Concussive Shot | |
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Properties | |
Class | Hunter |
School | Arcane |
Cooldown | 12 sec |
Other information | |
Requirements | Requires Ranged Weapon |
Improvements | [Improved Concussive Shot], [Hawk Eye] |
Related debuff | |
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[[Category:hunter abilities]][[Category:hunter abilities]]
- Your're not going ANYWHERE!
Concussive Shot dazes the target, slowing movement speed to 50% of normal for 4 seconds. Useful to slow down a mob that comes towards you or runs away from you.
Rank table
Rank | Mana Cost | Level | Cost |
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1 | 8% of base mana | 8 | 2 |
Talent improvement
[Improved Concussive Shot] (a Marksmanship Talent) will extend the duration of your Concussion Shot by 1 second per rank (2 ranks total).
[Hawk Eye] (a Survival Talent) will increases the range of this shot (and all your other shots) by 2 yards per rank (3 ranks total).
Tips and tactics
This shot can be used anytime a mob needs to be slowed down for any reason and there is sufficient room and time to accomplish a ranged shot.
An excellent place to use it is when a mob tries to flee. As soon as he starts to flee, hit him with the Concussive Shot, and he will run away much more slowly. This will give you time to kill him before he gets out of range or aggroes additional mobs.
If you've gotten jumped by another player, you can run away. First, hit them with [Wing Clip], and then run. Once you get far enough away to use Concussive Shot, jump, turn 90 degrees in midair (use your mouse), fire off Concussive Shot, then turn 90 degrees back again before you land. This will allow you to continue running away and still fire a shot at the pursuing player.
A 4 second snare goes by very quickly in such a fast-paced game such as World of Warcraft.
The 12 second cooldown is longer than the duration of the snare.
Patch changes
- Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.
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