Deep Freeze | |
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Properties | |
Class | Mage |
School | Frost |
Cooldown | 30 secs |
Talents | |
Talent tree | Frost |
Talent required | 50 points in Frost talents |
Related debuff | |
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[[Category:mage abilities]][[Category:mage abilities]]
Deep Freeze is the 51-point talent in the Frost tree for Mages. It was introduced in Patch 3.0.2.
Deep Freeze causes a target to be considered Frozen for the duration of its stun, turning it into yet another tool for Frost mages to perform Shatter Combos with. It is, however, purely a PvP talent, being useless in a PvE setting for doing no damage and providing no lasting crowd control, which leads raiding Frost Mages to often leave it behind and spend the talent point elsewhere.
Improvements
Talents
- [Arctic Reach] will increase deep freeze's range by up to 20%
Glyphs
The subject of this article was removed from World of Warcraft in patch 7.0.3.
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Glyph of Deep Freeze | |
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Usable by | |
Class | Mage |
Specialization | Frost |
Properties | |
Level learned | 25 |
Glyph type | Major Glyph |
Source item | |
Source
This item is created with Inscription (295); discovered through [Book of Glyph Mastery].
3x [Blackfallow Ink] | 1x [Light Parchment] |
Patch changes
- Patch 7.0.3 (2016-07-19): Removed.
- Patch 6.0.2 (2014-10-14): Requirements changed.
- Patch 5.2.0 (2013-03-05): Now removes Deep Freeze from global cooldown but also reduces its duration by 1 second.
- Patch 5.0.4 (2012-08-28): Updated, replaced [Glyph of Ice Barrier]. Glyphs prior to the patch were converted to Glyph of Water Elemental.
- Previous version: Your Deep Freeze deals 20% additional damage.
- Previous version: Your Deep Freeze deals 20% additional damage.
- Patch 4.0.3a (2010-11-23): Now increases damage done by [Deep Freeze] by 20% (no longer increases Frostbolt damage against Deep Frozen targets).
- Patch 4.0.1 (2010-10-12): Became a prime glyph. Now increases the damage of [Frostbolt] by 20% while Deep Freeze is active on the target (previously increased the range of Deep Freeze by 10 yards).
- Patch 3.1.0 (2009-04-14): Added,.
External links
Item | Spell |
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Tips and Tactics
This spell is best used at the very end of a [Frost Nova] to maximize the opponent's [Shatter]-able and stationary time and minimize the risk of them trinketing the effect right away. It can be somewhat reliably used as an interrupt when coupled with [Fingers of Frost].
Note, however that this spell is not off the GCD. It is subject to diminishing returns in the controlled stun category (such as [Gouge], [Improved Hamstring]) and [Frost Nova], [Frostbite] and [Shattered Barrier] will not diminish the results of Deep Freeze.
Using this spell in PvE against trash mobs is almost always subpar compared to dealing direct damage, as Deep Freeze does no damage of its own to compensate for the lost 1.5 seconds of Global Cooldown, aside from being too short to count as a meaningful form of crowd control.
Patch history
- Patch 3.0.2 (2008-10-14): Added.
- Patch 3.3.0 (2009-12-08): Now deals damage to permanently stun immune targets, with 1469 to 1741 base damage and a spell power coefficient of approximately 7.5/3.5 or 214.3%.
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