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{{questbox
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{{Cataclysm/Update}}
 
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| name = The Black Shield
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{{zonebox
 
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|faction=Neutral
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| faction = Horde
 
| level = 37
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|name=Desolace
 
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| levelreq = 30
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|ss=Desolace2.jpg
 
 
| category = Dustwallow Marsh
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|races={{Race|Centaur}} (6,600)<br />{{Race|Tauren}} (1,100)<br />{{Race|Troll}} (880)<br />{{Race|Night elf}} (770)<br />{{Satyr Race}} (550)<br />{{Race|Demon}} (440)<br />{{Race|Orc}} (440)<br />{{Race|Human}} (110)<br />{{Naga Race}} (110)<br/>{{Sea Giant Race}}
 
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| type = Solo
|level=30-40
 
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|loc=Western [[Kalimdor]]
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| start = [[Do'gol]]
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| end = [[Do'gol]]
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|pop=11,000
 
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| previous = {{quest|The Black Shield (Horde 2)}}
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|major=[[Maraudon]] (3,500)<br />[[Nijel's Point]] (2,000)<br />[[Valley of Spears]] (1,500)<br />[[Ghost Walker Post]] (1,250)<br />[[Thunder Axe Fortress]] (1,000)<br />[[Shadowprey Village]] (900)
 
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| next = {{quest|The Black Shield (Horde 4)}}
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|minor=[[Mannoroc Coven]] (500)<br />[[Shadowbreak Ravine]] (200)<br />[[Sargeron]] (100)
 
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| id = 1322
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|affiliation=None
 
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}}
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}}
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== Objectives ==
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Acquire 6 Acidic Venom Sacs for [[Do'gol]] in [[Brackenwall Village]].
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* [[Acidic Venom Sac]] (6)
   
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== Description ==
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In '''Desolace''', the skulls of ancient [[kodo]] beasts stare soullessly from their graves, halfway buried in dust. The husks of long-dead trees jutting in gruesome angles from the gray ash are the only twisted remains of a verdant past.
 
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Hmmm, there's writing right here on the rim of the shield, but it's hard to read from all the burned stuff.
   
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I need acid to make it clear. Venom from the Darkfang spiders in the marsh would do good. Get me some of their sacs and I can clean this up.
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This dour setting is violently jarred by the thunder of thousands of hooves and the clamor of armor and weaponry as the four tribes of vicious [[centaur]] wage war on all who enter their domains, including one another. Desolace is the home of the centaur. It was among the twisting cliffs of the western canyonlands that their race was born forth from the foul womb of [[Maraudon]].
 
   
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==Progress==
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Proud, but sorrowful ruins of stone attest to the one-time glory of the [[Highborne]] [[night elves]]. Blasted in the depths of time by the shockwaves of the [[Great Sundering]], the ruins are inhabited now by all manner of foul creatures.
 
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Did you get them sacs from the spiders?
   
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==Completion==
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Desolace today is a battleground for many of the opposing factions represented here. Apart from the tension between the Horde and the Alliance, at [[Shadowprey Village]] and [[Nijel's Point]] respectively, the [[Kolkar]], the [[Gelkis]], the [[Magram]], and the [[Maraudine]] centaurs fight as much against each other as they do against the [[orc]]s and the [[human]]s. In the meantime, the demons and satyrs summoned by the [[Burning Blade]] increase the risk of a region-wide demonic infestation and present a major challenge for both the Horde and the Alliance. The [[naga]] presence to the northwest is also rapidly becoming a source of concern.
 
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I don't like spiders that are so big I can't sit on them and squish them.
   
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Thanks for getting them, <name>. Now I rip them open and pour them onto the shield...
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== History ==
 
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[[File:Thunder Axe Fortress.jpg|thumb|left|Thunder Axe Fortress]]
 
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Legends claim that the [[centaur]] are descendants of a dark union between one of the demigod [[Cenarius]]'s sons and a princess of the chaotic [[Elemental#Earth_Elemental|earth elemental]]s. When the first [[khan]]s were born of their union, it is said that they murdered their father, for shame of their misshapen appearance. They were born filled with rage and savagery and have not calmed in the centuries that followed. The first of their kind, the first khans, gave rise to the five tribes of the centaur. The race swept across Desolace and soon became legendary for its brutality. The diligent [[night elves]] held them in check for ages until the [[Burning Legion]] rained its destruction upon the world. The night elves left the centaur out of necessity for their own survival during the wars, allowing the twisted race to assume control of Desolace. Though fortunate enough not to be scorched into oblivion in the demon wars, Desolace was savaged nonetheless due to the centaur's ceaseless aggression. No longer threatened by night elves, the tribes plagued other plains races - chiefly, the peaceful tauren. This struggle endured for generations, until recently, when the [[tauren]] were at last driven from Desolace. The centaur were never content with controlling Desolace and have followed their tribal khans in a series of clashes with other races throughout southern and central [[Kalimdor]].
 
   
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==Reward==
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The mountainous barriers of the Stonetalons lie to the north and the Thousand Needles to the southeast, isolating Desolace from much of the rest of Kalimdor. The grasslands and mesas of Mulgore stand directly east, and the land runs rugged and open to the storm-tossed coast to the west. The winds create waterspouts against the lowland hills along the shore. The western coastline of Desolace is lush in sad contrast to the wasteland of its interior. Desolace is a gray, rocky wasteland littered with bones. It seems almost under a supernatural curse, its skies always black and stormy, with lightning and high winds a constant throughout the realm. The surrounding mountains form a significant barrier to travel, a key reason why the centaur have never established more than a sporadic presence elsewhere on Kalimdor. Five barbarous centaur tribes dominate the entire region with the strength of overwhelming numbers and unequaled ferocity. Each tribe is led by one of the dreaded khans and is known by a distinctive tribal color - Black, Brown, Green, Red, and Yellow. Members use the color to mark their weapons and their faces. The khans who lead each tribe rarely have contact with each other except in times of war. There were no other cultures of any note in all of Desolace. The centaur had run them all down in their unceasing lust for conquest. The only animals that could sustain themselves in the arid and violent land were beasts such as lions, raptors, sand serpents, and harpies.{{Cite|WRPG|194,195}}
 
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You will receive: {{cost|s=17|c=40}}.
   
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== Quest progression ==
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In recent times Horde, Alliance, the Burning Blade, the Cenarion Circle, Satyr and Naga have set up outposts in the desolate land, and only four of the five tribes control Desolace. With the centaur kept in check, more species of animals occupy the land than before.
 
  +
This is part of [[The Shady Rest Inn quest chain]]:
−  
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#[[Quest:The Black Shield (Horde)]]
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== Getting there ==
 
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#[[Quest:The Black Shield (Horde 2)]]
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;{{Alliance Icon Small}}Alliance:From [[Stonetalon Peak]] in the [[Stonetalon Mountains]], head southwest through the [[Charred Vale]]. There is a pass at the southern border of the vale leading into Desolace. [[Nijel's Point]] can be found in the northern mountains, east of the pass.
 
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#[[Quest:The Black Shield (Horde 3)]]
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;{{Horde Icon Small}}Horde:From [[Sun Rock Retreat]], go up the trail west into the Charred Vale, then south into Desolace. The Horde flight path is in [[Shadowprey Village]] in the southwestern corner of the zone, on the coast.
 
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#[[Quest:The Black Shield (Horde 4)]]
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#[[Quest:The Black Shield (Horde 5)]]
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== Geography ==
 
 
==External links==
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[[File:Shadowbreak Ravine.jpg|thumb|Shadowbreak Ravine]]
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Desolace is a gray, rocky wasteland littered with bones. It seems almost under a supernatural curse, its skies always black and stormy, with lightning and high winds a constant within the interior.{{cite|WRPG|194}} Pools of yellow, polluted water cover the landscape.
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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The mountainous barriers of the [[Stonetalon Mountains]] lie to the north and [[Feralas]] to the south and southeast{{cite|WRPG|194}}, isolating Desolace from much of the rest of [[Kalimdor]]. The grasslands and mesas of [[Mulgore]] stand directly east, and the land runs rugged and open to the storm-tossed coast to the west. The winds create waterspouts against the lowland hills along the shore. The western coastline of Desolace is lush in sad contrast to the wasteland of its interior{{Cite|WRPG|194}}, with the airy inn of [[Shadowprey Village]] allowing travellers to wake up to a beautiful view of the waterline.
 
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Have a nice day. :) -->
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{{Elinks-quest|1322}}
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Central to any study of the geography of Desolace are the four centaur tribes. The smallest and least influential of these is the [[Kolkar]] whose ancestral grounds lie along the eastern mountains. Not far south of the Kolkar are the [[Magram]] tribe whose yurts and pavilions are haphazardly scattered among acrid pools of brackish water near the juncture of the eastern and southern ranges. Just west of the road leading from Feralas, not far from the coast are the [[Gelkis]]. The Gelkis centuar inhabit a large ravine and surrounding environs. A cave entrance in the rocky cliff face can only be accessed by crossing a treacherous rope bridge and houses the Gelkis leadership. Finally, the [[Maraudine]] tribe inhabit the canyons and cliffs pinched between the coast of the Veiled Sea to the west and the [[Kodo Graveyard]] to the east. The entrance to the dreaded [[Maraudon]] lies in the heart of Maraudine territory.
 
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As the [[goblin]]s of the [[Venture Co.]] however no doubt know, it is often the most dire situations and environments which present the richest opportunities. Hunting in Desolace is both challenging and profitable, with potential prey including [[kodo]], [[thunder lizard]]s, [[elemental]]s, [[basilisk]]s and powerful [[scorpid]]s and [[vulture]]s. Those brave or foolhardy enough who seek an even greater challenge can also hunt giants and the various otherworldly monsters which inhabit the [[demon]]-infested [[Mannoroc Coven]].
 
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The surrounding mountains form a significant barrier to travel, a key reason why the centaur have never established more than a sporadic presence elsewhere on Kalimdor.{{cite|WRPG|194}}
 
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The centaur inhabited [[Maraudon]] is a 5-man instance located in this zone. No other dungeons, micro dungeons, or battlegrounds can be found here.
 
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=== Maps and subregions ===
 
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[[File:WorldMap-Desolace.jpg|thumb|left|300px|Map of Desolace]]
 
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{| class="darktable"
 
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|-
 
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|[[Bolgan's Hole]] • [[Ethel Rethor]] • [[Gelkis Village]] • [[Ghost Walker Post]]
 
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|-
 
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||[[Kodo Graveyard]] • [[Kolkar Village]] • [[Kormek's Hut]] • [[Magram Village]]
 
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|-
 
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||[[Mannoroc Coven]] • [[Nijel's Point]] • [[Ranazjar Isle]] • [[Sar'theris Strand]]
 
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|-
 
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||[[Sargeron]] • [[Scrabblescrew's Camp]] • [[Shadowbreak Ravine]] • [[Shadowprey Village]]
 
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|-
 
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||[[Tethris Aran]] • [[Thunder Axe Fortress]] • [[Valley of Bones]] • [[Valley of Spears]]
 
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|-
 
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||[[The Veiled Sea]]
 
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|-
 
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||
 
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----
 
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'''[[Warcraft RPG]]'''
 
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[[Opal Ridge]] • [[Realm of the Harpies]] • [[Spearhold]] • [[Terramok]]
 
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|}
 
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{{clrl}}
 
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*[http://wow.gamepressure.com/map.asp?ID=34 Topographic map of Desolace]
 
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=== Dungeons ===
 
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{| class="darktable"
 
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! Dungeon Name
 
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! Level Range
 
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! Group Size
 
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! Approximate Run Time
 
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|-
 
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| [[Maraudon]] || 40-58
 
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| 5-man
 
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| 2-4 Hours
 
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|}
 
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=== Travel hubs ===
 
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[[File:Nijel's Point.jpg|thumb|Nijel's Point]]
 
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{{Alliance Icon Small}} '''[[Flight path]]s from [[Nijel's Point]]'''<br/>
 
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* [[Auberdine]], [[Darkshore]]
 
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* [[Stonetalon Peak]], [[Stonetalon Mountains]]
 
* [[Theramore Isle]], [[Dustwallow Marsh]]
 
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* [[Feathermoon Stronghold]], [[Feralas]]
 
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{{Horde Icon Small}} '''[[Flight path]]s from [[Shadowprey Village]]'''<br/>
 
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* [[Thunder Bluff]]
 
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* [[Sun Rock Retreat]], [[Stonetalon Mountains]]
 
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* [[Camp Mojache]], [[Feralas]]
 
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=== Adjacent regions ===
 
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{| class="darktable"
 
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|-
 
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! Zone Name !! Faction !! Level Range !! Direction !! Access
 
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|-
 
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| [[Stonetalon Mountains]]
 
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| {{Horde Icon Small}} {{Alliance Icon Small}}
 
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| 15-27 || North
 
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| By foot
 
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|-
 
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| [[Feralas]]
 
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| {{Horde Icon Small}} {{Alliance Icon Small}}
 
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| 40-50 || South
 
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| By foot
 
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|}
 
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== Notable characters ==
 
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{{main|Desolace NPCs}}
 
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Desolace is home to several characters of note. At Ghost Walker Post, [[Maurin Bonesplitter]] and [[Takata Steelblade]] seek aid in the battle against the Burning Blade. In Shadowprey Village, [[Taiga Wisemane]] attempts to cleanse the demonic taint that the [[Burning Legion]] has brought with it. And at Nijel's Point, [[Kreldig Ungor]] sends bold adventurers to the wide corners of the land in search of mystical items and treasure. In addition, [[Rexxar]] used to wander these lands with his bear companion [[Misha]] until the [[Dark Portal]] reopened.
 
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== Other inhabitants ==
 
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[[File:Valley spears.jpg|thumb|Valley of Spears]]
 
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In addition to the centaur, [[Burning Blade]] cultists control maintain extensive presence in Desolace, with their outposts of the [[Thunder Axe Fortress]], [[Shadowbreak Ravine]] and the [[Mannoroc Coven]]. There is also extensive demonic infestation, particularly in the areas of the [[Mannoroc Coven]] and [[Sargeron]].
 
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Both the Alliance and the Horde have started occupying Desolace, with the Horde constructing two notable settlements - the [[Darkspear]] [[trolls]] established [[Shadowprey Village]] on the western coast and the [[tauren]] have established [[Ghost Walker Post]] on the hills above the [[Kodo Graveyard]]. An Alliance town has been built at [[Nijel's Point]] among the night elven ruins, deep within the mountain ridge to the north that separates Desolace from the [[Stonetalon Mountains]] region.
 
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The relative success of the Horde's expansion into Desolace has raised a number of concerns throughout the political elites of both Kalimdor and Azeroth, but particularly among the Alliance. These concerns stem mainly from the fact that the Horde's colonization appears to be proceeding seemingly unhindered by the extensive presence of the Burning Blade cult. Allegations have emerged that the Horde has forged an agreement of sorts with the cultists. Determined to dispel these allegations and demonstrate to the Alliance that the Horde no longer consorts with demons, Warchief [[Thrall]] has commanded [[Keldran]] in [[Orgrimmar]] to take any steps necessary to remove the Burning Blade from the region.
 
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== World of Warcraft: Cataclysm ==
 
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{{cata-section}}
 
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In the upcoming expansion''[[World of Warcraft: Cataclysm| World of Warcraft: Cataclysm]]'', the destruction of other lands will allow fresh water to flow into Desolace, turning it into a lush prairie area. It's unknown if the name of the zone will change, in regards with the new look.
 
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<gallery widths="120">
 
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File:Desolace_cataclysm1.jpg|[[Ghost Walker Post]]
 
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File:Desolace-Cata.jpg|[[Scrabblescrew's Camp]]
 
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File:Desolace-Cata2.jpg|There'll be water too
 
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Desolace_Landscape.jpg|Desolace in Cataclysm
 
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</gallery>
 
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== Quests ==
 
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{{main|Desolace quests}}
 
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{{seealso|Desolace questing guide}}
 
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Questing in Desolace usually takes place between levels 30-40. Some notable quests in the area include a series of quests to befriend one of the centaur clans, accomplished first by killing their enemies and then by performing quests for them.
 
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==Resources==
 
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[[File:Shadowprey Village.jpg|thumb|Shadowprey Village]]
 
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* [[Herb]]s
 
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** {{item|icon=|Stranglekelp}}
 
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** {{item|icon=|Bruiseweed}}
 
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** {{item|icon=|Wild Steelbloom}}
 
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** {{item|icon=|Grave Moss}}
 
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** {{item|icon=|Kingsblood}}
 
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** {{item|icon=|Liferoot}}
 
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** {{item|icon=|Ghost Mushroom}} (One of the few regions where you can gather it.)
 
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** {{item|icon=|Gromsblood}} (One of the few regions where you can gather it.)
 
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* [[Ore]]
 
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** [[Copper Vein]]
 
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** [[Tin Vein]]
 
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** [[Silver Vein]]
 
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** [[Iron Deposit]]
 
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** [[Gold Vein]]
 
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** [[Truesilver Deposit]]
 
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** [[Mithril Deposit]]
 
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== Wild creatures ==
 
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[[File:Ranazjar Isle.jpg|thumb|Ranazjar Isle]]
 
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* [[Air Elemental]]s
 
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* [[Basilisk]]s
 
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* [[Carrion Bird]]s
 
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* [[Centaur]]s
 
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* [[Crab]]s
 
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* [[Doomguard]]s
 
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* [[Felbeast]]s
 
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* [[Felguard]]s
 
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* [[Ghost]]s
 
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* [[Hyena]]s
 
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* [[Infernal]]s
 
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* [[Kodo]]s
 
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* [[Makrura]]
 
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* [[Naga]]
 
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* [[Satyr]]
 
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* [[Scorpid]]s
 
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* [[Sea Giant]]s
 
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* [[Skeleton]]s
 
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* [[Succubus|Succubi]]
 
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* [[Thunder Lizard]]s
 
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== External links ==
 
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{{elinks-zone|405}}
 
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{{Desolace}}
 
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{{Kalimdor}}
 
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[[fr:Désolace]]
 
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[[pl:Desolace]]
 
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[[Category:Flats]]
 
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[[Category:Kalimdor]]
 
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[[Category:Desolace| ]]
 
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[[Category:Deserts]]
 

Revision as of 14:16, 4 December 2011

HordeThe Black Shield
Start Do'gol
End Do'gol
Level 37 (Requires 30)
Category Dustwallow Marsh
Previous The Black Shield (Horde 2)
Next The Black Shield (Horde 4)

Objectives

Acquire 6 Acidic Venom Sacs for Do'gol in Brackenwall Village.

Description

Hmmm, there's writing right here on the rim of the shield, but it's hard to read from all the burned stuff.

I need acid to make it clear. Venom from the Darkfang spiders in the marsh would do good. Get me some of their sacs and I can clean this up.

Progress

Did you get them sacs from the spiders?

Completion

I don't like spiders that are so big I can't sit on them and squish them.

Thanks for getting them, <name>. Now I rip them open and pour them onto the shield...

Reward

You will receive: 17s 40c.

Quest progression

This is part of The Shady Rest Inn quest chain:

  1. Quest:The Black Shield (Horde)
  2. Quest:The Black Shield (Horde 2)
  3. Quest:The Black Shield (Horde 3)
  4. Quest:The Black Shield (Horde 4)
  5. Quest:The Black Shield (Horde 5)

External links