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This article is about the strategy for defeating Deathbringer Saurfang in Icecrown Citadel. For his character biography, see Dranosh Saurfang.
MobDeathbringer Saurfang
No image available
Gender Male
Race Orc (Undead)
Location Deathbringer's Rise, Icecrown Citadel
Status Killable

Deathbringer Saurfang is the fourth boss in the Icecrown Citadel raid. He is described as being the Lich King's most powerful death knight.[1] It's mainly a DPS race with an interesting twist (Blood Power).

After falling to Frostmourne at the Battle of Angrathar the Wrathgate, Dranosh Saurfang was raised in undeath by the Lich King and brought to Icecrown Citadel. Imbued with the power of the Scourge, the Deathbringer bars the way of any attackers trying to enter the Upper Spire.

25-man Abilities

  • Spell deathknight bloodtap Blood Link — Saurfang gains Blood Power from damage he inflicts with abilities and summoned creatures. Also increases his Energy by 1 each time Blood Link triggers.
    • Spell deathknight bloodpresence Blood Power — Saurfang grows 1% larger and deals 1% more damage for each point of Blood Power he has.
  • Spell deathknight bloodboil Blood Nova — Blood explodes outward from a random enemy target, inflicting 10,000 Physical damage to nearby enemies.
  • Spell deathknight bloodboil Boiling Blood — Boils the blood of an enemy, inflicting 9,500 Physical damage every 3 seconds for 24 seconds.
  • Spell shadow rune Call Blood Beast — Saurfang calls forth 5 blood beasts every 40 seconds.
  • Spell shadow deathpact Frenzy — Saurfang goes into a frenzy, increasing his attack speed by 30%.
  • Spell deathknight bladedarmor Mark of the Fallen Champion — Causes Deathbringer Saurfang's melee attacks to splash to this target, inflicting 5,700 to 6,300 additional Physical damage. If the target dies while under this effect Saurfang is healed for 5% of his total health. Cannot be dispelled or removed by any means, including death.
  • Spell deathknight deathstrike Rune of Blood — Saurfang leeches health when he performs melee attacks on targets marked with Rune of Blood. Leeches 5,100 to 6,900 health from an enemy target and heals Saurfang for 10 times that amount. Lasts for 20 seconds.

Blood Beast

  • Inv misc leatherscrap 11 Resistant Skin — The skin of this creature is highly resistant. Damage from area of effect attacks is reduced by 95% and damage from Diseases is reduced by 70%.

Hard Mode

  • Spell shadow felmending Scent of Blood — Saurfang's Blood Beasts catch the scent of blood, reducing all nearby enemies movement speed by 80% and increasing their damage by 300% for 10 seconds.

10-man Abilities

  • Spell deathknight bloodtap Blood Link — Saurfang gains Blood Power from damage he inflicts with abilities and summoned creatures. Also increases his Energy by 1 each time Blood Link triggers.
    • Spell deathknight bloodpresence Blood Power — Saurfang grows 1% larger and deals 1% more damage for each point of Blood Power he has.
  • Spell deathknight bloodboil Blood Nova — Blood explodes outward from a random enemy target, inflicting 10,000 Physical damage to nearby enemies.
  • Spell deathknight bloodboil Boiling Blood — Boils the blood of an enemy, inflicting 9,500 Physical damage every 3 seconds for 24 seconds.
  • Spell shadow rune Call Blood Beast — Saurfang calls forth 2 blood beasts every 40 seconds.
  • Spell shadow deathpact Frenzy — Saurfang goes into a frenzy, increasing his attack speed by 30%.
  • Spell deathknight bladedarmor Mark of the Fallen Champion — Causes Deathbringer Saurfang's melee attacks to splash to this target, inflicting 5,700 to 6,300 additional Physical damage. If the target dies while under this effect Saurfang is healed for 5% of his total health. Cannot be dispelled or removed by any means, including death.
  • Spell deathknight deathstrike Rune of Blood — Saurfang leeches health when he performs melee attacks on targets marked with Rune of Blood. Leeches 5,100 to 6,900 health from an enemy target and heals Saurfang for 10 times that amount. Lasts for 20 seconds.

Blood Beast

  • Inv misc leatherscrap 11 Resistant Skin — The skin of this creature is highly resistant. Damage from area of effect attacks is reduced by 95% and damage from Diseases is reduced by 70%.

Strategy

Since the Blood Power mechanic is new, some of the strategy for this fight includes rumor and guesswork. Details on maths and some speculation can be found in the Discussion section. Saurfang does hard enrage after 8 minutes. At 30% there's a soft enrage (Frenzy), DPS cooldowns are normally saved for that point (although some raids have success using them early, and thus delaying the first Mark as long as possible).

Mages can use Peticon-magical Spell nature abolishmagic [Amplify Magic] during this fight, as all of the damage is Physical.

Blood Power

Saurfang starts with 0 Blood Power. He can accumulate up to 100 in his Energy bar (akin to death knights). He gains Blood Power whenever one of his special attacks hits or ticks. When Blood Power reaches 100, he casts Mark of the Fallen Champion on a random raid member, resetting his Blood Power to 0.

Due to this mechanic, it's imperative to limit the amount of Blood Power he gains. The first Mark should be cast not before Saurfang is at 60% health or lower.

Tanking

Saurfang should be tanked right where he spawns. His melee damage is not high. Tanks must pay attention though that Saurfang doesn't gain Blood Power from Rune of Blood. If a tank gets it, another tank must quickly taunt and take over. The debuff lasts 20 seconds.

Setup

The melee group should stand right on Saurfang. All other raid members need to keep at least 12 yards away from everybody else (because of Blood Nova). Ranged damage dealers can stand closer to the boss, while healers should be furthest away. Healers need to be well spread out, so that all raid members are in range of several healers.

Blood Nova is a DoT which also causes other raid members within 12 yards of the affected player to take damage. This additional damage causes Saurfang to gain extra Blood Power, which is very bad.

Blood Beasts

Blood Beasts spawn every 35 seconds. In 25-player, Saurfang summons five in a pentagon shape: one in front of him, two at his sides, and two behind. In 10-player, he summons two: one left, one right. Because Saurfang gains Blood Power whenever a Blood Beasts successfully deal melee damage to any player, they must be slowed and kited between ranged damage dealers while melee must stay away from them.

When Blood Beasts are about to spawn, melee must stop using all multi-target abilities, such as Inv weapon shortblade 40 [Heart Strike], Ability paladin hammeroftherighteous [Hammer of the Righteous], or Ability paladin divinestorm [Divine Storm]. It is, also, wise to try to avoid any AoE prior and at the moment of spawning, in order to avoid eventual drawing of aggro to melee group that is on the boss.

Blood Beasts are immune to crowd-control effects such as polymorph and fear, and they are also resistant to AoE. They can (and should) be rooted, snared, or stunned. Do not root them near any raid members (especially right off the bat while they are still in range of the melee group), or else they simply melee these players (and on heroic, will one-shot whomever they touch).

Any class with a root, snare, or stun ability should use this macro whenever the Blood Beasts spawn:

#showtooltip
/tar Blood
/cast (Name of ability)
/tar Death

This immediately casts your ability and keeps you targetting Saurfang, minimizing DPS loss.

Since the Beasts typically go for those healers who are generating the most threat, healers should stand away from the boss and let ranged can pick up the beasts. Ranged DPS should target the beast furthest away, and as soon as the beast gains aggro, switch away to another one. Ping-ponged between different ranged DPS prevents anyone from being hit in melee.. Tanks can also help by taunting Beasts which are far away from melee, but close to their aggro target. If a Beast gets close to its aggro target, that target must run away and start kiting—don't let them hit anybody.

If the raid is too melee heavy, it is possible to stunlock one Beast and kill it with melee, while the other beasts are kited by ranged.

Boiling Blood

Saurfang casts Boiling Blood on random raid members. This can simply be healed through, although every tick grants Blood Power. It cannot be dispelled or removed. Spell holy sealofprotection [Blessing of Protection] will remove this debuff, though it is usually only needed in Hard Mode.

Mark of the Fallen Champion

Whenever Saurfang gains 100 Blood Power, he casts Mark of the Fallen Champion on a random raid member. This does heavy damage (about 6k per second in 25 player). Additionally, when a player with a Mark dies, Saurfang is healed for about 5%. The Mark persists through death—do not combat rez a player that dies from it.

A good healer can handle about two active Marks of the Champion (if focusing exclusively on the Mark targets). Two active Marks in 10 player generally lead to a wipe, in 25 players more than 8 Marks is probably too much.

It may be a viable tactic to let the Mark of the Fallen Champion victims die. It's much easier to deal an extra 5% damage to Saurfang than to heal the Mark victim and deal with the increased frequency of future Marks. There are diminishing returns however, as living DPS are required to take down the Blood Beasts.

Class-specific tactics

The following class specific abilities can (and should) be used vs. Blood Beasts: Spell frost freezingbreath [Frost Trap], Ability warlock shadowfurytga [Shadowfury], Spell Nature StrengthOfEarthTotem02 [Earthbind Totem], Spell Shaman ThunderStorm [Thunderstorm] (without Spell shaman thunderstorm [Glyph of Thunderstorm]), Spell nature stranglevines [Entangling Roots], Ability druid typhoon [Typhoon] (without Inv glyph minordruid [Glyph of Typhoon], Spell frost frostnova [Frost Nova], Spell Frost ChainsOfIce [Chains of Ice], Spell holy sealofmight [Hammer of Justice].

Shamans Spell nature chainlightning [Chain Lightning] does not count as AoE versus Blood Beasts, so an elemental shaman can pull up to four of the beasts with one cast (if glyphed and no charge hits Saurfang). Similarly, with talents, Spell nature strengthofearthtotem02 [Earthbind Totem] can root several beasts at once.

A Hunter dropping Spell frost freezingbreath [Frost Trap] (WITHOUT Ability ensnare [Entrapment]) or an Unholy specced Death Knight with Spell shadow shadowfiend [Desecration] can help as ranged get more time to beat them down.

Holy Paladins additionally may stand in the back center and activate Spell holy sealoffury [Righteous Fury]. This will pull initial aggro on the mobs. Combined with Frost trap, typhoon, thunderstorm and other abilites the blood beasts die in a more controlled fashion.

Prot Paladins with talent points in Spell holy sealofmight [Improved Hammer of Justice] can use Spell holy sealofmight [Hammer of Justice] on one Blood Beast every time they spawn since the cooldown will match the spawn time.

Rogues can greatly reduce the damage they take by constantly using Feint, as Mark damage counts as AoE (3365.8 dps form 4124.7 dps tested 15/3/2010)

Heroic Mode

The primary differences of Heroic mode are Blood Beasts catching the scent of blood 5 seconds after spawning which reduces the movement speed of the entire raid by 80% for 10 seconds, and Saurfang healing for 20% HP upon a mark of the fallen champion death. His blood power gain is also much faster compared to normal (Beasts give 5 Blood Power per melee hit. Rune of Blood gives 3 Blood Power per hit). Blood Beasts will also hit hard enough to one shot any non tank.

On a first kill, prepare for at least two marks on 10-man and six marks on 25-man. (The number of marks you get will naturally decrease as you get better geared and/or when zone-wide buff increases). You will want to assign one dedicated healer per mark. If healers are struggling towards the end of the fight, they can stop healing one of the tanks because of the mechanics of Rune of Blood.

Alternate Strategy

An alternate strategy for defeating Deathbringer Saurfang known on its home server as the "Greyskull Gambit" is to simply tank the blood beasts having the dps bring each beast down from the left to the right. Loose beasts are deathgripped or taunted back to the melee. This can be used in either 10 or 25 man versions of the encounter.

Loot

Normal mode

10-Player Type Description Slot 25-Player Type Description Slot
Inv axe 115 [Ramaladni's Blade of Culling] Two hand Melee Axe Inv sword 154 [Bloodvenom Blade] One hand Melee Sword
Inv staff 107 [Mag'hari Chieftain's Staff] Two hand Caster Staff Inv belt 83 [Belt of the Blood Nova] Mail Healer Waist
Inv chest plate 25 [Blade-Scored Carapace] Plate Melee Chest Inv bracer 41 [Toskk's Maximized Wristguards] Leather Melee Wrist
Inv pants plate 32 [Deathforged Legplates] Plate Tank Legs Item icecrowncape [Greatcloak of the Turned Champion] Cloak Caster Back
Inv bracer 42 [Gargoyle Spit Bracers] Plate Tank Wrist Inv jewelry trinket 04 [Deathbringer's Will] Trinket Melee Trinket
Inv chest mail 07 [Hauberk of a Thousand Cuts] Mail Melee Chest Ability paladin shieldofthetemplar [Conqueror's Mark of Sanctification] Token Paladin, Priest, Warlock
Inv gauntlets 79 [Scourge Stranglers] Leather Melee Hands Ability paladin shieldofthetemplar [Protector's Mark of Sanctification] Token Warrior, Hunter, Shaman
Inv pants leather 35 [Leggings of Unrelenting Blood] Leather Caster Legs Ability paladin shieldofthetemplar [Vanquisher's Mark of Sanctification] Token Rogue, DK, Mage, Druid
Inv boots cloth 25purple [Icecrown Spire Sandals] Cloth Caster +hit Feet Spell fire felflamebreath [Primordial Saronite] Ingredient
Inv helmet 156 [Thaumaturge's Crackling Cowl] Cloth Caster Head Inv enchant shardshadowfrostlarge [Shadowfrost Shard] Quest Item
Inv jewelry ring 81 [Saurfang's Cold-Forged Band] Ring Melee Ring
Item icecrownnecklacea [Soulcleave Pendant] Necklace Caster Neck

Heroic mode

10-Player Type Description Slot 25-Player Type Description Slot
Inv axe 115 [Ramaladni's Blade of Culling] Two hand Melee Axe Inv sword 154 [Bloodvenom Blade] One hand Melee Sword
Inv staff 107 [Mag'hari Chieftain's Staff] Two hand Caster Staff Inv belt 83 [Belt of the Blood Nova] Mail Healer Waist
Inv chest plate 26 [Blade-Scored Carapace] Plate Melee Chest Inv bracer 41 [Toskk's Maximized Wristguards] Leather Melee Wrist
Inv pants plate 31 [Deathforged Legplates] Plate Tank Legs Item icecrowncape [Greatcloak of the Turned Champion] Cloak Caster Back
Inv bracer 43 [Gargoyle Spit Bracers] Plate Tank Wrist Inv jewelry trinket 04 [Deathbringer's Will] Trinket Melee Trinket
Inv chest mail 07 [Hauberk of a Thousand Cuts] Mail Melee Chest Ability paladin judgementsofthejust [Conqueror's Mark of Sanctification] Token Paladin, Priest, Warlock
Inv gauntlets 79 [Scourge Stranglers] Leather Melee Hands Ability paladin judgementsofthejust [Protector's Mark of Sanctification] Token Warrior, Hunter, Shaman
Inv pants leather 35 [Leggings of Unrelenting Blood] Leather Caster Legs Ability paladin judgementsofthejust [Vanquisher's Mark of Sanctification] Token Rogue, DK, Mage, Druid
Inv boots cloth 24 [Icecrown Spire Sandals] Cloth Caster +hit Feet Spell fire felflamebreath [Primordial Saronite] Ingredient
Inv helmet 156 [Thaumaturge's Crackling Cowl] Cloth Cloth Head Inv enchant shardshadowfrostlarge [Shadowfrost Shard] Quest Item
Inv jewelry ring 81 [Saurfang's Cold-Forged Band] Ring Melee Ring
Item icecrownnecklacea [Soulcleave Pendant] Necklace Caster Neck
Ability paladin shieldofthetemplar [Conqueror's Mark of Sanctification] Token Paladin, Priest, Warlock
Ability paladin shieldofthetemplar [Protector's Mark of Sanctification] Token Warrior, Hunter, Shaman
Ability paladin shieldofthetemplar [Vanquisher's Mark of Sanctification] Token Rogue, DK, Mage, Druid
Spell fire felflamebreath [Primordial Saronite] Ingredient


Quotes

Intro as Alliance
Deathbringer Saurfang yells: For every Horde soldier that you killed, for every Alliance dog that fell, the Lich King's armies grew. Even now the Val'kyr work to raise your fallen... As Scourge.
Deathbringer Saurfang yells: Things are about to get much worse. Come, taste the power that the Lich King has bestowed upon me!
Muradin Bronzebeard yells: A lone orc, against the might of the Alliance? Charge!
Deathbringer Saurfang yells: Hahahaha! Dwarves.
Deathbringer Saurfang immobilises Muradin and his guards.
Intro as Horde
High Overlord Saurfang yells: Kor'kron, move out! Champions, watch your backs. The Scourge have been...
Deathbringer Saurfang yells: Join me, father. Join me and we will crush this world in the name of the Scourge -- for the glory of the Lich King!
High Overlord Saurfang says: My boy died at the Wrath Gate. I am here only to collect his body.
Deathbringer Saurfang yells: Stubborn and old. What chance do you have? I am stronger, and more powerful than you ever were.
High Overlord Saurfang says: We named him Dranosh. It means "Heart of Draenor" in orcish. I would not let the warlocks take him. My boy would be safe, hidden away by the elders of Garadar.
High Overlord Saurfang says: I made a promise to his mother before she died; that I would cross the Dark Portal alone - whether I lived or died, my son would be safe. Untainted...
High Overlord Saurfang says: Today, I fulfill that promise.
High Overlord Saurfang charges!
Deathbringer Saurfang yells: Pathetic old orc. Come then heroes. Come and face the might of the Scourge!
Aggro
  • BY THE MIGHT OF THE LICH KING!
Casting Mark of the Fallen Champion
  • The ground runs red with your blood!
Summoning Blood Beasts
  • Feast, my minions!
Killing a player
  • You are nothing!
  • Your soul will find no redemption here!
Berserk
  • I have become...DEATH!
Death
  • I... Am... Released.
Outro as Alliance
Muradin Bronzebeard gasps for air.
Muradin Bronzebeard says: That was Saurfang's boy - the Horde commander at the Wrath Gate. Such a tragic end...
Muradin Bronzebeard says: What in the... There, in the distance!
A Horde Zeppelin flies up to the rise
Muradin Bronzebeard yells: Soldiers, fall in! Looks like the Horde are comin' in to take another shot!
The Zeppelin docks, and High Overlord Saurfang hops out, confronting the Alliance soldiers and Muradin
Muradin Bronzebeard says: Don't force my hand, orc. We can't let you pass.
High Overlord Saurfang says: Behind you lies the body of my only son. Nothing will keep me from him.
Muradin Bronzebeard says: He... I can't do it. Get back on your ship and we'll spare your life.
A mage portal from Stormwind appears between the two and Varian Wrynn and Jaina Proudmoore emerge
King Varian Wrynn says: Stand down, Muradin. Let a grieving father pass.
High Overlord Saurfang walks over to his son and kneels before his son's body.
High Overlord Saurfang says: [Orcish] No'ku kil zil'nok ha tar.
Higher Overlord Saurfang picks up the body of his son and walks over towards Varian
High Overlord Saurfang says: I will not forget this kindess. I thank you, highness.
King Varian Wrynn says says: I... I was not at the Wrathgate. But the soldiers who survived told me much of what happened. Your son fought with honor. He died a hero's death. He deserves a hero's burial.
Lady Jaina Proudmoore cries.
King Varian Wrynn says says: Jaina, why are you crying?
Lady Jaina Proudmoore says: It was nothing, your majesty. Just... I'm proud of my king.
King Varian Wrynn says says: Muradin, secure the deck and prepare our soldiers for an assault on the Upper Citadel. I'll send out another regiment from Stormwind.
Muradin Bronzebeard says says: Let's get the move then. Move out!
Outro as Horde
High Overlord Saurfang coughs.
High Overlord Saurfang weeps over the corpse of his son.
High Overlord Saurfang says: You will have a proper ceremony in Nagrand next to the pyres of your mother and ancestors.
High Overlord Saurfang says: Honor, young heroes... no matter how dire the battle... Never forsake it!

Videos

10-player Normal encounter

10-player Heroic encounter

25-player Normal encounter

25-player Heroic encounter

Additional videos

10-Player

25-Player

25-Player Heroic

Trivia

  • The Horde Intro is reminiscent of the famous Star Wars dialogue between Luke and Darth Vader, except that the roles of the evil father and the good son are reversed.
  • His berserk quote is reminiscent of the infamous "Now I am become Death, the destroyer of worlds." This passage from the Bhagavad Gita (Hindu scriptures), was most famously quoted by Robert Oppenheimer, designer of the nuclear bomb, when the bomb was detonated in its first successful test.

Related achievements

10-player mode 25-player mode Objective
Achievement boss saurfang [I've Gone and Made a Mess (10 player)] Achievement boss saurfang [I've Gone and Made a Mess (25 player)] Defeat the Deathbringer before Mark of the Fallen Champion is cast three/five times
Achievement dungeon icecrown icecrownentrance [Storming the Citadel (10 player)] (Money achievement Heroic) Achievement dungeon icecrown icecrownentrance [Storming the Citadel (25 player)] (Money achievement Heroic) Defeat the first four bosses in Icecrown Citadel

Gallery

Patch changes

  • Template:Patched
  • Template:Patched
  • Wrath-Logo-Small Patch 3.3.2 (2010-02-01): Deathbringer Saurfang will no longer gain blood power from Mark of the Fallen Champion. In addition, mitigation abilities such as Spell holy powerwordshield [Power Word: Shield] will no longer prevent blood power generation.
  • Template:Patched
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Added.

References

External links

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