Classese IconSmall Deathknight IconSmall Demonhunter IconSmall Druid IconSmall Hunter IconSmall Mage IconSmall Monk IconSmall Paladin IconSmall Priest IconSmall Rogue IconSmall Shaman IconSmall Warlock IconSmall Warrior
Class races Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Spec Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Talents Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
PvP Talents Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Glyphs Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Builds Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Starting a Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
PvE Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
PvP Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Macros Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr

Reminder, all talents are subject to change at any time up to the final release. Wowhead and other fansites have posted official talent builds based on the WotLK playable version at WWI. All Death knight builds are based on testing builds and may not be final builds for the final release.


Spell deathknight bloodpresence Talents in this tree focus on physical damage-dealing abilities, such as Blood Presence.

Blood Leveling Spec (53/18/0) This is a 2h leveling build for a Death Knight. Hit Plague Strike first and Icy Touch second, getting the damage bonus to Icy Touch, to get your diseases on the Target, which increases your attack speed by 20% with this spec. Then hit obliterate with your remaining Frost and Unholy rune. This spec allows you to hit obliterate without consuming your diseases on the target. Use your unused blood runes on heart strikes. The mob should be dead by this point. You should heal through a lot of the damage you take with this spec, between Blood Worms, Blood Aura, and Vendetta. If you need to you can use Rune Tap but you should never need to use Death Strike for healing over Obliterate.

DRW, shadow, and ghouls (53/0/18) Built with my need to be a party buffer while still putting out good threat. DRW should be used for longer boss fights, when you rotations have become solid. (Submitted by Ericnox)

Blood Gorged Necrotic Corpse Detonator (51/0/20) Let the link speak for itself.

Blood-Stealing Criticals (30/25/16) This spec is a great BG or Arena PvP Spec. Used with a 2h Weapon, Subversion, Dark Conviction, Annihilation, and Killing Machine greatly improve your melee and spell criticals. Butchery, Rune Tap, Runic Power Mastery, and Vendetta will regenerate your health and Runes for greater survivability, and Mark of Blood will heal any allies assisting you or yourself. Spell Deflection, Toughness, and Anticipation will allow you to survive longer against all classes. Shadow of Death is thrown in for Arena, AB, and AV so you can better defend bases and teammates. The rest of the talents are there to passively increase your damage total.

As stated before, you should use a 2H weapon with this spec. Your main stat should be crit rating, followed by strength, resilience, attack power, stamina, and intellect in that order.

This spec may also be viable for DPSing in instances where the enemy needs to be finished off quickly, yet hits hard. The spec will heal you and your group while dealing high amounts of burst melee damage. Resilience is not needed for instances.

Ghoul Knight (45/0/26)- A strong mix of Blood's soloing power and Unholy's Ghoul-strengthening and Shadow magic talents. The name of the build comes from the essential nature of the character type it creates- a standard hybrid fighter/caster plus strong companion/pet. Not a blood Knight, Frost Knight, nor Necromancer, but a Ghoul Knight.

A PVP dual weilding blood death knight spec (56/15/0) -

Bloody-Snowman (45/26/0) It's a Frost/Blood 2 Handed hybrid picking up talents like Improved Icy Talons, Deathchill, Lichborne, and Annihilation in Frost and Blood Strike, Hysteria, Vampiric Blood, Sudden Doom, Mark of Blood, Vendetta, and other talents I felt were good in Blood. You can switch some around if you like, like putting some in Rune Tap. This build is more PvE focused as a DPS/Support/Offtank but can also be good in PvP.


Spell deathknight frostpresence Talents in this tree focus on spells and control, such as Frost Presence. Frost is a tree built for critical burst damage. This can be seen in the tree's talents.

--Animation's frost tanking 2h tanking while doing a fair amoung of dmg -- Rcon's 'Death Rune Extreme' -- (14/52/5)

With current beta itemization and leveling, 2h weapons are your best be for effective tanking due to the lower hit rating cap and on higher %dmg dealing spells. Focuses on causing Death Runes which allow you to change your approach at any given time, even allowing up to 4 Death Strikes for burst healing. Life Tap for soloing and last minute saves. Lichborne and Unbreakable armor provide additional DPS and survival. Blade barrier offers a secondary (almost passive) avoidance stat, while Bladed Armor gives you more STR from the Armor you will be stacking naturally. Last but not least, Hungering Cold followed by a Death Chill / Howling Blast for burst AoE threat when needed most.

-- Chillrend's 'Glacial Resolve' -- (14/50/7)

This build is meant for single target tanking, and should be considered by the Death Knight with MT aspirations. 'Glacial Resolve' is indeed similar to 'Death Rune Extreme' (as seen above), but with a few key differences. Both are versatile builds that use Death Rune Mastery and Blood of the North for easy rotation changes on the fly. Both builds rely on increasing avoidance stats through talents in all three trees. Both builds incorporate Rune Tap as a means of self-healing and tricky saves. One key difference between the two builds is that 'Glacial Resolve' sacrifices some of the *oomph offered by Black Ice in favor of better RP generation via Chill of the Grave, which, if nothing else, allows for more frequent use of abilities like Frost Strike. The extra couple of points go towards a guaranteed activation from Blood of the North, which should thereby improve the secondary avoidance provided by Blade Barrier, while at the same time improving the overall versatility of the build. One final difference between these builds is that 'Glacial Resolve' does not take Hungering Cold from the top of the Frost tree, seeing as how this ability eats up a good chunk of RP, is more likely useful for AoE tanking, and will probably be useless when fighting bosses that are immune to freezing effects (almost all of them). Instead, the last two points of this build are put into Unholy Command for the improved taunt, which is oh-so-crucial for effective MTs...

-- 'PVP-Frost-DPS-DK' --


Spell deathknight unholypresence Talents in this tree have a variety of functions including summons, diseases, and PvP-focused abilities, such as Unholy Presence.

Huogo's Unholy Rampage (25/5/41) Blood provides survivability in both tanking and pvp and unholy adds to the overall damaging ability with 5 points for inc armor, to my knowledge tanking as this would require some presence swapping between frost for aggro and blood to heal self; feedback on this spec from beta players would be much appreciated.

Jaime's No Escape (2h Weapon UnholyTank) (7/0/64)

(0/20/51) DW unholy build The unholy tree is great for dw with its shadow damage from auto attacks and the oblit-like blood caked blade,adding in some upper tier frost makes this a great spec.

Mortician's Unholy Critter (17/13/41) This build is based heavily in the unholy tree, far enough down to get Scourge Strike, but it goes into the blood and frost trees to get their critical strike bonuses and damage bonus. The idea of this build was to be as well rounded as possible, and to be able to tank, dps, or pvp all as effectively as each other.

Zephire's Deep Unholy DPS build (16/0/55) Utilizes DoT mechanics to maximize Scourge and Death Strike output. Gets the most out of your Ghoul and also snags Rune Tap for the free heal.

Golgofa's dw dps build (10/8/53) Another version of Unholy PvE dps build,as it was said before dw is usefull because of Necrosis and Blood-caked Blade;Corpse Explosion,Wandering plague and Unholy blight give high AoE dps.Frost till Nerves of cold steel (dw);I go in Blood tree to decrease threat and for Bladed Armor in order to increase Attack power.

Death Tanking

Jaime's No Escape (2h Weapon Unholy Tank) (7/0/64) - "This build is my obvious AoE tanking build. End game stat building will focus more around being able to dodge and parry incoming attacks, rather than absorbing damage (Be aware of the lack of Toughness). Talents like Desecration will assist the tank in keeping crowd control over his victims as he mercilessly forces them to spread diseases between each other; they are your rats and you are the cage. There shouldn't be an excuse when it comes to Runic Power; spend your bar on Unholy Blight. The Morbidity talent early on is specifically for the Death and Decay cool down reduction since you won't be using Death Coil. Go, Death Knight, and show them what it means to suffer!"

Healing Frost Tank (13/53/5) - A frost death knight build that provides tanking capabilities and can heal self with rune tap.

Blood Hybrid Tank (39/14/18) - based on fear resistance and being as self sufficient in heals as possible

Unholy Summoning Tank (7/11/53)

Hybrid Blood/Frost/Unholy Tank (20/14/37) - who in my opinion can take more of a punch than the others but needs a good healer

Death Knight Build Sites - A Death Knight resource page including builds and other useful information on DK's.

Community content is available under CC-BY-SA unless otherwise noted.