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[[File:Camp Narache.jpg|thumb|Camp Narache]]
The '''Nerubian spiderlord''' (also known as '''Spider Lords''')<ref>[[Commander Eligor Dawnbringer#Quotes|Eligor description of Anub'Rekhan]]</ref> are a type of nerubians that look like a mixture of [[beetle]] and [[spider]]<ref>[[Road to Damnation]]</ref>, and were once the mighty kings of the subterranean Spider Kingdom of [[Azjol-Nerub]].<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Warcraft III: The Frozen Throne]] manual |pages=13}}</ref>
 
   
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'''Camp Narache''' is the starting town for the [[Tauren]], which is located in southern [[Mulgore]] at the northern edge of the [[Red Cloud Mesa]]. [[Tauren]] [[Shamans]] will find their first [[totem]] quest here for the [[Earth Totem]]. Camp Narache is the main village of the Hawkwind Tribe, and its [[Chief Hawkwind|Chief]] is a member of that Tribe. It has 5 buildings: the main tent (where Chief Hawkwind resides), a spirit lounge (with druid and shamans trainers), a bakery tent, an armory tent and a simple tent where a trader stands selling normal things.
==Background==
 
In [[undeath]], they become a kind of [[crypt fiend]] called a [[crypt lord]].
 
   
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== Inhabitants ==
{{RPG-section}}
 
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Chief Hawkwind}}
Nerubian spiderlords are cold, ruthless, deadly, and intelligent beetle creatures. They are perhaps the most powerful [[nerubian]]s. Spiderlords once formed the majority of Azjol-Nerub’s leadership in [[Azjol-Nerub]]; they were the keepers of law and dominated nerubian society, though the eldest members of other castes held considerable sway.<ref name="DF203">''[[Dark Factions]]'', pg. 203</ref> In the largest communities, they still serve as advisors to a local [[Nerubian queen|queen]]. Small communities are led by spiderlords.<ref name="MoM71">''[[Manual of Monsters]]'', pg. 71</ref> They exhibit more callous intelligence than their underlings; a nerubian spiderlord is willing to sacrifice almost anything to further one of his complicated schemes.<ref name="DF203"/>
 
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Grull Hawkwind}}
   
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;Class trainers
These nerubians look somewhat different than their brethren: they have a carapace and dual sets of wings, making their lower bodies appear almost beetle-like. This enormous, insectile creature resembles a gigantic, fantastically colored beetle. The scarab-like carapace unfolds like dual wings, and the creature’s front limbs are scythelike and bony. Nerubian spiderlords come in many vivid, jeweled shades, everything from emerald green to sapphire blue to ruby red. Some scholars attempt to draw a correlation between a spiderlord’s coloring and his approximate power level, but so far have reached no consensus. Nerubian spiderlords grow 18–20 feet tall and weigh 8,000 to 12,000 pounds. Their carapaces provide excellent natural armor, but their vestigial wings are not strong enough to allow flight.<ref name="DF203"/>
 
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Lanka Farshot|Hunter Trainer}}
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Harutt Thunderhorn|Warrior Trainer}}
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Gart Mistrunner|Druid Trainer}}
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* {{RaceIcon|Tauren|Female}}{{NPC|Horde|Meela Dawnstrider|Shaman Trainer}}
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* {{RaceIcon|Tauren|Female}}{{NPC|Horde|Seer Ravenfeather}}
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Sunwalker Helaku|Paladin Trainer}} {{Cata-inline}}
   
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;Vendors
They also typically grow to a larger size and train in some combination of [[aristocrat]], [[warrior]], and [[mage]] or other spellcaster classes. They must choose between training as aristocrats, warriors, or mages, the choice may not be changed later.<ref name="MoM71"/> When challenged, a nerubian spiderlord tries diplomacy first, after which he switches to his spell-like abilities. Melee combat is a spiderlord’s last resort. A nerubian spiderlord possesses the same poisonous bite of other nerubians, but due to his scarab body he cannot spin webs. They can spin a single strand to ascend or descend in order to climb, but they cannot throw webs like common nerubians.<ref name="DF203"/>
 
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Bronk Steelrage|Armorer & Shieldcrafter}}
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Marjak Keenblade|Weaponsmith}}
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* {{RaceIcon|Tauren|Female}}{{NPC|Horde|Varia Hardhide|Leather Armor Merchant}}
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Moodan Sungrain|Baker}}
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* {{RaceIcon|Tauren|Female}}{{NPC|Horde|Kawnie Softbreeze|General Goods}}
   
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;Guards
Only nerubian queens give birth to spiderlords; one out of every twenty eggs she lays on average grows into a spiderlord (the rest emerge as regular nerubians).<ref name="DF203"/>
 
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* {{RaceIcon|Tauren|Female}}{{NPC|Horde|Brave Windfeather}}
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Brave Greathoof}}
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Brave Lightninghorn}}
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Brave Proudsnout}}
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* {{RaceIcon|Tauren|Male}}{{NPC|Horde|Brave Running Wolf}}
   
==Notable==
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== Quests ==
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* [[Quest:The First Step (Mulgore)]]
*[[Anub'Rekhan]] (former)
 
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** [[Quest:Verdant Note]] & [[Quest:Rejuvenating Touch (Tauren)]]
*[[Hazu'Asnab]] {{RPG-inline}}
 
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** [[Quest:Etched Note]] & [[Quest:The Hunter's Path (Tauren)]]
*[[Majis'Tomon]] {{RPG-inline}}
 
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** [[Quest:Consecrated Note]] & [[Quest:The Way of the Sunwalkers]]
*[[Ul'Tomon]] {{RPG-inline}}
 
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** [[Quest:Hallowed Note]] & [[Quest:Healing in a Flash]]
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** [[Quest:Rune-Inscribed Note]] & [[Quest:Primal Strike]]
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** [[Quest:Simple Note]] & [[Quest:The First Lesson]]
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* [[Quest:Last Rites, First Rites]]
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* [[Quest:Rites of the Earthmother (4)]]
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* [[Quest:Rite of the Winds]]
   
===Other spiderlords===
 
{{RPG-section}}
 
Thebis-Ra, Typhis-Ahn, Anubiros, Memphis-Ahn, Horus'aman, Nephri'thos, Arak-arahm, Tuten'arak, Pharoh-moth.
 
   
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{{Mulgore}}
Note: Most of these became random crypt lords.
 
 
[[Category:Starting areas]]
 
[[Category:Horde towns]]
 
[[Category:Tauren territories]]
   
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[[es:Campamento Narache]]
==Note==
 
In the [[Warcraft: The Roleplaying Game]], they were [[wizard]]s and [[fighter]]s but in the [[World of Warcraft: The Roleplaying Game]] they are [[mage]]s and [[warrior]]s.<ref>''[[World of Warcraft: The Roleplaying Game]]'' Conversion Document, pg. 2</ref>
 
 
== References ==
 
{{reflist}}
 
[[Category:Spiderlords| ]]
 
[[Category:Nerubians]]
 
[[Category:Dark Factions]]
 
[[Category:Manual of Monsters]]
 

Revision as of 14:40, 16 December 2011

Camp Narache

Camp Narache

Camp Narache is the starting town for the Tauren, which is located in southern Mulgore at the northern edge of the Red Cloud Mesa. Tauren Shamans will find their first totem quest here for the Spell totem wardofdraining [Earth Totem]. Camp Narache is the main village of the Hawkwind Tribe, and its Chief is a member of that Tribe. It has 5 buildings: the main tent (where Chief Hawkwind resides), a spirit lounge (with druid and shamans trainers), a bakery tent, an armory tent and a simple tent where a trader stands selling normal things.

Inhabitants

Class trainers
Vendors
Guards

Quests