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− | '''Damage over Time''', generally abbreviated as '''DoT''' and |
+ | '''Damage over Time''', generally abbreviated as '''DoT''' and or simply '''dot''', refers to inflicting some damage on one's foe which will be applied at a regular interval for a limited duration. Typically in ''[[World of Warcraft]]'', the damage is applied every X seconds, where X varies from one DoT to the next. A DoT may be applied using a variety of methods — from a spell, a trap, a weapon, a poison, or some other form. Most DoTs are target specific, but some are also used as [[Area of Effect]] (AoE) attacks. |
The [[Warlock]] is the most well-known class for using DoT type attacks with their spells, probably followed by the [[Rogue]] who can either use poisons or inflict lasting wounds with their special attacks. |
The [[Warlock]] is the most well-known class for using DoT type attacks with their spells, probably followed by the [[Rogue]] who can either use poisons or inflict lasting wounds with their special attacks. |
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==Examples== |
==Examples== |
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− | *[[Druid]]s with [[Moonfire]] and [[Insect Swarm]] (in generic caster or [[Moonkin Form|Moonkin]] form), [[Rip]], [[Rake]] and [[Pounce]] (in [[Cat Form]]), [[Lacerate]] (in [[Bear Form]]). |
+ | *[[Druid]]s with [[Moonfire]] and [[Insect Swarm]] (in generic caster or [[Moonkin Form|Moonkin]] form), [[Rip]], [[Rake]] and [[Pounce]] (in [[Cat Form]]), and [[Lacerate]] (in [[Bear Form]]). |
*[[Hunter]]s with [[Serpent Sting]], [[Immolation Trap]] and [[Explosive Trap]] as Area of Effect DoT. |
*[[Hunter]]s with [[Serpent Sting]], [[Immolation Trap]] and [[Explosive Trap]] as Area of Effect DoT. |
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− | *[[Mage]]s with [[Fireball]] or [[Pyroblast]] (although these are primarily [[DD]] spells, they also add a small DoT even when offspec), If specced, |
+ | *[[Mage]]s with [[Fireball]] or [[Pyroblast]] (although these are primarily [[DD]] spells, they also add a small DoT even when offspec), If specced, fire spells criticals will put on the enemy a dot through Ignite talent which deals 8-40% of the damage done for 4 seconds. |
− | *[[Paladin]]s using [[Seal of Vengeance]] |
+ | *[[Paladin]]s using [[Seal of Vengeance]] and [[Consecrate]] in a way. |
− | *[[Priest]]s with [[Shadow Word: Pain]], [[Vampiric Touch]], [[Devouring Plague]]. |
+ | *[[Priest]]s with [[Shadow Word: Pain]], [[Vampiric Touch]], and [[Devouring Plague]]. |
− | *[[Rogue]]s with [[Deadly Poison]], [[Garrote]] or [[Rupture]]. |
+ | *[[Rogue]]s with [[Deadly Poison]], [[Garrote]], or [[Rupture]]. |
− | *[[Shaman]]s with [[Flame Shock]] (a DD spell with DoT). [[Magma Totem|Magma]] and [[Searing Totem]]s may also be considered DoT (or [[AoE]]). |
+ | *[[Shaman]]s with [[Flame Shock]] (a [[DD]] spell with DoT). [[Magma Totem|Magma]], and [[Searing Totem]]s may also be considered DoT (or [[AoE]]). |
− | *[[Warlock]]s with [[Immolate]], [[Corruption (spell)|Corruption]], [[Curse of Agony]], [[Curse of Doom]], [[Siphon Life]], [[Seed of Corruption]] or [[Unstable Affliction]]. |
+ | *[[Warlock]]s with [[Immolate]], [[Corruption (spell)|Corruption]], [[Curse of Agony]], [[Curse of Doom]], [[Siphon Life]], [[Seed of Corruption]], or [[Unstable Affliction]]. |
*[[Warrior]]s with [[Rend]], also if specced, their melee criticals will apply a Deep Wound that deals 60% of weapon damage. |
*[[Warrior]]s with [[Rend]], also if specced, their melee criticals will apply a Deep Wound that deals 60% of weapon damage. |
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Revision as of 14:10, 3 January 2009
Damage over Time, generally abbreviated as DoT and or simply dot, refers to inflicting some damage on one's foe which will be applied at a regular interval for a limited duration. Typically in World of Warcraft, the damage is applied every X seconds, where X varies from one DoT to the next. A DoT may be applied using a variety of methods — from a spell, a trap, a weapon, a poison, or some other form. Most DoTs are target specific, but some are also used as Area of Effect (AoE) attacks.
The Warlock is the most well-known class for using DoT type attacks with their spells, probably followed by the Rogue who can either use poisons or inflict lasting wounds with their special attacks.
See also: Area of Effect, Buff, DD, Debuff, Healing, HoT, Utility.
Examples
- Druids with [Moonfire] and [Insect Swarm] (in generic caster or Moonkin form), [Rip], [Rake] and [Pounce] (in [Cat Form]), and [Lacerate] (in [Bear Form]).
- Hunters with [Serpent Sting], [Immolation Trap] and [Explosive Trap] as Area of Effect DoT.
- Mages with [Fireball] or [Pyroblast] (although these are primarily DD spells, they also add a small DoT even when offspec), If specced, fire spells criticals will put on the enemy a dot through Ignite talent which deals 8-40% of the damage done for 4 seconds.
- Paladins using [Seal of Vengeance] and Consecrate in a way.
- Priests with [Shadow Word: Pain], [Vampiric Touch], and [Devouring Plague].
- Rogues with [Deadly Poison], [Garrote], or [Rupture].
- Shamans with [Flame Shock] (a DD spell with DoT). Magma, and Searing Totems may also be considered DoT (or AoE).
- Warlocks with [Immolate], Corruption, [Curse of Agony], [Curse of Doom], [Siphon Life], [Seed of Corruption], or [Unstable Affliction].
- Warriors with [Rend], also if specced, their melee criticals will apply a Deep Wound that deals 60% of weapon damage.
Limitations
- Most spell-based or poison-based DoTs can be cured by potions or spells.
- Most methods of Crowd Control are broken if the target has a DoT on them.
- Damage over time effects (like HoTs) cannot crit; they receive no bonuses from critical chance.
Tips
- Rogues and Cat Form druids who stealth while a DoT is still on them will come out of stealth when the next tick of damage is inflicted.
- First Aid will be interrupted by a DoT.
Notes
- This term is often referred to as periodic damage by Blizzard.