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In the Defias Brotherhood quest chain, wants you to help him put the gang known as the Defias Brotherhood out of business.
The Defias Brotherhood Edit
knows someone who knows someone, if you know what I mean. He did a favor for this guy, , and figures to cash in by having you find out more about the Defias Brotherhood from him.
It's risky for him, but he does owe Gryan a favor. Wiley pens a note for Gryan, and asks you to return it to him. (You were headed that way anyway, weren't you?)
Back at Sentinel Hill, Gryan reads a reference to the Stonemasons. Gryan doesn't know anything about it, but he does know someone who might. He asks you to take the note to , at SI:7 in Stormwind's Old Town district.
Master Shaw is able to fill in a few blanks about the Stonemasons. He writes up a report for Gryan, and asks you to take it back to him.
For now, then, he asks you to help track down the entrance to the Defias hideout. His scouts reported whose mail bag would provide important information. Gryan asks you to waylay the messenger (in the name of the law, of course) and bring back whatever messages you can find.
The messenger resists, of course, but you get the messages anyway.
decodes the messages, and determines that VanCleef is indeed the leader of the Defias. But while you were out gallivanting, Gryan's people have captured a member of the Defias gang that is willing to sell out the rest of the gang to save his life. All you have to do is... make sure he stays alive long enough to show you where the hideout is.
leads you through Moonbrook to the mines on the south side of town. You have to ward off pretty much the whole town, but you get there, nonetheless. Having done his part, he fades off into the underbrush, while you return to Stoutmantle.
The final quest rewards you with:
Along the way you garner about 1300 Stormwind reputation and the corresponding reputation with the other Alliance factions.