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(amplify curse has changed, not sure if CoA still has the same DPM, but it sounds good)
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'''Damage per mana''', often abbreviated '''DPM''', is the average damage divided by the [[mana]] required to cast the [[spell]]. Spells with a high DPM (efficiency) usually have a low [[DPS]] (speed) and vice versa, but there are exceptions when [[talent]] [[spec]]s are accounted for. Many DoTs have an extremely good mana efficiency. However, this mana efficiency only occurs when the DoT lives through its full duration. One very efficient spell is [[Curse of Agony]], which can deliver a crippling amount of damage with over 10 DPM.
"'''D'''amage '''P'''er '''M'''ana"
 
   
 
[[Category:Game terms]]
A [[spell]] has a DPM equal to the average damage divided by the [[mana]] required to cast it. Spells with a high DPM (efficiency) usually have a low [[DPS]] (speed) and vice versa.
 
 
[[Category:Acronyms]]
 
[[Category:Game Terms]]
 

Revision as of 15:26, 12 January 2009

Damage per mana, often abbreviated DPM, is the average damage divided by the mana required to cast the spell. Spells with a high DPM (efficiency) usually have a low DPS (speed) and vice versa, but there are exceptions when talent specs are accounted for. Many DoTs have an extremely good mana efficiency. However, this mana efficiency only occurs when the DoT lives through its full duration. One very efficient spell is Spell shadow curseofsargeras [Curse of Agony], which can deliver a crippling amount of damage with over 10 DPM.