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{{Infobox playable class
{{distinguish|elven druid}}
 
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| name = Druid
{{for|related articles|:Category:Druids}}
 
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| image = Druid Crest.png
{{Classnav}}
 
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| race = {{Race|Highmountain tauren (playable)}}<br> {{Race|Kul Tiran human (playable)}}<br> {{Race|Night elf (playable)}}<br> {{Race|Tauren (playable)}}<br> {{Race|Troll (playable)}}<br> {{Race|Worgen (playable)}}<br> {{Race|Zandalari troll (playable)}}
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| spec = {{SpecIcon|Balance}} [[Balance]] (ranged DPS)<br />{{SpecIcon|Feral}} [[Feral]] (melee DPS)<br />{{SpecIcon|Guardian}} [[Guardian]] (tank)<br />{{SpecIcon|Restoration|Druid}} [[Restoration]] (healer)
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| resource = [[Mana]], [[Energy]], [[Combo Point]]s, [[Rage]], [[Astral Power]]
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| attribute = [[Intellect]] or [[Agility]]
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| armor = Leather
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| weapon = [[Staff|Staves]], [[Dagger]]s, [[One-handed]] or [[Two-handed]] [[Mace]]s, [[Fist weapon]]s, [[Polearm]]s and [[Off-hand|held in off-hand]] items excluding shields and weapons.
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| skill = [[Innervate]]<br />[[Regrowth]]<br />[[Starsurge]]<br />[[Frenzied Regeneration]]<br />[[Ferocious Bite]]
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}}
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{{QuoteWiki|We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this.|[[Kal]] of [[Dolanaar]]}}
   
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The '''druid''' (occasionally '''druidess''' for females)<ref>[[WANTED: A Warp Splinter Clipping]]</ref> is a [[shapeshifting]] [[hybrid class]] available to the [[night elf]], [[worgen]], [[tauren]] (including [[Highmountain tauren (playable)|Highmountain]]), [[troll]] (including [[Zandalari troll (playable)|Zandalari]]), and [[Kul Tiran (playable)|Kul Tiran]] races. Druids are able to perform each of the three group [[role]]s ([[tank]]ing, [[Healer (role)|healing]], and [[Damage (role)|dealing damage]]) by utilizing their [[shapeshift]] forms. While a druid is most effective in the role determined by their active [[specialization]] and equipment, they can also use their shapeshifting abilities to temporarily switch to a different role in combat. In addition to combat forms, druids can shapeshift into forms that increases movement speed while [[Travel Form|running]], [[Aquatic Form|swimming]], or [[Flight Form|flying]]. The ability to switch roles out of combat - and temporarily perform a different role in combat - makes the druid class one of the most versatile in ''[[World of Warcraft]]''.
The '''druid''' is a shapeshifting [[hybrid class]], and is also one of the most versatile classes in the game. As with every other hybrid, druids need to specialize to be effective in any role. Due to their need to shapeshift to fulfill roles, they can only perform one role at a time. Druids must switch between the different shapes in order to adapt to situations as they come.
 
   
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Druids have as many faces to them as nature itself: destruction, animal fury, transformation, healing. Everything about them is rooted in cycles and transience, and the [[Emerald Dream]] of what [[Azeroth]] would have been with nature unfettered.<ref>''[[Exploring Azeroth: Northrend]]'', pg. 88</ref>
== Background ==
 
[[Image:Cenarius1.jpg|thumb|Cenarius instructs Malfurion, Tyrande, and Illidan.]]
 
   
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[[Nature]] magic serves as the source of power for druids, as they are guardians of nature who seek to preserve balance and protect life. It is no secret that [[tauren]] and [[night elf]] alike can call upon [[Elune]]'s [[moonlight]] magic, or Mu'sha as she is called in [[tauren mythology]].<ref>[[An Injured Colleague]]</ref> They also used [[solar magic]], a form of [[nature]] magic practiced through the use of solar energy, the radiant energy emitted by the [[sun]]s.
:''We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this.'' - [[Kal]] of Dolanaar
 
   
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==Class overview==
Druids are keepers of the world who walk the path of nature, following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To a druid, nature is a delicate balance of actions, in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy, using it to change their shapes and command the forces of nature.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 67</ref> Traditionally druids chose the path of a specific animal totem. Since the invasion of the Burning Legion, however, most druids have undergone a number of reforms, including encouraging the study of magic from all totems. Druids who do this are known as [[Druid of the Wild|druids of the wild]].<ref>''[[Alliance Player's Guide]]'', 14</ref>
 
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''Guardians of nature who seek to preserve balance and protect life, Druids have unmatched versatility on the field of battle. This is in part because druidism is much more than a fighting discipline—it’s a way of life steeped in traditions so ancient that even the origin of their kind is preserved largely in mythology passed on through millennia.''
   
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''Druids harness nature’s raw energy for an incredible breadth of offensive and defensive abilities, as well as to restore life to the wounded. Through communion with nature and the demigod Cenarius, Lord of the Forest, Druids are supernaturally endowed with the gift of shapeshifting, allowing them to take the form of all manner of nature’s creature and access powers as distinct as they are diverse.''<ref name="Class Preview">[http://us.battle.net/wow/en/blog/19956929 Legion Class Preview Series: Druid]</ref>
=== History ===
 
According to [[tauren]] mythology, [[Cenarius]] instructed them first in druidism as recounted in their [[tauren mythology|myth]] ''[[Forestlord and the First Druids]]''. As it stands the night elves claim the first druid with [[Malfurion Stormrage]], an idea challenged by the tauren beliefs. He would lead the night elves through the [[War of the Ancients]] and the long years that followed. With the creation of the [[World Tree]] [[Nordrassil]], the kaldorei druids were bound to [[Ysera]], and her realm, the [[Emerald Dream]], in which they spent centuries of their immortal lives. The [[Cenarion Circle]] was formed as the governing society of druids, based in sacred [[Moonglade]].
 
   
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===Game Guide===
Locked in slumber in their [[barrow den]]s for generations, the druids awoke to meet the threat of the [[Burning Legion]] during its recent invasion. After [[Archimonde]]'s defeat, the druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order, and the druids seek to heal it.
 
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''Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. Druids can also direct this power to heal wounds and restore life to fallen allies. They are deeply in tune with the animal spirits of Azeroth. As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease. This flexibility allows them to fill different roles during their adventures, tearing enemies to shreds one minute and surveying the battlefield from the sky the next. These keepers of the natural order are among the most versatile heroes in Azeroth, and they must be prepared to adjust to new challenges on a moment’s notice.''<ref>http://us.battle.net/wow/en/game/class/druid</ref>
   
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===Creation screen description===
The night elf druids were recently joined in the [[Cenarion Circle]] by the [[tauren]] druids. It is not clear from the current game content if the tauren learned druidism separately from the night elves or if they were taught by the night elves. Conflicting information in the [[Warcraft universe]] further exacerbates the confusion. Either way, the tauren and the night elf druids do not participate in the Alliance/Horde conflict, but coexist peacefully within the Cenarion Circle.
 
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''Druids live in a state of unparalleled union with nature. Tightly bound to the plant and animal kingdoms, they are natural shapeshifters, and so they know firsthand the abuse visited on their wild brethren. In consequence, despite their numbers, druids tend to be wary, reclusive, and difficult to spot. Few outsiders have plumbed the depths of their secrets.''<ref>''[[World of Warcraft: Classic]]'' class description</ref>
   
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:''Druids are shape-shifters with an affinity for the plants and animal kingdoms. Druids can specialize in healing, casting spells at range, or taking the form of a cat or bear to fight in melee.''
Cenarius is the patron entity of all druids. However, each group of druids has its own special patrons and some even have the ability to transform into a being that looks like their patron. Many druids will take on an animal companion based on their patron.
 
   
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===Classic guide===
Druids belong to many different [[druid organizations|organizations]] or types including the [[Cenarion Circle]], [[Cenarion Expedition]], [[Druids of the Claw]], [[Druids of the Talon]], [[Druids of the Wild]], [[Druids of the Fang]], [[Druids of the Antler]], and [[Druids of the Grove]].{{fact}}
 
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''Druids call upon the versatility of nature to empower themselves, assuming the forms of primal beasts, summoning celestial energy, and channeling the restorative properties of the wilds to aid their allies.''<ref>[https://worldofwarcraft.com/en-us/news/23317716/taking-your-first-steps-in-world-of-warcraft-classic Taking Your First Steps in World of Warcraft Classic]</ref>
   
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==Background==
==Warcraft Encyclopedia==
 
  +
[[File:Cenarius1.jpg|thumb|[[Cenarius]] instructs [[Malfurion]], [[Tyrande]], and [[Illidan]].]]
Druids come and go as they please, and their goals typically have little to do with the "civilized" world. Unaffiliated with any specific government, the primary druidic organization on Azeroth, the Cenarion Circle, answers to no one save itself. The highest rank that a druid can have is that of archdruid, and there are only a few archdruids on Azeroth. At the moment the Cenarion Circle's leader is Archdruid Fandral Staghelm. However, the first mortal druid on Azeroth was Archdruid Malfurion Stormrage.
 
  +
{{Seealso|Druid races}}
;Strengths, Abilities, and Underlying Motivations
 
  +
The demigod [[Cenarius]] originally gave guidance to and lived amongst the nomadic [[yaungol]] in the grassy plains of central Kalimdor between the 12,000 and 11,900 [[BDP]]. To them he taught the secrets of the wilds and of druidic magic.<ref>''[[World of Warcraft: Chronicle Volume 1]]'', pg. 90</ref> This later resulted in [[tauren]] [[Tauren mythology|mythology]] telling how they had been instructed themselves as the first druids by Cenarius,<ref>[[Forestlord and the First Druids]]</ref> thought that was only a reinterpretation of what had happened to their ancestors.
Through their deep connection to life and nature, druids are able to take on an unusually large variety of roles. Probably a druid's best-known role is that of a healer. Druids are justly famed for their ability to restore life, cure poisonous wounds, and remove curses. Indeed, restoring and protecting the planet is one of the top priorities for all druids. Still, to regard a druid as merely a healer is a dangerously simplistic assumption that has led to the defeat of many an unwary foe.
 
[[Image:WOW5Y - Druid of the Claw concept.jpg|thumb|]]
 
A druid's empathy with the creatures of the wild also allows him to shapeshift into the forms of other animals. For example, a wounded druid whose magical energies are running low might abruptly take on the form of a bear in order to better withstand further injury. Alternatively, the druid might shift into the form of some large cat, sneak up behind an enemy, then pounce and deliver a fierce flurry of melee attacks. Even the deepest oceans can be explored by a druid, who can simply shift into an aquatic creature, allowing him to stay underwater as long as needed.
 
   
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With the rise of the [[Night elf|night elves]], a few of them learned in turn of Cenarius, and those left touched and changed, some even becoming so transformed by his teachings that they instead chose to join the demigod in the protection of his realm. Those were no longer elves, but woodland guardians physically altered forever. But of all these followers, none of them truly followed the path Cenarius had for them until [[Malfurion Stormrage]]. The young prodigy revealed himself to be the first with the possible aptitude and will to truly understand how to wield the forces inherent in all nature,<ref name="Well4">''[[The Well of Eternity]]'', chapter 4</ref> to become the first real mortal druid on Azeroth<ref>''[[World of Warcraft: Chronicle Volume 1]]'', pg. 98</ref> and to walk the [[Emerald Dream]].<ref name="Well4" /> Others such as [[Valewalker Farodin]] had dabbled in nature magic before, but without being true druids themselves.<ref>[https://twitter.com/_DonAdams/status/779416528332525568 Don Adams on Twitter]: "malfurion is indeed the first druid. this was poor wording on my part. the "keepers" of farodin's order were not full druids."</ref>
Until the end of the Third War, druids periodically visited the Emerald Dream to monitor the ebb and flow of life on Azeroth. Today such a visit has become more difficult due to Nordrassil's poor health. Druids possess a deep understanding of the way in which all living things depend upon one another. Whenever this delicate equilibrium is disrupted, the druid works to restore the balance. To that end, a druid can use his connection with the Emerald Dream to exert a calming influence over animals, even forcing some into a temporary state of hibernation. Just as the druid can wield peace and somnolence, however, the druid can tap into the fury of nature itself. Terrible storms have responded to a druid's call. Thorns have sprouted from the druid's skin to wound his attackers. Even previously harmless roots have grown up out of the soil at greatly accelerated speeds in order to entangle a foe.
 
;Limitations
 
For obvious reasons, druids thrive in the wild outdoors. Inevitably, however, they lose some of their effectiveness when they are forced to endure separation from the natural environment. What good is a cleansing rain when a druid cannot even see the sky? How are roots to capture a foe who is standing atop a high tower? Such cases clearly require a druid with the imagination to consider new strategies and the flexibility to carry them out.
 
   
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Malfurion would lead the night elves through the [[War of the Ancients]] and the long years that followed. With the creation of the [[World Tree]] [[Nordrassil]], the kaldorei druids were bound to [[Ysera]] and her realm, the [[Emerald Dream]], in which they spent centuries of their immortal lives. The [[Cenarion Circle]] was eventually formed as the governing society of druids, based in sacred [[Moonglade]].
Yet this flexibility, too, comes with an underlying negative corollary. The druid tends to be a jack-of-all-trades, but a master of none. An unusual mixture of priest, rogue, and warrior, the druid is therefore not equal to any of these three classes in their particular specialties. Even so, the druids' incredible adaptability serves them well in confronting the challenges that Azeroth has to offer.
 
   
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Locked in slumber in their [[barrow den]]s for generations, the druids awoke to meet the threat of the [[Burning Legion]] during its recent invasion. The Legion's attack left a terrible scar on the natural order and, after [[Archimonde]]'s defeat, the druids chose to remain in the waking world and help rebuild their shattered lands.
== Notable druids ==
 
*{{Alliance}}{{RaceIconExt|Broll}} [[Broll Bearmantle]]
 
*{{Neutral}}{{RaceIcon|Cenarian|Male}} [[Cenarius]]
 
*{{Neutral}}{{RaceIcon|NightElf|Male}} [[Arch Druid Lathorius]]
 
*{{Neutral}}{{RaceIcon|Cenarian|Male}} [[Remulos]]
 
*{{Horde}}{{RaceIconExt|Hamuul}} [[Hamuul Runetotem]]
 
*{{Alliance}}{{RaceIconExt|Fandral}} [[Fandral Staghelm]]
 
*{{Alliance}}{{RaceIconExt|Malfurion}} [[Malfurion Stormrage]]
 
*{{Neutral}}{{RaceIcon|NightElf|Female}} [[Ysiel Windsinger]]
 
*{{Neutral}}{{RaceIconExt|Cenarian|Male}} [[Zaetar]]
 
   
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The night elf druids were recently joined in the [[Cenarion Circle]] by the [[tauren]] druids. It is not clear from the current game content if the tauren learned druidism separately from the night elves or if they were taught by the night elves. Conflicting information in the [[Warcraft universe]] further exacerbates the confusion. Either way, the tauren and the night elf druids do not participate in the Alliance/Horde conflict, but coexist peacefully within the Cenarion Circle.
== Overview ==
 
The core abilities of a druid consists of three single-target and one [[Area of Effect|multiple-target]] [[mage|mage-like]] damage spells; four single-target and one [[Area of Effect|multiple-target]] [[priest|priest-like]] healing spells; a [[Cat Form]] containing basic damaging special moves similar to a [[rogue]]; a [[Bear Form]] yielding armor and health similar to a [[Warrior]]; poison- and curse-cleansing spells; and a range of utility spells like various travel forms, crowd control, and a nice group buff. Spending Talent points in the Talent trees allows druids to specialize their play style as they see fit.
 
   
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The Gilnean druids were called [[harvest-witch]]es and [[Celestine of the Harvest|Celestine]] also refers to her druidic order as "keepers of the old ways". The harvest-witches would use their primitive druidic skills to cultivate crops, but almost "died out" as Gilneas developed, though, when the nation fell into famine, it was the druids who, as Celestine claims, "called upon the earth's blessing and restored the harvest".<ref>[[Moonfire (worgen)]]</ref> When [[Kul Tiras (kingdom)|Kul Tiras]] was founded by Gilnean sailors, it is possible that some harvest-witches brought some of their teachings, but modern Kul Tiran druids claim only the [[Thornspeakers]] of the [[Drust]] [[vrykul]] [[Ulfar]] as the source of their druidry, who says some of his people became part of human society and their descendants hear the "call of the wild".<ref>[[Ulfar]]</ref>
*'''Balance''' druids specialize in their assortment of damage spells and special abilities including an additional [[Moonkin Form]], turning them into an efficient ranged spellcaster that is somewhere between a [[mage]] and a [[shadow priest]] in play style in the equivalent of plate armor. They lack true AoE capabilities like a mage, but they are capable of AoE damage in certain situitions. They excel at nuking single targets as well as providing effective off-healing and crowd control support for their group or raid. The Burning Crusade brought the balance tree enough power to make a properly geared balance druid decent competition with the pure caster classes for top DPS position. The Wrath of the Lich King expansion has given them new AoE spells and a significantly reworked talent tree, they are now on par with any of the other casting classes.
 
   
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Druids belong to many different [[druid organizations|organizations]] or sects including the [[Cenarion Circle]], [[Cenarion Expedition]], [[Druids of the Claw]], [[Druids of the Talon]], [[Druids of the Fang]], [[Druids of the Grove]], [[Druids of the Antler]] and [[Druids of the Scythe]].
* The '''feral''' tree enhances both of the druid's melee forms, allowing them to tank and melee DPS more efficiently. The Talents in this tree usually enhance both forms, however some talents separate the two roles and gear also makes a difference. Feral druids are effectively a warrior ''and'' a rogue with the ability to heal themselves to boot. Lack of downtime between fights and flexibility in their armor and DPS are their strong points. Since they still have all of the core druid abilities and use very little mana, they make excellent support casters as well, even if they have chosen the path of melee DPS.
 
   
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It usually takes most druids a brief time to shapeshift, and rarely can it be done in a few seconds.<ref>''[[World of Warcraft: Traveler]]'', pg. 220</ref> Druids generally cannot speak while in their animal forms, but there are some exceptions.<ref>[http://www.qaster.com/q/489828430767480832/Loreology+Can+druids+speak+common+in+their+animal+forms?r=02 Loreology on Twitter]</ref><ref>''[[Through the Mirror Darkly]]'', pg. 9</ref><ref>''[[Last of the Line]]'', pg. 6</ref><ref>''[[Elegy]]'', pg. 76: ''"Ferryn was beside her in his favorite shape—that of the nightsaber. For a moment, Delaryn rejoiced. But then she realized that he was speaking. He should not have been able to. Feline mouths could not form words."''</ref> For example, [[Gaivan Shadewalker]], [[Archdruid Glaidalis]], and [[Arthur Tradewind]]<ref>[[Shapeshifters!]]</ref> are all able to speak while shapeshifted. This may be possible through alternative, magical means of communication, similar to how jawless undead are capable of speech.
*'''Restoration''' druids take points in improving their assortment of healing spells and also in special abilities including an additional [[Tree of Life Form]]. Their resurrection spell [[Rebirth]] is the only resurrection spell that can be cast in combat, offset by its 10-minute cooldown [Reduced from 20-minutes in patch 3.3.0]. With [[Patch 3.0.2]], druids get the "regular" resurrection spell [[Revive]], now making them viable main healers for 5-man instances. Restoration druids have by far the best [[heal over time|heal-over-time]] spells of all healing classes, effectively allowing them to continue healing while incapacitated. In addition, the mobility offered by their heal-over-time spells makes them especially effective in [[PvP]]. This together with their excellent mana efficiency and in-combat resurrection ability makes them an effective healing class.
 
   
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===Warcraft Encyclopedia===
For an in-depth look at the talents, please see the [[druid talent analysis]] page
 
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[[File:Lunar Barrage.jpg|thumb|265px|A moonkin casting a lunar spell.]]
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Druids come and go as they please, and their goals typically have little to do with the "civilized" world. Unaffiliated with any specific government, the primary druidic organization on Azeroth, the Cenarion Circle, answers to no one save itself. The highest rank that a druid can have is that of '[[archdruid]]', and there are only a few archdruids on Azeroth. At the moment the Cenarion Circle's leader is Archdruid Malfurion Stormrage, also the first mortal druid on Azeroth.
   
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Through their deep connection to life and nature, druids are able to take on an unusually large variety of roles. Probably a druid's best-known role is that of a healer. Druids are justly famed for their ability to restore life, cure poisonous wounds and remove curses. Indeed, restoring and protecting the planet is one of the top priorities for all druids, however, restoring life comes with a price. Even the newest druid understands that life cannot simply be created from nothing<ref>[http://www.wowcards.info/card/ancients/en/15/Wild-Seeds WoW TCG Card: Wild Seeds]</ref> and must ask nature to sacrifice their life essence in order to transfer that life essence to the people and plants being healed.<ref>''[[The Demon Soul]]'', pg. 463: ''"Malfurion called to his surroundings. He needed their sacrifice; only life could give life."''</ref> However, to regard a druid as merely a healer is a dangerously simplistic assumption that has led to the defeat of many an unwary foe.
A properly specced and geared druid is capable of fulfilling any of several roles in a group. Druid players need to be aware that this versatility also bears a danger — it may be difficult to keep focused when gathering gear. Also there can tend to be a great deal of doubt on the part of other players that a class can actually be as flexible as it is possible for druids to successfully be, hence they are not always welcomed in groups as they should be, though Burning Crusade and Blizzard's official endorsement of the druid as one of their 'tapped' tanking classes has helped legitimize the druid class as something other than a healer to the populace in many ways. Indeed, it is not uncommon at all for a feral druid in a group or raid to vary their role from encounter to encounter, moving from Main Tank, to Offtank, Melee DPS to Healing, and do them all successfully. It is even possible for these role changes to happen over the course of a single fight; however, a character's inability to change armor pieces in combat means the druid must usually pick which role they will primarily act in before each encounter.
 
   
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A druid's empathy with the creatures of the wild also allows him to shapeshift into the forms of other animals. For example, a wounded druid whose magical energies are running low might abruptly take on the form of a bear in order to better withstand further injury. Alternatively, the druid might shift into the form of some large cat, sneak up behind an enemy, then pounce and deliver a fierce flurry of melee attacks. Even the deepest oceans can be explored by a druid, who can simply shift into an aquatic creature, allowing him to stay underwater as long as needed.
The ability to spec to completely different roles makes druids a smart and flexible class choice: if you are tired of performing one task, you need not create another character to fulfill another role; you simply respec to a new one at little cost and considerably less effort.
 
   
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Until the end of the Third War, druids periodically visited the Emerald Dream to monitor the ebb and flow of life on Azeroth. Today such a visit has become more difficult due to Nordrassil's poor health. Druids possess a deep understanding of the way in which all living things depend upon one another. Whenever this delicate equilibrium is disrupted, the druid works to restore the balance. To that end, a druid can use his connection with the Emerald Dream to exert a calming influence over animals, even forcing some into a temporary state of hibernation. Just as the druid can wield peace and somnolence, the druid can tap into the fury of nature itself: terrible storms have responded to a druid's call; thorns have sprouted from the druid's skin to wound his attackers; even previously harmless roots have grown up out of the soil at greatly accelerated speeds in order to entangle a foe.
Druids used to be quite an uncommon class because many players found them difficult to level, while others proclaim them the best soloing class in the game. Since the Wrath of the Lich King expansion, druid population has taken a big boost. In order to truly fulfill a hybrid role, druids require several complete sets of gear above and beyond any resist sets that most classes will possess. This is always expensive in time, bag space, and gold. Unlike most other hybrid classes, a druid does not begin as a true hybrid with some abilities in each of their domains, instead they acquire utterly new branches of ability when they advance to certain specific levels. Thus a druid is only complete at comparatively high levels. This can make the very early game for the druid more difficult than for other classes. However, once mastered, the druid is one of the most formidable classes in the game with much to contribute to any group, and can be extremely rewarding and enjoyable to play.
 
   
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For obvious reasons, druids thrive in the wild outdoors. Inevitably, however, they lose some of their effectiveness when they are forced to endure separation from the natural environment. What good is a cleansing rain when a druid cannot even see the sky? How are roots to capture a foe who is standing atop a high tower? Such cases clearly require a druid with the imagination to consider new strategies and the flexibility to carry them out.
Another nice feature about playing druids is their ability to travel faster. druids do not need to buy a flying mount; instead they gain flight form through druid trainers. Artisan riding skill is required to purchase or start the quest chain for the epic flight form.
 
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Yet this flexibility, too, comes with an underlying negative corollary. The druid tends to be a jack-of-all-trades, but a master of none. An unusual mixture of priest, rogue, and warrior, the druid is therefore not equal to any of these three classes in their particular specialties. Even so, the druids' incredible adaptability serves them well in confronting the challenges that Azeroth has to offer.<ref>[[The Warcraft Encyclopedia/Druid]]</ref>
*At level 16, druids gain their aquatic form allowing them to breathe and travel at a 50% increased speed underwater (100% increased speed with [[Glyph of Aquatic Form]]).
 
*At level 16, travel form is gained, which is 40% faster than normal run speed. Travel form can be cast in combat, making it a great escape tool when things go bad.
 
*At level 21, two Talent points can be put into [[Druid_talents#Feral_Swiftness|Feral Swiftness]] making the cat form 30% faster than normal running speed ([[Dash (druid ability)|Dash]] can boost this for 15 sec, up to 70% at lvl 65).
 
*At level 60, [[Flight Form]] becomes available in Outland. This form is just as fast as a normal flying mount, but has the additional advantage of being an [[Instant Cast]] spell, allowing the druid to gain flight in situations other classes cannot. A example of this would be to avoid falling damage (if not in combat) by shifting to flight before hitting the ground.
 
*After purchasing Artisan Riding (5000g) and completing a quest chain, druids gain [[Swift Flight Form]], which is as fast as an epic flying mount (again with zero cast time). This form can also be gained from the trainer at level 71 (a [[Feat of Strength]] is earned by obtaining [[Swift Flight Form]] through the quest chain, though).
 
   
== Races ==
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==Organizations==
{{main|Druid races}}
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{{Main|Druid organizations}}
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{|class="darktable sortable zebra"
[[Image:Tauren Druid.jpg|thumb|right|A female [[tauren]] druid.]]
 
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!Name!!Leader!!Form!!Being of reverence!!Base of operations!!Affiliation!!Status
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|-
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|[[Cenarion Circle]]
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|{{NPC||Malfurion Stormrage|icon=Malfurion}}
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|Various
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|Various
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|[[Nighthaven]], [[Moonglade]]
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|Independent
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|{{Status|Active}}
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|-
  +
|[[Dreamweavers]]
  +
|{{NPC||Rensar Greathoof||icon=NightElf Male}}
  +
|Various
  +
|Various
  +
|[[Dreamgrove]], [[Val'sharah]]
  +
|[[Cenarion Circle]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Ashen]]
  +
|{{NPC||Delandros Shimmermoon|icon=NightElf Male}}
  +
|{{RaceIcon|Panther}} [[Cat]]
  +
|{{NPC||Ashamane|icon=Ashamane}}
  +
|[[Mistvale]], [[Val'sharah]]
  +
|[[Cenarion Circle]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Druids of the Antler]]
  +
|{{NPC||Sylendra Gladesong|icon=NightElf Female}}
  +
|{{RaceIcon|Elk}} [[Stag]]
  +
|{{NPC||Malorne|icon=Malorne}}
  +
|[[Malorne's Refuge]], [[Val'sharah]]
  +
|[[Cenarion Circle]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Druids of the Branch]]
  +
|Unknown
  +
|{{RaceIcon|Treant}} [[Treant]]
  +
|
  +
|Unknown
  +
|[[Cenarion Circle]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Druids of the Claw]]
  +
|{{NPC||Lea Stonepaw|icon=NightElf Female}}
  +
|{{RaceIcon|DruidBear}} [[Bear]] / {{RaceIcon|Panther}} [[Cat]]
  +
|{{NPC||Ursoc|icon=Ursoc}}
  +
|Unknown
  +
|[[Cenarion Circle]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Druids of the Fang]]
  +
|{{NPC||Lord Serpentis|icon=NightElf Male}} {{KIA}}
  +
|{{RaceIcon|Serpent}} [[Serpent]]
  +
|
  +
|[[Wailing Caverns]]
  +
|[[Emerald Nightmare]]
  +
|{{Text|red|Defunct}}
  +
|-
  +
|[[Druids of the Fin]]
  +
|Unknown
  +
|{{RaceIcon|SeaLion}} [[Sea lion]]
  +
|
  +
|Unknown
  +
|[[Cenarion Circle]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Druids of the Flame]]
  +
|{{RaceIcon|DruidoftheFlame|Male}} [[Tindral Sageswift]]
  +
|Various
  +
|{{NPC||Ragnaros|icon=Ragnaros}}
  +
|[[Firelands]]
  +
|[[Primalists]], [[Independent]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Druids of the Moon]]
  +
|{{NPC||Isoraen Nightstar|icon=NightElf Male}} (presumed)
  +
|{{RaceIcon|Wildkin}} [[Moonkin]]
  +
|{{NPC||Elune|icon=NightElf Female}}
  +
|[[Temple of Elune (Val'sharah)|Temple of Elune]], [[Val'sharah]]
  +
|[[Cenarion Circle]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Druids of the Scythe]]
  +
|{{NPC||Ralaar Fangfire|icon=Worgen Male}} {{KIA}}
  +
|{{RaceIcon|Wolf}} [[Wolf]] / {{RaceIcon|Worgen Male}} [[Worgen]]
  +
|{{NPC||Goldrinn|icon=Goldrinn}}
  +
|[[Daral'nir]], [[Emerald Dream]]
  +
|[[Wolf Cult]], [[Independent]]
  +
|{{Text|red|Defunct}}
  +
|-
  +
|[[Druids of the Talon]]
  +
|{{NPC||Skylord Omnuron|icon=NightElf Male}}
  +
|{{RaceIcon|DruidCrow}} [[Storm crow]]
  +
|{{NPC||Aviana|icon=Aviana}}
  +
|[[Dreamgrove]], [[Val'sharah]]
  +
|[[Cenarion Circle]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Harvest-witch]]es
  +
|{{NPC||Celestine of the Harvest|icon=Worgen Female}} (presumed)
  +
|Various
  +
|
  +
|Unknown
  +
|[[Gilneas (faction)|Gilneas]], [[Cenarion Circle]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Lun'alai]]
  +
|{{NPC||Jin'alun|icon=Zandalari Male}}
  +
|[[Moonkin Form|Humanoid pterrordax]]
  +
|{{RaceIcon}} An unknown matron
  +
|[[Zuldazar]]
  +
|[[Zandalari Empire]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Raptari]]
  +
|{{NPC||Wardruid Loti|icon=Zandalari Female}}
  +
|Various
  +
|{{NPC||Gonk|icon=Gonk}}
  +
|[[Zuldazar]]
  +
|[[Zandalari Empire]]
  +
|{{Status|Active}}
  +
|-
  +
|[[Thornspeakers]]
  +
|{{NPC||Ulfar|icon=Drust Male}}
  +
|Various
  +
|
  +
|[[Ulfar's Den]], [[Drustvar]]
  +
|[[Kul Tiras (kingdom)|Kul Tiras]]
  +
|{{Status|Active}}
  +
|-
  +
|}
   
  +
==Races==
  +
{{main|Druid races}}
 
The druid class can be played by the following races:
 
The druid class can be played by the following races:
  +
{{Druid attributes}}
   
  +
=== Note about races ===
<!-- Record the stats by checking in-game, after taking any armor/shield off -->
 
  +
Druids utilize various forms for each specialization, and each race has a different looking skin for their forms ([[Bear Form|Bear]], [[Cat Form|Cat]], and [[Moonkin Form|Moonkin]]). The Bear and Cat forms also are colored based on hair color, so if you are not interested in choosing based on min/max abilities, you may want to research the looks of each of these forms, given that you will spend a considerable amount of time in these forms, without transmogrification options.
{| class="darktable" style="text-align: center;"
 
  +
  +
===Racial abilities===
  +
These are some of the [[racial trait]]s relevant to druids:
  +
  +
{{Alliance}} {{Race|Night Elf}}
  +
* [[Shadowmeld]] is a stealth ability. It can be useful in [[aggro]] management for [[DPS]] in [[PvE]] and a method for escaping combat. Be aware, the ability only drops aggro temporarily.
  +
* [[Elusiveness]] will greatly help your stealth, since this trait stacks with [[Prowl]].
  +
* [[Quickness]] is an increase in dodge and makes it harder for enemies to hit you. This is very useful in tanking.
  +
* [[Wisp Spirit]] minimizes downtime after death.
  +
* [[Nature Resistance (racial)]] grants them a 1% reduction to all Nature damage taken.
  +
In terms of max/min, Night Elves are best for tanking and PvP for the Alliance side.
  +
  +
{{Alliance}} {{Race|Worgen}} {{cata-inline}}
  +
* [[Viciousness]] gives worgen a +1% chance to achieve both melee and spell crits and is wonderful for DPS and healing.
  +
* [[Darkflight]] is a sprint ability with a 2 minute cooldown that can be useful in PvP or PvE. In combination with [[Dash (druid ability)]] and [[Stampeding Roar (Cat Form)]], worgen druids have the most mobility.
  +
* [[Aberration (racial)]] grants a 1% reduction to all Shadow and Nature damage taken.
  +
In terms of max/min, Worgen are best for DPS and healing for the Alliance side.
  +
  +
{{Horde}} {{Race|Tauren}}
  +
* [[War Stomp]] can stun enemies, making it useful for all specs in PvP and PvE.
  +
* [[Endurance]] gives a slight health bonus, beneficial for tanks and PvP.
  +
* [[Nature Resistance (racial)]] grants a 1% reduction to all Nature damage taken.
  +
In terms of max/min, tauren are best for tanking and PvP for the Horde side.
  +
  +
{{Horde}} {{Race|Troll}} {{cata-inline}}
  +
* [[Berserking]] will give you a 20% attack and casting speed buff every 3 minutes, good for DPS and healing.
  +
* [[Da Voodoo Shuffle]] reduces the duration of all movement impairing effects by 15%, mostly useful for PvP.
  +
* [[Regeneration (racial)]] increases health regeneration by 10% and allows 10% to continue during combat, minorly useful in PvP, or for giving tanks a slight edge.
  +
In terms of max/min, Trolls are best for DPS and healing for the Horde side.
  +
  +
==Notable==
  +
{{seealso|List of druids}}
  +
{|class="darktable sortable zebra"
  +
!Name!!Role!!Affiliation!!Status!!Location
 
|-
 
|-
  +
|{{NPC|Neutral|Cenarius|icon=Cenarius}}
! colspan="2" | Race !! Strength !! Agility !! Stamina !! Intellect !! Spirit !! Armor !! Health !! Mana
 
  +
|Lord of the Forest, [[Demigod]] of the Groves, patron god of all druids
  +
|[[Cenarion Circle]], [[Guardians of Hyjal]]
  +
|{{Status|Alive}}
  +
|[[Cenarius#Locations|Various]]
 
|-
 
|-
  +
|{{NPC|Neutral|Remulos|icon=Cenarian Male}}
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Night Elf}}
 
  +
|Son of [[Cenarius]], Keeper of [[Moonglade]]
| 17 || 24 || 20 || 22 || 22 || 48 || 54 || 100
 
  +
|[[Cenarion Circle]]
|- class="alt"
 
  +
|{{Status|Alive}}
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Worgen}} {{cata-inline}}
 
  +
|[[Remulos#Locations|Various]]
| 24 || 22 || 20 || 18 || 21 || ? || ? || ?
 
  +
|-
  +
|{{NPC|Alliance|Malfurion Stormrage|icon=Malfurion}}
  +
|First mortal druid, co-ruler of the [[night elf|night elves]]
  +
|[[Darnassus (faction)|Darnassus]], [[Cenarion Circle]]
  +
|{{Status|Alive}}
  +
|[[Malfurion Stormrage#Locations|Various]]
  +
|-
  +
|{{NPC|Horde|Hamuul Runetotem|icon=Hamuul}}
  +
|[[Archdruid]] of the [[Tauren]]
  +
|[[Thunder Bluff (faction)|Thunder Bluff]], [[Cenarion Circle]]
  +
|{{Status|Alive}}
  +
|[[Hamuul Runetotem#Locations|Various]]
  +
|-
  +
|{{NPC|Neutral|Fandral Staghelm|icon=Fandral|icon2=FandralFire}}
  +
|Former [[Archdruid]] of [[Darnassus]], Archdruid of the [[Druids of the Flame]]
  +
|[[Druids of the Flame]], [[Old Gods' forces]]
  +
|{{Status|Deceased}}-{{Status|Killable}}
  +
|[[Fandral Staghelm#Locations|Various]]
  +
|-
  +
|{{NPC|Neutral|Zaetar|icon=Cenarian Male}}
  +
|Son of [[Cenarius]], father of the [[centaur]]
  +
|
  +
|{{Status|Deceased}}
  +
|[[Emerald Dream]]
  +
|-
  +
|{{NPC|Alliance|Broll Bearmantle|icon=Broll}}
  +
|Champion of the [[Crimson Ring]], druid representative on the [[New Council of Tirisfal]]
  +
|[[Cenarion Circle]], [[New Council of Tirisfal]]
  +
|{{Status|Alive}}
  +
|[[Broll Bearmantle#Locations|Various]]
  +
|-
  +
|{{NPC|Alliance|Celestine of the Harvest|icon=Worgen Female}}
  +
|[[Gilneas (kingdom)|Gilnean]] [[harvest-witch]]
  +
|[[Gilneas (kingdom)|Gilneas]]
  +
|{{Status|Alive}}
  +
|[[Celestine of the Harvest#Locations|Various]]
  +
|-
  +
|{{NPC|Horde|Zen'tabra|icon=Troll Female}}
  +
|Leader of the [[Darkspear tribe|Darkspear]] druids
  +
|[[Darkspear tribe]], [[Guardians of Hyjal]]
  +
|{{Status|Alive}}
  +
|[[Zen'tabra#Locations|Various]]
  +
|-
  +
|{{NPC|Alliance|Ulfar|icon=Bramblebear}}
  +
|Last of the [[Drust]] druids and leader of the [[Thornspeakers]]
  +
|[[Thornspeakers]]
  +
|{{Status|Alive}}
  +
|[[Ulfar's Den]], [[Drustvar]]
  +
|-
  +
|{{NPC|Horde|Wardruid Loti|icon=Zandalari Female}}
  +
|High priestess of [[Gonk]] and member of the [[Zanchuli Council]]
  +
|[[Raptari]], [[Zandalari Empire]]
  +
|{{Status|Alive}}
  +
|[[Dazar'alor]]
  +
|-
  +
|{{NPC|Neutral|Leyara|icon=DruidoftheFlame Female}}
  +
|[[Fandral Staghelm]]'s lieutenant
  +
|[[Druids of the Flame]]
  +
|{{Status|Deceased}}-{{Status|Killable}}
  +
|[[Leyara#Locations|Various]]
 
|-
 
|-
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Tauren}}
 
| 26 || 16 || 21 || 18 || 24 || 32 || 65 || 68
 
|- class="alt"
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Troll}} {{cata-inline}}
 
| 22 || 22 || 21 || 18 || 23 || ? || ? || ?
 
 
|}
 
|}
   
  +
==Specializations==
The druid class is the most limited class concerning races. Only one race per faction can become a druid, with one more for each being added in Cataclysm.
 
  +
:''For a full list of specialization abilities, see [[Druid abilities#Specializations|Druid abilities]]''
   
  +
Druids are the only class that has four [[specialization]]s, which are:
== Armor and weapons ==
 
  +
* [[Druid abilities#Balance|Balance]] - [[Caster]] [[Damage (role)|DPS]]
{{seealso|Druid sets}}
 
  +
* [[Druid abilities#Feral|Feral]] - [[Melee]] [[Damage (role)|DPS]]
Druids are able to wear [[cloth]] and [[leather]] [[armor]] only. Druids start out with different [[weapon]]s depending on race; night elves begin knowing staves and daggers, while tauren begin with staves and one handed maces. Beyond that, druids can learn to fight with:
 
  +
* [[Druid abilities#Guardian|Guardian]] - [[Tank]]
  +
* [[Druid abilities#Restoration|Restoration]] - [[Healer (role)|Healer]]
   
  +
===Balance===
*[[Staff]]
 
  +
[[File:Druid preview Balance.jpg|right|300px]]
*[[One-handed]] [[Mace]]
 
  +
[[File:Spell nature starfall.png|left|link=Druid abilities#Specializations]]<nowiki> </nowiki>'''''Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.'''''
*[[Two-handed]] [[Mace]]
 
*[[Dagger]]
 
*[[Fist weapon]]
 
*[[Polearm]]
 
   
  +
Balance druids focus on dealing [[Caster|ranged magical]] [[Damage (role)|damage]], with an array of signature abilities such as [[Starsurge]], [[Sunfire]], [[Solar Beam]] and [[Starfall]]. Balance druids use [[Moonkin Form]] to increase their damage dealt, protect them from harm and grant spell [[haste]] to themselves and their party. As well as granting Balance druids a distinctive [[Owlkin]] appearance (although this can be changed with [[Glyph of Stars]]), this form has also gained Balance druids nicknames such as "Boomkin", reflecting their potential for extremely high damage output.
Druids cannot use [[shield]]s (but in bear form their armor is as high as though they had one), and they cannot [[dual wield]]. "Held in off-hand" items can still be used. This leads to druids using either a two-handed weapon, or a 1H + off-hand item.
 
   
  +
As of the ''Legion'' expansion, Balance druids no longer primarily use mana as a resource. Instead, using their spells such as [[Moonfire]] and [[Solar Wrath]], they generate [[Astral Power]], which is used to cast the abilities [[Starsurge]] and [[Starfall]].
== Shapeshifting ==
 
The druid's most notable ability is shapeshifting into different forms. [[Bear Form]] is obtained by doing a quest. The other forms are purchased from a class trainer.
 
   
  +
''The elements that carve form into the universe are fluid forces of nature. Some beings seek to bend the power of these natural elements to their will. Druids, however, worship the protecting spirits of nature. Long ago, nature’s equilibrium was thrown out of balance, leaving the world vulnerable to catastrophic events, including the first invasion of the Burning Legion.''
* [[Bear Form]] / [[Dire Bear Form]]
 
* [[Cat Form]]
 
* [[Moonkin Form]]
 
* [[Tree of Life Form]]
 
* [[Travel Form]]
 
* [[Aquatic Form]]
 
* [[Flight Form]]
 
* [[Swift Flight Form]]
 
   
  +
''By leveraging the sacred powers of the moon, the sun, and the stars, balance druids access arcane and nature magics—made more potent still through shapeshifting, when the spellcaster takes the form of the moonkin—to aid in the fight against imbalance that threatens the natural order of all things.''<ref name="Class Preview"/>
For a full list of druid feral form abilities, see [[druid abilities]].
 
   
  +
===Feral===
For all forms, the following applies:
 
  +
[[File:Druid preview Feral.jpg|right|300px]]
*The druid is immune to polymorph in all forms except the basic humanoid form.
 
  +
[[File:Ability druid catform.png|left|link=Druid abilities#Specializations]]<nowiki> </nowiki>'''''Takes on the form of a great cat to deal damage with bleeds and bites.'''''
*Switching from polymorphed humanoid to another form breaks polymorph.
 
*Shapeshifting also breaks all [[Snare|movement impairing effects]] (like [[Slow (Mage spell)|Slow]] or [[Hamstring]]) and [[root]]s ([[Frost Nova]] or [[Entangling Roots]]) except the 3-second daze that can proc when one is attacked from behind by a melee attack.
 
*Depending on the form, the druid is considered either humanoid (Caster and Moonkin), beast (Travel, Aquatic, Bear, Dire Bear, and Cat) or elemental (Tree of Life), and thus is vulnerable (or immune) to different spells. This also applies to being tracked.
 
*Shapes are not buffs or magical effects, thus they may not be dispelled.
 
   
  +
Feral druids are powerful feline [[melee]] [[Damage (role)|damage-dealers]], using [[Cat Form]] to deal swift and savage damage to their enemies. They have much in common with [[rogue]]s, using [[energy]] to fuel their attacks and [[combo point]]s to build to deadly [[finishing move]]s. Like rogues, Feral druids are extremely agile, and can use [[Prowl]] to sneak around and [[Pounce]] on enemies when they least expect it. Feral druids are often called "Cat", "Kitten" or "Kitty", these affectionate nicknames belying their formidable ferocity.
While shapeshifted into Bear, Dire Bear, Cat, Aquatic, Travel, or Flight form:
 
*The druid is considered a beast.
 
*Mana regeneration still continues at the same speed as out of the form. Mana reducing abilities such as [[Mana Burn]] have no effect while in Bear, Dire Bear and Cat forms, though [[Viper Sting]] will continue to tick. It can however be removed as it is a poison.
 
*Weapons with a "Chance on hit" effect as well as "Chance on hit" enchants such as [[Enchant Weapon - Crusader]] and [[Enchant Weapon - Lifestealing]] will now [[proc]]. "Chance on hit" effects built into armor pieces (as opposed to weapons), such as the [[Shattered Sun Pendant of Might]]'s proc also work as of 3.02.
 
*Weapon DPS and weapon +damage enchants have no effect, however, armor enchants such as the [[Enchant Ring - Striking]] enchant, and armor pieces such as the [[Crystalforged Trinket]] that boost weapon damage do work. The bonus damage from Weightstones and Sharpening Stones also does work. Weapon enchants that boost stats such as Attack Power and Agility rather than weapon damage also work.
 
*Items with an "Equip: When hit ..." do work in forms. Some examples of these items are the [[Naglering]] and [[Darkmoon Card: Wrath]]'s damage, [[Green Whelp Armor]] sleep and [[Shattered Sun Pendant of Resolve]] proc.
 
*Weapon skill with the equipped weapon has no effect. Instead, the natural weapons always have the maximum weapon skill for their level.
 
   
  +
''Feral druids also seek to curb imbalance in nature. They observe the fantastic intricacies of the physical world and the delicate fabric in which all living creatures are given purpose. Whether on land or in the sea, in a lush jungle or an uncultivated desert, death is part of the cycle which sustains life. Nature is an eternal dance between predator and prey.''
In Moonkin form, the druid is considered Humanoid and, while still immune to Polymorph and similar spells, can be affected by other abilities targeted at Humanoids such as [[Sap]].
 
   
  +
''As a shapeshifter, the feral druid endlessly pursues a greater understanding of this truth. They seek a visceral connection to the wild, and in combat take the form of a deadly feline predator. Feral druids become ferocious, agile stalkers—ripping, biting, and bleeding their enemies dry. The forces of chaos are tamed by the druid’s primal fury.''<ref name="Class Preview"/>
Tree of Life is considered an Elemental and thus vulnerable to Elemental dependent spells such as [[Banish]].
 
   
  +
===Guardian===
Previously, weapon procs and enchants would only proc in Moonkin and Tree of Life forms, but now also proc in feral forms.
 
  +
[[File:Druid preview Guardian.jpg|right|300px]]
  +
[[File:Ability racial bearform.png|left|link=Druid abilities#Specializations]]<nowiki> </nowiki>'''''Takes on the form of a mighty bear to absorb damage and protect allies.'''''
   
  +
Guardian druids are indomitable [[tank]]s, using the strength of [[Bear Form]] to become a towering, snarling wall between themselves and their allies. Similar to Protection [[warrior]]s, Guardian druids use [[rage]] to fuel their abilities, mauling and mangling their enemies and transforming their rage into health with [[Frenzied Regeneration]]. Guardian druids' Bear Form is improved with [[Thick Hide (druid talent)]], allowing them to square up to the most formidable of foes. Guardian druids are often known simply as "Bears".
A [[druid quests]] page exists with an outline for the level 10 (Bear), level 16 (Aquatic), and level 70 (Swift Flight Form) quests.
 
   
  +
''Like their feral brothers and sisters, guardian druids attune themselves to nature through the animal kingdom. They commune with the wild to understand how life perseveres through adversity. They know that the creatures who survive are often those built to best protect themselves and their kin. In this, the guardian druid finds a deep and harmonious value in the steadfast—all the while recognizing that sturdiness requires an aggressive stance when danger comes near.''
{| class="darktable"
 
|-
 
! colspan="2" | Form
 
! Level
 
! Effect
 
|-
 
| [[Image:UI-CharacterCreate-Classes Druid.png|32px|Humanoid Form]]
 
| Humanoid Form
 
| Level 1
 
| Hybrid. Can heal, nuke, and do [[Crowd Control|CC]]. Has one of the [[Mark of the Wild|best buffs]] in the game. ''Also known as "caster form."''
 
|- class="alt"
 
| [[Image:Ability Racial BearForm.png|32px|Bear Form]]
 
| [[Bear Form]]
 
| Level 10
 
| Can tank or off tank the way a [[Warrior]] does. Increase in Armor designed to make leather emulate Mail armor.
 
|-
 
| [[Image:Ability Druid AquaticForm.png|32px|Aquatic Form]]
 
| [[Aquatic Form]]
 
| Level 16
 
| Increases swim speed by 50% and allows underwater breathing. Has the appearance of a sea lion or seal. May only be used while swimming.
 
|- class="alt"
 
| [[Image:Ability Druid TravelForm.png|32px|Travel Form]]
 
| [[Travel Form]]
 
| Level 16
 
| Gives a 40% run speed increase. Looks like a cheetah. May only be used outdoors.
 
|-
 
| [[Image:Ability Druid CatForm.png|32px|Cat Form]]
 
| [[Cat Form]]
 
| Level 20
 
| Can do Melee DPS and has a [[stealth]] mode similar to [[Rogue]] class. The Night Elf version has the appearance of a lynx, and the Tauren version has the appearance of a lion.
 
|- class="alt"
 
| [[Image:Ability Racial BearForm.png|32px|Dire Bear Form]]
 
| [[Dire Bear Form]]
 
| Level 40
 
| An improved version of [[Bear Form]] that looks the same as the standard [[Bear Form]], but has greatly increased bonuses to armor and hit points, emulating Plate armor.
 
|-
 
| [[Image:Spell Nature ForceOfNature.png|32px|Moonkin Form]]
 
| [[Moonkin Form]]
 
| 31 points in [[Druid_talents#Balance|balance talents]]
 
| A spellcasting form that gives nearby party members an additional 5% critical chance to spells cast. While in Moonkin form, a druid is restricted to only casting [[Druid_abilities#Druid spells|balance spells]] with the exception of Remove Curse and Abolish Poison.
 
|- class="alt"
 
| [[Image:Ability Druid TreeofLife.png|32px]]
 
| [[Tree of Life Form]]
 
| 41 points in [[Druid_Talents#Restoration|restoration talents]]
 
| This form transforms the druid into a Tree of Life. Healing to party and raid members within 45 yards of the druid receives a bonus of 6%, and only [[Swiftmend]], [[Innervate]], [[Nature's Swiftness (druid ability)|Nature's Swiftness]], [[Rebirth]], [[Revive]], [[Abolish Poison]], [[Remove Curse (druid ability)|Remove Curse]] and healing spells can be cast. The mana cost of these spells is reduced by 20% (with or without being transformed).
 
|-
 
| [[Image:Ability Druid FlightForm.png|32px]]
 
| [[Flight Form]]
 
| Level 60
 
| This form transforms the druid into a flight form increasing movement speed by 150% (equal to regular flying mounts). The regular riding enhancements do not affect speed, but the [[Charm of Swift Flight]] (obtained part way through the swift flight chain) previously did, although it is now essentially useless. Cannot be used in combat. Can only be used in [[Outland]] or [[Northrend]] (with [[Cold Weather Flying]] at level 77). Gives the appearance of a [[Storm crow]].
 
|- class="alt"
 
| [[Image:Ability Druid FlightForm.png|32px]]
 
| [[Swift Flight Form]]
 
| Level 70
 
| Swift flight form, increasing movement speed by 280% (equal to epic flying mounts). Riding enhancements do not affect speed, but during the quest line, a [[Charm of Swift Flight]] is acquired, which was equivalent to a [[Riding Crop]], but is now essentially useless. Cannot be used in combat. Can only be used in [[Outland]] or [[Northrend]] (with [[Cold Weather Flying]] at level 77). Obtained through a quest chain at level 70, or trainable at level 71. Requires a riding skill of 300.
 
|}
 
   
  +
''Taking the form of a great bear, the guardian druid becomes a massive wall of fur, claw, tooth, and rage, aided by the forces of nature, standing between allies and any opposing threats.''<ref name="Class Preview"/>
=== Shapeshifting and Disguises ===
 
If you shapeshift while wearing any [[disguise]], you will notice that your form buff will remove the disguise buff. This is because of problems caused by the two buffs when they were allowed to stack. Blizzard didn't like the bugs that were made through these effects stacking even though they were used to have fun most of the time. Items like the [[Noggenfogger Elixir]] were then changed to not stack with druid forms so that it would not cause any future problems.
 
{{bluepost
 
| poster = Drysc
 
| date = 10/18/2007 01:02:37 PM PDT
 
| body = Shapeshifting is a blanket effect and it breaks other effects as some really weird stuff can happen if we allow unlimited combinations. It's fun for everyone to make weird stuff happen by combining different effects, but we generally don't like to see those types of bugs. With it we can design new effects and not be restricted to what we can do by ensuring everything works together properly and doesn't break something.
 
| title = Re: Hallow's End Candy and Druids
 
| link = http://forums.worldofwarcraft.com/thread.html?topicId=2366706272&postId=24746669675&sid=1#15
 
}}
 
   
  +
===Restoration===
Some players state that the change was because of PvP reasons but there's some evidence that might prove that as false information. Here's a post made by [[Drysc]] responding to a poster on what it appears to be a deleted thread found on a [[BlueTracker]]:<ref>{{ref web|url=http://forums.worldofwarcraft.com/thread.html?topicId=98902231&pageNo=3&sid=1#45|title=Re: The Noggen Fogger and Deviate Nerf|date=2007-04-25|accessdate=2009-10-10|archiveurl=http://blue.cardplace.com/newcache/us/98902231.htm|archivedate=2009-10-10}}</ref>
 
  +
[[File:Druid preview Restoration.jpg|right|300px]]
  +
[[File:Spell nature healingtouch.png|left|link=Druid abilities#Specializations]]<nowiki> </nowiki>'''''Uses heal-over-time Nature spells to keep allies alive.'''''
   
  +
Restoration druids are capable [[healer (role)|healers]], specializing in restoring their allies' health through [[heal over time]] effects. Restoration druids possess a range of healing options, from direct healing to more sophisticated buffs such as [[Living Seed]], with abilities such as [[Nourish]] offering synergistic effects, and can also dispel with [[Nature's Cure]]. Restoration druids are capable of healing allies without the use of a special shapeshift form, but with the talent [[Incarnation]] can take on the form of the Tree of Life.
<blockquote>"''Quote: If I remember correctly, the nerf for druids not being able to use noggenfogger in forms was because it was deemed overpowered in PvP.''"</blockquote>
 
   
  +
''The many gifts provided by nature must sometimes be reciprocated. Restoration druids seek order in the world by tending directly to its many life forms. Friend to flora and fauna alike, restoration druids celebrate birth and growth. Where there is decay, they bring rejuvenation. Where there is abatement, they summon regrowth. Life not only needs protection—it needs nourishment.''
{{bluepost
 
| poster = Drysc
 
| date = 2007-04-25 18:51:21
 
| body = Nah, although it was kind of weird to not know what you're up against at a simple glance it was along the lines of the no-consumables while in-form. It was simply cleaning up some inconsistencies.
 
| title = Re: The Noggen Fogger and Deviate Nerf
 
| link = http://forums.worldofwarcraft.com/thread.html?topicId=98902231&pageNo=3&sid=1#48
 
}}<!-- The link going to the forum page above is no longer working. The thread has probably been deleted.-->
 
   
  +
''To foster this harmony, the restoration druid builds a bond with the things that grow, gaining inspiration from the flower’s bloom, the seed’s sprout, the mushroom’s spores, and the tree’s growth. Like nature, the restoration druid perseveres through patience and persistence, the foundation upon which all life is built and sustained. They use this power to mend wounds and provide persistent remedies that keep their allies from falling.''<ref name="Class Preview"/>
===Patch changes===
 
As of [[Patch 3.2]], druids are able to customize the appearance of their feral forms. There are five different designs for each of these forms for both Horde and Alliance. Night Elves can choose to change their [[Cat Form]] and [[Bear Form]] design at any time by visiting the [[barbershop]] and changing their character's hair color, while Tauren are able to change which design they use by switching skin tones in the barbershop -- A new feature for tauren added with the same patch. Given that there are more hair colors and skin tones than unique form design, some colors and tones will overlap with these new textures. The hair and skin colors chosen will, in most cases, correspond with the color seen in the design of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture. <ref>{{ref web
 
|url=http://www.worldofwarcraft.com/info/underdev/druid-forms.html
 
|title=Updated Druid Forms Coming Soon
 
|author={{Blizz}} Blizzard
 
|accessdate=2009-06-12
 
|quote=In our next major content patch, druids will find a host of new textures for two major forms, cat and bear.
 
}}</ref>
 
<gallery>
 
Tauren-Bearforms.jpg|Tauren Bear Form
 
Tauren-Catforms.jpg|Tauren Cat Form
 
Nightelf-Bearforms.jpg|Night Elf Bear Form
 
Nightelf-Catforms.jpg|Night Elf Cat Form
 
</gallery>
 
   
== Spells ==
+
==Abilities==
{{main|Druid abilities}}
+
:''For a full list of druid abilities, see [[Druid abilities]]''
   
  +
Druids have a range of magical and physical abilities. While each specialization focuses on strengthening a particular area of a druid's repertoire, all druids are capable of using [[Cat Form]] and [[Bear Form]], dealing physical and ranged magical damage, healing targets and using numerous other abilities.
In addition to healing spells, druids also have excellent buffs. They also have a number of damage spells, making them (if properly geared and with proper talent point allocation) just as powerful, though less versatile in the damage dealing department than [[Mage|mages]] or [[Warlock|warlocks]].
 
   
  +
Some signature druid abilities:
== Talents ==
 
  +
* [[Solar Wrath]]
{{seealso|Druid talent analysis}}
 
  +
* [[Prowl]]
  +
* [[Entangling Roots]]
  +
* [[Dash (druid ability)]]
  +
* [[Rebirth]]
  +
* [[Mark of the Wild]]
  +
* [[Cyclone]]
  +
* [[Stampeding Roar]]
   
  +
===Shapeshifting===
[[Druid talents]] are split into three categories:
 
  +
{{main|Druid shapeshift forms}}
  +
The druid's most notable ability is shapeshifting into different forms. These following forms can be obtained when reaching a certain level: [[Moonkin Form]] (Balance specialization only), [[Cat Form]], [[Bear Form]], and [[Travel Form]] (which increases speed in a form appropriate to the location used, whether it be land, water, or flying allowed).
   
  +
Many abilities are restricted to a certain form. Others have different forms or effects depending on the druid's form when it is used. Because Cat Form and Bear Form use energy and rage, respectively, rather than mana, druid abilities that use mana cannot be used by druids when they are in these forms. However, druids can quickly shift between forms to gain access to desired abilities.
* Balance - Focus on Damage Spells to make the druid an efficient caster damage dealer.
 
* Feral combat - Focus on using the druid forms ([[Cat Form]], [[Bear Form]], [[Dire Bear Form]]) in the aspects of tanking (Bear/Dire Bear Form) and melee damage dealing (Cat Form).
 
* Restoration - Focus on healing spells to make the druid an efficient healer.
 
   
  +
For all forms, the following applies:
It is important to note that each druid talent tree contains some talents which are actually useful if specializing in one of the other trees. For example, some Feral Combat talents modify maximum mana, some balance talents modify cost of healing spells, while others are helpful for the feral forms. Finally, some restoration talents give the druid rage/energy when he switches into either Cat or Bear Form.
 
  +
* Immune to [[Polymorph]] in all forms except the default, humanoid form.
  +
* You can't switch from polymorphed humanoid to another form.
  +
* Shapeshifting breaks all [[Snare|movement-impairing effects]] (like [[Slow]] or [[Hamstring]]) and [[root]]s ([[Frost Nova]] or [[Entangling Roots]]), except the 3-second daze that can proc when one is attacked from behind by a melee attack.
  +
* Depending on the form, the druid is considered either Humanoid (Caster and Moonkin), Beast (Travel, Aquatic, Bear, and Cat), or Elemental (Tree of Life), and thus is vulnerable (or immune) to different spells. This also applies to being tracked.
  +
* Shapeshifts are not buffs or magical effects, thus they may not be dispelled.
  +
* Mana regeneration still continues at the same speed as out of the form.
  +
* Weapons and armor that have the "Chance on hit" effect or have gained the said [[enchantment]]s can still [[proc]] regardless of form.
  +
* Items with an "Equip: When hit ..." do work in forms. Some examples of these items are the [[Naglering]] and [[Darkmoon Card: Wrath]]'s damage, [[Green Whelp Armor]] sleep.
   
  +
If you shapeshift while wearing any [[disguise]], your form buff will remove the disguise buff. This is because it has a blanket effect and can cause unexpected bugs when two buffs are stacked. Items like the [[Noggenfogger Elixir]] were changed in 2007 to not stack with Druid forms so that it would not cause any future problems. Subsequent issues have arisen, such as the jet-pack required for [[Gunship Battle]], giving the message "Cannot use whilst shape-shifted". This can make completing some achievements more challenging for feral and balance druids, such as [[With a Little Helper from My Friends]], requiring creative thinking such as spending the battles as a gunner in [[Wintergrasp]].
Good talent calculators can be found here: [http://www.worldofwarcraft.com/info/classes/druid/talents.html Official Blizzard site], [http://www.wowhead.com/?talent Wowhead], and [http://www.thottbot.com/?ti=Druid ThottBot].
 
   
  +
As of [[5.0.4]], druids can mount while in [[Moonkin Form]].
== End-game expectations ==
 
While before the [[Burning Crusade]] expansion most druids were healers in the end game, new itemization and talents have made druids of any talent specialization viable in the end game and raids.
 
   
  +
==Gear==
There is no class better at healing over time than [[Druid_Talents#Restoration|restoration]] druids. In raid encounters, where there is high mobility and cast times are often interrupted, a druid is quite effective in healing due to the instant cast nature of their HoTs, enabling spells to be cast on the run. In arenas, Resto druid teams are particularly feared by many, due to the druid's ability to quickly cast HoT's on both partner and self, and the ability to keep out of harm with Travel Form, effectively kiting most opponents.
 
  +
{{seealso|Druid sets}}
  +
Druids are able to wear [[cloth]] and [[leather]] [[armor]] only, and gain additional benefits from wearing completely leather.
   
  +
Druids can equip [[staves]], [[dagger]]s, one-handed or two-handed [[mace]]s, [[fist weapon]]s, and [[polearm]]s. "Held in off-hand" items can still be used, but they cannot [[dual wield]].
Feral druids can fill the core role of tanking well. While [[warriors]] have significant advantages on some raid bosses, feral druids have the unique flexibility to switch between tanking to dedicated melee DPS on demand. Ferals often tank bosses or mob groups where more tanks are required then change form and gear to DPS on bosses where only 1 or 2 tanks are required. It is also possible during a single fight, if the add they are [[offtank]]ing dies. While protection [[warriors]] and [[paladins]] are rather limited to tanking with their talent trees, many talents of the feral tree are useful for both tanking and melee damage.
 
   
  +
==Notes and trivia==
Balance druids have become more popular with the Wrath of the Lich King expansion. Their various abilities, such as the famous [[Moonkin Aura]], as well as the debuff [[Earth and Moon]], increase the amount of damage spell casters in their party or raid can deal. The use of Entangling Roots indoors gives druids the ability to provide reliable crowd control on melee targets.
 
  +
*There is a relation to the spiritual magic of [[shaman]] and the natural magic of druids, which is why the shaman were able to hear the spirits of [[Stonetalon Mountains]].<ref>[[Shredding Machines]]</ref>
  +
*In ''[[Warcraft III: Reign of Chaos|Warcraft III]]'', [[Druid of the Claw (Warcraft III)|Druids of the Claw]] wear bear pelts on their back and their shapeshift animation depicts them pulling the pelt's head over their face as they enter Bear Form, while [[Druid of the Talon (Warcraft III)|Druids of the Talon]] wear feathered cloaks which they sweep around themselves when they enter Crow Form. Similarly, during development, the writers played with the idea of having [[Medivh]]'s cloak be a night elf artifact that allows the wearer to turn into a raven.<ref>{{Ref web|url=https://www.youtube.com/watch?v=g-u8uTkT7CE|title=Warcraft 3 - Writer's Commentary - Medivh's Warning|author=Blizzard Archive|publisher=YouTube|date=2013-01-18|accessdate=2022-04-09}}</ref> Altogether, this indicates that the original idea behind druid shapeshifting was that they turn into animals by literally putting on the enchanted skins of the creatures in question. This concept was evidently abandoned after ''Warcraft III'', as it has never been mentioned in ''World of Warcraft'' or any other sources.
  +
*[[Druid of the wild|Druids of the wild]] are mentioned in the ''[[World of Warcraft: Game Manual]]'' as having been trained by [[Fandral Staghelm]].<ref>[[World of Warcraft: Game Manual#Night elves]]</ref> This presumably refers to the druid [[adventurer]]s that can shift between many animal shapes.
  +
*Druids replaced [[runemaster]]s during the early development of ''[[World of Warcraft]]''.<ref>''[[World of Warcraft Diary]]''</ref>
  +
*''[[Hearthstone (game)|Hearthstone]]'' has a number of different shapeshifted forms not seen in ''World of Warcraft'', as can be seen with {{hs|Druid of the Swarm}} and {{hs|Shellshifter}}.
  +
*The ''Hearthstone'' token card {{Hs|Small Repairs}} seems to feature a [[dwarf]] druid.
  +
*The druid class inspired the design of [https://overwatch.fandom.com/wiki/Lifeweaver Lifeweaver] from ''[[Overwatch franchise|Overwatch]]''.<ref>[https://www.pcgamesn.com/overwatch-2/lifeweaver New Overwatch 2 support hero Lifeweaver revealed ahead of season 4]</ref>
   
  +
==In the RPG==
Aside from their abilities, each spec bring along a powerful supportive aura to their group, increasing melee damage, caster damage or healing even further. [[Innervate]] during long fights and in-combat resurrection for emergencies are also very useful.
 
  +
{{RPG-section}}
  +
Druids are keepers of the world who walk the path of nature following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To a druid, nature is a delicate balance of actions in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy using it to change their shapes and command the forces of nature.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 67</ref> Traditionally, druids chose the path of a specific animal totem, however, since the invasion of the Burning Legion, most druids have undergone a number of reforms including encouraging the study of magic from all totems. Druids who do this are known as [[Druid of the Wild|druids of the wild]].<ref>''[[Alliance Player's Guide]]'', 14</ref>
   
  +
==Gallery==
{| class="darktable"
 
  +
<gallery>
|-
 
  +
File:Winged night elf concept.jpg|''Warcraft III'' concept art that likely depicts a druid.
! Parl2001's Guide - Part 1 !! Parl2001's Guide - Part 2
 
  +
WoW Town Hall Druid-character.gif|A night elf druid model shown inside a green bear shaped outline as originally seen on the official World of Warcraft website.
|-
 
  +
Barbershop Druid Forms.jpg|Druid shapeshift appearances at the [[barbershop]] in ''Shadowlands''.
! colspan=2 | [http://www.viddler.com/explore/parl2001/videos/2 Full movie]<br />[http://www.filefront.com/14885557/Guide%20How%20To%20Feral%20DPS.mp4 Full movie download]
 
  +
</gallery>
|-
 
  +
|<youtube>_nuc5MhpekM</youtube>
 
  +
;RPG
|<youtube>Eb5jMXJnv9k</youtube>
 
  +
<gallery>
|}
 
  +
Druid of the Claw concept.jpg|[[Druid of the wild]].
  +
Epicdruid.jpg|[[Epic druid of the wild]].
  +
Totemic Druid.jpg|[[Totemic druid]]s.
  +
</gallery>
  +
  +
;TCG
  +
<gallery>
  +
Savina Greysky TCG.jpg|[[Savina Greysky]], a night elf druid.
  +
One-Thousand-Battles TCG.jpg|[[One-Thousand-Battles]], a tauren druid.
  +
Myriam Starcaller TCG.jpg|[[Myriam Starcaller]], a night elf druid.
  +
TaheoSkyspeaker.jpg|[[Taheo Skyspeaker]], a tauren balance-druid.
  +
Galahandra, Keeper of the Silent Grove TCG.jpg|[[:Galahandra, Keeper of the Silent Grove]], a night elf druid
  +
Maleo the Blur.jpg|[[Maleo the Blur]], a tauren feral-druid.
  +
Cul Rendhoof TCG.jpg|[[Cul Rendhoof]], a tauren restoration-druid
  +
Guardian Steelhoof TCG.jpg|[[Guardian Steelhoof]], a tauren druid.
  +
Givon TCG.jpg|[[Givon]], a night elf druid in bear form to the left, and a tauren druid in cat form to the right
  +
ZalanRagewind.jpg|[[Zalan Ragewind]], a tauren druid.
  +
Breanna Greenmother TCG.jpg|[[Breanna Greenmother]], a night elf druid.
  +
Arktos TCG.jpg|[[Arktos]], a night elf feral-druid.
  +
Jasmia, Nature's Chosen TCG.JPG|[[Jasmia, Nature's Chosen]], a worgen druid.
  +
Morova of the Sands TCG.jpg|[[Morova of the Sands]], a tauren balance-druid.
  +
Horkin Figluster TCG.jpg|[[Horkin Figluster]], a tauren druid.
  +
AreshaThorncaller.jpg|[[Aresha Thorncaller]], a night elf druid.
  +
DornTheTranquil.jpg|[[Dorn the Tranquil]], a tauren druid.
  +
Treewarden Tolven TCG.jpg|[[Treewarden Tolven]], a night elf druid.
  +
</gallery>
  +
  +
;Hearthstone
  +
<gallery>
  +
Elder Jari.jpg|[[Elder Jari]], a [[furbolg]] druid.
  +
Shellshifter.jpg|{{hs|Shellshifter}}, a [[tortollan]] druid.
  +
</gallery>
   
  +
==Patch changes==
Author's note: The above feral pve dps guide was made after Patch 3.2.2 and contains a number of errors, for details check http://coldbear.wordpress.com/2009/12/04/things-i-got-wrong/
 
  +
<!-- list only major class changes -->
  +
* {{Patch 5.0.4|note=
  +
** Feral Combat splits into two different specs: Feral (melee) and Guardian (tank).
  +
** [[Relic (slot)|Relic]]s have been removed from the game.
  +
** Druids can now mount while in [[Moonkin Form]].}}
  +
* {{Patch 4.2.0|note=Druids now gain 1 [[attack power]] per point of [[Strength]], down from 2. They continue to gain 2 attack power per point of [[Agility]] while in [[Cat Form]] or [[Bear Form]]. In addition, Cat Form's scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, several abilities had their coefficients modified.}}
  +
* {{Patch 4.0.1|note=
  +
** [[Worgen (playable)|Worgen]] and [[Troll (playable)|trolls]] become the third and fourth races capable of becoming druids.
  +
** Duration of Restoration HoTs reduced from, e.g. 27 to 6 seconds for [[Regrowth]].
  +
** {{abilities|Class specific quest chains removed | druids who completed the Epic Flight Form quest chain before the patch now have a [[Feat of Strength]].}}
  +
** [[Eclipse]] has been reworked and the [[Eclipse Bar]] added.}}
  +
* {{Patch 3.2.0|note=
  +
** If you already possess a 310% speed mount, your Swift Flight Form's speed will increase to 310%.
  +
** Druids are able to customize the appearance of their Feral forms.<ref>{{ref web|url=http://www.worldofwarcraft.com/info/underdev/Druid-forms.html|title=Updated Druid Forms Coming Soon|author={{Blizz}} Blizzard|accessdate=2009-06-12|quote=In our next major content patch, druids will find a host of new textures for two major forms, cat and bear.}}</ref>}}
  +
* {{Patch 3.0.2|note=Druids received the regular resurrection spell [[Revive]].}}
  +
* {{Patch 0.6|note=Added.}}
   
== See also ==
+
==See also==
*[[List of druids]]
+
* [[Elven druid]]
  +
* [[Druid organizations]]
*[[Wrath tanking equipment (druid)]]
 
  +
* [[Alamo]]
*[[Wrath healing equipment (leather)]]
 
*[[Druid sects]]
+
* [[Dreamform]]
*[[Druids as tanks]]
 
*[[Alamo]]
 
*[[Spell power coefficient]]
 
*[[Resto druid raiding guide]]
 
   
== References ==
+
==References==
 
{{reflist}}
 
{{reflist}}
   
 
==External links==
 
==External links==
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
+
<!-- Please read https://wowpedia.fandom.com/Wowpedia:External_links_policy before adding new links. -->
  +
{{elink|site=World of Warcraft|link=http://us.battle.net/wow/en/game/class/druid|type=wowus|desc=Official Game Guide - Druid}}
Links that do not conform to the rules will be DELETED.
 
  +
{{elink|type=wowus|site=US Druid Forum|link=http://us.battle.net/wow/en/forum/1012663/|desc=Druid forums (US)}}
Repeat violations may result in a BAN.
 
  +
{{elink|type=woweu|site=EU Druid Forum|link=http://eu.battle.net/wow/en/forum/874790/|desc=Druid forums (EU)}}
Have a nice day. :) -->
 
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/classes/druid/}}
+
{{elink|icon=healingwow|site=HealingWoW|link=http://www.healingwow.com/resto-druid/|desc=Restoration Druid Class Guides}}
{{elink|type=wowus|site=US Druid Forum|link=http://forums.worldofwarcraft.com/thread.html?topicId=86697096&sid=1|desc=Community Stickies &mdash; Useful Links!}}
+
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/classes|desc=Balance, Feral, Guardian, and Restoration Druid Raiding Guides (Mists of Pandaria)}}
{{elink|type=woweu|site=EU Druid Forum|link=http://forums.wow-europe.com/thread.html?topicId=304172583&sid=1|desc=Informative and useful Druid threads}}
 
{{elink|site=The Druid Wiki|link=http://druid.wikispaces.com/|desc=The unofficial Druid wiki}}
 
{{elink|type=wikipedia|link=http://en.wikipedia.org/wiki/Druid}}
 
 
{{elink|type=wowinsider|link=http://www.wowinsider.com/category/shifting-perspectives/|desc= Shifting Perspectives &mdash; weekly Druid feature}}
 
{{elink|type=wowinsider|link=http://www.wowinsider.com/category/shifting-perspectives/|desc= Shifting Perspectives &mdash; weekly Druid feature}}
 
{{elink|type=wowinsider|link=http://www.wowinsider.com/druid-guides/|desc=Druid guides}}
 
{{elink|type=wowinsider|link=http://www.wowinsider.com/druid-guides/|desc=Druid guides}}
{{Elink|site=Voodex|link=http://www.voodex.com/show.php?type=PowerArticle&id=663|desc=Druid Power Leveling Tips|icon=externalarticle}}
 
{{elink|link=http://www.license-to-kill.org/?p=194|site=License to Kill|desc=Gearing up your resto druid for Lich King Raids}}
 
{{elink|link=http://shapeshiftingchronicles.blogspot.com/|site=The Shapeshifting Chronicles|desc=RP stories of two druids discovering the World of Warcraft}}
 
{{elink|link=http://fan.artisticchardon.com/druids/|site=Natures Wrath|desc=A Fanlisting for the druid class.}}
 
{{elink|link=http://www.strayegg.com|site=Strayegg|desc=A collection of guides and information for Balance Druids}}
 
   
 
{{Classfooter|Druid}}
 
{{Classfooter|Druid}}
 
{{WoW RPG classes}}
 
{{WoW RPG classes}}
   
 
[[fr:Druide FAQ]]
 
[[he:דרואיד]]
 
[[it:Druido]]
 
[[pl:Druid]]
 
 
[[Category:Druids| ]]
 
[[Category:Druids| ]]
 
[[Category:Core classes]]
 
[[Category:Core classes]]
 
[[Category:WoW classes]]
 
[[Category:WoW classes]]
  +
[[Category:Religions]]
 
[[Category:World of Warcraft: The Roleplaying Game]]
 
[[Category:World of Warcraft: The Roleplaying Game]]
 
[[Category:Alliance Player's Guide]]
 
[[Category:Alliance Player's Guide]]
  +
  +
[[fr:Druide]]
  +
[[pl:Druid]]

Latest revision as of 21:10, 2 December 2023

Druid
Druid
Druid Crest
Available to Highmountain taurenHighmountain tauren Highmountain tauren
Kul TiranKul Tiran Kul Tiran
Night elfNight elf Night elf
TaurenTauren Tauren
TrollTroll Troll
WorgenWorgen Worgen
Zandalari trollZandalari troll Zandalari troll
Specializations Balance Balance (ranged DPS)
Feral Feral (melee DPS)
Guardian Guardian (tank)
Restoration Restoration (healer)
Resource(s) Mana, Energy, Combo Points, Rage, Astral Power
Primary attribute Intellect or Agility
Weapon skills Staves, Daggers, One-handed or Two-handed Maces, Fist weapons, Polearms and held in off-hand items excluding shields and weapons.
Armor type Leather; can also equip Cloth.
Signature abilities Spell nature lightning [Innervate]
Spell nature resistnature [Regrowth]
Spell arcane arcane03 [Starsurge]
Ability bullrush [Frenzied Regeneration]
Ability druid ferociousbite [Ferocious Bite]

“We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this.”

Kal of Dolanaar

The druid (occasionally druidess for females)[1] is a shapeshifting hybrid class available to the night elf, worgen, tauren (including Highmountain), troll (including Zandalari), and Kul Tiran races. Druids are able to perform each of the three group roles (tanking, healing, and dealing damage) by utilizing their shapeshift forms. While a druid is most effective in the role determined by their active specialization and equipment, they can also use their shapeshifting abilities to temporarily switch to a different role in combat. In addition to combat forms, druids can shapeshift into forms that increases movement speed while running, swimming, or flying. The ability to switch roles out of combat - and temporarily perform a different role in combat - makes the druid class one of the most versatile in World of Warcraft.

Druids have as many faces to them as nature itself: destruction, animal fury, transformation, healing. Everything about them is rooted in cycles and transience, and the Emerald Dream of what Azeroth would have been with nature unfettered.[2]

Nature magic serves as the source of power for druids, as they are guardians of nature who seek to preserve balance and protect life. It is no secret that tauren and night elf alike can call upon Elune's moonlight magic, or Mu'sha as she is called in tauren mythology.[3] They also used solar magic, a form of nature magic practiced through the use of solar energy, the radiant energy emitted by the suns.

Class overview

Guardians of nature who seek to preserve balance and protect life, Druids have unmatched versatility on the field of battle. This is in part because druidism is much more than a fighting discipline—it’s a way of life steeped in traditions so ancient that even the origin of their kind is preserved largely in mythology passed on through millennia.

Druids harness nature’s raw energy for an incredible breadth of offensive and defensive abilities, as well as to restore life to the wounded. Through communion with nature and the demigod Cenarius, Lord of the Forest, Druids are supernaturally endowed with the gift of shapeshifting, allowing them to take the form of all manner of nature’s creature and access powers as distinct as they are diverse.[4]

Game Guide

Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. Druids can also direct this power to heal wounds and restore life to fallen allies. They are deeply in tune with the animal spirits of Azeroth. As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease. This flexibility allows them to fill different roles during their adventures, tearing enemies to shreds one minute and surveying the battlefield from the sky the next. These keepers of the natural order are among the most versatile heroes in Azeroth, and they must be prepared to adjust to new challenges on a moment’s notice.[5]

Creation screen description

Druids live in a state of unparalleled union with nature. Tightly bound to the plant and animal kingdoms, they are natural shapeshifters, and so they know firsthand the abuse visited on their wild brethren. In consequence, despite their numbers, druids tend to be wary, reclusive, and difficult to spot. Few outsiders have plumbed the depths of their secrets.[6]

Druids are shape-shifters with an affinity for the plants and animal kingdoms. Druids can specialize in healing, casting spells at range, or taking the form of a cat or bear to fight in melee.

Classic guide

Druids call upon the versatility of nature to empower themselves, assuming the forms of primal beasts, summoning celestial energy, and channeling the restorative properties of the wilds to aid their allies.[7]

Background

Cenarius1

Cenarius instructs Malfurion, Tyrande, and Illidan.

See also: Druid races

The demigod Cenarius originally gave guidance to and lived amongst the nomadic yaungol in the grassy plains of central Kalimdor between the 12,000 and 11,900 BDP. To them he taught the secrets of the wilds and of druidic magic.[8] This later resulted in tauren mythology telling how they had been instructed themselves as the first druids by Cenarius,[9] thought that was only a reinterpretation of what had happened to their ancestors.

With the rise of the night elves, a few of them learned in turn of Cenarius, and those left touched and changed, some even becoming so transformed by his teachings that they instead chose to join the demigod in the protection of his realm. Those were no longer elves, but woodland guardians physically altered forever. But of all these followers, none of them truly followed the path Cenarius had for them until Malfurion Stormrage. The young prodigy revealed himself to be the first with the possible aptitude and will to truly understand how to wield the forces inherent in all nature,[10] to become the first real mortal druid on Azeroth[11] and to walk the Emerald Dream.[10] Others such as Valewalker Farodin had dabbled in nature magic before, but without being true druids themselves.[12]

Malfurion would lead the night elves through the War of the Ancients and the long years that followed. With the creation of the World Tree Nordrassil, the kaldorei druids were bound to Ysera and her realm, the Emerald Dream, in which they spent centuries of their immortal lives. The Cenarion Circle was eventually formed as the governing society of druids, based in sacred Moonglade.

Locked in slumber in their barrow dens for generations, the druids awoke to meet the threat of the Burning Legion during its recent invasion. The Legion's attack left a terrible scar on the natural order and, after Archimonde's defeat, the druids chose to remain in the waking world and help rebuild their shattered lands.

The night elf druids were recently joined in the Cenarion Circle by the tauren druids. It is not clear from the current game content if the tauren learned druidism separately from the night elves or if they were taught by the night elves. Conflicting information in the Warcraft universe further exacerbates the confusion. Either way, the tauren and the night elf druids do not participate in the Alliance/Horde conflict, but coexist peacefully within the Cenarion Circle.

The Gilnean druids were called harvest-witches and Celestine also refers to her druidic order as "keepers of the old ways". The harvest-witches would use their primitive druidic skills to cultivate crops, but almost "died out" as Gilneas developed, though, when the nation fell into famine, it was the druids who, as Celestine claims, "called upon the earth's blessing and restored the harvest".[13] When Kul Tiras was founded by Gilnean sailors, it is possible that some harvest-witches brought some of their teachings, but modern Kul Tiran druids claim only the Thornspeakers of the Drust vrykul Ulfar as the source of their druidry, who says some of his people became part of human society and their descendants hear the "call of the wild".[14]

Druids belong to many different organizations or sects including the Cenarion Circle, Cenarion Expedition, Druids of the Claw, Druids of the Talon, Druids of the Fang, Druids of the Grove, Druids of the Antler and Druids of the Scythe.

It usually takes most druids a brief time to shapeshift, and rarely can it be done in a few seconds.[15] Druids generally cannot speak while in their animal forms, but there are some exceptions.[16][17][18][19] For example, Gaivan Shadewalker, Archdruid Glaidalis, and Arthur Tradewind[20] are all able to speak while shapeshifted. This may be possible through alternative, magical means of communication, similar to how jawless undead are capable of speech.

Warcraft Encyclopedia

Lunar Barrage

A moonkin casting a lunar spell.

Druids come and go as they please, and their goals typically have little to do with the "civilized" world. Unaffiliated with any specific government, the primary druidic organization on Azeroth, the Cenarion Circle, answers to no one save itself. The highest rank that a druid can have is that of 'archdruid', and there are only a few archdruids on Azeroth. At the moment the Cenarion Circle's leader is Archdruid Malfurion Stormrage, also the first mortal druid on Azeroth.

Through their deep connection to life and nature, druids are able to take on an unusually large variety of roles. Probably a druid's best-known role is that of a healer. Druids are justly famed for their ability to restore life, cure poisonous wounds and remove curses. Indeed, restoring and protecting the planet is one of the top priorities for all druids, however, restoring life comes with a price. Even the newest druid understands that life cannot simply be created from nothing[21] and must ask nature to sacrifice their life essence in order to transfer that life essence to the people and plants being healed.[22] However, to regard a druid as merely a healer is a dangerously simplistic assumption that has led to the defeat of many an unwary foe.

A druid's empathy with the creatures of the wild also allows him to shapeshift into the forms of other animals. For example, a wounded druid whose magical energies are running low might abruptly take on the form of a bear in order to better withstand further injury. Alternatively, the druid might shift into the form of some large cat, sneak up behind an enemy, then pounce and deliver a fierce flurry of melee attacks. Even the deepest oceans can be explored by a druid, who can simply shift into an aquatic creature, allowing him to stay underwater as long as needed.

Until the end of the Third War, druids periodically visited the Emerald Dream to monitor the ebb and flow of life on Azeroth. Today such a visit has become more difficult due to Nordrassil's poor health. Druids possess a deep understanding of the way in which all living things depend upon one another. Whenever this delicate equilibrium is disrupted, the druid works to restore the balance. To that end, a druid can use his connection with the Emerald Dream to exert a calming influence over animals, even forcing some into a temporary state of hibernation. Just as the druid can wield peace and somnolence, the druid can tap into the fury of nature itself: terrible storms have responded to a druid's call; thorns have sprouted from the druid's skin to wound his attackers; even previously harmless roots have grown up out of the soil at greatly accelerated speeds in order to entangle a foe.

For obvious reasons, druids thrive in the wild outdoors. Inevitably, however, they lose some of their effectiveness when they are forced to endure separation from the natural environment. What good is a cleansing rain when a druid cannot even see the sky? How are roots to capture a foe who is standing atop a high tower? Such cases clearly require a druid with the imagination to consider new strategies and the flexibility to carry them out. Yet this flexibility, too, comes with an underlying negative corollary. The druid tends to be a jack-of-all-trades, but a master of none. An unusual mixture of priest, rogue, and warrior, the druid is therefore not equal to any of these three classes in their particular specialties. Even so, the druids' incredible adaptability serves them well in confronting the challenges that Azeroth has to offer.[23]

Organizations

Main article: Druid organizations
Name Leader Form Being of reverence Base of operations Affiliation Status
Cenarion Circle IconSmall Malfurion Malfurion Stormrage Various Various Nighthaven, Moonglade Independent Active
Dreamweavers IconSmall NightElf Male Rensar Greathoof Various Various Dreamgrove, Val'sharah Cenarion Circle Active
Ashen IconSmall NightElf Male Delandros Shimmermoon IconSmall Panther Cat IconSmall Ashamane Ashamane Mistvale, Val'sharah Cenarion Circle Active
Druids of the Antler IconSmall NightElf Female Sylendra Gladesong IconSmall Elk Stag IconSmall Malorne Malorne Malorne's Refuge, Val'sharah Cenarion Circle Active
Druids of the Branch Unknown IconSmall Treant Treant Unknown Cenarion Circle Active
Druids of the Claw IconSmall NightElf Female Lea Stonepaw IconSmall DruidBear Bear / IconSmall Panther Cat IconSmall Ursoc Ursoc Unknown Cenarion Circle Active
Druids of the Fang IconSmall NightElf Male Lord Serpentis  † IconSmall Serpent Serpent Wailing Caverns Emerald Nightmare Defunct
Druids of the Fin Unknown IconSmall SeaLion Sea lion Unknown Cenarion Circle Active
Druids of the Flame IconSmall DruidoftheFlame Male Tindral Sageswift Various IconSmall Ragnaros Ragnaros Firelands Primalists, Independent Active
Druids of the Moon IconSmall NightElf Male Isoraen Nightstar (presumed) IconSmall Wildkin Moonkin IconSmall NightElf Female Elune Temple of Elune, Val'sharah Cenarion Circle Active
Druids of the Scythe IconSmall Worgen Male Ralaar Fangfire  † IconSmall Wolf Wolf / IconSmall Worgen Male Worgen IconSmall Goldrinn Goldrinn Daral'nir, Emerald Dream Wolf Cult, Independent Defunct
Druids of the Talon IconSmall NightElf Male Skylord Omnuron IconSmall DruidCrow Storm crow IconSmall Aviana Aviana Dreamgrove, Val'sharah Cenarion Circle Active
Harvest-witches IconSmall Worgen Female Celestine of the Harvest (presumed) Various Unknown Gilneas, Cenarion Circle Active
Lun'alai IconSmall Zandalari Male Jin'alun Humanoid pterrordax IconSmall Unknown An unknown matron Zuldazar Zandalari Empire Active
Raptari IconSmall Zandalari Female Wardruid Loti Various IconSmall Gonk Gonk Zuldazar Zandalari Empire Active
Thornspeakers IconSmall Drust Male Ulfar Various Ulfar's Den, Drustvar Kul Tiras Active

Races

Main article: Druid races

The druid class can be played by the following races:

Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance Alliance Night elfNight elf Night elf WoW Icon update 17 24 20 22 22 48 54 100
WorgenWorgen Worgen Cataclysm 24 22 20 18 21 61 54 68
Kul TiranKul Tiran Kul Tiran Battle for Azeroth N/A
Horde Horde TaurenTauren Tauren WoW Icon update 26 16 21 18 24 32 65 68
TrollTroll Troll Cataclysm 22 22 21 18 23 24 54 68
Highmountain taurenHighmountain tauren Highmountain Legion N/A
Zandalari trollZandalari troll Zandalari Battle for Azeroth N/A

Note about races

Druids utilize various forms for each specialization, and each race has a different looking skin for their forms (Bear, Cat, and Moonkin). The Bear and Cat forms also are colored based on hair color, so if you are not interested in choosing based on min/max abilities, you may want to research the looks of each of these forms, given that you will spend a considerable amount of time in these forms, without transmogrification options.

Racial abilities

These are some of the racial traits relevant to druids:

Alliance Night elfNight elf Night elf

  • Ability ambush [Shadowmeld] is a stealth ability. It can be useful in aggro management for DPS in PvE and a method for escaping combat. Be aware, the ability only drops aggro temporarily.
  • Ability racial ultravision [Elusiveness] will greatly help your stealth, since this trait stacks with Ability druid prowl [Prowl].
  • Ability racial shadowmeld [Quickness] is an increase in dodge and makes it harder for enemies to hit you. This is very useful in tanking.
  • Spell nature wispsplode [Wisp Spirit] minimizes downtime after death.
  • Spell nature spiritarmor [Nature Resistance] grants them a 1% reduction to all Nature damage taken.

In terms of max/min, Night Elves are best for tanking and PvP for the Alliance side.

Alliance WorgenWorgen Worgen Cataclysm

  • Ability hunter pet wolf [Viciousness] gives worgen a +1% chance to achieve both melee and spell crits and is wonderful for DPS and healing.
  • Ability racial darkflight [Darkflight] is a sprint ability with a 2 minute cooldown that can be useful in PvP or PvE. In combination with Ability druid dash [Dash] and Spell druid stampedingroar cat [Stampeding Roar], worgen druids have the most mobility.
  • Spell shadow antishadow [Aberration] grants a 1% reduction to all Shadow and Nature damage taken.

In terms of max/min, Worgen are best for DPS and healing for the Alliance side.

Horde TaurenTauren Tauren

  • Ability warstomp [War Stomp] can stun enemies, making it useful for all specs in PvP and PvE.
  • Spell nature unyeildingstamina [Endurance] gives a slight health bonus, beneficial for tanks and PvP.
  • Spell nature spiritarmor [Nature Resistance] grants a 1% reduction to all Nature damage taken.

In terms of max/min, tauren are best for tanking and PvP for the Horde side.

Horde TrollTroll Troll Cataclysm

  • Racial troll berserk [Berserking] will give you a 20% attack and casting speed buff every 3 minutes, good for DPS and healing.
  • Inv misc idol 02 [Da Voodoo Shuffle] reduces the duration of all movement impairing effects by 15%, mostly useful for PvP.
  • Spell nature regenerate [Regeneration] increases health regeneration by 10% and allows 10% to continue during combat, minorly useful in PvP, or for giving tanks a slight edge.

In terms of max/min, Trolls are best for DPS and healing for the Horde side.

Notable

See also: List of druids
Name Role Affiliation Status Location
Neutral IconSmall Cenarius Cenarius Lord of the Forest, Demigod of the Groves, patron god of all druids Cenarion Circle, Guardians of Hyjal Alive Various
Neutral IconSmall Cenarian Male Remulos Son of Cenarius, Keeper of Moonglade Cenarion Circle Alive Various
Alliance IconSmall Malfurion Malfurion Stormrage First mortal druid, co-ruler of the night elves Darnassus, Cenarion Circle Alive Various
Horde IconSmall Hamuul Hamuul Runetotem Archdruid of the Tauren Thunder Bluff, Cenarion Circle Alive Various
Neutral IconSmall Fandral IconSmall FandralFire Fandral Staghelm Former Archdruid of Darnassus, Archdruid of the Druids of the Flame Druids of the Flame, Old Gods' forces Deceased-Killable Various
Neutral IconSmall Cenarian Male Zaetar Son of Cenarius, father of the centaur Deceased Emerald Dream
Alliance IconSmall Broll Broll Bearmantle Champion of the Crimson Ring, druid representative on the New Council of Tirisfal Cenarion Circle, New Council of Tirisfal Alive Various
Alliance IconSmall Worgen Female Celestine of the Harvest Gilnean harvest-witch Gilneas Alive Various
Horde IconSmall Troll Female Zen'tabra Leader of the Darkspear druids Darkspear tribe, Guardians of Hyjal Alive Various
Alliance IconSmall Bramblebear Ulfar Last of the Drust druids and leader of the Thornspeakers Thornspeakers Alive Ulfar's Den, Drustvar
Horde IconSmall Zandalari Female Wardruid Loti High priestess of Gonk and member of the Zanchuli Council Raptari, Zandalari Empire Alive Dazar'alor
Neutral IconSmall DruidoftheFlame Female Leyara Fandral Staghelm's lieutenant Druids of the Flame Deceased-Killable Various

Specializations

For a full list of specialization abilities, see Druid abilities

Druids are the only class that has four specializations, which are:

Balance

Druid preview Balance
Spell nature starfall

Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.

Balance druids focus on dealing ranged magical damage, with an array of signature abilities such as Spell arcane arcane03 [Starsurge], Ability mage firestarter [Sunfire], Ability vehicle sonicshockwave [Solar Beam] and Ability druid starfall [Starfall]. Balance druids use Spell nature forceofnature [Moonkin Form] to increase their damage dealt, protect them from harm and grant spell haste to themselves and their party. As well as granting Balance druids a distinctive Owlkin appearance (although this can be changed with Inv glyph minordruid [Glyph of Stars]), this form has also gained Balance druids nicknames such as "Boomkin", reflecting their potential for extremely high damage output.

As of the Legion expansion, Balance druids no longer primarily use mana as a resource. Instead, using their spells such as Spell nature starfall [Moonfire] and Spell nature wrathv2 [Solar Wrath], they generate Astral Power, which is used to cast the abilities Spell arcane arcane03 [Starsurge] and Ability druid starfall [Starfall].

The elements that carve form into the universe are fluid forces of nature. Some beings seek to bend the power of these natural elements to their will. Druids, however, worship the protecting spirits of nature. Long ago, nature’s equilibrium was thrown out of balance, leaving the world vulnerable to catastrophic events, including the first invasion of the Burning Legion.

By leveraging the sacred powers of the moon, the sun, and the stars, balance druids access arcane and nature magics—made more potent still through shapeshifting, when the spellcaster takes the form of the moonkin—to aid in the fight against imbalance that threatens the natural order of all things.[4]

Feral

Druid preview Feral
Ability druid catform

Takes on the form of a great cat to deal damage with bleeds and bites.

Feral druids are powerful feline melee damage-dealers, using Ability druid catform [Cat Form] to deal swift and savage damage to their enemies. They have much in common with rogues, using energy to fuel their attacks and combo points to build to deadly finishing moves. Like rogues, Feral druids are extremely agile, and can use Ability druid prowl [Prowl] to sneak around and Ability druid supriseattack [Pounce] on enemies when they least expect it. Feral druids are often called "Cat", "Kitten" or "Kitty", these affectionate nicknames belying their formidable ferocity.

Feral druids also seek to curb imbalance in nature. They observe the fantastic intricacies of the physical world and the delicate fabric in which all living creatures are given purpose. Whether on land or in the sea, in a lush jungle or an uncultivated desert, death is part of the cycle which sustains life. Nature is an eternal dance between predator and prey.

As a shapeshifter, the feral druid endlessly pursues a greater understanding of this truth. They seek a visceral connection to the wild, and in combat take the form of a deadly feline predator. Feral druids become ferocious, agile stalkers—ripping, biting, and bleeding their enemies dry. The forces of chaos are tamed by the druid’s primal fury.[4]

Guardian

Druid preview Guardian
Ability racial bearform

Takes on the form of a mighty bear to absorb damage and protect allies.

Guardian druids are indomitable tanks, using the strength of Ability racial bearform [Bear Form] to become a towering, snarling wall between themselves and their allies. Similar to Protection warriors, Guardian druids use rage to fuel their abilities, mauling and mangling their enemies and transforming their rage into health with Ability bullrush [Frenzied Regeneration]. Guardian druids' Bear Form is improved with Inv misc pelt bear 03 [Thick Hide], allowing them to square up to the most formidable of foes. Guardian druids are often known simply as "Bears".

Like their feral brothers and sisters, guardian druids attune themselves to nature through the animal kingdom. They commune with the wild to understand how life perseveres through adversity. They know that the creatures who survive are often those built to best protect themselves and their kin. In this, the guardian druid finds a deep and harmonious value in the steadfast—all the while recognizing that sturdiness requires an aggressive stance when danger comes near.

Taking the form of a great bear, the guardian druid becomes a massive wall of fur, claw, tooth, and rage, aided by the forces of nature, standing between allies and any opposing threats.[4]

Restoration

Druid preview Restoration
Spell nature healingtouch

Uses heal-over-time Nature spells to keep allies alive.

Restoration druids are capable healers, specializing in restoring their allies' health through heal over time effects. Restoration druids possess a range of healing options, from direct healing to more sophisticated buffs such as Ability druid giftoftheearthmother [Living Seed], with abilities such as Ability druid nourish [Nourish] offering synergistic effects, and can also dispel with Ability shaman cleansespirit [Nature's Cure]. Restoration druids are capable of healing allies without the use of a special shapeshift form, but with the talent Spell druid incarnation [Incarnation] can take on the form of the Tree of Life.

The many gifts provided by nature must sometimes be reciprocated. Restoration druids seek order in the world by tending directly to its many life forms. Friend to flora and fauna alike, restoration druids celebrate birth and growth. Where there is decay, they bring rejuvenation. Where there is abatement, they summon regrowth. Life not only needs protection—it needs nourishment.

To foster this harmony, the restoration druid builds a bond with the things that grow, gaining inspiration from the flower’s bloom, the seed’s sprout, the mushroom’s spores, and the tree’s growth. Like nature, the restoration druid perseveres through patience and persistence, the foundation upon which all life is built and sustained. They use this power to mend wounds and provide persistent remedies that keep their allies from falling.[4]

Abilities

For a full list of druid abilities, see Druid abilities

Druids have a range of magical and physical abilities. While each specialization focuses on strengthening a particular area of a druid's repertoire, all druids are capable of using Ability druid catform [Cat Form] and Ability racial bearform [Bear Form], dealing physical and ranged magical damage, healing targets and using numerous other abilities.

Some signature druid abilities:

Shapeshifting

Main article: Druid shapeshift forms

The druid's most notable ability is shapeshifting into different forms. These following forms can be obtained when reaching a certain level: Spell nature forceofnature [Moonkin Form] (Balance specialization only), Ability druid catform [Cat Form], Ability racial bearform [Bear Form], and Ability druid travelform [Travel Form] (which increases speed in a form appropriate to the location used, whether it be land, water, or flying allowed).

Many abilities are restricted to a certain form. Others have different forms or effects depending on the druid's form when it is used. Because Cat Form and Bear Form use energy and rage, respectively, rather than mana, druid abilities that use mana cannot be used by druids when they are in these forms. However, druids can quickly shift between forms to gain access to desired abilities.

For all forms, the following applies:

  • Immune to Spell nature polymorph [Polymorph] in all forms except the default, humanoid form.
  • You can't switch from polymorphed humanoid to another form.
  • Shapeshifting breaks all movement-impairing effects (like Spell nature slow [Slow] or Ability shockwave [Hamstring]) and roots (Spell frost frostnova [Frost Nova] or Spell nature stranglevines [Entangling Roots]), except the 3-second daze that can proc when one is attacked from behind by a melee attack.
  • Depending on the form, the druid is considered either Humanoid (Caster and Moonkin), Beast (Travel, Aquatic, Bear, and Cat), or Elemental (Tree of Life), and thus is vulnerable (or immune) to different spells. This also applies to being tracked.
  • Shapeshifts are not buffs or magical effects, thus they may not be dispelled.
  • Mana regeneration still continues at the same speed as out of the form.
  • Weapons and armor that have the "Chance on hit" effect or have gained the said enchantments can still proc regardless of form.
  • Items with an "Equip: When hit ..." do work in forms. Some examples of these items are the Inv jewelry ring 05 [Naglering] and Inv misc ticket tarot wrath [Darkmoon Card: Wrath]'s damage, Inv chest chain 09 [Green Whelp Armor] sleep.

If you shapeshift while wearing any disguise, your form buff will remove the disguise buff. This is because it has a blanket effect and can cause unexpected bugs when two buffs are stacked. Items like the Inv potion 83 [Noggenfogger Elixir] were changed in 2007 to not stack with Druid forms so that it would not cause any future problems. Subsequent issues have arisen, such as the jet-pack required for Gunship Battle, giving the message "Cannot use whilst shape-shifted". This can make completing some achievements more challenging for feral and balance druids, such as Achievement worldevent littlehelper [With a Little Helper from My Friends], requiring creative thinking such as spending the battles as a gunner in Wintergrasp.

As of 5.0.4, druids can mount while in Spell nature forceofnature [Moonkin Form].

Gear

See also: Druid sets

Druids are able to wear cloth and leather armor only, and gain additional benefits from wearing completely leather.

Druids can equip staves, daggers, one-handed or two-handed maces, fist weapons, and polearms. "Held in off-hand" items can still be used, but they cannot dual wield.

Notes and trivia

  • There is a relation to the spiritual magic of shaman and the natural magic of druids, which is why the shaman were able to hear the spirits of Stonetalon Mountains.[24]
  • In Warcraft III, Druids of the Claw wear bear pelts on their back and their shapeshift animation depicts them pulling the pelt's head over their face as they enter Bear Form, while Druids of the Talon wear feathered cloaks which they sweep around themselves when they enter Crow Form. Similarly, during development, the writers played with the idea of having Medivh's cloak be a night elf artifact that allows the wearer to turn into a raven.[25] Altogether, this indicates that the original idea behind druid shapeshifting was that they turn into animals by literally putting on the enchanted skins of the creatures in question. This concept was evidently abandoned after Warcraft III, as it has never been mentioned in World of Warcraft or any other sources.
  • Druids of the wild are mentioned in the World of Warcraft: Game Manual as having been trained by Fandral Staghelm.[26] This presumably refers to the druid adventurers that can shift between many animal shapes.
  • Druids replaced runemasters during the early development of World of Warcraft.[27]
  • Hearthstone has a number of different shapeshifted forms not seen in World of Warcraft, as can be seen with Druid of the Swarm and Shellshifter.
  • The Hearthstone token card Small Repairs seems to feature a dwarf druid.
  • The druid class inspired the design of Lifeweaver from Overwatch.[28]

In the RPG

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Druids are keepers of the world who walk the path of nature following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To a druid, nature is a delicate balance of actions in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy using it to change their shapes and command the forces of nature.[29] Traditionally, druids chose the path of a specific animal totem, however, since the invasion of the Burning Legion, most druids have undergone a number of reforms including encouraging the study of magic from all totems. Druids who do this are known as druids of the wild.[30]

Gallery

RPG
TCG
Hearthstone

Patch changes

  • Mists of Pandaria Patch 5.0.4 (2012-08-28):
    • Feral Combat splits into two different specs: Feral (melee) and Guardian (tank).
    • Relics have been removed from the game.
    • Druids can now mount while in Spell nature forceofnature [Moonkin Form].
  • Cataclysm Patch 4.2.0 (2011-06-28): Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Ability druid catform [Cat Form] or Ability racial bearform [Bear Form]. In addition, Cat Form's scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, several abilities had their coefficients modified.
  • Cataclysm Patch 4.0.1 (2010-10-12):
    • Worgen and trolls become the third and fourth races capable of becoming druids.
    • Duration of Restoration HoTs reduced from, e.g. 27 to 6 seconds for Spell nature resistnature [Regrowth].
    • Class specific quest chains removed  —  druids who completed the Epic Flight Form quest chain before the patch now have a Feat of Strength.
    • Ability druid eclipseorange [Eclipse] has been reworked and the Eclipse Bar added.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04):
    • If you already possess a 310% speed mount, your Swift Flight Form's speed will increase to 310%.
    • Druids are able to customize the appearance of their Feral forms.[31]
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Druids received the regular resurrection spell Ability druid lunarguidance [Revive].
  • Test-inline Patch 0.6 (2004-04-13): Added.

See also

References

 
  1. ^ N [30] WANTED: A Warp Splinter Clipping
  2. ^ Exploring Azeroth: Northrend, pg. 88
  3. ^ H [73] An Injured Colleague
  4. ^ a b c d e Legion Class Preview Series: Druid
  5. ^ http://us.battle.net/wow/en/game/class/druid
  6. ^ World of Warcraft: Classic class description
  7. ^ Taking Your First Steps in World of Warcraft Classic
  8. ^ World of Warcraft: Chronicle Volume 1, pg. 90
  9. ^ Forestlord and the First Druids
  10. ^ a b The Well of Eternity, chapter 4
  11. ^ World of Warcraft: Chronicle Volume 1, pg. 98
  12. ^ Don Adams on Twitter: "malfurion is indeed the first druid. this was poor wording on my part. the "keepers" of farodin's order were not full druids."
  13. ^ A IconSmall Worgen MaleIconSmall Worgen Female Druid [2] Moonfire
  14. ^ Ulfar
  15. ^ World of Warcraft: Traveler, pg. 220
  16. ^ Loreology on Twitter
  17. ^ Through the Mirror Darkly, pg. 9
  18. ^ Last of the Line, pg. 6
  19. ^ Elegy, pg. 76: "Ferryn was beside her in his favorite shape—that of the nightsaber. For a moment, Delaryn rejoiced. But then she realized that he was speaking. He should not have been able to. Feline mouths could not form words."
  20. ^ A [10-70] Shapeshifters!
  21. ^ WoW TCG Card: Wild Seeds
  22. ^ The Demon Soul, pg. 463: "Malfurion called to his surroundings. He needed their sacrifice; only life could give life."
  23. ^ The Warcraft Encyclopedia/Druid
  24. ^ H [23] Shredding Machines
  25. ^ Blizzard Archive 2013-01-18. Warcraft 3 - Writer's Commentary - Medivh's Warning. YouTube. Retrieved on 2022-04-09.
  26. ^ World of Warcraft: Game Manual#Night elves
  27. ^ World of Warcraft Diary
  28. ^ New Overwatch 2 support hero Lifeweaver revealed ahead of season 4
  29. ^ World of Warcraft: The Roleplaying Game, 67
  30. ^ Alliance Player's Guide, 14
  31. ^ Blizzard Entertainment Blizzard. Updated Druid Forms Coming Soon. Retrieved on 2009-06-12.​ “In our next major content patch, druids will find a host of new textures for two major forms, cat and bear.”

External links