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For the World of Warcraft #16 comic, see Threat!.

Threat is a measure of an NPC's aggression towards a player. Each NPC has a threat table, and the character at the top of the list is usually the target of its aggression. In-game, this is known as having aggro from that particular NPC. The NPC will attack that character if possible, unless another character manages to change the NPC's target.

Negative threat

Threat does not determine whether or not a mob will attack, only what it will attack if it does. A player's threat value cannot drop below 0, and reaching 0 threat does not remove a player from combat with the mob.

Building Threat

Damage is the most basic form of threat generation. Threat measurements are normalized so that 1 point of damage generates 1 point of threat (the in-game threat meter treats 1 damage as 100 threat, as explained below).

Many abilities generate additional threat that is not tied to their effect (damage dealt, buffs, debuffs). The bonus threat values are listed below.

Threat caused by beneficial effects is divided amongst all NPCs that are aware of the character. This global threat applies to heals, bonus threat from buffs (such as Ability warrior battleshout [Battle Shout] or Spell holy arcaneintellect [Arcane Brilliance]), and power gains (such as a Inv misc potionsetc [Mythical Mana Potion] or Spell shadow burningspirit [Life Tap]).

Healing threat is global, and is normally 0.5x of the amount healed; hence, healing effects cause no threat if the target is already at full health. For example, say Player 1 is involved in combat with 5 mobs, and Player 2 heals Player 1 for 1000 health with no threat reduction talents. A 1000 heal generates 500 threat; however, that 500 threat is split among the 5 mobs. Therefore, Each of the 5 mobs now has 100 threat towards Player 2.

If a power gain (rage/mana increase) shows up in the combat log, the effect usually counts as a buff with bonus threat attached to the event. There are no energy-increasing effects that appear to cause bonus threat. Normal power or health regeneration does not generate threat.

For debuffs and attacks, any bonus threat is divided amongst the affected targets. For example, the bonus threat of Ability warrior cleave [Cleave] is divided between the 2 targets of the attack, while the bonus threat of Ability warrior sunder [Sunder Armor] is applied directly to the target of the attack. Many abilities, particularly tanking abilities such as Inv shield 05 [Shield Slam] and Spell deathknight darkconviction [Rune Strike], have a threat multiplier instead of or in addition to a bonus threat value.

In general, NPC attacks on a player do not affect threat (you don't gain/lose threat by being attacked). However, some NPCs have special moves that affect threat.

Tank threat bonus

Classes that are designed to fulfill a tanking role now gain additional threat when they are in that mode. This mode is triggered by Death Knights with Blood Presence active, Druids in Bear Form, Paladins with Righteous Fury active, and Warriors in Defensive Stance. Bear form doesn't specify that it increases threat, but the threat increase is still active.

While in tanking mode, the character's threat is further multiplied by 3.0x. This was done in order to simplify threat modifying buffs, and allowed for the removal/change of Spell holy sealofsalvation [Blessing of Salvation] and Ability shaman tranquilmindtotem [Tranquil Air Totem].

In-game threat values

With the release of v3.0, WoW now provides the players with threat values on your target. These values are normalized differently: they are 100x damage done instead of 1-to-1. This is most likely done to optimize for integer calculations, rather than slower floating-point math. For the purposes of this article, all the values shown still use the 1:1 normalization for simplicity.

Threat tables per class

Threat auras affect the threat value of all abilities under their jurisdiction of effect that are used while the threat-modifying aura is active (which is always, in the case of passive modifications). Threat-modifying abilities have a direct effect on the threat level of one or more characters. Note that static values added to the threat an ability generates are added before threat auras are applied, and thus are increased or decreased by any threat auras that may be active when the ability is used. The static values listed in the chart below are the base values before threat auras.

An increase in threat by X% is equal to multiplying the current modifier (which begins at 1.0) by (1 + X%/100); for example, a threat increase of 20% would be a multiplier of 1.20. Likewise, a decrease in threat by X% is a multiplier of (1 - X%/100); a threat decrease of 30% would be a multiplier of 0.70.

Threat modifiers stack multiplicatively when calculating the threat for an ability affected by more than one modifier. The final threat modifier for an ability is determined by multiplying all the active modifiers together; if the previous two examples were active simultaneously, the total threat caused would be 1.00 (baseline) * 1.20 * 0.70 = 0.84, or 84% of the threat that you would have caused without multipliers.

NOTE: The threat system was heavily overhauled again for Cataclysm and Patch 4.0.3. The numbers in these tables have been updated to the extent of understanding that community research has achieved so far; any pre-Cata values that have not been verified or updated for the post-4.0 game are currently italicized to indicate that their values may be incorrect or outdated. Also, be aware that many ability pages have not been properly updated for the post-Cata values and may contradict the values in this table.

Finally, note that the in-game threat meter (introduced in Wrath) does not use the decimal notation the table does; instead, the baseline modifier is considered to be 100. For example, causing 100 damage would cause (100 * 1.0) = 100 threat by this page's system. The in-game threat meter, however, would consider 100 damage as causing (100 * 100) = 10000 threat. Likewise, the 300% threat modifier of Ability warrior defensivestance [Defensive Stance] would be 3.0x for all threat caused, while the in-game threat meter would consider all threat to be multiplied by 300 while in Defensive Stance.

Threat Auras
Effect Threat Multiplier
Baseline modifiers (all characters)
Damage caused 1.0 * damage done
Healing caused 0.5 * healing done (overheal not counted)
Death Knight
Spell deathknight bloodpresence [Blood Presence] 5.0
Druid
Ability racial bearform [Bear Form] 5.0
Hunter
Ability hunter misdirection [Misdirection] All attacks for 4 seconds temporarily increase the target's threat instead.
Paladin
Spell holy sealoffury [Righteous Fury] 5.0
Rogue
Ability rogue tricksofthetrade [Tricks of the Trade] All attacks for 6 seconds temporarily increase the target's threat instead.
Warrior
Ability warrior defensivestance [Defensive Stance] 5.0
Threat Modifying Abilities
Ability Threat Bonus/Reduction
Power Gain (Mana) Base threat is 0.5x Mana gained (only certain effects)
Power Gain (Rage) Base threat is 5x Rage gained (only certain effects)
Death Knight
Spell deathknight darkconviction [Rune Strike] 175% damage
Spell shadow deathanddecay [Death and Decay] 190% damage
Spell nature shamanrage [Dark Command]
Spell deathknight strangulate [Death Grip]
Sets threat equal to player highest on target's threat list.
Druid
Ability druid cower [Cower] -10% of total threat.
Ability druid challangingroar [Demoralizing Roar] +12 - divided amongst targets
Spell nature faeriefire [Faerie Fire] 100% damage + 774 + 48 per point in Ability druid demoralizingroar [Feral Aggression]
Ability physical taunt [Growl] Sets threat equal to player highest on target's threat list.
Ability druid lacerate [Lacerate] 100% damage + 2269
Mangle (Bear Form) 100% damage
Ability druid maul [Maul] 100% damage + 30
Inv misc monsterclaw 03 [Swipe] 150% damage
Thrash 150% damage
Hunter
Spell arcane blink [Distracting Shot] +??, and functions as a temporary taunt, like Ability bullrush [Challenging Shout].
Ability rogue feigndeath [Feign Death] Removed from threat lists of all enemies (resistible)
Cower (pet) -?? to pet
Growl (pet) +?? to pet
Ability devour [Intimidation] +?? to pet
Thunderstomp (pet) +?? to pet
Mage
Spell nature polymorph [Polymorph] +??
Spell frost iceshock [Counterspell] +??
Ability mage invisibility [Invisibility] Reduces threat vs. all enemies by 10% every second for 3 seconds

Removed from all threat lists upon becoming invisible

Paladin
Inv shoulder 37 [Righteous Defense] Sets threat equal to friendly target being attacked

Affects up to three NPC's attacking the friendly target

Spell holy unyieldingfaith [Hand of Reckoning] Sets threat equal to player highest on target's threat list.
Spell holy sealofsalvation [Hand of Salvation] Reduces target's threat by 2% every 1 second for 10s
Glyphed, sets target's threat to 0 for the duration, but does not reduce threat.
Spell holy crusade [Retribution Aura] 300% damage
Priest
Spell holy blindingheal [Binding Heal] 25% healing (50% innate mod on healing threat included)
Spell magic lesserinvisibilty [Fade] Sets threat to 0 for the duration.
Spell holy holynova [Holy Nova] This ability causes no threat.
Spell shadow shadowworddominate [Mind Control] +??
Spell holy powerwordshield [Power Word: Shield] +??
Rogue
Ability rogue feint [Feint] -5% of total threat.
Ability vanish [Vanish] Removed from threat lists of all enemies.
Shaman
Spell frost frostshock [Frost Shock] 200% damage
Spell nature cyclone [Wind Shear] -5% of total threat
Warlock
Spell fire soulburn [Searing Pain] 200% damage
Spell arcane arcane01 [Soulshatter] Reduces threat by 90% for all enemies within 50 yards
Spell shadow blackplague [Suffering] Sets threat equal to player highest on target's threat list.
Spell shadow gathershadows [Torment] 200% damage
Warrior
Ability warrior battleshout [Battle Shout] +20 - divided amongst targets
Ability warrior cleave [Cleave] 100% damage +30 - divided amongst targets
Ability warrior rallyingcry [Commanding Shout] +68 - divided amongst targets
Ability warrior warcry [Demoralizing Shout] +41.6 - divided amongst targets
Inv sword 11 [Devastate] 100% damage + 315 + 5% of AP
Ability rogue ambush [Heroic Strike] 100% damage + 28
Inv axe 66 [Heroic Throw] 150% damage
Ability warrior revenge [Revenge] 100% damage + 7
Ability warrior shieldbash [Shield Bash] +60
Inv shield 05 [Shield Slam] 130% damage + 231
Ability warrior sunder [Sunder Armor] +395 + 5% AP
Spell nature reincarnation [Taunt] Sets threat equal to player highest on target's threat list.
Spell nature thunderclap [Thunder Clap] 100% damage

Stacked threat auras

Threat auras stack in a multiplicative fashion. A common but wrong assumption is that due to this mechanic, threat reduction effects provide less benefit the more a player has; in fact, threat reduction is always equally powerful, no matter how much a player has.

Example: You are a Priest casting a Binding Heal. Threat is normally 0.5x healing done, and Binding Heal has an additional 0.5 modifier built in:
Your healing threat would be: 0.5 * 0.5 = 0.25x healing done.

Threat modifying items

Items

Bc icon Outland items
Item Effect
Inv misc herb 02 [Grace of Earth] -640 Threat ~ 30 Yards, 5min cooldown
Inv misc gem variety 02 [Hypnotist's Watch] -720 ~ 30 Yards, 5min cooldown
Inv misc gem lionseye 01 [Jewel of Charismatic Mystique] -1075 ~ 30 Yards, 5min cooldown
Inv misc cape 17 [Muck-Covered Drape] -473 Threat
Inv misc gem diamond 07 [Prism of Inner Calm] Reduces threat from your harmful critical strikes
Inv datacrystal02 [Timelapse Shard] -901 ~ 30 Yards, 2min cooldown
Classic items
Item Effect
Bloodfang Armor 5 part set bonus 25% improved Feint Threat reduction
Nemesis Raiment 8 part set bonus Reduces the threat generated by your Destruction spells by 20%.
Bonescythe Armor 6 part set bonus Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities by 8%
Vestments of Faith 6 Part set bonus -10%
Inv weapon shortblade 12 [Black Amnesty] -540 Threat
Inv misc ahnqirajtrinket 03 [Fetish of the Sand Reaver] Reduces the threat you generate by 50% for 20 sec

Enchantments

Wrath-Logo-Small Northrend Enchants
Slot Enchantment Effects Source
Back Enchant Cloak - Wisdom Reduce threat slightly and increase Spirit by 10. Enchanting (440)
Hands Enchant Gloves - Armsman Increase threat caused by 2% and increase parry rating by 10. Enchanting (435)
Bc icon Outland Enchants
Slot Enchantment Effects Source
Back Enchant Cloak - Subtlety Decrease threat from all attacks and spells by 2%. Enchanting (300)
Hands Enchant Gloves - Threat Increase threat from all attacks and spells by 2%. Enchanting (300)

Potions

Item Effect
Inv potion 144 [Shrouding Potion] -1500 ~ 30 Yards

Gems

Threat Gems
Color Name Effect(s)
UI-EmptySocket-Meta Meta Inv misc metagem b [Bracing Shadowspirit Diamond] 2% reduced threat +54 Intellect
Color Name Effect(s)
UI-EmptySocket-Meta Meta Inv jewelcrafting shadowspirit 02 [Bracing Earthsiege Diamond] 2% reduced threat +21 Intellect
UI-EmptySocket-Meta Meta Inv misc gem diamond 06 [Bracing Earthstorm Diamond] 2% reduced threat +12 Intellect

Videos

Additional notes

  • Being noticed by an aggressive NPC does not generate any threat. This behavior places that character on the NPC's threat list, but with a threat value of 0.
  • Threat doesn't decay (passively degenerate over time) unless a specific encounter is designed that way. The exception to this rule is threat generation by abilities such as Ability hunter misdirection [Misdirection] or Ability rogue tricksofthetrade [Tricks of the Trade]. Threat generated from these abilities disappears after 30 seconds.
  • A character's threat level is reset if the character leaves combat with the mob (dies, moves far enough away).
  • A character's threat level cannot be negative.

References

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