Funphaze20834@legacy41541520 (talk | contribs) (trimming out 2nd table (merged with data in 1st table)) |
Funphaze20834@legacy41541520 (talk | contribs) (trimmed out Enhancing Talents (there are none)) |
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Revision as of 16:34, 10 April 2007
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Cower, causing no damage but lowering your threat a small amount, making the enemy less likely to attack you.
A basic aggro reduction ability.
Details
- Form: [Cat Form]
- Casting Time: Instant
- Cost: 20 Energy
- School: Feral Combat
- Target: Single Target / Threat Reduction
- Range: 5 yards
- Duration: Instant
- Cooldown: Global Cooldown
Rank Table
Rank | Threat | Value | Level | Cost |
1 | Small | -240 | 28 | 45 |
2 | Medium | -390 | 40 | 1 26 |
3 | Large | -600 | 52 | 2 60 |
4 | Large | -800 | 60 | 3 40 |
5 | Large | -1170 | 69 | 9 00 |
Tips and Tactics
- Useful when the tank just can't keep 'em off you.
- Before patch 2.0 Cower 4 was only learnable by a book dropped off of Immol'thar in Dire Maul.
- It's best to preemptively Cower rather than to pull aggro and then Cower. If you pull aggro and the Cower is resisted or isn't enough to drop you below the top aggro target then you're as good as dead thanks to the 10 second cooldown.
See also:Druid Tactics
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