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Dodge
Inv misc questionmark
  • Dodge
  • Passive
  • Instant
  • Gives a chance to dodge enemy melee attacks.
Properties
Class All
School Physical
Cooldown None

Dodge is a form of melee mitigation where the entire melee swing is avoided. Dodge is a passive ability possessed by all players for all classes and races. However this stat is the most important to players fulfilling a tanking role. Only close range melee attacks can be dodged; a ranged attack or a spell cannot be dodged. Players can only dodge attacks if they are facing their opponent, however a mob can dodge attacks that are from behind. Incapacitated targets (stunned for example) cannot dodge.

There are several ways that dodge is modified. You can increase you chance to dodge by increasing your dodge rating, defense, or agility which will all increase your effective chance to dodge or dodge percent(%). You can decrease your chance to be dodged with expertise. Expertise is only modified from expertise rating. Your chance to dodge a hit as well as have your hits be dodged is affected by the level of your opponent. Different classes and talent specializations will also vary the amount of dodge a player has.

Approximations

The base chance is a constant specific to each class. The base value is then adjusted by a class-specific factor multiplied by that character's agility. The base values range from 0% to around 3% based on class. The rogue, for example, gets no base dodge chance because only the rogue's agility is used. A priest, on the other hand, is around base 3% dodge before agility because priests do not have a lot of agility. The agility factors for each class at level 60 are roughly 0.05% per point of agility, give or take up to 0.005% by class. Rogues and druids get more chance to dodge per point of agility; around 0.07% to 0.08% per point.

This value is then modified by the rating difference of the combatants. If the target is a mob then this is adjusted by 0.1% per point of rating difference. If the target is a player then it’s 0.04% per point.

Combat

In combat, you will notice that your Dodge percentage matches what you see on your tooltips. Miss chance and Critical chance are unmodified by Dodge, so you're not "wasting" Dodge on misses nor are you able to Dodge a Critical. This may seem odd to some folks if they are expecting a "if hit, then check if Dodge, then check..." type system. WoW, like many other games, uses a table based melee combat scheme (where one roll determines outcome of a swing), so percentages are absolute. Note that spell attacks work differently, with different outcome chances applied separately.

Note that when a player attacks a mob from behind, the mob can still dodge. However, when a mob attacks a player from behind, the player cannot dodge. Therefore, it's important that players always face mobs that are attacking them.

Your parsed Dodge won't necessarily match your tooltip if you're fighting creatures higher or lower in level to you. See the Defense formula above to understand.

Your target will not be able to dodge if they are afflicted by "stun" (not incapacitation).

Formulas

Derivations
Class Base (D)odge AGI:D Ratio D Rating:D Ratio
Druid -1.87% 14.7059 18.9231
Hunter -5.45% 25 18.9231
Mage 3.45% 25 18.9231
Paladin 0.65% 25 18.9231
Priest 3.18% 25 18.9231
Rogue -0.59% 20 18.9231
Shaman 1.67% 25 18.9231
Warlock 2.03% 25 18.9231
Warrior 0.75% 30 18.9231

Your chance to dodge an attack is a percentage calculated using the following general formula:

  • Dodge% = Base dodge + (AGI / AGI:Dodge ratio) + (Dodge Rating / DR:Dodge ratio) + Talent and Race contributions + ((Defense skill - Attacker's attack skill) * 0.04)

Both the Base dodge and AGI:Dodge ratio values depend on the character's class. Please note that the AGI:Dodge ratio also depends on the character level.

The table to the right lists these two factors that were derived for level 70 characters of each class.

The Dodge Rating contribution (introduced in patch 2.0.1) is provided by items that bestow a Dodge Rating bonus. At level 60, every 12 points of Dodge Rating adds +1% to your Dodge chance. At level 70, every 18.9 points of Dodge Rating adds +1% to your Dodge chance.

Any talent granting +Dodge directly contributes as a percentage bonus; e.g. 5 Talent Points in Lightning Reflexes grant a rogue a straight +5% bonus to his or her Dodge chance. As for the race contribution, it is either +1% (for night elves) or 0% (for every other race).

Finally, the last part of the formula written above takes into account the "level" difference between the defender and the attacker, or to be more precise, the difference between the defender's Defense skill and the attacker's Attack skill, which translates into a Weapon skill for players, and level * 5 for monsters. Each point of Defense a player has over the attacker's Attack skill adds 0.04% Dodge; on the other hand, each point of Defense a player has below the attacker's Attack skill cuts 0.04% Dodge.

Example

Level 60 Values for AGI:Dodge
Class Base dodge AGI:Dodge ratio
Druid 0.9% 20
Hunter 0.0% 26.5
Mage 3.2% 19.444
Paladin 0.7% 19.767
Priest 3.0% 20
Rogue 0.0% 14.5
Shaman 1.7% 19.697
Warlock 2.0% 20
Warrior 0.0% 20

For example, a level 60 night elf warrior with a Dodge Rating of 48, 350 Defense skill, and 150 Agility fighting a level 61 mob would have:

  • Base dodge = 0%
  • Agility contribution = (150 / 20) = 7.5%
  • Dodge Rating contribution = 4%
  • Talent contribution = 0%
  • Racial contribution = 1%
  • Defense contribution = (350 - (61 * 5)) * 0.04 = 1.8% (A mob's weapon skill is assumed to be its level * 5)
  • Total Dodge% = 0% + 7.5% + 4% + 0% + 1% + 1.8% = 14.3%

Abilities

There are many class abilities that modify dodge or are related to dodging. Abilities that are learned through talents are listed in the talents section above.

Ability Class Tree Ranks Description
Spell deathknight armyofthedead [Army of the Dead] Death Kight Unholy 1 Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channeling Army of the Dead, the Death Knight takes less damage equal to his Dodge plus Parry chance.
Ability hunter pet dragonhawk [Aspect of the Dragonhawk] Hunter Beast Mastery 2 The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by 300 and chance to Dodge by 18%. Only one Aspect can be active at a time.
Ability hunter aspectofthemonkey [Aspect of the Monkey] Hunter Beast Mastery 1 The hunter takes on the aspects of a monkey, increasing chance to Dodge by 18%. Only one Aspect can be active at a time.
Spell shadow shadowward [Evasion] Rogue Combat 2 Increases the rogue's Dodge chance by 50% and reduces the chance ranged attacks hit the rogue by 25%. Lasts 15 sec.
Ability meleedamage [Overpower] Warrior Arms 1 Instantly overpower the enemy, causing weapon damage. Only useable after the target Dodges. The Overpower cannot be blocked, Dodged or parried.
Ability warrior revenge [Revenge] Warrior Protection 9 Instantly counterattack an enemy for (1454 + AP * 0.207) to (1776 + AP * 0.207) damage. Revenge is only usable after the warrior blocks, Dodges or parries an attack.
Spell deathknight darkconviction [Rune Strike] Death Knight Frost 1 Strike the target for 150% weapon damage plus (150 * AP * 10 / 10000). Only usable after the Death Knight dodges or parries. Can't be Dodged, blocked, or parried. This attack causes a high amount of threat.

Talents

These are the talents that modify dodge or are related to dodging.

Talent Class Tree Ranks Description
Anticipation Deathknight Unholy 5 Increases your Dodge chance by 5%.
Anticipation Warrior Protection 5 Increases your Dodge chance by 5%.
Anticipation Paladin Protection 5 Increases your Dodge chance by 5%.
Anticipation Shaman Enhancement 3 Increases your chance to Dodge by an additional 3%, and reduces the duration of all Ability warrior disarm [Disarm] effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
Spell holy greaterblessingofsanctuary [Blessing of Sanctuary] Paladin Protection 1 Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 10 min. In addition, when the target blocks, parries, or Dodges a melee attack the target will gain 2% of maximum displayed mana. Players may only have one Blessing on them per Paladin at any one time.
Catlike Reflexes Hunter Beast Mastery 3 Increases your chance to Dodge by 3% and your pet's chance to Dodge by an additional 9%.
Ability warrior challange [Counterattack] Hunter Survival 6 A strike that becomes active after parrying an opponent's attack. This attack deals (AP * 0.2 + 342) damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, Dodged, or parried.
Spell nature spiritwolf [Feral Swiftness] Druid Feral 2 Increases your movement speed by 30% in Cat Form and increases your chance to Dodge while in Ability druid catform [Cat Form], Ability racial bearform [Bear Form] and Dire Bear Form by 4%.
Spell deathknight empowerruneblade2 [Frost Strike] Deathknight Frost 6 Instantly strike the enemy, causing 60% weapon damage plus 150 as Frost damage. Can't be Dodged, blocked, or parried.
Ability creature cursed 02 [Ghostly Strike] Rogue Subtlety 1 A strike that deals 125% weapon damage and increases your chance to Dodge by 15% for 7 sec. Awards 1 combo point.
Ability hunter aspectofthemonkey [Improved Aspect of the Monkey] Hunter Beast Mastery 3 Increases the Dodge bonus of your Ability hunter aspectofthemonkey [Aspect of the Monkey] and Ability hunter pet dragonhawk [Aspect of the Dragonhawk] by 6%.
Ability warrior defensivestance [Improved Defensive Stance] Hunter Beast Mastery 2 While in Ability warrior defensivestance [Defensive Stance] all spell damage is reduced by 6% and when you Block, Parry or Dodge an attack you have a 100% chance to become Enraged, increasing Physical damage caused by 10% for 12 sec.
Inv misc bearpaw black [Lightning Reflexes] Rogue Combat 3 Increases your Dodge chance by 6% and gives you 10% melee haste.
Ability bullrush [Natural Reaction] Druid Feral 3 Increases your Dodge while in Ability racial bearform [Bear Form] or Ability racial bearform [Dire Bear Form] by 6%, and you regenerate 3 rage every time you Dodge while in Bear Form or Dire Bear Form.
Ability rogue surpriseattack [Surprise Attacks] Rogue Combat 1 Your finishing moves can no longer be Dodged, and the damage dealt by your Spell shadow ritualofsacrifice [Sinister Strike], Ability backstab [Backstab], Inv throwingknife 04 [Shiv], Spell shadow lifedrain [Hemorrhage] and Ability gouge [Gouge] abilities is increased by 10%.
Ability rogue waylay [Turn the Tables] Rogue Assassination 3 Whenever anyone in your party or raid blocks, Dodges, or parries an attack your chance to critically hit with all combo moves is increased by 6% for 8 sec.
Ability rogue sealfate [Unfair Advantage] Rogue Combat 2 Whenever you Dodge an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage. This cannot occur more than once per second.
Ability warrior weaponmastery [Weapon Mastery] Warrior Arms 2 Reduces the chance for your attacks to be Dodged by 2% and reduces the duration of all Ability warrior disarm [Disarm] effects used against you by 50%. This does not stack with other Disarm duration reducing effects.

Enchants

This is a listing of enchantments that provide dodge. For a complete list of all enchantments, see the enchantments by slot article.

Slot Enchantment Effects Source
Head [Arcanum of the Defender] Bc icon +16 defense rating, +17 dodge rating Keepers of Time (revered)
Head [Arcanum of Protection] +12 dodge rating N [60] Libram of Protection
Head Death's Embrace Rogue +12 dodge rating, +28 attack power N [60] Death's Embrace
Shoulders [Greater Inscription of the Pinnacle] Wrath-Logo-Small +20 dodge rating, +15 defense rating The Sons of Hodir (exalted)
Shoulders [Lesser Inscription of the Pinnacle] Wrath-Logo-Small +15 dodge rating, +10 defense rating The Sons of Hodir (honored)
Shoulders [Greater Inscription of Warding] Bc icon +15 dodge rating, +10 defense rating The Aldor (exalted)
Shoulders [Inscription of Warding] Bc icon +13 dodge rating The Aldor (honored)
Shoulders [Greater Inscription of the Knight] Bc icon +10 dodge rating, +15 defense rating The Scryers (exalted)
Shoulders File:APB Skill Inscription.png [Master's Inscription of the Pinnacle] Wrath-Logo-Small File:APB Skill Inscription.png +52 dodge rating, +15 defense rating Inscription (400)
Back Spell Holy GreaterHeal [Enchant Cloak - Dodge] +12 dodge rating Enchanting (300)
Legs [Arcanum of Protection] +12 dodge rating N [60] Libram of Protection
Legs Death's Embrace Rogue +12 dodge rating, +28 attack power N [60] Death's Embrace

Trinkets

This is a listing of high level trinkets that provide a large amount of dodge rating. A complete list of all dodge trinkets can be found here.

Item iLevel Level Instance Mode Details Dodge Use
Heart of Iron 226 80 Ulduar Heroic Ignis the Furnace Master - Use: Increases Dodge rating by 432 for 20 sec. (2 Min Cooldown)
[The General's Heart] 226 80 Ulduar Heroic General Vezax 107
[Furnace Stone] 219 80 Ulduar Normal Ignis the Furnace Master 105
[Defender's Code] 213 80 Naxxramas Heroic Zone - Use: Increases Dodge by 455 for 20 sec. (2 Min Cooldown)
[Valor Medal of the First War] 200 80 Naxxramas Normal 40 Emblem of Heroism 84 Use: Increases Dodge rating by 335 for 20 sec. (2 Min Cooldown)
[Figurine - Monarch Crab] 200 75 - - Jewelcrafting (400) - Use: Increases Dodge rating by 300 for 10 sec. (1 Min Cooldown)
Indestructible Alchemist's Stone 200 75 - - Alchemy (400) 50
[Shadowmoon Insignia] 141 70 Black Temple - Gurtogg Bloodboil 32
[Figurine - Empyrean Tortoise] 125 70 - - Jewelcrafting (375) - Use: Increases Dodge rating by 165 for 20 sec. (2 Min Cooldown)
[Commendation of Kael'thas] 115 70 Magister's Terrace Heroic Priestess Delrissa - Equip: Melee attacks which reduce you below 35% health cause you to gain 152 Dodge rating for 10 sec. Cannot occur more than once every 30 sec.
[Moroes' Lucky Pocket Watch] 115 70 Karazhan - Moroes 38 Use: Increases Dodge rating by 300 for 10 sec. (2 Min Cooldown)
[Figurine - Dawnstone Crab] 115 70 - - Jewelcrafting (370) - Use: Increases Dodge rating by 125 for 20 sec. (2 Min Cooldown)
[Charm of Alacrity] 93 1 - - N [58] Voidwalkers Gone Wild - Use: Increases Dodge rating by 192 for 10 sec. (1 Min Cooldown)
[Vigilance Charm] 62 57 Dire Maul - Immol'thar 24

Historical

These values were correct as of patch 1.12, but have not been tested since. They are, however, presumably still valid for level 60 characters.

See also

External links


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