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Generally abbreviated as DoT, Damage over Time' refers to a inflicting some damage on one's foe which will be applied at a regular interval for a limited duration. Typically in World of Warcraft the damage is applied every X seconds, where X varies from one DoT to the next. A DoT may be applied using a variety of methods - from a spell, a trap, a weapon, a poison or some other form. Most DoTs are target specific, but some are also used as Area of Effect (AoE) attacks.

The Warlock is the most well-known class for using DoT type attacks with their spells, probably followed by the Rogue who can either use poisons or inflict lasting wounds with their special attacks.

See also: Area of Effect, Buff, DD, Debuff, Healing, HoT, Utility

Examples

Limitations

  • Most spell-based or poison-based DoTs can be cured by potions or spells.
  • Most methods of Crowd Control are broken if the target has a DoT on them.
  • Damage over time effects are not subject to crit bonuses.

Tips

  • Rogues who stealth while a DoT is still on them will come out of stealth when the next tick of damage is inflicted.
  • First Aid will be interrupted by a DoT.

Notes

  • This term is often referred to as periodic damage by Blizzard.
  • 07-11-2007 Blizzard announced that with the next major content patch DoT damage will be affected by resilience [1]
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