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'''Damage over Time''', generally abbreviated as '''DoT''' and most frequently simply as '''dot''', refers to inflicting some damage on one's foe which will be applied at a regular interval for a limited duration. Typically in ''[[World of Warcraft]]'', the damage is applied every X seconds, where X varies from one DoT to the next. A DoT may be applied using a variety of methods — from a spell, a trap, a weapon, a poison, or some other form. Most DoTs are target specific, but some are also used as [[Area of Effect]] (AoE) attacks.
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'''Damage over Time''', generally abbreviated as '''DoT''' and or simply '''dot''', refers to inflicting some damage on one's foe which will be applied at a regular interval for a limited duration. Typically in ''[[World of Warcraft]]'', the damage is applied every X seconds, where X varies from one DoT to the next. A DoT may be applied using a variety of methods — from a spell, a trap, a weapon, a poison, or some other form. Most DoTs are target specific, but some are also used as [[Area of Effect]] (AoE) attacks.
   
 
The [[Warlock]] is the most well-known class for using DoT type attacks with their spells, probably followed by the [[Rogue]] who can either use poisons or inflict lasting wounds with their special attacks.
 
The [[Warlock]] is the most well-known class for using DoT type attacks with their spells, probably followed by the [[Rogue]] who can either use poisons or inflict lasting wounds with their special attacks.
   
 
See also: [[Area of Effect]], [[Buff]], [[DD]], [[Debuff]], [[Healing]], [[HoT]], [[Utility]].
 
See also: [[Area of Effect]], [[Buff]], [[DD]], [[Debuff]], [[Healing]], [[HoT]], [[Utility]]
 
   
 
==Examples==
 
==Examples==
*[[Druid]]s with [[Moonfire]] and [[Insect Swarm]] (in generic caster or [[Moonkin Form|Moonkin]] form), [[Rip]], [[Rake]] and [[Pounce]] (in [[Cat Form]]), [[Lacerate]] (in [[Bear Form]]).
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*[[Druid]]s with [[Moonfire]] and [[Insect Swarm]] (in generic caster or [[Moonkin Form|Moonkin]] form), [[Rip]], [[Rake]] and [[Pounce]] (in [[Cat Form]]), and [[Lacerate]] (in [[Bear Form]]).
 
*[[Hunter]]s with [[Serpent Sting]], [[Immolation Trap]] and [[Explosive Trap]] as Area of Effect DoT.
 
*[[Hunter]]s with [[Serpent Sting]], [[Immolation Trap]] and [[Explosive Trap]] as Area of Effect DoT.
*[[Mage]]s with [[Fireball]] or [[Pyroblast]] (although these are primarily [[DD]] spells, they also add a small DoT even when offspec), If specced, Fire spells criticals will put on the enemy a dot through Ignite talent which deals 8-40% of the damage done for 4 seconds.
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*[[Mage]]s with [[Fireball]] or [[Pyroblast]] (although these are primarily [[DD]] spells, they also add a small DoT even when offspec), If specced, fire spells criticals will put on the enemy a dot through Ignite talent which deals 8-40% of the damage done for 4 seconds.
*[[Paladin]]s using [[Seal of Vengeance]], and [[Consecrate]] in a way.
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*[[Paladin]]s using [[Seal of Vengeance]] and [[Consecrate]] in a way.
*[[Priest]]s with [[Shadow Word: Pain]], [[Vampiric Touch]], [[Devouring Plague]].
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*[[Priest]]s with [[Shadow Word: Pain]], [[Vampiric Touch]], and [[Devouring Plague]].
*[[Rogue]]s with [[Deadly Poison]], [[Garrote]] or [[Rupture]].
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*[[Rogue]]s with [[Deadly Poison]], [[Garrote]], or [[Rupture]].
*[[Shaman]]s with [[Flame Shock]] (a DD spell with DoT). [[Magma Totem|Magma]] and [[Searing Totem]]s may also be considered DoT (or [[AoE]]).
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*[[Shaman]]s with [[Flame Shock]] (a [[DD]] spell with DoT). [[Magma Totem|Magma]], and [[Searing Totem]]s may also be considered DoT (or [[AoE]]).
*[[Warlock]]s with [[Immolate]], [[Corruption (spell)|Corruption]], [[Curse of Agony]], [[Curse of Doom]], [[Siphon Life]], [[Seed of Corruption]] or [[Unstable Affliction]].
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*[[Warlock]]s with [[Immolate]], [[Corruption (spell)|Corruption]], [[Curse of Agony]], [[Curse of Doom]], [[Siphon Life]], [[Seed of Corruption]], or [[Unstable Affliction]].
 
*[[Warrior]]s with [[Rend]], also if specced, their melee criticals will apply a Deep Wound that deals 60% of weapon damage.
 
*[[Warrior]]s with [[Rend]], also if specced, their melee criticals will apply a Deep Wound that deals 60% of weapon damage.
   

Revision as of 14:10, 3 January 2009

Damage over Time, generally abbreviated as DoT and or simply dot, refers to inflicting some damage on one's foe which will be applied at a regular interval for a limited duration. Typically in World of Warcraft, the damage is applied every X seconds, where X varies from one DoT to the next. A DoT may be applied using a variety of methods — from a spell, a trap, a weapon, a poison, or some other form. Most DoTs are target specific, but some are also used as Area of Effect (AoE) attacks.

The Warlock is the most well-known class for using DoT type attacks with their spells, probably followed by the Rogue who can either use poisons or inflict lasting wounds with their special attacks.

See also: Area of Effect, Buff, DD, Debuff, Healing, HoT, Utility.

Examples

Limitations

  • Most spell-based or poison-based DoTs can be cured by potions or spells.
  • Most methods of Crowd Control are broken if the target has a DoT on them.
  • Damage over time effects (like HoTs) cannot crit; they receive no bonuses from critical chance.

Tips

  • Rogues and Cat Form druids who stealth while a DoT is still on them will come out of stealth when the next tick of damage is inflicted.
  • First Aid will be interrupted by a DoT.

Notes

  • This term is often referred to as periodic damage by Blizzard.