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This card will sometime proc (betweem 4% to 8%, usually) with the use of standard '''melee''' attacks against an enemy. It does '''not''' proc with the use of special attacks or additional free strikes. In addition, unlike most similar trinkets and enchants, the proc chance ''seems'' to be variable depending on the weapon speed, adjusting itself to give a standard rate of healing per minute, and not a standard proc chance per hit. The proc chance also seem to take into effect the modified speed and not the weapon default, so speed-increasing skill, such as Slice and Dice, seem to actually lower the proc chance per hit (while still keeping with the same ratio of healing per second). While additional testing are required, it seems the ratio is for a heal every 20-30 seconds. However, this is just the mean average and several healing effects in a row can take place.
   
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The healing effect also has about 8% chance to crit, thus granting double healing from that proc. All such healing generate's threat just like a similar healing flash by a priest, paladin or druid.
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As such, this card is not aimed specifically, as might seem at first glance, to fast-hitting fighters such as Fury Warriors or Rogues. Due to the fixed-timer healing effect, with grants an average of 350-450 health per minute, to a tank in a small five-man party (as such healing is very insignificant in raids). It might also be handy in PvP to the occassional, surprising heal.
   
 
To obtain the '''Heroism''' card you make complete the '''Warlords''' Deck. The '''Ace of Warlords''' drops from [[King Gordok]] from [[Dire Maul]], the North section.
 
To obtain the '''Heroism''' card you make complete the '''Warlords''' Deck. The '''Ace of Warlords''' drops from [[King Gordok]] from [[Dire Maul]], the North section.

Revision as of 22:41, 5 June 2006

Template:Epic
Binds when picked up
Unique
Trinket
Requires Level 60
Use: Sometimes heals bearer of 120 to 180 damage when damaging an enemy in melee.
Sells for 10 to vendors
Item Level 66

This is one of the four available Darkmoon Cards.


This card will sometime proc (betweem 4% to 8%, usually) with the use of standard melee attacks against an enemy. It does not proc with the use of special attacks or additional free strikes. In addition, unlike most similar trinkets and enchants, the proc chance seems to be variable depending on the weapon speed, adjusting itself to give a standard rate of healing per minute, and not a standard proc chance per hit. The proc chance also seem to take into effect the modified speed and not the weapon default, so speed-increasing skill, such as Slice and Dice, seem to actually lower the proc chance per hit (while still keeping with the same ratio of healing per second). While additional testing are required, it seems the ratio is for a heal every 20-30 seconds. However, this is just the mean average and several healing effects in a row can take place.

The healing effect also has about 8% chance to crit, thus granting double healing from that proc. All such healing generate's threat just like a similar healing flash by a priest, paladin or druid.

As such, this card is not aimed specifically, as might seem at first glance, to fast-hitting fighters such as Fury Warriors or Rogues. Due to the fixed-timer healing effect, with grants an average of 350-450 health per minute, to a tank in a small five-man party (as such healing is very insignificant in raids). It might also be handy in PvP to the occassional, surprising heal.

To obtain the Heroism card you make complete the Warlords Deck. The Ace of Warlords drops from King Gordok from Dire Maul, the North section.

Darkmoon Card

Darkmoon Cards are obtained by completing a set of nine cards (The relevent Ace plus 8 general cards, numbered 1 of X deck and up to 8 of X deck - like, for example, Four of Beasts). After obtaining the nine cards the player can create a Deck item by clicking and activating the Ace card. All the individual cards and the deck itself are BoE items and can be bought in the Auction House, making an exciting collecting, trading and selling mini-game.

Each Ace drops from a specific elite boss somewhere in the game, which usually have an estimated (unverified) 10% drop chance (since 1.10 patch). The general cards are worldrops from ANY general humanoid level 51 and above, including elites. There are no specific place or mob they can drop from. The drop rate is slightly better for elite dungeon bosses.

Once you have the deck item, you can turn it in the Darkmoon Faire for your final Epic trinket.

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