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<onlyinclude>{{Abilitytip
{{Wowbox/Begin|width=280px}}
 
  +
|name=Parry
{{Bookbox
 
  +
|icon=Ability Parry
| image = Sunwell1.jpg
 
  +
|desc=Gives a chance to parry enemy melee attacks.
| title = Dragonhunt
 
  +
|cast=Passive
| author = [[Richard A. Knaak]]
 
  +
|float=right
| artist = [[Kim Jae-Hwan]]
 
  +
}}</onlyinclude>
| pages = 176
 
| publisher = Tokyopop
 
| date = March 8th, 2005
 
| binding = Mini Trade Paperback (ISBN 1595327126)
 
| usprice = $9.99
 
| canprice = $13.99
 
| ukprice = &pound;6.99
 
}}
 
{{Wowbox/End}}
 
{{Manga}}{{tocright}}
 
   
  +
Targets of [[melee]] attacks can have a chance to '''parry''' each incoming frontal attack. Parried attacks are negated - no damage is dealt. It is a [[passive]] ability which does not require any action to be used. Most melee [[class]]es get this ability — [[warrior]]s and [[paladin]]s at level 10, [[hunter]]s at level 8, [[rogue]]s at level 12, [[Death Knights]] start with parry, and [[shaman]]s gain the ability when they specialize into [[Shaman_talents#Enhancement|enhancement]].
   
==Info==
+
==Functionality==
  +
* If a character or [[mob]] has a parry chance, it's always active and can take effect on every incoming frontal melee attack.
'''Dragonhunt''' is a comic written by Richard Knaak and illustrated by Kim Jae-Hwan taking place in the [[Azeroth|Warcraft Universe]]. Dragonhunt is '''Volume 1''' in the entire [[Sunwell Trilogy]].
 
  +
* If applicable, the parry chance is added to the attackers [[attack table]].
  +
* Originally, the only stat which increased the chance to parry was [[defense]] (0.04% per point). However, with the addition of [[Death Knight]]s, 25% of their [[strength]] is added as parry rating (it is important to note that a [[Death Knight]]'s high parry rating is one of their mitigation mechanics).
  +
* Some classes can increase their chance to parry with talents (either direct or via defense).
  +
* Similarly items can directly increase the chance to parry.
  +
* Attacks from the rear cannot be parried. Mobs sometimes do so anyway - this can be due to a bug or because they turn very quickly in place.
  +
* When a warrior's special attack is parried, he does not spend all the rage cost associated with that spell (even though the spell fails). Miss, dodge, or block events will consume the full rage cost when the spell fails. {{fact}}
   
  +
== Enhancements ==
  +
=== Enchantments ===
  +
* [[Enchant Weapon - Blade Ward]]
  +
* [[Adamantite Weapon Chain]]
   
  +
=== Gems ===
==Back-of-Book Description:==
 
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{{:Parry gems}}
   
  +
== Chance to parry ==
It's an epic quest to save the world of Azeroth from the forces of the [[Undead]] [[Scourge]]! ''Warcraft: The Sunwell Trilogy'' chronicles the adventures of [[Kalec]], who has taken human form to investigate a mysterious power, and [[Anveena]], a beautiful young maiden with an enchanting secret....
 
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{{ood}}
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{| class="darktable" style="float: right; text-align: center;"
  +
|+ Conversion for 1%
  +
|-
  +
! Level !! Rating
  +
|-
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| 80 || 45.25
  +
|-
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| 70 || 21.76
  +
|-
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| 60 || 13.8
  +
|}
  +
Your chance to parry is based on the formula: % = 5% base chance + contribution from parry rating + contribution from talents + ((Defense skill - attacker's weapon skill) * 0.04)
   
  +
Your [[Combat rating system|Parry Rating]] is provided by items that have a Parry Rating bonus.
From the minds of Jae-Hwan Kim, artist of the best-selling ''King of Hell'' series, and Richard A. Knaak, the ''New York Times'' best-selling author, here is the WArcraft universe like you have never seen it before--The Dragon Hunt is On!
 
   
  +
In combat, you will notice that your Parry percentage match what you see on your tooltips. Miss chance and Critical chance are unmodified by Parry, so you're not "wasting" Parries on misses nor are you able to Parry a Critical. This may seem odd to some folks if they are expecting a "if hit, then check if Parry, then check..." type system. WoW, like many other games, uses a [[Attack table|combat results table]]-based combat scheme (where one roll determines outcome of an attack), so percentages are absolute. Your parsed Parry won't necessarily match your tooltip if you're fighting creatures higher or lower in level to you.
==Old Back-of-Book Description:==
 
In the era after the [[Battle of Mount Hyjal]], the world attempts to recollect itself from the onslaught left in the wake of the [[Burning Legion]]. The world thought it finally would be at peace. However, when an immense power emanates throughout the land all eyes turn in search of its source. [[Kalec|Kalecgyos]], a member of a decimated race of blue dragons quests towards the [[High Elf|elven]] kingdom of [[Quel'Thalas]] in search of answers but he will have to deal with a vengeful [[dwarf]]... the army of the [[Undead]] [[Scourge]]... and the unveil the mystery behind a peasant girl with an enchanting mystery before he can finally obtain what he seeks. Based on the worldwide online gaming phenomenon, Warcraft: The Sunwell Trilogy is as epic adventure that spans the realms of the [[Orc]]s, [[Human]]s, Elves and the Undead. {{fact}}
 
   
 
== Notes ==
  +
Prior to the [[Cataclysm]] expansion, a redesign of parries was contemplated, where a successful parry would cause the next two melee swings from the attacker to deal only 50% damage. This change was apparently never implemented. Instead, parry was reimplemented to provide the same avoidance as [[Dodge]].
   
  +
Prior to [[patch 4.0.1]], a parry also reduced the "swing timer" of the defender, effectively giving the defender additional haste. This effect occurred both for characters and mobs, including most bosses.
==Reader Reaction:==
 
Some readers and thought it was poorly writen. {{fact}}
 
   
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== Patches and hotfixes ==
==Other Notes==
 
  +
* {{Patch 4.0.1|comment=(unofficial notes) Parries now provide the same mitigation as [[Dodge]].}}
*Some think this story takes place between [[Warcraft III: Reign of Chaos|WC3]] and [[Warcraft III: The Frozen Throne|Frozen Throne]]. [[Arthas]] is shown in scenes as having not yet fused with the [[Lich King]], and [[Tarren Mill]] hasn't been destroyed.
 
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* {{Patch 3.2.0|note=The amount of parry rating required per percentage of parry has been reduced by 8%. This is before [[diminishing returns]]. Combined with other changes, this makes [[dodge]] rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.|comment=See also {{ref web|url=http://forums.worldofwarcraft.com/thread.html?topicId=18315580997&pageNo=2&sid=1#39|date= 2009-07-13 19:28:37|accessdate=2010-04-04|title=Re: Avoidance Change|author={{Blizz}} [[Ghostcrawler]]}}}}
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* {{Patch 2.1.0|note=Level 80 characters now gain 1% to their Parry Chance for every 49.18 points of Parry Rating, level 70 characters 1% per 23.65 points (from 31.54), and level 60 characters 1% per 15 points (from 20).}}
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* {{Patch 1.8.0|note=Minimum level for rogues to train this ability has been lowered to 12.}}
  +
* {{Patch 1.6.0|note=
  +
**Fist Weapons will now have the normal chance to parry that all weapons use.
  +
**Special abilities which are parried will correctly activate abilities which are usable after parrying.}}
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* {{Patch 1.3.0|note=
  +
**All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind.
  +
**Moved to level 6 for warriors.}}
   
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{{Attack table}}
*However the prologue implies that the story takes place after the events of Frozen Throne, and discusses that Arthas has already donned Ner'zhul's helm. The scenes with arthas without the helm are actually "flashbacks" in the mind of the characters.
 
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''Return to [[Sources]] page''
 
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[[Category:Sources]]
 
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[[fr:Formule:Parer]]
[[Category:Books]]
 
  +
[[Category:Game terms]]
 
[[Category:Combat]]
  +
[[Category:Attributes]]
 
[[Category:Tanking]]
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[[Category:Formulas and game mechanics]]

Revision as of 19:45, 10 March 2011

Ability parry
  • Parry
  • Passive
  • Gives a chance to parry enemy melee attacks.

Targets of melee attacks can have a chance to parry each incoming frontal attack. Parried attacks are negated - no damage is dealt. It is a passive ability which does not require any action to be used. Most melee classes get this ability — warriors and paladins at level 10, hunters at level 8, rogues at level 12, Death Knights start with parry, and shamans gain the ability when they specialize into enhancement.

Functionality

  • If a character or mob has a parry chance, it's always active and can take effect on every incoming frontal melee attack.
  • If applicable, the parry chance is added to the attackers attack table.
  • Originally, the only stat which increased the chance to parry was defense (0.04% per point). However, with the addition of Death Knights, 25% of their strength is added as parry rating (it is important to note that a Death Knight's high parry rating is one of their mitigation mechanics).
  • Some classes can increase their chance to parry with talents (either direct or via defense).
  • Similarly items can directly increase the chance to parry.
  • Attacks from the rear cannot be parried. Mobs sometimes do so anyway - this can be due to a bug or because they turn very quickly in place.
  • When a warrior's special attack is parried, he does not spend all the rage cost associated with that spell (even though the spell fails). Miss, dodge, or block events will consume the full rage cost when the spell fails. [citation needed] 

Enhancements

Enchantments

Gems

Cataclysm Mists of Pandaria Gems
Color Name Effect(s)
UI-EmptySocket-Red Red Inv jewelcrafting dragonseye05 [Flashing Serpent's Eye] +20 Parry
Inv misc gem x4 rare cut red [Flashing Primordial Ruby] +20 Parry
Inv misc gem x4 uncommon cut red [Flashing Pandarian Garnet] +16 Parry
UI-EmptySocket-RedUI-EmptySocket-Yellow Orange Inv misc gem x4 rare cut orange [Fine Vermilion Onyx] +10 Parry +10 Mastery
Inv misc gem x4 rare cut orange [Splendid Vermilion Onyx] +10 Parry +5 PvP Resilience
Inv misc gem x4 rare cut orange [Stalwart Vermilion Onyx] +10 Parry +10 Dodge
Inv misc gem x4 uncommon cut orange [Fine Tiger Opal] +8 Parry +8 Mastery
Inv misc gem x4 uncommon cut orange [Splendid Tiger Opal] +8 Parry +8 PvP Resilience
Inv misc gem x4 uncommon cut orange [Stalwart Tiger Opal] +8 Parry +4 Dodge
UI-EmptySocket-RedUI-EmptySocket-Blue Purple Inv misc gem x4 rare cut purple [Defender's Imperial Amethyst] +10 Parry +8 Stamina
Inv misc gem x4 rare cut purple [Retaliating Imperial Amethyst] +10 Parry +10 Critical Strike
Inv misc gem x4 uncommon cut purple [Defender's Roguestone] +8 Parry +8 Stamina
Inv misc gem x4 uncommon cut purple [Retaliating Roguestone] +8 Parry +6 Critical Strike
UI-EmptySocket-Cogwheel Cogwheel Inv misc enggizmos 30 [Flashing Tinker's Gear] +38 Parry
Cataclysm Cataclysm Gems
Color Name Effect(s)
UI-EmptySocket-Red Red Inv misc epicgem 01 [Flashing Queen's Garnet] +20 Parry
Inv jewelcrafting dragonseye05 [Flashing Chimera's Eye] +16 Parry
Inv misc cutgemsuperior6 [Flashing Inferno Ruby] +16 Parry
Inv misc cutgemnormala [Flashing Carnelian] +12 Parry
UI-EmptySocket-RedUI-EmptySocket-Yellow Orange Inv misc epicgem 04 [Fine Lava Coral] +10 Parry +10 Mastery
Inv misc epicgem 04 [Stalwart Lava Coral] +10 Parry +10 Dodge
Inv misc epicgem 04 [Splendid Lava Coral] +10 Parry +5 PvP Resilience
Inv misc cutgemsuperior4 [Fine Ember Topaz] +8 Parry +8 Mastery
Inv misc cutgemnormal3a [Fine Hessonite] +6 Parry +6 Mastery
UI-EmptySocket-RedUI-EmptySocket-Blue Purple Inv misc epicgem 05 [Defender's Shadow Spinel] +10 Parry +8 Stamina
Inv misc epicgem 05 [Retaliating Shadow Spinel] +10 Parry +10 Critical Strike
Inv misc cutgemsuperior3 [Defender's Demonseye] +8 Parry +4 Stamina
Inv misc cutgemsuperior3 [Retaliating Demonseye] +8 Parry +8 Critical Strike
Inv misc cutgemnormal2a [Defender's Nightstone] +6 Parry +5 Stamina
Inv misc cutgemnormal2a [Retaliating Nightstone] +6 Parry +6 Critical Strike
Wrath-Logo-Small Northrend Gems
Color Name Effect(s)
UI-EmptySocket-Red Red Inv jewelcrafting dragonseye05 [Flashing Dragon's Eye] +20 Parry
Inv jewelcrafting gem 37 [Flashing Cardinal Ruby] +20 Parry
Inv jewelcrafting gem 28 [Flashing Scarlet Ruby] +16 Parry
Inv jewelcrafting gem 22 [Flashing Bloodstone] +12 Parry
UI-EmptySocket-RedUI-EmptySocket-Yellow Orange Inv jewelcrafting gem 39 [Stalwart Ametrine] +10 Parry +10 Dodge
Inv jewelcrafting gem 30 [Stalwart Monarch Topaz] +8 Parry +8 Dodge
Inv jewelcrafting gem 20 [Stalwart Huge Citrine] +6 Parry +6 Dodge
UI-EmptySocket-RedUI-EmptySocket-Blue Purple Inv jewelcrafting gem 40 [Defender's Dreadstone] +10 Parry +8 Stamina
Inv jewelcrafting gem 29 [Defender's Twilight Opal] +8 Parry +6 Stamina
Inv jewelcrafting gem 23 [Defender's Shadow Crystal] +6 Parry +5 Stamina
Bc icon Outland gems
Color Name Effect(s)
UI-EmptySocket-Red Red Inv jewelcrafting crimsonspinel 02 [Flashing Crimson Spinel] +20 Parry
Inv jewelcrafting livingruby 03 [Flashing Living Ruby] +16 Parry
UI-EmptySocket-RedUI-EmptySocket-Yellow Orange Inv jewelcrafting nobletopaz 03 [Stalwart Fire Opal] +5 Parry +4 Dodge
Inv jewelcrafting nobletopaz 03 [Splendid Fire Opal] +5 Parry +4 PvP Resilience
UI-EmptySocket-RedUI-EmptySocket-Blue Purple Inv jewelcrafting nightseye 03 [Defender's Tanzanite] +5 Parry +6 Stamina

Chance to parry

Conversion for 1%
Level Rating
80 45.25
70 21.76
60 13.8

Your chance to parry is based on the formula: % = 5% base chance + contribution from parry rating + contribution from talents + ((Defense skill - attacker's weapon skill) * 0.04)

Your Parry Rating is provided by items that have a Parry Rating bonus.

In combat, you will notice that your Parry percentage match what you see on your tooltips. Miss chance and Critical chance are unmodified by Parry, so you're not "wasting" Parries on misses nor are you able to Parry a Critical. This may seem odd to some folks if they are expecting a "if hit, then check if Parry, then check..." type system. WoW, like many other games, uses a combat results table-based combat scheme (where one roll determines outcome of an attack), so percentages are absolute. Your parsed Parry won't necessarily match your tooltip if you're fighting creatures higher or lower in level to you.

Notes

Prior to the Cataclysm expansion, a redesign of parries was contemplated, where a successful parry would cause the next two melee swings from the attacker to deal only 50% damage. This change was apparently never implemented. Instead, parry was reimplemented to provide the same avoidance as Dodge.

Prior to patch 4.0.1, a parry also reduced the "swing timer" of the defender, effectively giving the defender additional haste. This effect occurred both for characters and mobs, including most bosses.

Patches and hotfixes

  • Cataclysm Patch 4.0.1 (2010-10-12): (unofficial notes) Parries now provide the same mitigation as Dodge.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
    See also Blizzard Entertainment Ghostcrawler 2009-07-13. Re: Avoidance Change. Retrieved on 2010-04-04.
  • Bc icon Patch 2.1.0 (2007-05-22): Level 80 characters now gain 1% to their Parry Chance for every 49.18 points of Parry Rating, level 70 characters 1% per 23.65 points (from 31.54), and level 60 characters 1% per 15 points (from 20).
  • WoW Icon update Patch 1.8.0 (2005-10-10): Minimum level for rogues to train this ability has been lowered to 12.
  • WoW Icon update Patch 1.6.0 (2005-07-12):
    • Fist Weapons will now have the normal chance to parry that all weapons use.
    • Special abilities which are parried will correctly activate abilities which are usable after parrying.
  • WoW Icon update Patch 1.3.0 (2005-03-07):
    • All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind.
    • Moved to level 6 for warriors.