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== Tips and Tactics ==
 
== Tips and Tactics ==
 
*Useful when the tank just can't keep 'em off you.
 
*Useful when the tank just can't keep 'em off you.
*Before patch 2.0 Cower 4 was only learnable by a book dropped off of Immol'thar in Dire Maul.
 
 
*It's best to preemptively Cower rather than to pull aggro and then Cower. If you pull aggro and the Cower is resisted or isn't enough to drop you below the top aggro target then you're as good as dead thanks to the 10 second cooldown.
 
*It's best to preemptively Cower rather than to pull aggro and then Cower. If you pull aggro and the Cower is resisted or isn't enough to drop you below the top aggro target then you're as good as dead thanks to the 10 second cooldown.
 
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Revision as of 16:26, August 17, 2007

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Ability druid cower
Cower, causing no damage but lowering your threat a small amount, making the enemy less likely to attack you.

A basic aggro reduction ability.

Details

  • Form: Cat Form
  • Casting Time: Instant
  • Cost: 20 Energy
  • School: Feral Combat
  • Target: Single Target / Threat Reduction
  • Range: 5 yards
  • Duration: Instant
  • Cooldown: 10 sec

Rank Table

Rank Threat Value Level Cost
1 Small -240 28 45Silver
2 Medium -390 40 1Gold 26Silver
3 Large -600 52 2Gold 60Silver
4 Large -800 60 3Gold 40Silver
5 Large -1170 69 Bc icon9Gold 00Silver

Tips and Tactics

  • Useful when the tank just can't keep 'em off you.
  • It's best to preemptively Cower rather than to pull aggro and then Cower. If you pull aggro and the Cower is resisted or isn't enough to drop you below the top aggro target then you're as good as dead thanks to the 10 second cooldown.


See also:Druid Tactics


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