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(Ok.. this is getting to be a bit much.. lets just make it a table.. doesn't matter when they were added, it's noted on their own articles)
 
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{{for|the [[Howling Fjord]] NPC|Dark Ranger}}
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{{Classnav}}
 
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[[File:Darkranger.JPG|thumb|right]]
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These are discussions of the salient points of the druid-specific [[quest]]s in ''[[World of Warcraft]]''.
 
   
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:{{icon-exclamation}}This page contains '''spoilers'''. If you want to figure these out on your own, do not read this page. While these are not step by step walkthroughs, they do hit all the high points and give an outline to completion.
 
   
  +
The '''Dark ranger''' is a cunning hero, adept at manipulating opponents. Forcibly raised from the dead, the former [[ranger]]s of [[Quel'Thalas]] enjoy nothing more than sowing dissension and hatred within the enemy ranks.
−
== Basics ==
 
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<div style="margin-left:3%;">
 
   
  +
==Background==
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You start your druid specific quest journey with the standard 1st-level "take this (object) to (early trainer)" quest. This quest is given when you complete the very first quest you are offered upon entering the game. You get this quest from the NPC standing about 10 feet in front of you when the cinematic ends. When you turn in the first quest, the "go visit your trainer" quest will be offered to you. This quest shows a new player where the druid trainer is located in the starting area, so the quest description always has all the information you need.
 
  +
When [[Sylvanas Windrunner]], Banshee Queen of the [[Forsaken]], regained her physical body, she realized that the natural world would never respond to her wishes again. Angered by this development, she turned to the arts that were becoming more and more natural to her: [[Necromancy]]. She altered her [[elven ranger]] teachings into a new form. Thus, the dark rangers were born. When the [[Lich King]]'s power began to wane, his mental domination was weakened, and many of his undead became free of will again. Many [[undead]] elves including the dark ranger Sylvanas, found themselves free of will, and Sylvanas rebelled against Arthas, turning her banshees against their former king. After gaining control of the [[Tirisfal Glades]], Sylvanas proclaimed herself Queen of the Banshees and leader of the [[Forsaken]] (the free-willed undead).
   
  +
Many dark rangers are former [[banshee]]s. The difference is dark rangers have regained their physical bodies, thus possessing greater powers.
−
Starting at Level 10, more in-depth class-specific quests are available. All of these quests start with your 'quest trainer', who is a normal class trainer but who also gives out the class related quest starts. There are "leader" quests to direct you to this person if you are in another city when you reach the appropriate level.
 
   
  +
==Races==
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The [[Alliance]] 'quest trainer' for Druids is [[Mathrengyl Bearwalker]] in the [[Darnassus#Cenarion Enclave|Cenarion Enclave]], in [[Darnassus]], [[Teldrassil]]. He is on the second floor of the Druid tree. Ask a guard for Class Trainer -> Druid and they will point you the way to the tree.
 
  +
[[File:DarkRanger.gif|thumb|Warcraft III]]
  +
Nearly all dark rangers are [[undead]] [[high elves]] found only among the Forsaken. No other faction has the elves' history coupled with the personal knowledge of shadows to learn the arts of a dark ranger. In fact, many dark rangers refuse to teach their arts to anyone who wasn't a former elf. While these rangers have slackened their restrictions some, most dark rangers were once elves.
   
  +
There has been only one recording of a human ranger and subsequent dark ranger. [[Nathanos Blightcaller]]'s resurrection as one of the Forsaken and service to the Dark Lady has earned him the rank of Champion of the Banshee Queen. He used to reside at [[Marris Stead]] in the [[Eastern Plaguelands]], but now resides in the [[Undercity]] teaching [[hunters]] to learn new talents.
−
The Horde "quest trainer" is [[Turak Runetotem]] on the [[Elder Rise]] in [[Thunder Bluff]], [[Mulgore]]. Again ask a guard for Class Trainer -> Druid.
 
   
  +
==Abilities==
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All these quests are multi-part and some parts have multiple steps. These are outlines of the whole process to accomplish the series of quests.
 
  +
{{RPG-section}}
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Dark rangers are similar to their high elven cousins, but focus on shadowcraft more than nature. Dark rangers are silent and invisible stalkers of the shadows, felling unsuspecting opponents with a single arrow. Dark rangers still favor the bow as the ultimate weapon, using the same arts that Quel'Thalas taught for millennia. Their spells work with manipulating the essences of life and death, as well as various horrible curses and mind-enslaving abilities.<ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref>
   
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Dark rangers' senses grow sharper than even those of other Forsaken. The dark ranger learns how to fade into dark conditions, wrapping herself with shadows. The skilled dark ranger can notice the tiny movements of her enemies along with other visual and auditory cues that allow her to react more quickly in combat.<ref name="Horde Player's Guide 43">''[[Horde Player's Guide]]'', pg. 43</ref>
   
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While they no longer study nature, dark rangers remain some of the best trackers in the world. Naturally, most dark rangers hail from the scout class, but many newer rangers are former rogues, who use their stealth abilities to act as silent and near-invisible slayers for the Dark Lady.<ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref>
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</div>
 
   
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==Sponsor==
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==Relations==
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{{RPG-section}}
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{| class="darktable"
 
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[[File:Dark Ranger.jpg|thumb|A Dark ranger.]]
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|-
 
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Once fully trained, Sylvanas's dark rangers once again assumed their roles as guardians and hunters, now working for the Forsaken. Some undead, especially former elves, view rangers as a necessary force, and trust them implicitly. Other Forsaken view these shadow killers as relics of an old past, with an inability to move along with the times.
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! colspan=2 |<div style="font-size:130%">
 
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'''Druid Secrets'''</div>
 
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|-
 
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| <imagemap>
 
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Image:World-of-warcraft-druid-guide.gif.jpeg|left
 
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default [http://www.killerguides.com/guide/world-of-warcraft/druid]
 
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desc none
 
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</imagemap>
 
   
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Dark Rangers serve as generals for Forsaken armies, as well as elite [[scout]]s and [[assassin]]s. Like most Forsaken, dark rangers remain in the back lines, performing precision attacks and curses.<ref name="Horde Player's Guide 202">''[[Horde Player's Guide]]'', pg. 202</ref>
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Want to reach level 80 fast? Then read up on proven leveling strategies in the '''[http://www.killerguides.com/guide/world-of-warcraft/druid Druid Guide]''' recently released by Killer Guides. Packed with insider strategies, the guide allows you to master the class in less than a week. Highlights include:
 
   
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==Conversion from elven to dark==
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:::- A Druid only leveling guide to hit level 80 in 10 days
 
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{{RPG-section}}
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:::- High-level raid, PvP and anti-class strategies
 
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An elven ranger who dies and returns as a Forsaken undergoes a great shock. She can no longer cast elven ranger spells, and loses her woodland stride ability. While some may choose to let things be, most immediately seek out a dark ranger to relearn their arts.
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:::- Talent build recommendations like never before explored
 
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:::- The top 10 class specific gold making techniques
 
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'''Get your [http://www.killerguides.com/guide/world-of-warcraft/druid Druid Guide] now and start speed-leveling today!'''
 
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|}
 
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== The Quests ==
 
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<div style="margin-left:3%;">
 
   
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An elven ranger seeking to convert to a dark ranger must, of course, have died, returned as a Forsaken, and seek to learn the arts of the shadow rather than the wild. This ordeal is difficult, as the dark ranger must twist everything she was taught about nature to start learning her darker trade. Then comes the hard part. A dark ranger-to-be must undergo a lengthy trial, where she unlearns everything she was taught as an elf and learns the new arts of a Forsaken.<ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref>
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=== Bear Form ===
 
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:''Main article: {{questchain|Bear Form}}''
 
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<div style="margin-left:3%;">
 
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When: Level 10
 
   
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==Faith==
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Starts at:
 
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{{RPG-section}}
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*{{Horde Icon Small}} Turak Runetotem at Elder Rise, [[Thunder Bluff]]
 
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A recent movement among the Forsaken has taken hold of dark rangers. The [[Cult of Forgotten Shadow]] moves like wildfire among the undead, and the dark rangers are no exception to the obsession with the faith.
−
*{{Alliance Icon Small}} Mathrengyl Bearwalker at Cenarion Enclave, [[Darnassus]]
 
   
  +
To fill the void left by the "loss of their druidism,"<ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref> the dark rangers latched onto the Forgotten Shadow. Most dark rangers sympathize with the origins of the Forgotten Shadow and perhaps understand the Shadow more than any other undead in Lordaeron. While this movement disturbs [[Lady Sylvanas]], she allows it to continue. <ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref>
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This series of quests gives you [[Bear Form]] and unlocks the [[Feral Combat]] abilities and talent tree.
 
   
  +
==Warcraft III==
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==== [[Quest:Heeding the Call|Heeding the Call]] ====
 
  +
{{WC3-section}}
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: Visit your quest trainer, who will teach you the [[Teleport: Moonglade]] spell. This spell drops into your [[Druid_Spells#Balance|Balance]] skills tab.
 
  +
[[Image:Darkranger2.gif|thumb|right|The Dark Ranger hero unit from WCIII.]]
   
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In ''[[The Frozen Throne]]'', Sylvanas Windrunner — after being raised as a [[Banshee]] by [[Arthas]] — regained her physical body and became the first dark ranger. Dark Rangers are a playable hero class.
−
==== Moonglade ====
 
−
: ([[Quest:Moonglade (Horde)|Horde]] | [[Quest:Moonglade (Alliance)|Alliance]])
 
−
: Teleport to [[Moonglade]] and talk to [http://www.thottbot.com/?n=Dendrite+Starblaze Dendrite Starblaze] who is on the second floor of the building you are facing when you arrive.
 
   
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==== Great Bear Spirit ====
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===Spells and abilities===
  +
* Silence - Stops all enemies in a target area from casting spells.
−
: ([[Quest:Great Bear Spirit (Horde)|Horde]] | [[Quest:Great Bear Spirit (Alliance)|Alliance]])
 
  +
* Black Arrow - Adds extra damage to attacks. Units killed while under the effect of Black Arrow will turn into Dark Minions.
−
: Dendrite sends you to talk to the Bear Spirit. Chat with the Bear Spirit, located in the NW of Moonglade at approximately (39,27), and then return to Dendrite.
 
  +
* Life Drain - Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Dark Ranger.
  +
* Charm - Takes control of a target enemy unit.
   
  +
===Hero names===
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==== {{Horde Icon Small}} [[Quest:Back to Thunder Bluff|Back to Thunder Bluff]] ====
 
  +
The random heroes in [[Warcraft III]] are named [[Anya Eversong]], Nara Pathstrider, Anthis Sunbow, [[Clea Deathstrider]], [[Cyndia Hawkspear]], Mira Shadewither, Amora Eagleye, Siren Ghostsong, and Somand Wayfinder.
−
: Take the Flight Path back to Thunder Bluff and speak with your trainer there.
 
   
  +
==In World of Warcraft==
−
==== {{Alliance Icon Small}} [[Quest:Back to Darnassus|Back to Darnassus]] ====
 
  +
[[File:Sylvanas Windrunner.jpg|thumb|Lady Sylvanas Windrunner.]]
−
: Take the Flight Path back to Ru'theran Village, then head into Darnassus to speak with your trainer there.
 
  +
{{wow-section}}
  +
Dark rangers are generally found in [[Forsaken]] territory. [[Nathanos Blightcaller]] was once the most prominent dark ranger, situated in the [[Eastern Plaguelands]]. He did battle with the [[Alliance]], the [[Scarlet Crusade]] and the [[Scourge]] prior to his return to the [[Undercity]].
   
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==== Body and Heart ====
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===Wrath of the Lich King===
  +
{{wotlk-section}}
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: ([[Quest:Body and Heart (Horde)|Horde]] | [[Quest:Body and Heart (Alliance)|Alliance]])
 
  +
The dark rangers joined the Forsaken assault into [[Northrend]], and many were seen as part of the [[Hand of Vengeance]]. After the events surrounding the [[Wrathgate]], the Forsaken as a whole came under scrutiny, and the [[Kor'kron Elite]] were stationed in the Undercity. Among the changes made were the additions of [[Dark Ranger Clea]], [[Dark Ranger Cyndia]] and [[Dark Ranger Anya]], now serving as the elite patrols within the Undercity.
−
: Next you need to test your skill in combat by activating a stone and defeating a level 12 moonkin, Lunaclaw.
 
   
  +
As the war in Northrend drew to a close, [[Lady Sylvanas]] herself travelled to the [[Frozen Halls]] to take vengeance upon [[Arthas]]. [[Dark Ranger Vorel]] enlisted agents of the [[Horde]] to meet with the Dark Lady along with Dark rangers [[Dark Ranger Loralen|Loralen]] and [[Dark Ranger Kalira|Kalira]]. Loralen is ultimately slain by the Lich King, though Kalira manages to gather reinforcements in the form of [[Orgrim's Hammer]] in order to escape the halls.
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:*{{Horde Icon Small}}For Horde to get to the stone, take the road from [[Mulgore]] to the [[The Barrens]]. As soon as you cross into the Barrens, look for a small hut on the south side of the road. Behind the hut is a large tree, and behind the tree is the stone.
 
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:*{{Alliance Icon Small}} For Alliance, the stone is in [[Darkshore]] in a cave. You will probably need to kill a Moonkin or two to get into the cave where the stone is. (Note: some spells, such as [[Entangling Roots]], can only be used outside and will not work inside the cave.)
 
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:*Buff yourself with [[Thorns]] and [[Mark of the Wild]] before activating the stone (at 43, 46). Lunaclaw will appear about 5 seconds later. Immediately cast [[Entangling Roots]] and move away, casting [[Wrath]] and [[Moonfire]]. When you run out of mana, you can attack from melee range or run until your mana returns.
 
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:*When Lunaclaw is dead, talk to the Spirit of Lunaclaw. Return to your quest trainer, who unlocks the Feral Combat tab and teaches you [[Bear Form]]. At this point, you can buy new abilities in Feral Combat.
 
−
[Note: If you die fighting Lunaclaw, you will need to travel back to Darnassus or Thunder Bluff for more moondust in order to attempt the quest again.]
 
   
  +
===Cataclysm===
−
</div>
 
  +
{{cata-section}}
  +
Following the death of the Lich King, the Forsaken have reinforced their territores with their culture seen briefly in Northrend, and are taking on a far more aggressive stance in their war against the remnants of the Scarlet Crusade, the Scourge, and the Alliance. The Dark rangers have taken on a more visible presence, and are seen throughout [[Silverpine Forest]], [[Arathi Highlands]] and [[Hillsbrad Foothills]].
   
  +
A number of dark rangers accompany Lady Sylvanas in the [[Battle for Gilneas]]. They discover the [[Scythe of Elune]], the likes of which would allow the Forsaken to have full dominion over the [[worgen]], though it escaped their grasp.
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=== Cure Poison ===
 
−
:''Main article: {{questchain|Power over Poison}}''
 
−
<div style="margin-left:3%;">
 
   
  +
Under the command of [[Dark Ranger Alina]] and [[Galen Trollbane]], the Forsaken have set their sights on the Arathi Highlands. Alina believes that the fallen nation of [[Stromgarde]] would make a fine setting for a new Undercity.
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When: Level 14.
 
   
  +
Dark rangers are seen with domesticated [[spiders]] during the Hillsbrad conflict, doing battle with the [[Bloodfang]] [[worgen]]. They are empowered by [[Helcular]].
−
Starts at:
 
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*{{Horde Icon Small}} Turak Runetotem at Elder Rise, [[Thunder Bluff]]
 
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*{{Alliance Icon Small}} Mathrengyl Bearwalker at Cenarion Enclave, [[Darnassus]]
 
   
  +
With the Scarlet Crusade on its last legs, [[Dark Ranger Velonara]] is out to remove the last traces of it from Forsaken territory.
−
This quest ends with Power over Poison which gives you the Cure Poison spell.
 
   
  +
==Notable==
−
==== Lessons Anew ====
 
  +
{| class="darktable zebra"
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:Teleport to Moonglade to see Dendrite again.
 
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|-
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  +
! Name !! Role !! Status !! Location
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==== The Principal Source ====
 
  +
|-
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:Dendrite gives you a flask and ask you to fill it with water from
 
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|{{NPC||Sylvanas Windrunner|icon=Sylvanas}} || Queen of the [[Forsaken]]
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:*{{Horde Icon Small}} the pool at the top of Dreadmist Peak in [[The Barrens]], and take it to Tonga Runetotem in The Crossroads, [[The Barrens]].
 
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|{{text|limegreen|Active}} || [[Royal Quarter]], [[Undercity]]
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:**Be warned: After taking the sample, you will spawn 2 or 3 lvl.13-14 [[Burning Blade Toxicologist]].
 
  +
|-
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:*{{Alliance Icon Small}} the pool at the top of Cliffspring Falls in [[Darkshore]], and take it to Alanndrian Nightsong in Auberdine, [[Darkshore]].
 
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|{{NPC||Nathanos Blightcaller|icon=Nathanos}} || Hunter trainer and Champion of the Forsaken
−  
  +
|{{text|limegreen|Active}} || [[War Quarter]], [[Undercity]]
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==== Gathering the Cure ====
 
  +
|-
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:That person sends you out to gather:
 
  +
|{{NPC||Ranger Captain Areiel|icon=UndeadElf Female}} || Captain of the dark rangers
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:* 5 [[Earthroot]] and
 
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|{{text|limegreen|Active}} || [[Ghostblade Post]], [[Howling Fjord]]
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:**{{Horde Icon Small}} 5 Kodo Horns, from various Lost Barrens Kodo.
 
  +
|-
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:**{{Alliance Icon Small}} 12 Lunar Fungus from the Moonkin caves in Darkshore, east of [[Auberdine]].
 
  +
|{{NPC||Dark Ranger Alina|icon=UndeadElf Female}} || Quest giver
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  +
|{{text|limegreen|Active}} || [[Galen's Fall]], [[Arathi Highlands]]
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==== Curing the Sick ====
 
  +
|-
−
:You will be given a 10 charge Curative Animal Salve that you need to use on 10
 
  +
|{{NPC||Dark Ranger Anya|icon=UndeadElf Female}} ||
−
:*{{Horde Icon Small}} Sickly Gazelle in The Barrens.
 
  +
|{{text|limegreen|Active}} || [[Undercity]]
−
:*{{Alliance Icon Small}} Sickly Deer in Darkshore.
 
  +
|-
−
:Then return to Dendrite Starblaze in Moonglade.
 
  +
|{{NPC||Dark Ranger Clea|icon=UndeadElf Female}} ||
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  +
|{{text|limegreen|Active}} || [[Undercity]]
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==== Power over Poison ====
 
  +
|-
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:Return to your quest trainer, and you will receive the [[Cure Poison (Druid)|Cure Poison]] spell.
 
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|{{NPC||Dark Ranger Cyndia|icon=UndeadElf Female}} ||
−  
  +
|{{text|limegreen|Active}} || [[Undercity]]
−  
  +
|-
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</div>
 
  +
|{{NPC||Imhadria|icon=BloodElfDeathKnight Female}} || Stable master
−  
  +
|{{text|limegreen|Active}} || [[Shadow Vault]], [[Icecrown]]
−
=== Aquatic Form ===
 
  +
|-
−
:''Main article: {{questchain|Aquatic Form}}''
 
  +
|{{NPC||Dark Ranger Kalira|icon=UndeadElf Female}} ||
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<div style="margin-left:3%;">
 
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|{{text|limegreen|Active}} || [[Icecrown Citadel]]
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  +
|-
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  +
|{{NPC||Dark Ranger Loralen|icon=UndeadElf Female}} ||
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----
 
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|{{text|red|Deceased}} || [[Icecrown Citadel]]
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NB: As of patch 3.0.8, the druid's aquatic form can now be purchased from a trainer. I have not deleted this section, however, because the author has put in a large amount of work.
 
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----
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|-
  +
|{{NPC||Dark Ranger Lyana|icon=UndeadElf Female}} || Quest giver
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  +
|{{text|limegreen|Active}} || [[Howling Fjord]]
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When: Level 16
 
  +
|-
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  +
|{{NPC||Dark Ranger Marrah|icon=UndeadElf Female}} || Quest giver
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Starts at:
 
  +
|{{text|limegreen|Active}} || [[Utgarde Keep]]
−
*{{Horde Icon Small}} Turak Runetotem at Elder Rise, [[Thunder Bluff]]
 
  +
|-
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*{{Alliance Icon Small}} Mathrengyl Bearwalker at Cenarion Enclave, [[Darnassus]]
 
  +
|{{NPC||Dark Ranger Thyala|icon=UndeadElf Female}} || Leading the invasion of Gilneas
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  +
|{{text|orange|Killable}} || [[Duskmist Shore]], [[Gilneas]]
−
This quest results in you getting the ability to shift into [[Aquatic Form]] when you are in water. The quest involves extensive travel, but is not difficult otherwise.
 
  +
|-
−  
  +
|{{NPC||Dark Ranger Velonara|icon=UndeadElf Female}} || Quest giver
−
==== [[Quest:A Lesson to Learn|A Lesson to Learn]] ====
 
  +
|{{text|limegreen|Active}} || [[Scarlet Monastery]]
−
:The usual drill: visit your quest trainer, go to Moonglade, see Dendrite.
 
  +
|-
−  
  +
|{{NPC||Dark Ranger Vorel|icon=UndeadElf Female}} ||
−
==== [[Quest:Trial of the Lake|Trial of the Lake]] ====
 
  +
|{{text|limegreen|Active}} || [[Dalaran]]
−
[[Image:Shrine bauble.jpg|thumb|right|What you are looking for: A "Bauble Tower" (aka A Shrine Bauble).]]
 
  +
|-
−  
  +
|}
−
:Swim out into the lake and collect the bauble from inside an odd shaped thing called "the bauble tower".
 
−  
−
:The "bauble tower" is just a little brown thing no taller than your character. It looks like an urn when you get close, and a brown spot when you are above it. You will have to open it, as you would a chest, so factor that in the amount of air you have left. The good news is that nothing will be attacking you (this is just practice on moving around in the water and gauging how long you can hold your breath.)
 
−  
−
:The bauble tower appears at the very bottom of the lake '''in random locations'''. The general area is about half way between the west and east shores, on the north side near the village. These are some confirmed locations: {{co|52|48|Moonglade}} ; {{co|54|46|Moonglade}}; {{co|58|50|Moonglade}}; {{co|60|38|Moonglade}}. When you find one of the bubbling fissures (from which you can refill your air), you will know you are close.
 
−  
−
:Take the bauble to the Shrine as directed. Activate it at the [[Shrine of Remulos]] and then talk to the quest person there (Tajarri).
 
−  
−
==== [[Quest:Trial of the Sea Lion|Trial of the Sea Lion]] ====
 
−
:Hint: The "locals" who know the locations of the two halves are the 'free ride' Hippogryph and Windrider masters {{co|44|44|Moonglade}}, on the southwest part of Nighthaven, near the Herbalist house and with a nice lake view.)
 
−  
−
:Collect the two halves of the pendant.
 
−
:*{{Horde Icon Small}} Horde
 
−
:*#One half is in a "Strange Lockbox" at the bottom of the Sludge Fen, which is in the northern Barrens {{co|56.66|8.32|The Barrens}}.
 
−
:*#One half is off the coast of North Tide Run, which is in the northwest corner of Silverpine Forest. Find the shipwreck and swim due west until you reach the "dark" water {{co|29.87|29.34|Silverpine Forest}}. If you see the fatigue bar you've gone too far out. Take a peek below the water and look around for some bubbles {{co|39.42|33.28|The Great Sea}}: The lockbox containing the pendant half is right next to the water bubbles. You may not see the bubbles from the surface. It is located where the shelf slopes down into the sea. Swim down to the bubbles, catch your breath, and open the box.
 
−  
−
:* {{Alliance Icon Small}} Alliance
 
−
:*# One half is off the coast of [[Westfall]]. Take the boat from [[Auberdine]] to [[Stormwind Harbor]]. Westfall is a short distance to the southwest. Swim out due west from the Gold Coast Quarry. Swim north along the shelf where it goes off into the deep water (where you get the Fatigue bar). There is a large anchor on the bottom near the drop off. Swim to that and look out into the deep water and there is a 'bubbling fissure' (looks like a huge clam). If you get in the bubble area you can breathe and recharge your air. The chest with the pendant part is right near there at {{co|18|33|Westfall}}. Beware because sometimes there is an elite reef shark patrolling the area. Collect it and if you don't want to mess around in Westfall, teleport to Moonglade.
 
−
:*#One half is off the coast of Darkshore {{co|49|11|Darkshore}}. Swim north from the mouth of the Cliffspring river until you see a claw-like rock formation with one long and skinny spire, and the second short but thick, reminiscent of a crab claw. The chest is where they come together under water. This area is patrolled by Elder Darkshore Threshers (16-18), which can be a challenge if you are level 16 and a bit low on breath. The Threshers, while intimidating, are fairly easy to simply nuke to death with Wrath and Moonfire. There is one Thresher that is stationary right next to the chest -- this one must die. After that it's possible to simply get right above it and swim straight down without getting close enough to draw aggro from any of the patrols.
 
−  
−
:::{{icon-lightbulb}}Hint: along the northern shore in [[Darkshore]] {{co|57|13|Darkshore}}, [[Gelkak Gyromast]] starts a short quest line that has an end reward of 5 [[Elixir of Water Breathing|elixirs of water breathing]], which come in very handy in these underwater steps. It is not able to be soloed at these levels, however.
 
−  
−
:Combine the parts at the Shrine of Remulos, then bring the Pendant to Dendrite Starblaze.
 
−  
−
==== [[Quest:Aquatic Form|Aquatic Form]] ====
 
−
:Once you return the Pendant of the Sea Lion to Dendrite (Moonglade), he will give you a follow-up quest to return to Mathrengyl Bearwalker (Darnassus) or Turak Runetotem (Thunder Bluff) to get your aquatic form.
 
−  
−
:Go for a swim in the nearest body of water. You will really enjoy aquatic form for traveling around in water.
 
−  
−  
−
</div>
 
−  
−
=== Level 50 Quest ===
 
−
<div style="margin-left:3%;">
 
−  
−
When: Level 50
 
−  
−
Starts at:
 
−
*Various druid trainers, who will direct you to [[Torwa Pathfinder]] in [[Un'Goro Crater]]. [[Mathrengyl Bearwalker]] in Darnassus (located above the other Druid trainers) is one such.
 
−  
−
This quest provides a choice of three [[rare]] quality items.
 
−  
−
==== [[Quest:Bloodpetal Poison|Bloodpetal Poison]] ====
 
−
<div style="margin-left:3%;">
 
−  
−
Torwa Pathfinder can be located at the southeast entrance to Un'Goro, at the bottom of the long ramp from [[Tanaris]]. His first assignment will be to collect eight [[bloodcap]] mushrooms from the [[bloodpetal sprout]]s, and eight [[Gorishi sting]]s, from [[Gorishi wasp]]s found in and near the [[Slithering Scar]].
 
−  
−
If you are having trouble finding wasps, try killing other types of [[Silithid]], as they may respawn as wasps.
 
−  
−
The drop rate on the stingers used to be depressingly low, and Un'Goro crater, especially the area around the Silithid hive is very crowded, which made this a very difficult quest for a druid to do solo at the first level they get it. But the drop rate seems to have been significantly increased even for the non-wasp type mobs, making the rewards even more worth the now-reduced time commitment.
 
−  
−  
−
</div>
 
−  
−
==== [[Quest:Toxic Test|Toxic Test]] ====
 
−
<div style="margin-left:3%;">
 
−  
−
Upon returning to Torwa, you will be given a [[devilsaur barb]], and instructed to pacify a [[devilsaur]] with it. This can be accomplished quite easily by using [[hibernate]] on the creature first.
 
−  
−
Hint: Though it's not totally clear from the text of the quest, you can actually perform this action on any of the various Devilsaurs, not just the one that is simply called 'Devilsaur'.
 
−  
−  
−
</div>
 
−  
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==== [[Quest:A Better Ingredient|A Better Ingredient]] ====
 
−
<div style="margin-left:3%;">
 
−  
−
After you report to Torwa that the poison failed to have the desired effect, he will send you to the [[Sunken Temple]], to collect a [[putrid vine]] from [[Atal'alarion]].
 
−  
−
In order to summon Atal'alarion in the basement of the temple, the snake statues on the balconies need to be activated in order (S, N, SW, SE, NW, NE). Atal'alarion will appear with a large snake statue in the middle of the pool of water. He can be pulled separately from the other [[mob]]s in the pool, but a lower level group would be well-advised to clear them first.
 
−  
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A level 60 druid is capable of soloing this boss. It is possible to stealth to the statues and activate them without aggroing the mobs on the balconies, and Atal'alarion can be fought using the normal method of using bear form and shifting to heal. He will knock you up into the air, so it is best to stand against the edge of the pool in one of the alcoves.
 
−
</div>
 
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===== Rewards =====
 
−
<div style="margin-left:3%;">
 
−  
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Torwa will give you a choice of three rewards, each based on a different talent tree:
 
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* [[Grizzled Pelt]], a [[Druid Talents#Feral Combat|Feral]]-themed chestpiece,
 
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* [[Forest's Embrace]], a [[Druid Talents#Restoration|Restoration]]-themed chestpiece , or
 
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* [[Moonshadow Stave]], a [[Druid Talents#Balance|Balance]]-themed staff.
 
−  
−
</div>
 
−
</div>
 
−  
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=== Swift Flight Form ===
 
−
:When: Level 70
 
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:The druid [[Swift Flight Form]] was implimented in the 2.1 Patch. Swift Flight Form increases travel speed by 280% just like an epic flying mount. To obtain the quest to begin the chain for Swift Flight Form you must have purchased the 300 Riding Skill for 5000g.
 
−  
−
:For information on this questline visit [[Swift Flight Form/Questline]].
 
−  
−
</div>
 
−  
−
== Potential Future Quests ==
 
−
<div style="margin-left:3%;">
 
−
This is '''speculation''', though for many class quests, Blizzard have left in-game hints that it "may become harder in the future". At this point however, it seems somewhat unlikely as the development efforts are on endgame development.
 
   
−
=== Aquatic Form ===
+
==Appearance and attire==
  +
[[File:Dark Ranger Anya.jpg|thumb|Typical Dark ranger attire.]]
−
:When: Never.
 
  +
Dark rangers are most commonly undead elven women, with blood-red eyes and deathly pale skin. Typically, they are clad in a leather-looking outfit complete with a hood, which could be seen as a dark twist of the [[Farstrider]] attire. Nearly all of them are seen with a cloak. [[Dark Ranger Anya]] is a prominent example of this style.
−
:This used to be a quest available at level 16, however as of patch 3.0.8 the aquatic form is now bought from Class Trainers. This will remain a trained ability.
 
   
  +
Another dark ranger outfit, as sported by [[Dark Ranger Lyana]], is also not an uncommon dark ranger style of choice.
−
=== Cat Form ===
 
−
:When: Level 20.
 
−
:This is currently a trained ability. Quest not implemented, however; there is a [[Great Cat Spirit]] in Moonglade. Unconfirmed information states that there was at one time a Cat Form quest related to the cat spirit, the NPC [[Volcor]] and the [[Quest:Escape Through Stealth]] quests in Darkshore, but that this was removed due to the developers' feeling that druids were getting too much Cenarion Reputation too early in the leveling curve. {{fact}}
 
   
−
=== Travel Form ===
+
==Comparisons to dark elves==
  +
Sylvanas' dark ranger form has been compared with [[dark elves]] by some fans, a race thought to have been the basis of her physical form, however, this is unconfirmed. Though it's partially implied in ''Horde Player's Guide'', where dark rangers are considered cousins to [[high elves]], and the idea of converting to "dark" is given.<ref name="Horde Player's Guide 41">''[[Horde Player's Guide]]'', pg. 41</ref> Dark elves were first mentioned in ''[[Day of the Dragon]]'',<ref name="Day of the Dragon 160-161">''[[Day of the Dragon]]'', pg. 160-161</ref> but to date have not appeared in other sources, though [[Ul'haik Hadanot]] is an example that the potential for a similar race evolving from high elves is possible. In Burning Crusade, there is a new wretched elven type which has darkened grey skin and a gaunt appearance and who are enemies of the [[blood elves]] in [[Quel'Thalas]], often living as bandits, thieves, and urchins. Some are undead, while others are humanoid. Many are aligned with the [[Scourge]]. [[Night elves]] have also been said to have been inspired by dark elves as well, however, they are benevolent compared to most other stories.
−
:When: Level 30.
 
−
:This is currently a trained ability. Quest not implemented yet.
 
   
  +
In ''Horde Player's Guide'' they are a [[prestige class]] though, and not a race. Another distinction between dark rangers and dark elves would be that dark rangers were former elven rangers who have died, become [[Forsaken]], and then learned the "arts of the shadow" and unlearn the "arts of the wild" rather than dark elves, who would be living elves.
−
=== Dire Bear Form ===
 
−
:When: Level 40.
 
−
:This is currently a trained ability. Quest not implemented yet.
 
   
−
=== Flight Form ===
+
==Notes==
  +
*They did not play a particularly large role in the original ''World of Warcraft'', presumably because of the lack of unique [[high elf]]/[[blood elf]] models. Dark rangers have had a more visible presence since the addition of the base high/blood elven model.
−
:When: Level 68
 
  +
*It is possible to almost fully replicate the dark ranger look and outfit in ''World of Warcraft''. A blood elf female using extremely pale skin (a death knight often works) can acquire the [[Stormshroud Armor]] (legs, hands and shoulders), [[Tombstone Breastplate]] (chest), [[Dar'toon's Cloak]] (cape), and [[Traveler's Boots]] (boots, or a similar model) can be found. The red eyes are difficult to bypass, though [[Stealther's Helmet of Second Sight]] or an identical model conveniently offers both a hood and cosmetic red eyes.
−
:This is currently a trained ability. Quest not implemented yet.
 
   
  +
== References in lore ==
  +
*[http://www.battle.net/war3/neutral/darkranger.shtml Dark Ranger], neutral hero unit in ''[[Warcraft III: The Frozen Throne]]''.
  +
*[[Horde Player's Guide]]
  +
{{Reflist}}
   
  +
{{WoW RPG classes}}
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</div>
 
   
  +
[[Category:Forsaken]]
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{{AlsoSee|[[Druid]], [[Druid forms]]}}
 
  +
[[Category:Neutral heroes]]
  +
[[Category:Prestige classes]]
  +
[[Category:Dark rangers| ]]
   
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[[Category:Druids]]
+
[[pl:Dark ranger]]

Revision as of 04:15, 18 August 2011

For the Howling Fjord NPC, see Dark Ranger.
File:Darkranger.JPG


The Dark ranger is a cunning hero, adept at manipulating opponents. Forcibly raised from the dead, the former rangers of Quel'Thalas enjoy nothing more than sowing dissension and hatred within the enemy ranks.

Background

When Sylvanas Windrunner, Banshee Queen of the Forsaken, regained her physical body, she realized that the natural world would never respond to her wishes again. Angered by this development, she turned to the arts that were becoming more and more natural to her: Necromancy. She altered her elven ranger teachings into a new form. Thus, the dark rangers were born. When the Lich King's power began to wane, his mental domination was weakened, and many of his undead became free of will again. Many undead elves including the dark ranger Sylvanas, found themselves free of will, and Sylvanas rebelled against Arthas, turning her banshees against their former king. After gaining control of the Tirisfal Glades, Sylvanas proclaimed herself Queen of the Banshees and leader of the Forsaken (the free-willed undead).

Many dark rangers are former banshees. The difference is dark rangers have regained their physical bodies, thus possessing greater powers.

Races

DarkRanger

Warcraft III

Nearly all dark rangers are undead high elves found only among the Forsaken. No other faction has the elves' history coupled with the personal knowledge of shadows to learn the arts of a dark ranger. In fact, many dark rangers refuse to teach their arts to anyone who wasn't a former elf. While these rangers have slackened their restrictions some, most dark rangers were once elves.

There has been only one recording of a human ranger and subsequent dark ranger. Nathanos Blightcaller's resurrection as one of the Forsaken and service to the Dark Lady has earned him the rank of Champion of the Banshee Queen. He used to reside at Marris Stead in the Eastern Plaguelands, but now resides in the Undercity teaching hunters to learn new talents.

Abilities

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Dark rangers are similar to their high elven cousins, but focus on shadowcraft more than nature. Dark rangers are silent and invisible stalkers of the shadows, felling unsuspecting opponents with a single arrow. Dark rangers still favor the bow as the ultimate weapon, using the same arts that Quel'Thalas taught for millennia. Their spells work with manipulating the essences of life and death, as well as various horrible curses and mind-enslaving abilities.[1]

Dark rangers' senses grow sharper than even those of other Forsaken. The dark ranger learns how to fade into dark conditions, wrapping herself with shadows. The skilled dark ranger can notice the tiny movements of her enemies along with other visual and auditory cues that allow her to react more quickly in combat.[2]

While they no longer study nature, dark rangers remain some of the best trackers in the world. Naturally, most dark rangers hail from the scout class, but many newer rangers are former rogues, who use their stealth abilities to act as silent and near-invisible slayers for the Dark Lady.[1]

Relations

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.
Dark Ranger

A Dark ranger.

Once fully trained, Sylvanas's dark rangers once again assumed their roles as guardians and hunters, now working for the Forsaken. Some undead, especially former elves, view rangers as a necessary force, and trust them implicitly. Other Forsaken view these shadow killers as relics of an old past, with an inability to move along with the times.

Dark Rangers serve as generals for Forsaken armies, as well as elite scouts and assassins. Like most Forsaken, dark rangers remain in the back lines, performing precision attacks and curses.[3]

Conversion from elven to dark

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

An elven ranger who dies and returns as a Forsaken undergoes a great shock. She can no longer cast elven ranger spells, and loses her woodland stride ability. While some may choose to let things be, most immediately seek out a dark ranger to relearn their arts.

An elven ranger seeking to convert to a dark ranger must, of course, have died, returned as a Forsaken, and seek to learn the arts of the shadow rather than the wild. This ordeal is difficult, as the dark ranger must twist everything she was taught about nature to start learning her darker trade. Then comes the hard part. A dark ranger-to-be must undergo a lengthy trial, where she unlearns everything she was taught as an elf and learns the new arts of a Forsaken.[1]

Faith

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

A recent movement among the Forsaken has taken hold of dark rangers. The Cult of Forgotten Shadow moves like wildfire among the undead, and the dark rangers are no exception to the obsession with the faith.

To fill the void left by the "loss of their druidism,"[1] the dark rangers latched onto the Forgotten Shadow. Most dark rangers sympathize with the origins of the Forgotten Shadow and perhaps understand the Shadow more than any other undead in Lordaeron. While this movement disturbs Lady Sylvanas, she allows it to continue. [1]

Warcraft III

WC3RoC-logo This section concerns content related to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.
Darkranger2

The Dark Ranger hero unit from WCIII.

In The Frozen Throne, Sylvanas Windrunner — after being raised as a Banshee by Arthas — regained her physical body and became the first dark ranger. Dark Rangers are a playable hero class.

Spells and abilities

  • Silence - Stops all enemies in a target area from casting spells.
  • Black Arrow - Adds extra damage to attacks. Units killed while under the effect of Black Arrow will turn into Dark Minions.
  • Life Drain - Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Dark Ranger.
  • Charm - Takes control of a target enemy unit.

Hero names

The random heroes in Warcraft III are named Anya Eversong, Nara Pathstrider, Anthis Sunbow, Clea Deathstrider, Cyndia Hawkspear, Mira Shadewither, Amora Eagleye, Siren Ghostsong, and Somand Wayfinder.

In World of Warcraft

Sylvanas Windrunner

Lady Sylvanas Windrunner.

WoW Icon update This section concerns content related to the original World of Warcraft.

Dark rangers are generally found in Forsaken territory. Nathanos Blightcaller was once the most prominent dark ranger, situated in the Eastern Plaguelands. He did battle with the Alliance, the Scarlet Crusade and the Scourge prior to his return to the Undercity.

Wrath of the Lich King

Wrath-Logo-Small This section concerns content related to Wrath of the Lich King.

The dark rangers joined the Forsaken assault into Northrend, and many were seen as part of the Hand of Vengeance. After the events surrounding the Wrathgate, the Forsaken as a whole came under scrutiny, and the Kor'kron Elite were stationed in the Undercity. Among the changes made were the additions of Dark Ranger Clea, Dark Ranger Cyndia and Dark Ranger Anya, now serving as the elite patrols within the Undercity.

As the war in Northrend drew to a close, Lady Sylvanas herself travelled to the Frozen Halls to take vengeance upon Arthas. Dark Ranger Vorel enlisted agents of the Horde to meet with the Dark Lady along with Dark rangers Loralen and Kalira. Loralen is ultimately slain by the Lich King, though Kalira manages to gather reinforcements in the form of Orgrim's Hammer in order to escape the halls.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

Following the death of the Lich King, the Forsaken have reinforced their territores with their culture seen briefly in Northrend, and are taking on a far more aggressive stance in their war against the remnants of the Scarlet Crusade, the Scourge, and the Alliance. The Dark rangers have taken on a more visible presence, and are seen throughout Silverpine Forest, Arathi Highlands and Hillsbrad Foothills.

A number of dark rangers accompany Lady Sylvanas in the Battle for Gilneas. They discover the Scythe of Elune, the likes of which would allow the Forsaken to have full dominion over the worgen, though it escaped their grasp.

Under the command of Dark Ranger Alina and Galen Trollbane, the Forsaken have set their sights on the Arathi Highlands. Alina believes that the fallen nation of Stromgarde would make a fine setting for a new Undercity.

Dark rangers are seen with domesticated spiders during the Hillsbrad conflict, doing battle with the Bloodfang worgen. They are empowered by Helcular.

With the Scarlet Crusade on its last legs, Dark Ranger Velonara is out to remove the last traces of it from Forsaken territory.

Notable

Name Role Status Location
IconSmall Sylvanas Sylvanas Windrunner Queen of the Forsaken Active Royal Quarter, Undercity
IconSmall Nathanos Nathanos Blightcaller Hunter trainer and Champion of the Forsaken Active War Quarter, Undercity
IconSmall UndeadElf Female Ranger Captain Areiel Captain of the dark rangers Active Ghostblade Post, Howling Fjord
IconSmall UndeadElf Female Dark Ranger Alina Quest giver Active Galen's Fall, Arathi Highlands
IconSmall UndeadElf Female Dark Ranger Anya Active Undercity
IconSmall UndeadElf Female Dark Ranger Clea Active Undercity
IconSmall UndeadElf Female Dark Ranger Cyndia Active Undercity
IconSmall BloodElfDeathKnight Female Imhadria Stable master Active Shadow Vault, Icecrown
IconSmall UndeadElf Female Dark Ranger Kalira Active Icecrown Citadel
IconSmall UndeadElf Female Dark Ranger Loralen Deceased Icecrown Citadel
IconSmall UndeadElf Female Dark Ranger Lyana Quest giver Active Howling Fjord
IconSmall UndeadElf Female Dark Ranger Marrah Quest giver Active Utgarde Keep
IconSmall UndeadElf Female Dark Ranger Thyala Leading the invasion of Gilneas Killable Duskmist Shore, Gilneas
IconSmall UndeadElf Female Dark Ranger Velonara Quest giver Active Scarlet Monastery
IconSmall UndeadElf Female Dark Ranger Vorel Active Dalaran

Appearance and attire

Dark Ranger Anya

Typical Dark ranger attire.

Dark rangers are most commonly undead elven women, with blood-red eyes and deathly pale skin. Typically, they are clad in a leather-looking outfit complete with a hood, which could be seen as a dark twist of the Farstrider attire. Nearly all of them are seen with a cloak. Dark Ranger Anya is a prominent example of this style.

Another dark ranger outfit, as sported by Dark Ranger Lyana, is also not an uncommon dark ranger style of choice.

Comparisons to dark elves

Sylvanas' dark ranger form has been compared with dark elves by some fans, a race thought to have been the basis of her physical form, however, this is unconfirmed. Though it's partially implied in Horde Player's Guide, where dark rangers are considered cousins to high elves, and the idea of converting to "dark" is given.[1] Dark elves were first mentioned in Day of the Dragon,[4] but to date have not appeared in other sources, though Ul'haik Hadanot is an example that the potential for a similar race evolving from high elves is possible. In Burning Crusade, there is a new wretched elven type which has darkened grey skin and a gaunt appearance and who are enemies of the blood elves in Quel'Thalas, often living as bandits, thieves, and urchins. Some are undead, while others are humanoid. Many are aligned with the Scourge. Night elves have also been said to have been inspired by dark elves as well, however, they are benevolent compared to most other stories.

In Horde Player's Guide they are a prestige class though, and not a race. Another distinction between dark rangers and dark elves would be that dark rangers were former elven rangers who have died, become Forsaken, and then learned the "arts of the shadow" and unlearn the "arts of the wild" rather than dark elves, who would be living elves.

Notes

  • They did not play a particularly large role in the original World of Warcraft, presumably because of the lack of unique high elf/blood elf models. Dark rangers have had a more visible presence since the addition of the base high/blood elven model.
  • It is possible to almost fully replicate the dark ranger look and outfit in World of Warcraft. A blood elf female using extremely pale skin (a death knight often works) can acquire the Inv chest leather 08 [Stormshroud Armor] (legs, hands and shoulders), Inv chest chain 17 [Tombstone Breastplate] (chest), Inv misc cape 20 [Dar'toon's Cloak] (cape), and Inv boots 01 [Traveler's Boots] (boots, or a similar model) can be found. The red eyes are difficult to bypass, though Inv helmet 73 [Stealther's Helmet of Second Sight] or an identical model conveniently offers both a hood and cosmetic red eyes.

References in lore