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:''A [[Quest:Into the Breach (Blasted Lands)|similarly named quest]] was removed with [[Patch 2.0.4]]''
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{{about||Warcraft II stats|Warcraft II Units|the Warcraft III unit|Gryphon Rider (Warcraft III)}}
 
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{{questbox
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| name = Into the Breach
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| faction = Neutral
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| level = 75
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| levelreq =
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| category = Grizzly Hills
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| start = [[Kurun]]
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| experience = 20950 (or {{cost|12|57}} at 80)
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| rewards = Choose one of:<br/>[[Forge-Scarred Sandals]]<br/>[[Iron-Shatter Leggings]]<br/>[[Flame-Tested Chestguard]]<br/>[[Grips of Flawed Temper]]
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| money = {{cost|5|90}}
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| previous = {{quest|Rallying the Troops}}
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| next = {{quest|Gavrock}}
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| id = 11985
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}}
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== Objectives ==
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[[Kurun]] on the hill overlooking [[Thor Modan]] wants you to kill [[Iron Thane Argrum]].
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* {{mob|Iron Thane Argrum}} slain
   
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== Description ==
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[[File:Gryphonrider2.JPG|thumb]]
 
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If we can't overcome the defenders inside Thor Modan, the iron dwarves can hold out forever. The [[Earthen]] are bravely taking on the constructs built by the sons of iron, but they cannot break into the city.
   
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The tunnels narrow too quickly for my fellow giants to be of use, so our options are few. Would you be willing to venture into the city and kill the dwarf commanding the resistance?
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'''Gryphon riders''' are the air power of the [[Alliance]], the men who fly through the air and risk their lives in an aerial blitzkrieg. To a man (or woman), they describe their job as the most exhilarating in the Alliance. Wearing a breastplate and a jaunty leather cap, the stout, friendly Wildhammer dwarf stays close to his steed. In combat, the gryphon rider's tactics are surprisingly similar to those of normal cavalry; they charge in, strike a blow, and get out before the opponent can launch a counterattack. As one gryphon rider puts it: "If they've got no spellcasters or missile troops, battle's a picnic." They usually use an axe as a weapon, and they are never without their stormhammers.<ref>''[[Alliance Player's Guide]]'', pg. 187</ref>
 
   
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== Rewards ==
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During the [[Second War]], dwarven gryphon riders came from the ominous and foreboding peaks of [[Northeron]]. Mounted upon their legendary beasts and wielding the mystic [[stormhammer]]s forged deep within the secret chambers of their aviaries, these feral dwarves fear no enemy — and rely upon no friend. They have allied themselves only with the [[elves]] of [[Quel'Thalas]], distrusting both their [[Ironforge dwarf|dwarven cousins]] and the [[humans]] alike. When the call to battle is sounded, however, they can be counted upon to fight alongside any who oppose the [[Horde]].<ref>[[Warcraft II]] manual, pg. 48</ref>
 
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You will be able to choose one of these rewards:
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{{Itembox| |Forge-Scarred Sandals
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|Iron-Shatter Leggings
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|Flame-Tested Chestguard
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|Grips of Flawed Temper}}
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You will also receive: {{cost|5|90}}
   
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== Progress ==
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The daring dwarves of the [[Wildhammer clan]] have responded once again to the call and brought their mighty gryphons of the [[Aerie Peaks]] to aid the besieged Alliance in its time of need during the [[Third War]]. Armed with their trusty, lightning-powered stormhammers, the fearless hearty wild dwarves seek to keep the skies of [[Lordaeron]] free from enemy forces. The proud [[gryphon]]s share their riders' implacable resolve and stand as noble symbols of the Alliance’s fortitude.<ref>[[Warcraft III]] manual, pg. 74</ref><ref>http://classic.battle.net/war3/human/units/gryphonrider.shtml</ref>
 
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Were you able to kill the commander?
   
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== Completion ==
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==List of notable gryphon riders==
 
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Well done, <name>. The loss of the iron dwarf commander should be enough to break the remaining defenders. The Earthen should be able to deal with the survivors.
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*{{RaceIconExt|Kurdran}} [[Kurdran Wildhammer]]
 
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*{{RaceIconExt|Falstad}} [[Falstad Wildhammer]]
 
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*{{RaceIcon|Wildhammer|Male}} [[Tupan]]
 
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*{{RaceIcon|Wildhammer|Male}} [[Maz Drachrip]]
 
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*{{RaceIcon|Wildhammer|Male}} [[Molok]]
 
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*{{RaceIcon|Wildhammer|Male}} [[Glodin]]
 
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*{{RaceIcon|Wildhammer|Male}} [[Rhapsody Shindigger]]
 
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*{{RaceIcon|Wildhammer|Male}} [[Thane Yoregar]]
 
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*{{RaceIcon|Wildhammer|Male}} Dagath{{Citation needed}}<!-- Cited as DotD - but what page? -->
 
   
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===Types===
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== Notes ==
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The Iron Thane is near the (NE) end of the trench. If you cannot fly and don't want to wade through all the mobs (possibly "again") to get to the thane, you could climb onto any of the middle pillars and jump into the water. There are also some (many?) spots where a fall is not necessarily fatal.
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*{{RaceIcon|Wildhammer|Male}} [[Gryphon Rider Guard]]
 
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*{{RaceIcon|Dwarf|Male}} [[Ironforge Gryphon Rider]]
 
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*{{RaceIcon|Wildhammer|Male}} [[Honor Hold Gryphon Rider]]
 
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*{{RaceIcon|Wildhammer|Male}} [[Wildhammer Gryphon Rider]]
 
   
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{{quest|The Runic Prophecies}} is another quest that sends you deep into Thor Modan, and can usefully be done at the same time as this one.
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==Gallery==
 
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<gallery>
 
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Image:gryphonrider.JPG
 
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Image:HumanGryphon.gif
 
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Image:WC3GryphonRider.gif
 
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Image:WoWGryphonRider.gif|A Gryphon Rider Guard in Outland
 
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</gallery>
 
   
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The Alliance quest chain starting with {{quest|Softening the Blow}} also sends the character into Thor Modan.
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==References==
 
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{{Reflist}}
 
   
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== Quest progression ==
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==See also==
 
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{{:Quest:Find Kurun!}}
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*[[Windrider]]
 
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*[[Windwarrior]]
 
   
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== External links ==
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{{Elinks-quest|11985}}
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{{Warcraft II units}}
 
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[[Category:Classes]]
 
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[[Category:Alliance Player's Guide]]
 
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[[fr:Chevaucheur de Gryphon]]
 

Revision as of 23:49, 21 December 2011

A similarly named quest was removed with Patch 2.0.4
NeutralInto the Breach
Start Kurun
End Kurun
Level 75
Category Grizzly Hills
Experience 20950 (or 12g 57s at 80)
Rewards Choose one of:
Inv boots fabric 01 [Forge-Scarred Sandals]
Inv pants leather 12 [Iron-Shatter Leggings]
Inv chest chain 05 [Flame-Tested Chestguard]
Inv gauntlets 30 [Grips of Flawed Temper]
5g 90s
Previous Rallying the Troops
Next Gavrock

Objectives

Kurun on the hill overlooking Thor Modan wants you to kill Iron Thane Argrum.

Description

If we can't overcome the defenders inside Thor Modan, the iron dwarves can hold out forever. The Earthen are bravely taking on the constructs built by the sons of iron, but they cannot break into the city.

The tunnels narrow too quickly for my fellow giants to be of use, so our options are few. Would you be willing to venture into the city and kill the dwarf commanding the resistance?

Rewards

You will be able to choose one of these rewards:

Inv boots fabric 01 [Forge-Scarred Sandals] Inv pants leather 12 [Iron-Shatter Leggings]
Inv chest chain 05 [Flame-Tested Chestguard] Inv gauntlets 30 [Grips of Flawed Temper]

You will also receive: 5g 90s

Progress

Were you able to kill the commander?

Completion

Well done, <name>. The loss of the iron dwarf commander should be enough to break the remaining defenders. The Earthen should be able to deal with the survivors.

Notes

The Iron Thane is near the (NE) end of the trench. If you cannot fly and don't want to wade through all the mobs (possibly "again") to get to the thane, you could climb onto any of the middle pillars and jump into the water. There are also some (many?) spots where a fall is not necessarily fatal.

The Runic Prophecies is another quest that sends you deep into Thor Modan, and can usefully be done at the same time as this one.

The Alliance quest chain starting with Softening the Blow also sends the character into Thor Modan.

Quest progression

  1. N [15-30] Find Kurun! (optional)
  2. H [15-30] An Expedient Ally (optional)
  3. N [15-30] Raining Down Destruction
  4. N [15-30] Rallying the Troops
  5. N [75] Into the Breach
  6. N [15-30] Gavrock
  7. N [15-30] Runes of Compulsion
  8. N [15-30] Latent Power
  9. N [15-30] Free at Last

External links