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<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
−
|name=Lay on Hands
+
|name=Levitate
 
|image=Spell_Holy_LayOnHands
 
|image=Spell_Holy_LayOnHands
−
|description=Heals a friendly target for an amount equal to the Paladin's maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 1 min.
+
|description=Allows the target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 10 min.
−
|class=[[Paladin]]
+
|class=[[Priest]]
−
|type=Defensive
+
|type=Utility
 
|school=Holy
 
|school=Holy
  +
|cost=3% of base mana
  +
|reagents=[[Light Feather]]
 
|cast_time=Instant
 
|cast_time=Instant
  +
|improvement=[[Mental Agility]]
|cooldown=10 minutes
 
  +
|ranks=1
−
|range=40 yards
 
  +
|buff_type=Magic
−
|improvement=[[Lay on Hands#Improvements|See below]]
 
  +
|buff_desc=Levitating.
−
|debuff_name=Forbearance
 
 
|buff_dur=10 minutes
−
|debuff_image=Spell_Holy_RemoveCurse
 
−
|debuff_dur=1 minutes
 
−
|debuff_desc=Cannot be affected by Divine Shield, Hand of Protection or Lay on Hands.
 
−
|debuff_type=
 
 
}}</onlyinclude>
 
}}</onlyinclude>
−
{{AbilityFlavor|Take all my strength into you and be whole once more!|TCGTDP|61}}
 
−
{{AbilityFlavor|Paladins, I've heard you have many lives. Show me.}} - ''[[Nefarian]]''
 
   
  +
'''Levitate''' is a [[utility]] spell that allows the target to levitate, reducing the rate of fall and allowing on-foot travel over water and water-like surfaces. Levitate cannot be cast upon mounted targets, and mounting will cancel the effect, as will any damage. Levitate is learned at level 34 for {{Cost|1|20}}.
−
'''Lay on Hands''' is a [[Holy]]-based spell that instantly fills your target with life. Considered an "emergency" ability, in that due to its long cooldown it should only be used when it's really needed. Lay on Hands causes [[Forbearance]]. As it allows a paladin to "live twice" by using it, the spell is somewhat famous.
 
   
  +
Although not obviously the most useful of spells, players have found a wide variety of uses for Levitate, be it in combat, for travelling or simply for entertainment.
−
== Improvements ==
 
===Talents===
 
−
====Holy====
 
−
*[[File:Spell holy divineillumination.png‎|18px]] {{ability|Divine Favor}} increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec.
 
−
*[[File:Ability paladin conviction.png|18px]] {{ability|Conviction}} increases your healing by 1% per rank. Stacks up to 3 times.
 
−
====Protection====
 
−
*[[File:Spell holy blindingheal.png|18px]] {{ability|Divinity}} increases your healing by 2% by rank, and healing on yourself by an additional 2% per rank.
 
−
===Glyphs===
 
−
*[[Glyph of Divinity]] (Major Glyph) causes your Lay on Hands to grant you 10% of your max mana.
 
−
*[[Glyph of Lay on Hands]] (Major Glyph) reduces the cooldown of your Lay on Hands spell by 3 min.
 
   
  +
== Tips and tactics ==
  +
  +
===General tips===
  +
* Unlike the mage spell [[Slow Fall]], riding is not possible while levitating.
  +
* in areas where flying is prohibited, such as [[battleground]]s, Levitate can be used to cross great distances by launching oneself off of a cliff or edge. Although casting Levitate will dismount mounted players, as the movement speed of a falling character is determined by his speed when he begins to fall, by casting Levitate immediately after riding (as opposed to running) off of a cliff or edge, the total distance travelled by the falling player can be increased proportionately (theoretically up to [[Mount#Increasing your speed|240%]] run speed), allowing the priest to reach more distant destinations, or simply providing a greater lead on his pursuers.
  +
* In situations where mounting is not possible (such as while in combat, or indoor areas), the talent [[Body and Soul]] can provide an unexpected benefit to users of Levitate. Once fully talented, [[Power Word: Shield]] confers a 60% movement speed buff for 4 seconds. As with mounted players, increased movement speed will increase the distance travelled proportionately (in this case up to 160% run speed). Other speed buffs can of course be used to similar effect.
  +
* Although instant-cast, like all spells players may notice a slight delay between casting Levitate and it taking effect, due to server lag. In situations where timing is critical, players must be careful to take this into account.
  +
* Priests can still cast instant-cast spells while falling. This can be particularly useful when levitating down in [[battleground]]s such as AB. Levitating priests can sometimes cast several offensive or defensive spells in the time it takes for them to reach the ground.
  +
* Players can cast Levitate mid-fall. This allows priests to jump from high edges without hesitation or preparation, provided they subsequently cast Levitate in time. As any damage will cancel levitation, speedy mid-fall casting can be more reliable than preemptive casting when escaping attackers. Additionally, by waiting until the last moment to cast Levitate, players can save time that levitating would otherwise take floating slowly to the ground.
  +
* Players can also cancel Levitate mid-fall. This can save time spent waiting to land, especially once the remaining fall distance is not of concern. Be advised however that the priest may fall the remaining distance rather more rapidly than would normally be the case.
  +
* As with the mage spell [[Slow Fall]], while Levitate is mostly self-cast, it is possible to levitate an entire group of players, allowing for some novel tactics. However, compared to Slow Fall's 30 second duration, the 10 minute duration of Levitate makes group levitation (especially long distance) much more achievable.
  +
* If being used to negate [[fall damage]] while falling from a great height, the reduced fall speed will increase the horizontal distance travelled and the landing place will be quite far from the cliff. This effect can be minimized by casting the spell mid-fall.
  +
* Conversely, this extended horizontal distance can be used to reach places that normally a player would be unable to get to. This may not be particularly practical, but it can lead to some interesting locations.
  +
* In situations where flying is prohibited (such as battlegrounds) Levitate allows travel across bodies of water at full run speed, as opposed to the usually slower swim speed.
  +
* Allows the priest to fish in the middle of larger bodies of water.
  +
* Allows the priest to eat and drink on water.
  +
* [[Glyph of Levitate]] (minor) removes the need for a reagent. While carrying a supply of [[Light Feather]]s is viable, glyphing ensures that Levitate is always available and can be used as often as desired.
  +
 
===PvP uses===
  +
* Levitate is a wonderful way to escape from other players by running to the nearest cliff or body of water. This strategy is particularly effective when escaping gankers on PvP servers. However, while uncommon, it is possible for attackers to cancel your Levitate buff by dispelling it or simply by causing damage to you. Luckily it is possible to re-cast Levitate while falling, although DoTs may require repeated re-application.
  +
* Levitate can be used to prevent fall damage from being punted (suffering [[knockback]]) over an edge by other players.
  +
* Using Levitate, it is possible to launch an aerial attack upon players on flying mounts mid-air (on PvP servers). By positioning oneself above the target, Levitate provides opportunity to cast several instant-cast spells in the time taken to fall past him. Any attempt at retaliation by the target will most likely be prevented (by default, spell casting is prevented while flying) or else dismount him, causing him to fall.
  +
* In situations where flying is prohibited (such as battlegrounds) Levitate allows full run speed (as opposed to swim speed) while traversing bodies of water. This can allow the priest to reach locations more quickly, and can also be used to pursue [[shaman]] (using [[Water Walking]]), [[death knight]]s (using [[Path of Frost]]) and [[druid]]s (in their aquatic form). If your target is swimming at the unbuffed swim speed, you will be able to catch up to them.
  +
  +
== Specific locations ==
  +
* [[Arathi Basin]] offers at least two significant opportunities for the use of Levitate:
  +
**The Lumber Mill (LM): The cliffs at the LM present an excellent opportunity for using Levitate. This can serve one of two functions: To escape, saving the priest's life; or to allow rapid travel to the Blacksmith (BS). This latter option can be especially useful when the BS is need of assistance, allowing the priest (and potentially his allies) to arrive more quickly, and without the possibility of interception by opposing players. This maneuver is best attempted from riding (as described above); unmounted players will not usually be able to reach the BS itself. If mounting is not possible (such as when already in combat) the attempt is best made from the optimum edge of the cliffs with an aim to land either upon the ramp leading up from the lake (nearer the Stables) or the bridge (nearer the Farm); making use of speed boosts (such as that imparted by [[Body and Soul]], above) will make unmounted attempts far more effective. With a little practice (and careful aiming) this can be used to great effect.
  +
**The Gold Mine (GM): Priests travelling the road above the GM can of course use Levitate to escape their attackers. An even greater use is to launch a rescue (or surprise attack) operation from above, saving vital seconds normally spent reaching the GM by foot (or the sizable amount of health lost jumping directly down). When levitating down into battle, the priest has ample opportunity to cast mid-fall, potentially saving lives and turning the tide of a battle.
  +
**The Lake: When travelling from certain locations, Levitate can also be used to cross the central lake and access the BS (or access other locations from the BS) more quickly.
  +
*Levitate can be used in [[Eye of the Storm]] at the start of the battle in order to save the health normally lost jumping down from the start area. Used in conjunction with the riding technique described above, this can allow the priest to outstrip most if not all of the players riding mounts and to arrive with full health.
  +
  +
* Levitate can be used to negate effects used by certain bosses, such as fall damage from being lifted into the air or certain ground-based AoE effects [http://us.battle.net/wow/en/forum/topic/1869221900][http://eu.battle.net/wow/en/forum/topic/1302705286]. Certain ground hazards such as fire may also be avoidable using Levitate.
 
== Notes ==
 
== Notes ==
  +
* This spell breaks on damage.
−
* Tankadins can consider this as a long cooldown "oh s**t button". Turn on the auto-self cast option or create a macro. When your health is dangerously low, use it immediately to heal yourself back to full health.
 
  +
* Levitate does not allow the caster to walk on lava.
−
* This ability is completely independent of the amount of Healing the caster has. It always heals the target for the amount of health the caster has.
 
  +
* Levitate can only be cast upon players in your raid or party.
−
* This ability cannot crit.
 
  +
* The minor [[Glyph of Levitate]] removes the need for a reagent.
  +
* The height of levitation is the same as the height of a straight jump.
  +
* Mages have a similar skill that uses the same reagent - [[Slow Fall]] - although there are some differences.
  +
* With the release of 3.2, and [[Trial of the Crusader]], this spell used to be able to hover over the Fire Bomb ability in the [[Beasts of Northrend]], [[Gormok the Impaler]] section. This was removed around the release of 3.2.2, as it allowed the fight to be conducted much more easily.
  +
* Levitate cannot be cast on mounted players. Casting Levitate while mounted will cause you to dismount.
  +
* Before flying mounts were usable in [[Azeroth]], players used Levitate to travel great distances by launching themselves from heights. The 'Wall Climbing' and 'Wall Gliding' bugs (now fixed) even allowed levitating players to skip certain bosses in dungeons, and reach otherwise unreachable locations in pre-flight Azeroth.
  +
* Players cannot jump while levitating.
  +
* Players can dance while levitating - try it!
   
 
== Patch changes ==
 
== Patch changes ==
−
* {{Patch 4.0.6|note=Can no longer crit. Now causes Forbearance on any target it is cast on.}}
+
*{{patch 4.0.6|note=Duration has been increased to 10 minutes, up from 2.}}
−
* {{Patch 4.0.3|note=Lay on Hands no longer grants mana to the target.}}
+
*{{patch 4.0.6|note='''(undocumented)''' Wall Gliding Bug fixed.}}
  +
*{{Patch 3.3.3|note='''(undocumented)''' Wall Climbing Bug fixed.}}
−
* {{Patch 4.0.1|note=Cooldown reduced down from 20 minutes. No longer uses spell ranks, nor affected by any Lay on Hands-specific talents.}}
 
−
* {{Patch 3.3.0|note=This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.}}
+
*{{Patch 3.0.8|note=Is now castable on others.}}
−
* {{Patch 3.0.2|note=Does not drain all of the player's mana anymore. Cooldown reduced to 20 minutes.}}
+
*{{Patch 1.4.0|note=Duration and mana cost increased.}}
−  
−
==References==
 
−
{{Reflist}}
 
   
 
== External links ==
 
== External links ==
−
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+
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Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
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−
{{Elinks-spell|633}}
+
{{Elinks-spell|1706}}
   
−
{{classfooter|Paladin}}
+
{{Classfooter|Priest}}
 
[[Category:Priest abilities]]
−
{{DEFAULTSORT:Lay On Hands}}
 
[[Category:Paladin abilities]]
 
 
[[Category:Holy spells]]
 
[[Category:Holy spells]]
  +
[[Category:Magic buffs]]

Revision as of 10:28, 7 March 2011

Levitate
Spell holy layonhands
  • Levitate (1 rank)
  • Priest ability
  • 3% of base mana
  • Instant
  • Reagents: Inv feather 04 [Light Feather]
  • Allows the target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 10 min.
Properties
Class Priest
School Holy
Cooldown None/Global Cooldown
Improvements Spell holy dispelmagic [Mental Agility]
Related buff
Spell holy layonhands
  • Magic
  • Levitate
  • Levitating.
  • Duration: 10 minutes

[[Category:priest abilities]][[Category:priest abilities]]

Levitate is a utility spell that allows the target to levitate, reducing the rate of fall and allowing on-foot travel over water and water-like surfaces. Levitate cannot be cast upon mounted targets, and mounting will cancel the effect, as will any damage. Levitate is learned at level 34 for 1g 20s.

Although not obviously the most useful of spells, players have found a wide variety of uses for Levitate, be it in combat, for travelling or simply for entertainment.

Tips and tactics

General tips

  • Unlike the mage spell Slow Fall, riding is not possible while levitating.
  • in areas where flying is prohibited, such as battlegrounds, Levitate can be used to cross great distances by launching oneself off of a cliff or edge. Although casting Levitate will dismount mounted players, as the movement speed of a falling character is determined by his speed when he begins to fall, by casting Levitate immediately after riding (as opposed to running) off of a cliff or edge, the total distance travelled by the falling player can be increased proportionately (theoretically up to 240% run speed), allowing the priest to reach more distant destinations, or simply providing a greater lead on his pursuers.
  • In situations where mounting is not possible (such as while in combat, or indoor areas), the talent Spell holy symbolofhope [Body and Soul] can provide an unexpected benefit to users of Levitate. Once fully talented, Spell holy powerwordshield [Power Word: Shield] confers a 60% movement speed buff for 4 seconds. As with mounted players, increased movement speed will increase the distance travelled proportionately (in this case up to 160% run speed). Other speed buffs can of course be used to similar effect.
  • Although instant-cast, like all spells players may notice a slight delay between casting Levitate and it taking effect, due to server lag. In situations where timing is critical, players must be careful to take this into account.
  • Priests can still cast instant-cast spells while falling. This can be particularly useful when levitating down in battlegrounds such as AB. Levitating priests can sometimes cast several offensive or defensive spells in the time it takes for them to reach the ground.
  • Players can cast Levitate mid-fall. This allows priests to jump from high edges without hesitation or preparation, provided they subsequently cast Levitate in time. As any damage will cancel levitation, speedy mid-fall casting can be more reliable than preemptive casting when escaping attackers. Additionally, by waiting until the last moment to cast Levitate, players can save time that levitating would otherwise take floating slowly to the ground.
  • Players can also cancel Levitate mid-fall. This can save time spent waiting to land, especially once the remaining fall distance is not of concern. Be advised however that the priest may fall the remaining distance rather more rapidly than would normally be the case.
  • As with the mage spell Slow Fall, while Levitate is mostly self-cast, it is possible to levitate an entire group of players, allowing for some novel tactics. However, compared to Slow Fall's 30 second duration, the 10 minute duration of Levitate makes group levitation (especially long distance) much more achievable.
  • If being used to negate fall damage while falling from a great height, the reduced fall speed will increase the horizontal distance travelled and the landing place will be quite far from the cliff. This effect can be minimized by casting the spell mid-fall.
  • Conversely, this extended horizontal distance can be used to reach places that normally a player would be unable to get to. This may not be particularly practical, but it can lead to some interesting locations.
  • In situations where flying is prohibited (such as battlegrounds) Levitate allows travel across bodies of water at full run speed, as opposed to the usually slower swim speed.
  • Allows the priest to fish in the middle of larger bodies of water.
  • Allows the priest to eat and drink on water.
  • Inv glyph minorpriest [Glyph of Levitate] (minor) removes the need for a reagent. While carrying a supply of Light Feathers is viable, glyphing ensures that Levitate is always available and can be used as often as desired.

PvP uses

  • Levitate is a wonderful way to escape from other players by running to the nearest cliff or body of water. This strategy is particularly effective when escaping gankers on PvP servers. However, while uncommon, it is possible for attackers to cancel your Levitate buff by dispelling it or simply by causing damage to you. Luckily it is possible to re-cast Levitate while falling, although DoTs may require repeated re-application.
  • Levitate can be used to prevent fall damage from being punted (suffering knockback) over an edge by other players.
  • Using Levitate, it is possible to launch an aerial attack upon players on flying mounts mid-air (on PvP servers). By positioning oneself above the target, Levitate provides opportunity to cast several instant-cast spells in the time taken to fall past him. Any attempt at retaliation by the target will most likely be prevented (by default, spell casting is prevented while flying) or else dismount him, causing him to fall.
  • In situations where flying is prohibited (such as battlegrounds) Levitate allows full run speed (as opposed to swim speed) while traversing bodies of water. This can allow the priest to reach locations more quickly, and can also be used to pursue shaman (using Spell frost windwalkon [Water Walking]), death knights (using Spell deathknight pathoffrost [Path of Frost]) and druids (in their aquatic form). If your target is swimming at the unbuffed swim speed, you will be able to catch up to them.

Specific locations

  • Arathi Basin offers at least two significant opportunities for the use of Levitate:
    • The Lumber Mill (LM): The cliffs at the LM present an excellent opportunity for using Levitate. This can serve one of two functions: To escape, saving the priest's life; or to allow rapid travel to the Blacksmith (BS). This latter option can be especially useful when the BS is need of assistance, allowing the priest (and potentially his allies) to arrive more quickly, and without the possibility of interception by opposing players. This maneuver is best attempted from riding (as described above); unmounted players will not usually be able to reach the BS itself. If mounting is not possible (such as when already in combat) the attempt is best made from the optimum edge of the cliffs with an aim to land either upon the ramp leading up from the lake (nearer the Stables) or the bridge (nearer the Farm); making use of speed boosts (such as that imparted by Spell holy symbolofhope [Body and Soul], above) will make unmounted attempts far more effective. With a little practice (and careful aiming) this can be used to great effect.
    • The Gold Mine (GM): Priests travelling the road above the GM can of course use Levitate to escape their attackers. An even greater use is to launch a rescue (or surprise attack) operation from above, saving vital seconds normally spent reaching the GM by foot (or the sizable amount of health lost jumping directly down). When levitating down into battle, the priest has ample opportunity to cast mid-fall, potentially saving lives and turning the tide of a battle.
    • The Lake: When travelling from certain locations, Levitate can also be used to cross the central lake and access the BS (or access other locations from the BS) more quickly.
  • Levitate can be used in Eye of the Storm at the start of the battle in order to save the health normally lost jumping down from the start area. Used in conjunction with the riding technique described above, this can allow the priest to outstrip most if not all of the players riding mounts and to arrive with full health.
  • Levitate can be used to negate effects used by certain bosses, such as fall damage from being lifted into the air or certain ground-based AoE effects [1][2]. Certain ground hazards such as fire may also be avoidable using Levitate.

Notes

  • This spell breaks on damage.
  • Levitate does not allow the caster to walk on lava.
  • Levitate can only be cast upon players in your raid or party.
  • The minor Inv glyph minorpriest [Glyph of Levitate] removes the need for a reagent.
  • The height of levitation is the same as the height of a straight jump.
  • Mages have a similar skill that uses the same reagent - Slow Fall - although there are some differences.
  • With the release of 3.2, and Trial of the Crusader, this spell used to be able to hover over the Fire Bomb ability in the Beasts of Northrend, Gormok the Impaler section. This was removed around the release of 3.2.2, as it allowed the fight to be conducted much more easily.
  • Levitate cannot be cast on mounted players. Casting Levitate while mounted will cause you to dismount.
  • Before flying mounts were usable in Azeroth, players used Levitate to travel great distances by launching themselves from heights. The 'Wall Climbing' and 'Wall Gliding' bugs (now fixed) even allowed levitating players to skip certain bosses in dungeons, and reach otherwise unreachable locations in pre-flight Azeroth.
  • Players cannot jump while levitating.
  • Players can dance while levitating - try it!

Patch changes

  • Cataclysm Patch 4.0.6 (2011-02-08): Duration has been increased to 10 minutes, up from 2.
  • Cataclysm Patch 4.0.6 (2011-02-08): (undocumented) Wall Gliding Bug fixed.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): (undocumented) Wall Climbing Bug fixed.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Is now castable on others.
  • WoW Icon update Patch 1.4.0 (2005-04-19): Duration and mana cost increased.

External links