElf Female}} || Quest giver
−
! [[File:Ability priest darkness.png|32px]] !! [[Darkness]]
 
  +
|{{text|limegreen|Active}} || [[Scarlet Monastery]]
−
| align="center" | None || align="center" | 3 || Spell haste increased by 1/2/3%.
 
−  
−
|-
 
−
! [[File:Spell shadow shadowwordpain.png|32px]] !! [[Improved Shadow Word: Pain]]
 
−
| align="center" | None || align="center" | 2 || Increases the damage of your Shadow Word: Pain spell by 3/6%.
 
−  
 
|-
 
|-
  +
|{{NPC||Dark Ranger Vorel|icon=UndeadElf Female}} ||
−
! [[File:Spell magic lesserinvisibilty.png|32px]] !! [[Veiled Shadows]]
 
  +
|{{text|limegreen|Active}} || [[Dalaran]]
−
| align="center" | None || align="center" | 2 || Decreases the cooldown of your Fade ability by 3/6 sec, and reduces the cooldown of your Shadowfiend ability by 30/60 sec.
 
−  
 
|-
 
|-
  +
|}
−
! [[File:Spell shadow psychicscream.png|32px]] !! [[Improved Psychic Scream]]
 
−
| align="center" | Shadow 5 || align="center" | 2 || Reduces the cooldown of your Psychic Scream spell by 2/4 sec.
 
   
  +
==Appearance and attire==
−
|-
 
  +
[[File:Dark Ranger Anya.jpg|thumb|Typical Dark ranger attire.]]
−
! [[File:Spell shadow unholyfrenzy.png|32px]] !! [[Improved Mind Blast]]
 
  +
Dark rangers are most commonly undead elven women, with blood-red eyes and deathly pale skin. Typically, they are clad in a leather-looking outfit complete with a hood, which could be seen as a dark twist of the [[Farstrider]] attire. Nearly all of them are seen with a cloak. [[Dark Ranger Anya]] is a prominent example of this style.
−
| align="center" | Shadow 5 || align="center" | 3 || Reduces the cooldown of your Mind Blast spell by 0.5/1/1.5 sec, and while in Shadowform your Mind Blast also has a 33%/66%/100% chance to reduce all healing done to the target by 10% for 10 sec.
 
   
  +
Another dark ranger outfit, as sported by [[Dark Ranger Lyana]], is also not an uncommon dark ranger style of choice.
−
|-
 
−
! [[File:Spell shadow devouringplague.png|32px]] !! [[Improved Devouring Plague]]
 
−
| align="center" | Shadow 5 || align="center" | 2 || Your Devouring Plague instantly deals damage equal to 15/30% of its total periodic effect.
 
   
  +
==Comparisons to dark elves==
−
|-
 
  +
Sylvanas' dark ranger form has been compared with [[dark elves]] by some fans, a race thought to have been the basis of her physical form, however, this is unconfirmed. Though it's partially implied in ''Horde Player's Guide'', where dark rangers are considered cousins to [[high elves]], and the idea of converting to "dark" is given.<ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref> Dark elves were first mentioned in ''[[Day of the Dragon]]'',<ref name="Day of the Dragon 160-161">''[[Day of the Dragon]]'', pg. 160-161</ref> but to date have not appeared in other sources, though [[Ul'haik Hadanot]] is an example that the potential for a similar race evolving from high elves is possible. In Burning Crusade, there is a new wretched elven type which has darkened grey skin and a gaunt appearance and who are enemies of the [[blood elves]] in [[Quel'Thalas]], often living as bandits, thieves, and urchins. Some are undead, while others are humanoid. Many are aligned with the [[Scourge]]. [[Night elves]] have also been said to have been inspired by dark elves as well, however, they are benevolent compared to most other stories.
−
! [[File:Spell shadow mindtwisting.png|32px]] !! [[Twisted Faith]]
 
−
| align="center" | Shadow 5 || align="center" | 2 || Increases your shadow spell damage by 1/2%, and grants you spell hit rating equal to 50/100% of any Spirit gained from items or effects.
 
   
  +
In ''Horde Player's Guide'' they are a [[prestige class]] though, and not a race. Another distinction between dark rangers and dark elves would be that dark rangers were former elven rangers who have died, become [[Forsaken]], and then learned the "arts of the shadow" and unlearn the "arts of the wild" rather than dark elves, who would be living elves.
−
|-
 
−
! [[File:Spell shadow shadowform.png|32px]] !! [[Shadowform]]
 
−
| align="center" | Shadow 10 || align="center" | 1 || Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to you by 15%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form.
 
   
  +
==Notes==
−
|-
 
  +
*They did not play a particularly large role in the original ''World of Warcraft'', presumably because of the lack of unique [[high elf]]/[[blood elf]] models. Dark rangers have had a more visible presence since the addition of the base high/blood elven model.
−
! [[File:Spell shadow twistedfaith.png|32px]] !! [[Phantasm]]
 
  +
*It is possible to almost fully replicate the dark ranger look and outfit in ''World of Warcraft''. A blood elf female using extremely pale skin (a death knight often works) can acquire the [[Stormshroud Armor]] (legs, hands and shoulders), [[Tombstone Breastplate]] (chest), [[Dar'toon's Cloak]] (cape), and [[Traveler's Boots]] (boots, or a similar model) can be found. The red eyes are difficult to bypass, though [[Stealther's Helmet of Second Sight]] or an identical model conveniently offers both a hood and cosmetic red eyes.
−
| align="center" | Shadow 10 || align="center" | 2 || Your Fade ability now has 50/100% chance to remove all movement impairing effects.
 
   
  +
== References in lore ==
−
|-
 
  +
*[http://www.battle.net/war3/neutral/darkranger.shtml Dark Ranger], neutral hero unit in ''[[Warcraft III: The Frozen Throne]]''.
−
! [[File:Inv misc orb 04.png|32px]] !! [[Harnessed Shadows]]
 
  +
*[[Horde Player's Guide]]
−
| align="center" | Shadow 10 || align="center" | 2 || Increases the chance for you to gain a Shadow Orb when dealing damage with your Mind Flay and Shadow Word: Pain by 4/8%, and you have a 50/100% chance to gain a Shadow Orb when critically hit by any attack.
 
  +
{{Reflist}}
−  
−
|-
 
−
! [[File:Ability priest silence.png|32px]] !! [[Silence]]
 
−
| align="center" | Shadow 15 <br>[[Improved Psychic Scream]] 2 || align="center" | 1 || Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec.
 
−  
−
|-
 
−
! [[File:Spell shadow unsummonbuilding.png|32px]] !! [[Vampiric Embrace]]
 
−
| align="center" | Shadow 15 || align="center" | 1 || Fills you with the embrace of Shadow energy, causing you to be healed for 6% and other party members to be healed for 3% of any single-target Shadow spell damage you deal.
 
−  
−
|-
 
−
! [[File:Spell shadow misery.png|32px]] !! [[Masochism]]
 
−
| align="center" | Shadow 15 <br> [[Vampiric Embrace]] 1 || align="center" | 2 || When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain 5/10% of your total mana.
 
−  
−
|-
 
−
! [[File:Spell shadow skull.png|32px]] !! [[Mind Melt]]
 
−
| align="center" | Shadow 15 || align="center" | 2 || Increases the damage done with your Shadow Word: Death by 15/30% on targets at or below 25% health, and when you deal damage with Mind Spike, the casting time of your next Mind Blast is reduced by 25/50% lasting 6 sec. Mind Melt can stack up to 2 times.
 
−  
−
|-
 
−
! [[File:Spell shadow painandsuffering.png|32px]] !! [[Pain and Suffering]]
 
−
| align="center" | Shadow 20 || align="center" | 2 || Your Mind Flay has a 30/60% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20/40%.
 
−  
−
|-
 
−
! [[File:Spell holy stoicism.png|32px]] !! [[Vampiric Touch]]
 
−
| align="center" | Shadow 20 <br>[[Vampiric Embrace]] 1 || align="center" | 1 || Causes X Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 1% of their maximum mana per 10 seconds when you deal damage from Mind Blast.
 
−  
−
|-
 
−
! [[File:Ability rogue masterofsubtlety.png|32px]] !! [[Paralysis]]
 
−
| align="center" | Shadow 20 || align="center" | 2 || When you critically hit with your Mind Blast, you cause the target to be unable to move for 2/4 sec.
 
−  
−
|-
 
−
! [[File:Spell shadow psychichorrors.png|32px]] !! [[Psychic Horror]]
 
−
| align="center" | Shadow 25 || align="center" | 1 || You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec.
 
−  
−
|-
 
−
! [[File:Spell holy prayerofshadowprotection.png|32px]] !! [[Sin and Punishment]]
 
−
| align="center" | Shadow 25 <br> [[Vampiric Embrace]] 1 <br> [[Vampiric Touch]] 1 || align="center" | 2 || When your Vampiric Touch is dispelled, the dispeller and all nearby enemy targets within 10 yards have a 50/100% chance to be instantly feared in horror for 3 sec.
 
−  
−
When your Mind Flay critically hits, the cooldown of your Shadowfiend is reduced by 5/10 sec.
 
−  
−
|-
 
−
! [[File:Ability priest shadowyapparition.png|32px]] !! [[Shadowy Apparition]]
 
−
| align="center" | Shadow 25 || align="center" | 3 || When you deal periodic damage with your Shadow Word: Pain, you have an 4/8/12% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal X shadow damage.
 
−  
−
While moving, the chance to summon the shadowy apparation is increased to 20/40/60%. You can have up to 4 Shadowy Apparitions active at a time.
 
−  
−
|-
 
−
! [[File:Spell shadow dispersion.png|32px]] !! [[Dispersion]]
 
−
| align="center" | Shadow 30 || align="center" | 1 || You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec.
 
−  
−
Dispersion can be cast while stunned, feared or silenced and clears all snare and movement imparing effects when cast, and makes you immune to them while dispersed.
 
−
|}
 
   
  +
{{WoW RPG classes}}
−
== External links ==
 
−
* [http://wowlevelingbuilds.com/index.php?p=priest Priest Leveling Builds at WoW Leveling Builds]
 
−
* [http://elitistjerks.com/f77/ Raiding Priest Builds at Elitis Jerks]
 
−
* [http://wowtal.com/#k=.a6q.priest Priest Talent Calculator a Sirgie/MMO-Champion powered site]
 
−
{{elink|site=World of Warcraft official site|icon=wowus|link=http://www.worldofwarcraft.com/info/classes/priest/talents.html|desc=Priest talent calculator}}
 
   
  +
[[Category:Forsaken]]
  +
[[Category:Neutral heroes]]
  +
[[Category:Prestige classes]]
  +
[[Category:Dark rangers| ]]
   
  +
[[pl:Dark ranger]]
−
{{Classfooter|Priest}}
 
−
[[Category:Priest talents| ]]
 

Revision as of 04:15, 18 August 2011

For the Howling Fjord NPC, see Dark Ranger.
File:Darkranger.JPG


The Dark ranger is a cunning hero, adept at manipulating opponents. Forcibly raised from the dead, the former rangers of Quel'Thalas enjoy nothing more than sowing dissension and hatred within the enemy ranks.

Background

When Sylvanas Windrunner, Banshee Queen of the Forsaken, regained her physical body, she realized that the natural world would never respond to her wishes again. Angered by this development, she turned to the arts that were becoming more and more natural to her: Necromancy. She altered her elven ranger teachings into a new form. Thus, the dark rangers were born. When the Lich King's power began to wane, his mental domination was weakened, and many of his undead became free of will again. Many undead elves including the dark ranger Sylvanas, found themselves free of will, and Sylvanas rebelled against Arthas, turning her banshees against their former king. After gaining control of the Tirisfal Glades, Sylvanas proclaimed herself Queen of the Banshees and leader of the Forsaken (the free-willed undead).

Many dark rangers are former banshees. The difference is dark rangers have regained their physical bodies, thus possessing greater powers.

Races

DarkRanger

Warcraft III

Nearly all dark rangers are undead high elves found only among the Forsaken. No other faction has the elves' history coupled with the personal knowledge of shadows to learn the arts of a dark ranger. In fact, many dark rangers refuse to teach their arts to anyone who wasn't a former elf. While these rangers have slackened their restrictions some, most dark rangers were once elves.

There has been only one recording of a human ranger and subsequent dark ranger. Nathanos Blightcaller's resurrection as one of the Forsaken and service to the Dark Lady has earned him the rank of Champion of the Banshee Queen. He used to reside at Marris Stead in the Eastern Plaguelands, but now resides in the Undercity teaching hunters to learn new talents.

Abilities

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Dark rangers are similar to their high elven cousins, but focus on shadowcraft more than nature. Dark rangers are silent and invisible stalkers of the shadows, felling unsuspecting opponents with a single arrow. Dark rangers still favor the bow as the ultimate weapon, using the same arts that Quel'Thalas taught for millennia. Their spells work with manipulating the essences of life and death, as well as various horrible curses and mind-enslaving abilities.[1]

Dark rangers' senses grow sharper than even those of other Forsaken. The dark ranger learns how to fade into dark conditions, wrapping herself with shadows. The skilled dark ranger can notice the tiny movements of her enemies along with other visual and auditory cues that allow her to react more quickly in combat.[2]

While they no longer study nature, dark rangers remain some of the best trackers in the world. Naturally, most dark rangers hail from the scout class, but many newer rangers are former rogues, who use their stealth abilities to act as silent and near-invisible slayers for the Dark Lady.[1]

Relations

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.
Dark Ranger

A Dark ranger.

Once fully trained, Sylvanas's dark rangers once again assumed their roles as guardians and hunters, now working for the Forsaken. Some undead, especially former elves, view rangers as a necessary force, and trust them implicitly. Other Forsaken view these shadow killers as relics of an old past, with an inability to move along with the times.

Dark Rangers serve as generals for Forsaken armies, as well as elite scouts and assassins. Like most Forsaken, dark rangers remain in the back lines, performing precision attacks and curses.[3]

Conversion from elven to dark

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

An elven ranger who dies and returns as a Forsaken undergoes a great shock. She can no longer cast elven ranger spells, and loses her woodland stride ability. While some may choose to let things be, most immediately seek out a dark ranger to relearn their arts.

An elven ranger seeking to convert to a dark ranger must, of course, have died, returned as a Forsaken, and seek to learn the arts of the shadow rather than the wild. This ordeal is difficult, as the dark ranger must twist everything she was taught about nature to start learning her darker trade. Then comes the hard part. A dark ranger-to-be must undergo a lengthy trial, where she unlearns everything she was taught as an elf and learns the new arts of a Forsaken.[1]

Faith

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

A recent movement among the Forsaken has taken hold of dark rangers. The Cult of Forgotten Shadow moves like wildfire among the undead, and the dark rangers are no exception to the obsession with the faith.

To fill the void left by the "loss of their druidism,"[1] the dark rangers latched onto the Forgotten Shadow. Most dark rangers sympathize with the origins of the Forgotten Shadow and perhaps understand the Shadow more than any other undead in Lordaeron. While this movement disturbs Lady Sylvanas, she allows it to continue. [1]

Warcraft III

WC3RoC-logo This section concerns content related to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.
Darkranger2

The Dark Ranger hero unit from WCIII.

In The Frozen Throne, Sylvanas Windrunner — after being raised as a Banshee by Arthas — regained her physical body and became the first dark ranger. Dark Rangers are a playable hero class.

Spells and abilities

  • Silence - Stops all enemies in a target area from casting spells.
  • Black Arrow - Adds extra damage to attacks. Units killed while under the effect of Black Arrow will turn into Dark Minions.
  • Life Drain - Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Dark Ranger.
  • Charm - Takes control of a target enemy unit.

Hero names

The random heroes in Warcraft III are named Anya Eversong, Nara Pathstrider, Anthis Sunbow, Clea Deathstrider, Cyndia Hawkspear, Mira Shadewither, Amora Eagleye, Siren Ghostsong, and Somand Wayfinder.

In World of Warcraft

Sylvanas Windrunner

Lady Sylvanas Windrunner.

WoW Icon update This section concerns content related to the original World of Warcraft.

Dark rangers are generally found in Forsaken territory. Nathanos Blightcaller was once the most prominent dark ranger, situated in the Eastern Plaguelands. He did battle with the Alliance, the Scarlet Crusade and the Scourge prior to his return to the Undercity.

Wrath of the Lich King

Wrath-Logo-Small This section concerns content related to Wrath of the Lich King.

The dark rangers joined the Forsaken assault into Northrend, and many were seen as part of the Hand of Vengeance. After the events surrounding the Wrathgate, the Forsaken as a whole came under scrutiny, and the Kor'kron Elite were stationed in the Undercity. Among the changes made were the additions of Dark Ranger Clea, Dark Ranger Cyndia and Dark Ranger Anya, now serving as the elite patrols within the Undercity.

As the war in Northrend drew to a close, Lady Sylvanas herself travelled to the Frozen Halls to take vengeance upon Arthas. Dark Ranger Vorel enlisted agents of the Horde to meet with the Dark Lady along with Dark rangers Loralen and Kalira. Loralen is ultimately slain by the Lich King, though Kalira manages to gather reinforcements in the form of Orgrim's Hammer in order to escape the halls.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

Following the death of the Lich King, the Forsaken have reinforced their territores with their culture seen briefly in Northrend, and are taking on a far more aggressive stance in their war against the remnants of the Scarlet Crusade, the Scourge, and the Alliance. The Dark rangers have taken on a more visible presence, and are seen throughout Silverpine Forest, Arathi Highlands and Hillsbrad Foothills.

A number of dark rangers accompany Lady Sylvanas in the Battle for Gilneas. They discover the Scythe of Elune, the likes of which would allow the Forsaken to have full dominion over the worgen, though it escaped their grasp.

Under the command of Dark Ranger Alina and Galen Trollbane, the Forsaken have set their sights on the Arathi Highlands. Alina believes that the fallen nation of Stromgarde would make a fine setting for a new Undercity.

Dark rangers are seen with domesticated spiders during the Hillsbrad conflict, doing battle with the Bloodfang worgen. They are empowered by Helcular.

With the Scarlet Crusade on its last legs, Dark Ranger Velonara is out to remove the last traces of it from Forsaken territory.

Notable

Name Role Status Location
IconSmall Sylvanas Sylvanas Windrunner Queen of the Forsaken Active Royal Quarter, Undercity
IconSmall Nathanos Nathanos Blightcaller Hunter trainer and Champion of the Forsaken Active War Quarter, Undercity
IconSmall UndeadElf Female Ranger Captain Areiel Captain of the dark rangers Active Ghostblade Post, Howling Fjord
IconSmall UndeadElf Female Dark Ranger Alina Quest giver Active Galen's Fall, Arathi Highlands
IconSmall UndeadElf Female Dark Ranger Anya Active Undercity
IconSmall UndeadElf Female Dark Ranger Clea Active Undercity
IconSmall UndeadElf Female Dark Ranger Cyndia Active Undercity
IconSmall BloodElfDeathKnight Female Imhadria Stable master Active Shadow Vault, Icecrown
IconSmall UndeadElf Female Dark Ranger Kalira Active Icecrown Citadel
IconSmall UndeadElf Female Dark Ranger Loralen Deceased Icecrown Citadel
IconSmall UndeadElf Female Dark Ranger Lyana Quest giver Active Howling Fjord
IconSmall UndeadElf Female Dark Ranger Marrah Quest giver Active Utgarde Keep
IconSmall UndeadElf Female Dark Ranger Thyala Leading the invasion of Gilneas Killable Duskmist Shore, Gilneas
IconSmall UndeadElf Female Dark Ranger Velonara Quest giver Active Scarlet Monastery
IconSmall UndeadElf Female Dark Ranger Vorel Active Dalaran

Appearance and attire

Dark Ranger Anya

Typical Dark ranger attire.

Dark rangers are most commonly undead elven women, with blood-red eyes and deathly pale skin. Typically, they are clad in a leather-looking outfit complete with a hood, which could be seen as a dark twist of the Farstrider attire. Nearly all of them are seen with a cloak. Dark Ranger Anya is a prominent example of this style.

Another dark ranger outfit, as sported by Dark Ranger Lyana, is also not an uncommon dark ranger style of choice.

Comparisons to dark elves

Sylvanas' dark ranger form has been compared with dark elves by some fans, a race thought to have been the basis of her physical form, however, this is unconfirmed. Though it's partially implied in Horde Player's Guide, where dark rangers are considered cousins to high elves, and the idea of converting to "dark" is given.[1] Dark elves were first mentioned in Day of the Dragon,[4] but to date have not appeared in other sources, though Ul'haik Hadanot is an example that the potential for a similar race evolving from high elves is possible. In Burning Crusade, there is a new wretched elven type which has darkened grey skin and a gaunt appearance and who are enemies of the blood elves in Quel'Thalas, often living as bandits, thieves, and urchins. Some are undead, while others are humanoid. Many are aligned with the Scourge. Night elves have also been said to have been inspired by dark elves as well, however, they are benevolent compared to most other stories.

In Horde Player's Guide they are a prestige class though, and not a race. Another distinction between dark rangers and dark elves would be that dark rangers were former elven rangers who have died, become Forsaken, and then learned the "arts of the shadow" and unlearn the "arts of the wild" rather than dark elves, who would be living elves.

Notes

  • They did not play a particularly large role in the original World of Warcraft, presumably because of the lack of unique high elf/blood elf models. Dark rangers have had a more visible presence since the addition of the base high/blood elven model.
  • It is possible to almost fully replicate the dark ranger look and outfit in World of Warcraft. A blood elf female using extremely pale skin (a death knight often works) can acquire the Inv chest leather 08 [Stormshroud Armor] (legs, hands and shoulders), Inv chest chain 17 [Tombstone Breastplate] (chest), Inv misc cape 20 [Dar'toon's Cloak] (cape), and Inv boots 01 [Traveler's Boots] (boots, or a similar model) can be found. The red eyes are difficult to bypass, though Inv helmet 73 [Stealther's Helmet of Second Sight] or an identical model conveniently offers both a hood and cosmetic red eyes.

References in lore