Curse of Recklessness | |
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Properties | |
Class | Warlock |
School | Shadow |
Cooldown | None/Global Cooldown |
Improvements | [Contagion], [Grim Reach], [Improved Drain Soul], [Suppression] |
Related debuff | |
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[[Category:warlock abilities]][[Category:warlock abilities]]
Curse of Recklessness, or CoR for short, is a Warlock Curse that causes the target to ignore all fear effects, but increases their attack and reduces their armor.
Rank | Mana Cost | +AP | -Armor | Level | Cost |
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1 | 40 | 20 | 140 | 14 | 9 |
2 | 70 | 45 | 290 | 28 | 45 |
3 | 100 | 65 | 465 | 42 | 99 |
4 | 130 | 90 | 640 | 56 | 1 98 |
5 | 160 | 135 | 800 | 69 | 6 30 |
Notes
Will replace any existing Curse on the same target from the same warlock.
The target will ignore any Fear effect already on it or any that come into effect while the curse is active.
Talent improvement
Several talents affect all Affliction spells including this curse:
[Suppression] reduces the target's chance to resist.
[Grim Reach] increases the range to 33/36 yds.
[Contagion] increases dispel resistance.
Tips and tactics
This spell if useful for any humanoid that might run near death. Look for the "runs away in fear" emote around 20% health. The trick is to place CoR rank 1 (lower mana cost) just before then, leaving a more useful Curse on for the majority of the fight.
In raid encounters you can increase melee DPS by 6-12% for a nominal increase in damage on the main tank. Use this Curse on any boss who does not use abilities modified by Attack Power (ie [Mortal Strike] or Enrage).
Curse of Recklessness also nullifies [Fear]. This means that a Warlock can easily CC by casting fear on a mob, and then casting CoR just before it gets out of range. This allows time for a pet to take aggro or your party to finish it off. If the mob gets back to you before the original fear would have run out you can cast another curse, canceling CoR and the mob will start running again.
External links
Template:Warlock Curses
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